[He'd been passing through a town after leaving Kirkwall, alone now after so long in the company of the others. But everything was on the verge of war and they couldn't linger as a group any longer, nor in Kirkwall. They had to leave, go their separate ways, and so they did.
So, as he walked down the street, hood up, he sees a stall with a number of wares and one in particular reminds him of Isabela. A boat in a bottle. Normally he would keep walking, but this day he feels compelled to look at it closer, to pick it up and--
He wakes on the deck of the very same ship, the sea breeze in his white hair, dressed in clothes he didn't start in, feeling disoriented. His mind tries to piece together what happened, how he got here. A trap? He remembers something impossible like being taken by water spilling from the bottle-- magic? A new form of witchcraft?
Getting to his feet, he kicks off the shoes he's wearing, looking around him for someone, anyone who could answer his question. It's not even about asking them so much as trying to determine if they are a Tevinter Slaver that's grabbed him or not. His former master is dead, but that did not stop others for coveting what Danarius once had, especially with the lyrium in his skin. To divest him of his armour and weapon, he feels there is little else this could be.
He approaches the first person he sees.]
Tell me, where is this? Is this boat Tevinter? [It didn't look like it, but they could be outsourcing.]
II. Map Song
[He's got a map, one that will lead him to his belongings - supposedly this is a ship of other means, and while he doesn't know how he got here, he finds his markings not working and his weapon and armour missing.
While still able to hold his own, it leaves him feeling vulnerable in an unfamiliar place.
The problem is... he doesn't know how to read maps. So he turns it unhelpfully. It looks like the ship? A store room perhaps? What was this game of taking his belongings only to make him hunt them down? ]
Pointless games.. Is this below deck or..? [He tilts his head unhelpfully.]
III. Tattoo Parlor
His markings don't work.
He's tried to flare them again and again and nothing. If he wasn't so used to utilizing them, he might think it a blessing, but as it is now, it makes him feel strangely vulnerable. A strange place, strange people, with nothing but his great sword at his back...
Standing outside the parlor, he debates with himself. They said it would restore him, mentioned that it would give him magic too though.. he wants the former but not the latter. Nor does he trust anything to be chiseled into his skin once more.
He's had enough of that for a lifetime.
Standing there, he contemplates the merits of going in or not.
IV. Wild Card!
Prose and Bracket are both fine! Also feel free to hit me up with any of the quests or tavern! I am up for anything, but if you want chat about it first PM or reaching out to me on plurk @ ZodiacRockstar is perfectly fine!
Fenris || Dragon Age 2 || Corsair
I. Arrival - On Deck (CW: Mentions of slavery)
II. Map Song
III. Tattoo Parlor
IV. Wild Card!