seaboards: (Default)
seaboards ([personal profile] seaboards) wrote in [community profile] escordvi2024-03-08 10:59 am

<< march open log: of truth and lies >>



This is our special event that everyone earned by their thread donations back in January! Because it's a unique event, all threads are worth 6 points each. Since this is also our only open log, players are free to include MANTA Board quests in their toplevels.

For your toplevel, please include the following: Character Name | Canon | Armada Choice.

TOPLEVEL DIRECTORY (Updated Month ##)
Canon - Character | Corsair/Paladin/Undecided
Canon - Character | Corsair/Paladin/Undecided



NORHPIP

Upon arriving at the ancient crab leviathan, Norhpip, everyone will be greeted by a small army of crabs of all types and sizes. They are, understandably, very distrustful, but some are also quite curious and more welcoming. It will soon become clear that Norhpip is a leviathan that is even older than Nogard, Elah, and Eltrut, existing from times before the great flood that changed the world of Escordvi to what it is today. It's also clear that the leviathan could have important answers about the rifts and the relic that people are still searching for, however they won't be given so easily. Those who are brave enough to face the challenges held within Norhpip's mountainous shell may garner some respect and trust from the leviathan, and perhaps then he may reveal some of the world's secrets—and those important clues.

However, it won't be easy. All over the leviathan there is a strange atmosphere that will make everyone feel one of two things. Sometimes this feeling will switch around, but it will be one or the other with varying degrees of intensity. Some may feel more distrustful and suspicious of others, making it more likely that they will try to do things on their own than work with others. There's a higher chance to betray and lie. The other will make people more trusting and believing of others, making it more likely they will follow whatever they hear no matter how ridiculous it may sound. There's a higher chance they will only tell the truth, regardless if it's a good idea or not.

Finally, some may feel a bit crabby and actually turn into crabs at random intervals. It's a temporary effect, but one that could make exploring either easier or more difficult depending where they are. It will certainly make performing the challenges more, well, challenging.

Perhaps pitying the explorers, occasionally the little crabs will appear and offer to "relieve their mind" of whatever effect is currently influencing them most. However…is this also a test? Should they trust the crab? Roll a 10 sided die to determine how the crabs help you. If it's 6 or higher, the crabs will offer a friendship bracelet woven from colorful grasses to clear the enchantment; 5 or below, they get a big pinch that… somehow also helps, but not quite as well as the bracelet. The higher or lower the number, the stronger or worse it is (ie, a 10 will have the best effect in clearing one's mine, while a 1 will be the most painful pinch of their life).



Coral Forest. Lining the lower parts of the crab's shell are vast rings of coral forests, some stretching as high as dozens of feet tall. While some are harmless, there are sharp anemones among them, so adventurers should watch where they turn lest they get pricked by one, which may make the more weak-willed susceptible to telling bold truths or lies until the pin is safely removed. There are also old shipwrecks caught within, and who knows what treasures and secrets might be found there? These ships no doubt hold stories of the crews that once lived on them, so go forth and explore! Just watch out for the crabs that have made a home on these ships—they aren't too fond of visitors!

Clam Fields. Further up the crab's shell are the clam fields which are exactly as they sound: stretches of clams that have attached themselves to Norhpip as a means of both travel and safety from underwater predators. That doesn't mean that the clams are welcoming, however. Some are very protective of the pearls and jewels that they hold, and they will trap anyone inside that wanders too close or dares to steal from them. Only way to get out is to either pry them open or tickle them from the inside. However, there are others that will hand over their treasures to anyone that can protect them from the seagulls that swoop in looking for food.

Toxic Vents. Occasionally, Norhpip's body will rise just far enough out of the water to reveal its underside. Anyone daring enough to journey beneath the shell will find themselves in the most hazardous, steepest terrain of all. Only experienced climbers should wander below. Norhpip's shell has vents to allow steam and water to flow through, and sometimes, that steam can be toxic. Breathing too much of it has some side effects, such as dizziness, drowsiness, and in more severe cases, paranoia. But there could be great treasure, including hard to find relics and artifacts. Scraping off the barnacles attached underneath will also yield valuable materials used in healing and detoxification.

