Entry tags:
- -event,
- aerith gainsborough,
- agatha,
- alfyn greengrass,
- alhaitham,
- angel dust,
- ann takamaki,
- arlecchino,
- cidolfus telamon,
- clive rosfield,
- darin altway,
- dehya,
- eizen,
- emet-selch,
- enterprise,
- eustace,
- faris scherwiz,
- freminet,
- garrus vakarian,
- gojo satoru,
- graha tia,
- joshua rosfield,
- kaveh,
- louis amamiya,
- lyney,
- miriam,
- nanaki,
- napoleon bonaparte,
- professor turo,
- ranma saotome,
- ren amamiya,
- reno,
- sakata kintoki,
- sangonomiya kokomi,
- sherlock holmes,
- sidestep,
- son goten,
- sorey,
- stelle,
- sumina heartleaf,
- tifa lockhart,
- toge inumaki,
- wirt,
- zack fair
<< july open log: into the abyss >>
This is our Open Log for players to have an easy opportunity to tag others and have fun with prompts that deal with current happenings that are not covered by our MANTA Board quests. Sometimes we provide extra quests at the bottom, but oftentimes we just let the MANTA Board cover it. Players are free to include MANTA Board quests in their toplevels!
ALL THREADS CAN COUNT 6PTS.
For your toplevel, please include the following: Character Name | Canon | Armada Choice.
Azur Lane - Enterprise | Paladin
Bloodstained: RotN - Miriam | Paladin
Code Vein - Louis Amamiya | Corsair
Fallen Hero - Sidestep | Corsair
Fate/Grand Order - Sakata Tinktoki | Paladin
Final Fantasy XIV - Emet-Selch | Paladin
Genshin Impact - Sangonomiya Kokomi | Corsair
Hazbin Hotel - Angel Dust | Corsair
Honkai: Star Rail - Stelle | Corsair
Jujutsu Kaisen - Toge Inumaki | Corsair
Mass Effect - Garrus Vakarian | Paladin
Octopath Traveler - Alfyn Greengrass | Paladin
Original Character - Darin Altway | Corsair
Original Character - Sumina Heartleaf | Corsair
Pokemon Violet - Professor Turo | Paladin
Ranma 1/2 - Ranma Saotome | Corsair
Tales of Zestiria - Sorey | Paladin
ALL THREADS CAN COUNT 6PTS.
For your toplevel, please include the following: Character Name | Canon | Armada Choice.
TOPLEVEL DIRECTORY (Updated July 17)
Azur Lane - Enterprise | Paladin
Bloodstained: RotN - Miriam | Paladin
Code Vein - Louis Amamiya | Corsair
Fallen Hero - Sidestep | Corsair
Fate/Grand Order - Sakata Tinktoki | Paladin
Final Fantasy XIV - Emet-Selch | Paladin
Genshin Impact - Sangonomiya Kokomi | Corsair
Hazbin Hotel - Angel Dust | Corsair
Honkai: Star Rail - Stelle | Corsair
Jujutsu Kaisen - Toge Inumaki | Corsair
Mass Effect - Garrus Vakarian | Paladin
Octopath Traveler - Alfyn Greengrass | Paladin
Original Character - Darin Altway | Corsair
Original Character - Sumina Heartleaf | Corsair
Pokemon Violet - Professor Turo | Paladin
Ranma 1/2 - Ranma Saotome | Corsair
Tales of Zestiria - Sorey | Paladin
LEVEL ONE
A strange island seemingly appearing overnight can be seen on the horizon very close to Latrommi. The island is extremely large and is surrounded by tall dangerous mountain ranges which will make it hard to dock and explore further. But if crews and explorers can make it through and over the mountains they will find a massive deep crater in the center of the island that looks so deep it looks as though they're looking into a dark endless abyss.
Mysterious as it is, adventure, vast treasures, and perhaps other important relics and information can be found, making the journey a worthwhile one. However, word will eventually spread as early explorers warn of thick, poisonous gasses that worsen the further they descend, so caution will be needed and better preparation taken as everyone learns more about the abyss.

Travelling down into level one of the abyss seems safe enough. There are old abandoned hemp ropes, wooden bridges and pathways that spiral downward towards the middle, making it easy enough to get down to the jagged ground, rocky cliffs and grassy plateaus below. This level is illuminated by strange balls of bright sun-like energy in the air that follow travellers around for hours. So despite it being a part of the abyss, it is very well-lit and almost sunny to explore. And while this level doesn’t seem dangerous, spending too much time on this level will have explorers experiencing mild dizziness, because a strange abyss sickness will start to seep into travellers…
Mysterious as it is, adventure, vast treasures, and perhaps other important relics and information can be found, making the journey a worthwhile one. However, word will eventually spread as early explorers warn of thick, poisonous gasses that worsen the further they descend, so caution will be needed and better preparation taken as everyone learns more about the abyss.

Travelling down into level one of the abyss seems safe enough. There are old abandoned hemp ropes, wooden bridges and pathways that spiral downward towards the middle, making it easy enough to get down to the jagged ground, rocky cliffs and grassy plateaus below. This level is illuminated by strange balls of bright sun-like energy in the air that follow travellers around for hours. So despite it being a part of the abyss, it is very well-lit and almost sunny to explore. And while this level doesn’t seem dangerous, spending too much time on this level will have explorers experiencing mild dizziness, because a strange abyss sickness will start to seep into travellers…
🍃 Leafy dragonlings. This level is overrun with tiny baby dragonlings that have mastered the art of looking like tree leaves. They are hard to see and often camouflage into the surrounding trees and brush. But they are mischievous little things that want to bite and snap at travellers. Be careful dodging them or they might try and knick a finger off.
