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Welcome to the Test Drive Meme for
escordvi! Anyone can participate in the test drive, regardless of invite eligibility. Just keep in mind that only those who have had their invitations approved by the mods can actually reserve on April 24 and apply on May 1st. Our EMP/ATP can be found here.
For your toplevel, please include the following: Character Name | Canon | Armada Choice | TDM (IF TDMING). Current players can use the same header, just without the "TDM" label. We do require those who are TDMin'g to include the label so other players can distinguish between others.
For everyone's convenience, TDM threads can be carried over in game if you wish! If you are still unsure which armada to place your character, you can play it a bit loose and vague in the TDM and make retroactive changes if you carry over the threads. The log itself is set to cover starting from April 1st until the end of the month. Characters will appear at random intervals during this time rather than all at once, so players have some more flexibility on how much more adjusted they are for someone else.
If you have any question about the TDM, comment here. If you have questions about the game in general, please comment to the Game Info.
For your toplevel, please include the following: Character Name | Canon | Armada Choice | TDM (IF TDMING). Current players can use the same header, just without the "TDM" label. We do require those who are TDMin'g to include the label so other players can distinguish between others.
For everyone's convenience, TDM threads can be carried over in game if you wish! If you are still unsure which armada to place your character, you can play it a bit loose and vague in the TDM and make retroactive changes if you carry over the threads. The log itself is set to cover starting from April 1st until the end of the month. Characters will appear at random intervals during this time rather than all at once, so players have some more flexibility on how much more adjusted they are for someone else.
If you have any question about the TDM, comment here. If you have questions about the game in general, please comment to the Game Info.
SPEAKING YOUR MIND. There is currently a global effect active in game that is affecting everyone. This effect applies to all things outside and within event threads, but of course it's up to players on whether they use it or not.
Everyone is not only speaking their thoughts out loud, but are also narrating their own actions. How often and the intensity of the effect is random. Some may only experience it once the entire month, some may suffer a week, others just at unpredictable intervals throughout the day. When it happens is never known—it just happens.
Everyone is not only speaking their thoughts out loud, but are also narrating their own actions. How often and the intensity of the effect is random. Some may only experience it once the entire month, some may suffer a week, others just at unpredictable intervals throughout the day. When it happens is never known—it just happens.
GETTING STARTED
This section can be timed for any time after April 1st until the end of the month, which includes during the current event. These prompts are to benefit those TDMing, but this portion can be handwaved instead and serve as a reference for players to know what their character will have experienced and learned on arrival.
However the new riftfarers arrive, they will be poorly clothed, practically rags or loose uniforms depending on the ship. Fortunately, veteran crewmates will guide them, escorting them to a room with a strange typewriter in it. After typing their name, the typewriter will magically continue and type by itself at a fast pace until it dings and rolls out the paper. This paper will have the following information:
After that, the crewmate will do their best to explain the basics of how they got here, what's going on, and what they'll need to do to live in Escordvi while they are here, giving them a small leather pouch with money. They will be reaching Eltrut soon, so the crewmate will suggest they look around, meet the others who have arrived. Even from their distance, they will be able to see the giant sea turtle that serves as Eltrut's leviathan.
STARTER SHIPS
There are two ships that serve as starting ships for each armada: Stormbringer for the Corsairs, and Royal Fortune for the Paladins. There are various ways new arrivals—or riftfarers as they will be called, among other creative names—will appear on or by these ships. The crews for both ships will also seem a bit odd to some, as it is a mix of humans and various animal folk, non-humans that look more animal than human. Some just look like large versions of their smaller counterparts. From birds, to seals, to even bears, there is no shortage of interesting faces and people on these ships.🚪 Random room. It could be empty, filled with crates or supplies; down in the hull where the livestock are kept; have the luck to awaken in a bed...or the misfortune of that bed already occupied; somewhere in the kitchens; in the bathroom—any room! Now let's hope the doors can open or someone may have to try and ask for help. Or jump through the porthole if there is one and it's above water.