Pools. Around Norhpip's shell are dips where small pools of water with their own ecosystems have formed, many different kinds of fish calling them home among the reefs. However, thanks to the leviathan's magic, the water in these pools can be collected and used as a mild truth serum. They are also shallow enough that anyone interested can take a small dive into the pools to check them out.




Seagulls. All around Norhpip's shell, there is one threat to rule them all: the seagulls. They are relentless in their attacks, dive bombing and stealing smaller crabs right out of their homes as well as anyone who might threaten their food. Protect the crabs, fight them off, but be warned: they are aggressive and truly an enemy to be reckoned with. They travel in large flocks, so taking them on alone is not recommended. One must also be on the lookout for the dangerous sharkgulls that may appear…

Crab Nursery. Aww look at those little baby crabs—oh no. Help collect all the little crabs that try to escape using whatever means necessary. Nets, buckets, shirts, whatever can be used! However, these little babies have really honed in on their "stranger danger" lessons, so they will not only be distrusting, but very quick to pinch and bite unless they can be convinced otherwise.

Relic Hunting. One special task the crabs will set is to find special crab statue pieces that are scattered all over the leviathan. Parts of claws, legs, shell, eyes—whatever can be found. The more pieces found, the higher Norhpip's approval rating for everyone will go and the more likely he will reveal more information. Other artifacts and relics can be found that are free for the taking, though most of them will be either cooking, swimming, or water related.




Due to the unnatural tension caused by the atmosphere around the leviathan, the two Armadas have become more suspicious of one of another. Distrust and doubt only feed into the already hostile opinions the two groups have for each other, and while it starts off as moderate at first, as time goes on it gets worse and worse and attacks and fights become more frequent. Eventually Corsairs start trapping Paladins or become more cruel and ruthless in their deceptions and lies, and Paladins are more quick to try and arrest and isolate any Corsair they come across even if all they're doing is just stand there. At some point, they will see each other as a threat, and some will even kill without question. Even those who only act out of self defense will find that option preferable over other alternatives.

Of course, the opposite is also true—while conflict is more likely to rise, a sense of trust and willing to give the other benefit of the doubt will also bloom between Corsairs and Paladins. They will try to defend and protect each other even more fiercely, which can also cause a ripple effect in conflict. But even so, this may also be their only hope in preventing a complete collapse between the already tenuous relationship the two Armadas held prior to exploring Norhpip.



CHALLENGES

Once inside the mountain shell, explorers will find numerous paths, tunnels, rooms, and walls they will have to try and pass through. To make it even more challenging, they will often find themselves suddenly moved from one location to another, often separated by those they were originally with and now in another group entirely. This often occurs via sudden holes appearing at their feet, revolving walls, and even activating a hidden teleportation stone that will move them.

Fortunately (or unfortunately), there are many little "crab guides" that will help inform and direct those who are lost and confused, and give instructions once they reach a particular challenge. As fun as it is to watch everyone be bewildered, they also don't want anyone to be stuck within the leviathan's shell forever. On the other hand, free meals…

Perhaps it's the crabs everyone should be most suspicious of all.

In-between the challenges, there will be unique doors that can only be opened if someone either tells the truth or tells a lie. The doors will either be clearly marked or have a crab to warn them. Each person must stick their hand into an opening in the shape of open crab claws that will either not move if answered correctly and allow them to pass freely, or will clamp down and squeeze painfully until they do. Careful, there are rumors that some have lost their arms…

(Note: this is not an exhaustive list of challenges and players are free to come up with something else so long as it fits the theme! All effects from the previous section are active in this section.)



Tests of Loyalty will be ultimate challenges of trust, even with those they normally wouldn't grant it. They will have to set aside those differences and work together to get through.

🌉 Invisible bridge. There are occasionally large gaps that must be crossed, and the method to create the bridge or get past will be different. A person calling out instructions for the other to step on invisible tiles; taking turns holding down a button at different checkpoints to create a portion of the bridge for the other to cross; completing small objectives to unlock passages for the other to get through. The key point is they are separated and must rely on each other to get across.

🧗‍♂️ Co-op climbing. Whether it's using one rope, forced to be connected to each other in some way, or have to link arms and press back against each other to "walk up" a narrow tunnel upwards, they must work together to climb up. If they start doubting each other, however, water will trickle down the walls to make it slippery.

💦 Water room. Trapped in a small cave, it will slowly fill with water. One person will be able to escape through a small hole before it's sealed off, and they must solve a few simple puzzles or answer questions to make it and stop and free the other. However, they will also be tempted to escape early as they will also have water filling the room, but are free to leave at any time. So long as there is continued trust, the water level will remain low and flow slowly, but if there is doubt or suspicion, it will rise faster.




Betrayals Most Foul is where the goal is to harbor doubt and betray those they are with. It is the most selfish of the challenges and will surely test relationships after.

💻 Crabmongus. There are multiple rooms with multiple people trying to perform tasks, but someone is a saboteur who will "capture" people in a bubble while pretending to be an ally. Either figure out the saboteur or if the saboteur, be the last one standing (either scenario will allow everyone to proceed; if the saboteur wins, they will be sent to a farther location).

🔪 Backstab. Tensions will rise as you never know when your partner will turn on you and literally stab you in the back—with a plastic crab claw. The trick, however, is that no one will know when this challenge is active, and the person that is "stabbed" must actually have some belief in the person they are with. It won't count if they are suspicious.

🦀 Crab-and-Seek. Trapped in a maze-like cavern, there is a very large crab that roams through, hunting looking for any unwary adventurers. While working together to get past is an option, at the end of the day it's every person for themselves and others within the maze will try to make the crab go towards other people instead to give them the opening to escape. Those caught by the crab, well… Perhaps they can escape, or perhaps play the big con and try to betray it instead.




Deceive to Believe is similar to betrayal, however the sting is a little less and there is a bit more cooperation between those involved. A battle of lies, wits, and trickery, can they lie their way to victory?

🚪 Escape room maze. Trapped in a maze like room, the only way out is to pass through without alerting the crab statues that watch from various pedestals. They can do whatever they need to to deceive the statues, such as distracting one while the other activates a door or covers it, even destroying them. Just don't blink or turn their backs on them or the crab statues will move and try to squirt tartar sauce on them.

🃏 Card games. A simple challenge where players can pick a variety of different games that are designed to trick and deceive each other to end with the winning hand. A particularly easy one is Old Maid, where one must try to subtly trick the other in taking the Crab Joker card and not be left with it in the end.

🎭 Posers. The oldest trick in the book is to pretend to be something you're not, and for this challenge everyone will need to brush up on their acting skills to get past a very discerning panel of crabs. Whatever the act, they must convince them and receive a passing grade before they continue. If they don't, the crabs will chuck tomatoes at them.




Honest to a Fault will have people wishing they could bury themselves in a hole after they are forced to spill out truths they may have preferred to keep secret. Sometimes honesty isn't the best policy.

🎈 Truth balloons. There is a giant balloon that one must sit on to cross over a large gap of tartar sauce, and to make it move they must answer whatever question that appears honestly. If they don't, the balloon will pop and they will fall into the pit. Questions will likely be embarrassing or something very difficult for them to admit the truth of. Need some help? Try a random question generator for ideas!

🍻 Never Have I Ever. A fun game especially for those who like to drink. Those who participate must go through five (5) rounds with a very potent but delicious crab vodka as the drink of choice. Someone asks a question, and if the act has been performed a drink is taken. If not, then they continue as is. After the five rounds, they must try and walk over a path made of swaying giant crab shells, but they can help support each other. The crabs will have Lobsterade as a detox drink for them whether they cross or fail three times. Should they fail to pass, they have to start the game over. (The crabs may give a bottle of the vodka to those who answer three questions honestly.)