⛵ On deck. If not in the ship itself, another possible spot to wake up to is somewhere on the maindeck. If they're lucky, they're on the deck itself. More unfortunate souls may find themselves caught in the sails or netting, the crow's nest, or on the top of the masts. Someone should be able to help, right? Or catch.
🌊 In the water. The most unlucky sods will find themselves appearing in mid-air just past the ship and plummeting straight into the water. Good news, there's always someone on the lookout for such a thing and calls for help to "throw a lifesaver, get the rowboat!" will be made. Are there sharks? Well... ...Are there?
⛵ On deck. If not in the ship itself, another possible spot to wake up to is somewhere on the maindeck. If they're lucky, they're on the deck itself. More unfortunate souls may find themselves caught in the sails or netting, the crow's nest, or on the top of the masts. Someone should be able to help, right? Or catch.
🌊 In the water. The most unlucky sods will find themselves appearing in mid-air just past the ship and plummeting straight into the water. Good news, there's always someone on the lookout for such a thing and calls for help to "throw a lifesaver, get the rowboat!" will be made. Are there sharks? Well... ...Are there?
However the new riftfarers arrive, they will be poorly clothed, practically rags or loose uniforms depending on the ship. Fortunately, veteran crewmates will guide them, escorting them to a room with a strange typewriter in it. After typing their name, the typewriter will magically continue and type by itself at a fast pace until it dings and rolls out the paper. This paper will have the following information:
• Name and Shellphone ID (journalname)
• Armada (Corsair or Paladin, will match the starter ship)
• Cabin Number for their personal cabin on the starter ship
• Apartment Address for their personal address at their base armada location
• A basic map of the starting locations in Eltrut, including written directions (continued in the Eltrut section)
• A basic map of where they can find a chest with their original clothes and belongings (this will be different for every person and will be anywhere either on the starter ship or on Eltrut—players can be creative here).
• Armada (Corsair or Paladin, will match the starter ship)
• Cabin Number for their personal cabin on the starter ship
• Apartment Address for their personal address at their base armada location
• A basic map of the starting locations in Eltrut, including written directions (continued in the Eltrut section)
• A basic map of where they can find a chest with their original clothes and belongings (this will be different for every person and will be anywhere either on the starter ship or on Eltrut—players can be creative here).
After that, the crewmate will do their best to explain the basics of how they got here, what's going on, and what they'll need to do to live in Escordvi while they are here, giving them a small leather pouch with money. They will be reaching Eltrut soon, so the crewmate will suggest they look around, meet the others who have arrived. Even from their distance, they will be able to see the giant sea turtle that serves as Eltrut's leviathan.
ON ELTRUT
Once in Eltrut, the new riftfarers will be greeted by several birdfolk who will be happy to give tours to those who may need them. Otherwise, anyone is free to roam as they please and will have a map for the following main places they should visit.🐚 Microshell. The first stop that is encouraged will be Microshell, the main store to acquire their own personal Shellphone. The paper they received on their starter ship will have their ID and the staff at the store will set them up, explaining how the device and the network works.
✒️ Inkwave, Tattoo Parlor. The next stop is Inkwave, a tattoo parlor run by a very burly but friendly octopus, Knistej. Here everyone receives their own unique magic tattoo, allowing anyone to cast specific single element spells and other magic. Note: tattoos are required before anyone will be able to use their original magical abilities.
📜 MANTA office. The final stop is the MANTA office, where all the request, mission, and task notices are posted. Each armada has their own branch office for armada specific notices as well. A great place to find jobs to earn some cash so they don't stay a hobo forever.
✒️ Inkwave, Tattoo Parlor. The next stop is Inkwave, a tattoo parlor run by a very burly but friendly octopus, Knistej. Here everyone receives their own unique magic tattoo, allowing anyone to cast specific single element spells and other magic. Note: tattoos are required before anyone will be able to use their original magical abilities.
📜 MANTA office. The final stop is the MANTA office, where all the request, mission, and task notices are posted. Each armada has their own branch office for armada specific notices as well. A great place to find jobs to earn some cash so they don't stay a hobo forever.