🥊 Brutal Honesty. Sometimes people tell white lies to spare feelings. Unfortunately, this is not one of those times. Armed with giant boxing gloves in the shape of crab claws, two people must face each other on a raised platform and "fight" not only by trying to punch them off the ring, but also by saying only the worst, honest statements about them they can think of. True compliments and flattery can work, but only the hard truth will strengthen the claw and inflict stronger hits.



book2thehead: (heizou-129)

Shark Bait OO HA HA

[personal profile] book2thehead 2024-03-09 04:12 am (UTC)(link)
[As it happens, Heizou really isn't doing anything in particular. Just exploring the area, keeping an eye out for potential spots with nice views that he can sit and read in, as he tends to do. He definitely doesn't expect to see Kaveh speeding past him like that, and before he can even say or ask anything he realizes that he's been grabbed and getting tugged along with him.

One glance backward tells him why, at least. So he won't be trying to make him stop running.]


What happened?! Where did they come from?!
empyrean_mirror: (23)

yakety sax but with a dutar

[personal profile] empyrean_mirror 2024-03-09 05:17 am (UTC)(link)
I don't know!

[Kaveh is not made for distance running. Or for sprinting. or for running in general. His lungs are burning. But adrenaline is a powerful drug and he is going as fast as his long-ass legs will carry him.]

I can't fight the entire pack, can you?
book2thehead: (heizou-047)

accurate

[personal profile] book2thehead 2024-03-09 05:31 am (UTC)(link)
[Heizou frowns uncertainly, glancing back over at the pack of-- Those are sharks on land. What kind of god allowed that to happen?!]

I've never fought anything like that before!

[He looks around them instead. They can't run forever. They need to figure something else out...]

Can you tell if they can climb??
empyrean_mirror: (75)

[personal profile] empyrean_mirror 2024-03-09 05:38 am (UTC)(link)
Haven't seen anything tall enough to risk it, I'm not going to chance them breaking through the roof of someone's house--

[What he needs is a source of water...or a tree.]

What I need is water!
book2thehead: (heizou-027)

[personal profile] book2thehead 2024-03-09 05:56 am (UTC)(link)
[That makes him give Kaveh a look like he's just sprouted a second head.]

Water?! What would you--

[Oh. Oh, Kaveh's Vision is Dendro. That could definitely work...

Heizou shifts gears, this time grabbing at Kaveh's wrist while he abruptly changes direction. And, somehow, he seems to pick up speed as well. Perks of being an Anemo user, maybe.]


I saw something back this way- Just a pond, but it should do the trick!
empyrean_mirror: (35)

[personal profile] empyrean_mirror 2024-03-09 06:02 am (UTC)(link)
[You are gonna see some shit today, Heizou.

Kaveh is struggling a little with Heizou's increased speed, but he is pushing this as hard as he can. If this pond's close...]


That'll be enough, we just have to get there!

[So cool fun fact: the average top speed of a bear is 30mph.

They're gaining on them.]
book2thehead: (heizou-019)

[personal profile] book2thehead 2024-03-09 06:13 am (UTC)(link)
[Well hey, Kaveh might see some shit in return.

Yeah, those things are definitely gaining on them. But the pond's close, it shouldn't take more than a few seconds for them to reach. And right as they hit the edge of it, Heizou practically throws Kaveh toward it while he himself slides to a stop while turning to face the incoming shark-bear-things. They don't have long, so--]


Whatever you need to do, do it fast!

[And until then, Heizou is rearing a fist back, the air around him swirling into a vortex that's picking up some of the water from the pond at his feet. There may be a whole pack of those beasts coming at them, but with few options left to them Heizou is ready to throw that punch at all of them if they get too close.]
empyrean_mirror: (34)

[personal profile] empyrean_mirror 2024-03-09 06:33 am (UTC)(link)
[Kaveh is going to neatly file that all away as shit he will scream about later because they are in a combat situation and a half-dozen landsharks just descended on Heizou.

The good news is, Kaveh just wades into the water and, thanks to his tattoo-granted plant magic, he is now his own dendro applicator. Which also means a bunch of thorns erupted out of that pond.

With a shitton of bloom cores.]


Get them in the water or get the cores to them, Heizou!
book2thehead: (heizou-006)

[personal profile] book2thehead 2024-03-09 04:07 pm (UTC)(link)
[Heizou doesn't look like much, and he definitely hates having to resort to violence in most cases, but he can hold his own just fine. Fighting a bunch of beasts is exactly the sort of situation that makes him grateful for his stubborn old man. And looking at these ones head on like this... They're nowhere near the size of a lawachurl, even though they're much more intimidating.

If he thinks about it that way, it makes this a lot easier.]


On it!

[The vortex around his punch isn't enough to pull in Kaveh's bloom cores so he has to switch tactics, dropping it in favor of leaping up into the air and kicking a much larger one at the group of landsharks. It takes most of the bloom cores along for the ride, and as soon as the condensed ball of air makes contact with its targets the entire thing erupts in a blast of anemo and dendro and water.

Whether or not that's enough to at least knock the beasts out... Well, Heizou's staying on his guard.]
empyrean_mirror: (74)

TIME TO SEE A PARTY TRICK

[personal profile] empyrean_mirror 2024-03-10 04:16 am (UTC)(link)
[The sharks aren't done, but they're hurting and angry...but having gotten wet, more cores are blooming around them as Kaveh's vines grow up to snag them into place.

There's a hand on Heizou's shoulder as Kaveh steps forward, straight into the dense cluster of bloom cores.]


Stand back. I'll take care of the rest.

[SIR THAT IS SIX LANDSHARKS AND LIKE 2 DOZEN BLOOM CORES WHAT ARE YOU DOING--

The answer is setting off his elemental burst, which explodes...every single bloom core. With Kaveh standing right there. He's fine. We're fine. We really hope that killed all the sharks.]


book2thehead: (heizou-106)

APPLAUDS

[personal profile] book2thehead 2024-03-10 04:38 am (UTC)(link)
[Heizou blinks as Kaveh pulls him back, watching him as he moves forward. Because those... those are a lot of blooms. And being from Teyvat, he knows exactly how damaging those things can be , so why is Kaveh going straight for them. He barely manages to call out a concerned "Senpai?!" before the whole thing just erupts into chaos. Heizou himself is right on the edge of that circle, avoiding getting caught up in it by a matter of centimeters.

And as the dust clears and Kaveh is still standing there, completely unscathed, Heizou just stares at him in awe. Eyes wide and bright, mouth hanging slightly agape.

That. That was really cool.]


...How did you do that??
empyrean_mirror: (10)

MAKING SHIT UP WILDLY

[personal profile] empyrean_mirror 2024-03-10 05:00 am (UTC)(link)
...Well, my vision allows me to manipulate Dendro energy. And I've never known why, but I've always found it fairly simple to just...recycle that energy into something healing. Dendro exists within our own bodies, after all. So they just repair the damage they do for me, instantly.

[Kaveh? Kaveh you are talking about a level of elemental manipulation that's absurd--]

No matter how many times I've tried to explain it, Alhaitham can't seem to do the same thing. I've never tried to see if Tighnari could.
book2thehead: (heizou-068)

THE GENSHIN WAY

[personal profile] book2thehead 2024-03-10 05:10 am (UTC)(link)
That... That's amazing. I've never seen anything quite like it before!

[To be fair, Heizou doesn't know very many Dendro users. Until his arrival here, it's really just that one nekomata delivery girl back in Inazuma. It's the one element that's practically alien to him, so getting to watch Kaveh manipulate it to that extent... It really is impressive.]

Ah- [And then he looks a little embarrassed, rubbing at the back of his neck.] -so you really didn't need much help from me back there, did you? As expected of one of my esteemed senpai.
empyrean_mirror: (18)

pls explain why kaveh can do anything his vision does hoyo

[personal profile] empyrean_mirror 2024-03-10 05:16 am (UTC)(link)
Oh, no. I really needed the help. I can't generate the cores well on my own, and if I hadn't been able to get to the water...

[He sighs.] Well, I'm an architect, not a warrior.
book2thehead: (heizou-051)

hoyo will never explain anything about how visions really work lbr

[personal profile] book2thehead 2024-03-10 05:23 am (UTC)(link)
[Heizou smiles warmly. Humility is cute and all, but...]