GRAND SIPSA
Out of the blue, a giant fish leviathan will appear flying high in the skies overhead and some will recognize it as a fish from legend: the Sipsabmabacas, or Sipsa for short. With its large, beady eyes and ever open triangular mouth, it stares ahead and soars through the air like a giant blimp. Legend has it that following this leviathan will lead to riches untold, but it is always difficult to follow because despite its massive body, it seems to vanish into thin air the moment one turns away or even blinks a few times. Because of this, many believe that it is just a ghostly figure, or a trick of the imagination. Perhaps the product of certain consumption.
The Grand Sipsa will randomly appear frequently in various places. Those who are able to try to fly up to it will only be met with mist the moment they come close, as if being stopped from direct approach. The moment anyone catches a glimpse, they will be compelled, even to the point of obsession, to find and follow it. A glance is really all that is needed. They will start seeing little fish dancing in front of them, singing a nonsensical song, and guide enraptured individuals towards some mist that definitely wasn't there before.
After passing through, a…"beautiful" tropical island will greet them. Vibrant colors to the point of blinding, the foliage and flowers look comically, perhaps even cartoonishly large and bright. Rainbows on clouds float everywhere, the fish fly around and leap in and out of the many pools of water found throughout the island—even in places they shouldn't be, such as atop giant palm trees. Singing can be heard wherever one went, be it from the animals, the fish, or even the flowers. Just beware of the fish as they can get a little close.
Should one try to find a way out of the island, instead of the usual shore, the glittering sand leads to open sky with Sipsa staring up at them with its strange blank faced smile. The only way out is from passing out from a number of reasons (drinking, heat, hit in the head by a coconut). Upon doing so the individual will awaken right where they had left, and will only have a vague recollection of what happened on that island, and will likely question if it was a dream.
The Grand Sipsa will randomly appear frequently in various places. Those who are able to try to fly up to it will only be met with mist the moment they come close, as if being stopped from direct approach. The moment anyone catches a glimpse, they will be compelled, even to the point of obsession, to find and follow it. A glance is really all that is needed. They will start seeing little fish dancing in front of them, singing a nonsensical song, and guide enraptured individuals towards some mist that definitely wasn't there before.
After passing through, a…"beautiful" tropical island will greet them. Vibrant colors to the point of blinding, the foliage and flowers look comically, perhaps even cartoonishly large and bright. Rainbows on clouds float everywhere, the fish fly around and leap in and out of the many pools of water found throughout the island—even in places they shouldn't be, such as atop giant palm trees. Singing can be heard wherever one went, be it from the animals, the fish, or even the flowers. Just beware of the fish as they can get a little close.
Should one try to find a way out of the island, instead of the usual shore, the glittering sand leads to open sky with Sipsa staring up at them with its strange blank faced smile. The only way out is from passing out from a number of reasons (drinking, heat, hit in the head by a coconut). Upon doing so the individual will awaken right where they had left, and will only have a vague recollection of what happened on that island, and will likely question if it was a dream.
SUN & MOON
After a hundred years, two mythical islands have reappeared. Known as twin islands, Solare is said to exist in perpetual day and Lunare is perpetual night. Normally the islands are shrouded in mist, preventing anyone from the outside ever finding them, and those inside to ever see the day or night beyond their island's scope. What makes these islands able to have such strange permanent day and night cycles is because they have their own sun (Solare) and moon (Lunare). Large as leviathans, it is said they appeared one day and never left, acting as a real sun and moon on their respective islands, and thus the people of the islands have worshipped them almost like gods. Everything about them is a mystery, but they seem to have a life of their own with their constant smiling, laughing, and staring at everyone.
But now the mysterious phenomenon called the Twilight Zone has occurred, lifting the fog to make them accessible for a brief period until they disappear again for another hundred years. The locals are tired of being isolated and are now determined to make their presence known—and bring more into the fold of their beliefs. Fortunately, their attempt in using an ancient relic exploded in their face so whatever plan they had was thwarted. Unfortunately, large fragments have scattered all over to create unstable weather everywhere. Refer to the Special Quest in the board below for more.