Still, I thought you were very cool back there, senpai. I think I might've swooned a little~!

[Is he telling the truth or is he just teasing? Why not a little of both?]
empyrean_mirror: (34)

crying

[personal profile] empyrean_mirror 2024-03-10 05:34 am (UTC)(link)
...Well, no need to lay it on that thick.

[He likes the praise but you don't need to flirt on it, who are you, Lyney???]

I've never seen anyone use an Anemo vision with their fists before--well. Almost no one, but your powers are quite...different.

[Then the vacuum wave he took to the ribcage. Oh, it hurts even thinking about it.]
book2thehead: (heizou-033)

[personal profile] book2thehead 2024-03-10 05:49 am (UTC)(link)
[He just chuckles a little at the way his comment is dismissed. He's no Lyney, but making flirty little comments here and there is fun! Plus, Kaveh is a very taken man. So there's no chance his comments will leave any kind of lasting impact.]

Oh, that? [Heizou smiles and shrugs.] It's a little like you said. I don't know why, but it's always been easier for me to channel Anemo that way.

[There are no twirly, graceful catalyst-user energy blast-like moves here. He has to do all of his fighting up close.]

So you're all right, then? Those things didn't get you before you made it all the way out here?
empyrean_mirror: (31)

[personal profile] empyrean_mirror 2024-03-10 05:55 am (UTC)(link)
Thankfully, no...I'll need to backtrack and get my sketchbook back, though.

[He sighs deeply. He was only trying to capture some inspiration, why did this happen to him...]

Oh, get a picture of them on your shellphone. May as well collect the bounty for them.
book2thehead: (heizou-001)

[personal profile] book2thehead 2024-03-10 06:00 am (UTC)(link)
Oh? You were out looking for inspiration, I take it?

[He'll start pulling out his shellphone to do as Kaveh's suggested and-- pauses, trying to remember. These things are still pretty new to him.]

Hmm... Would you show me how to do that again?
empyrean_mirror: (74)

[personal profile] empyrean_mirror 2024-03-10 06:17 am (UTC)(link)
Here, like this...

[He's just casually reached over Heizou's shoulder to tap at the camera app, and open it up.]

That large circle at the bottom is essentially the one you'd press to take a picture on a Kamera.
book2thehead: (heizou-075)

[personal profile] book2thehead 2024-03-10 06:28 am (UTC)(link)
[If Kaveh were looking very, very carefully, he might see that Heizou flinches just ever so slightly at the unannounced intrusion of his space. He schools it down to just a blink, leaning out of the way.]

Oh... I see! Thank you~

[And now he's going to very promptly start taking pictures of the defeated landsharks...... And then turn to take some very artistic pictures of their surroundings. And a few of Kaveh!]

Should we take pictures with the landsharks to prove that it was actually us?
empyrean_mirror: (1)

[personal profile] empyrean_mirror 2024-03-10 06:47 am (UTC)(link)
We can, but they've never been fussy about that, as long as it comes from our shellphone IDs. I suppose they don't care as long as the bounties are done.

[He blinks a little as the camera gets pointed at him, and makes an awkward little wave, but he doesn't protest.]
book2thehead: (heizou-119)

[personal profile] book2thehead 2024-03-10 06:56 am (UTC)(link)
Ah, that does make sense~

[Yeah, he's taking that picture. And that's when he stops to look through all the pictures he's now taken.]

I should send this one to Alhaitham-senpai. He should know what a good job you've done here~
empyrean_mirror: (Right or wrong)

[personal profile] empyrean_mirror 2024-03-10 06:58 am (UTC)(link)
...I don't know he'll have the reaction you think he will.

[Kaveh sighs a little bit, but shrugs, and then calls out Mehrak.]

...Ohhh, I hope that sketchbook didn't get wet.
book2thehead: (heizou-057)

[personal profile] book2thehead 2024-03-10 07:01 am (UTC)(link)
[He chuckles a little.] No, he won't~ He's not exactly my biggest fan, after all.

[...Hmm. Maybe he'll sit on this picture for a little while, then. He puts the phone away with a smile back in place.]

Would you like some company retrieving it?

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