For those who try to visit the islands, they will find Solare to be very lush despite the constant exposure to light. It is inhabited by tortoisefolk who take their time about things. It is also very hot and humid. Lunare, in contrast, is colder with gray, rocky terrain that the rabbitfolk have no issue with. Although not as lush and a bit more barren, there are exotic, blowing plantlife to be found, especially hardy vegetables like carrots. Both groups would still like to move beyond their islands and spread the glory of Solare and Lunare, but they seem less inclined after the mishap with the artifact. Perhaps speaking more with them and finding other ways for them to…"expand" would be better.
But now the mysterious phenomenon called the Twilight Zone has occurred, lifting the fog to make them accessible for a brief period until they disappear again for another hundred years. The locals are tired of being isolated and are now determined to make their presence known—and bring more into the fold of their beliefs. Fortunately, their attempt in using an ancient relic exploded in their face so whatever plan they had was thwarted. Unfortunately, large fragments have scattered all over to create unstable weather everywhere. Refer to the Special Quest in the board below for more.
For those who try to visit the islands, they will find Solare to be very lush despite the constant exposure to light. It is inhabited by tortoisefolk who take their time about things. It is also very hot and humid. Lunare, in contrast, is colder with gray, rocky terrain that the rabbitfolk have no issue with. Although not as lush and a bit more barren, there are exotic, blowing plantlife to be found, especially hardy vegetables like carrots. Both groups would still like to move beyond their islands and spread the glory of Solare and Lunare, but they seem less inclined after the mishap with the artifact. Perhaps speaking more with them and finding other ways for them to…"expand" would be better.
QUESTS
The current MANTA Board is available, but we have a unique event board specific for the event! Teaming up is of course encouraged, no matter what the affiliation. You can assume they acquired some kind of ship for the quests out at sea, either the starter ship or some other ship heading out there.




QUESTIONS
Roxas | Kingdom Hearts | Paladin
[It's probably an unwise thing to do, but Roxas doesn't really have another answer right now. He has sort of been moping for a month after all. And the thing is, Roxas knows that he's strong. But he's not strong enough apparently. Not strong enough to keep his friends around, or be able to track them down. He doesn't know where Sora's gone to, and Axel's not here to keep him grounded. And he's still kind of mad at Riku and Saix. And all of that is a lot to put on Namine.
So, he'll hold it back and vent it other places. Which is mostly training. Lifting rocks and swinging his keyblade and practising his magic and none of it feel right. He doesn't actually know what he's doing and it wasn't like the Organization provided training regimens. He doesn't have Phil here to tell him what to do either.
Eventually he just kind of collapses on the ground, looking up at the sky.]
This sucks.
[B - Weather]
[It's probably an unwise thing to do, but Roxas is doing it anyway. He probably shouldn't be going off on his own to investigate the Weather phenomena on this island, but sitting still isn't going to solve the problem and he needs to move. And if he can find and destroy the relic, that will make everything better, right?
So he sets off. It's sunny right now, so that should give him a lot of time, especially if he moves quickly, which he knows he can. At least, that's what he thinks.
It doesn't take long for the weather to shift. Near instantly in fact, as what was once a nice sunny day is suddenly over cast and pouring rain and Roxas has to find shelf as it shifts into a snowstorm. It's not especially cold, but miserable and driving and there isn't really a way through.
Roxas has managed to find some rocks to hide under, but it's slow going and frustrating. He's glaring at the sky as if willing it to change.]
[C - Shell Gathering]
Can shells even get that big?
[It's a question worth asking, Roxas thinks. Because when he thinks of sea shells, he just thinks of the little ones that wash up on the shore. The ones he usually picks up when he sees a nice one. (He has a small collection of them, mostly for himself, but ideally for Xion if he should ever see her again).]
I don't know if I've ever seen a shell the size of a plate. Can you even find them on a beach?
[D - Wildcard]
[OoC: Aavailabe for plotting at Roxas's CR Meme Comment or on plurk at
E - Wildcard