💧 Steamy waterfalls. Some beautiful waterfalls can be found that pool nice hot steamy water at the bottom of them. These waterfalls are incredibly relaxing to enjoy, although the longer someone might spend in the hot water, the hotter they will feel. The hot water tends to make people feel particularly heated or aroused. So be careful if sitting in the hot water with another person. Or enjoy!!
🕰️ Platform jumping. With all of the ropes and old wooden platforms littering the cliffs and plateaus, it might be a fun challenge to test one's climbing and jumping skills by hopping from one rickety platform to another. Just be careful because if something breaks from under them, they'll be falling for quite some time…
🔸Ruby dust. Strange pockets of fine ruby dust can be found all over the ground and embedded in the mountainous walls. The ruby dust is hard to collect since it’s so fine. Yet, it is warm to the touch and might be valuable if one can collect it somehow. Beware: if any ruby dust is inhaled, it might induce some terrible migraines.
🍄 Mushrooms. Huge mushrooms can be found all over the place. So huge that they can be climbed on or used to make giant hats. None of them are particularly tasty to eat and if they are eaten raw, they’ll more than likely give people a nasty stomach ache. With the proper preparation and cooking, these mushrooms make excellent medicinal and herbal soups. Try making camp and cooking with them. Just add the right seasonings to make it taste decent.
💧 Steamy waterfalls. Some beautiful waterfalls can be found that pool nice hot steamy water at the bottom of them. These waterfalls are incredibly relaxing to enjoy, although the longer someone might spend in the hot water, the hotter they will feel. The hot water tends to make people feel particularly heated or aroused. So be careful if sitting in the hot water with another person. Or enjoy!!
🕰️ Platform jumping. With all of the ropes and old wooden platforms littering the cliffs and plateaus, it might be a fun challenge to test one's climbing and jumping skills by hopping from one rickety platform to another. Just be careful because if something breaks from under them, they'll be falling for quite some time…
🔸Ruby dust. Strange pockets of fine ruby dust can be found all over the ground and embedded in the mountainous walls. The ruby dust is hard to collect since it’s so fine. Yet, it is warm to the touch and might be valuable if one can collect it somehow. Beware: if any ruby dust is inhaled, it might induce some terrible migraines.
🍄 Mushrooms. Huge mushrooms can be found all over the place. So huge that they can be climbed on or used to make giant hats. None of them are particularly tasty to eat and if they are eaten raw, they’ll more than likely give people a nasty stomach ache. With the proper preparation and cooking, these mushrooms make excellent medicinal and herbal soups. Try making camp and cooking with them. Just add the right seasonings to make it taste decent.
LEVEL TWO
Level two of the abyss doesn’t seem much like an abyss. Descend far enough down and travellers will find themselves in the thick of a giant forest heavy with massive plants, flowers, and bushes. This level is completely overrun with wild bioluminescent plant life that might make it very difficult to traverse. It is full of glowing exotic plant life including strangling figs, hanging vines, and abnormally coloured cacti. It might be handy to keep a sharp weapon to cut the plants down to size. The biggest areas to note on this level of the abyss are two very large flower fields that look frighteningly similar. Spending prolonged amounts of time on this level will induce nausea, headaches and numbness of the extremities. It seems that the abyss sickness is heavier and noticeable here… But one can still continue.
🌼 Flowers of fortitude. These delicate teal-coloured flowers are often called Life Flowers and breathing in their pollen and scent will cure people of their ailments. If anyone has any injuries or illnesses from coming this far, the flower pollen will do wonders in easing any pain or clearing any nausea. They are natural painkillers, and they might be useful to collect to ease the coming effects of the abyss sickness.
🌼 Eternal fortunes. These delicate blue-coloured flowers are often called Death Flowers, breathing in their pollen and scent will likely kill a person. They look awfully similar to healing flowers found in the area so travellers should be careful when testing each. Inhaling the pollen will aggravate and inflame current injuries as well as accelerate the effects of the abyss sickness. However, could there be a better use for such dangerous flowers?
🌿 Herb-of-grace. Another powerful herb can be found at this level that might be useful to collect. The well-sought-after “Herb-of-Grace” that can be used to cure powerful petrifaction. But the special herb is guarded by a Froghemoth, a huge amphibian-like giant with long tentacles and webbed feet, that will fight tooth and tentacle to keep the herbs all to themselves.
🌲 Upside down trees. There are many trees here that have somehow grown upside down. The leaves and branches are connected to the ground while the massive roots grow out of control and reach for the higher level of the abyss, and it’s as if the roots are reaching for the sun and sky. Try exploring the roots by climbing them or hacking some of them away to collect,and perhaps see what happens if they are planted outside of the abyss. If they are planted outside, the roots will grow rapidly towards the sun too, but no leaves or branches will sprout, and they will start growing strange glowing pear-like fruits, too…
🌸 Pretty pollen. Many of the plants down here have strange side effects if they are inhaled or consumed. One notable thing is the pretty pink pollen fluff that floats in the air. The pollen can make the nose itch, but it also makes travellers feel warm and lightheaded, and they will feel pleasantly dazed and euphoric. All their troubles will just float away…
🌼 Eternal fortunes. These delicate blue-coloured flowers are often called Death Flowers, breathing in their pollen and scent will likely kill a person. They look awfully similar to healing flowers found in the area so travellers should be careful when testing each. Inhaling the pollen will aggravate and inflame current injuries as well as accelerate the effects of the abyss sickness. However, could there be a better use for such dangerous flowers?
🌿 Herb-of-grace. Another powerful herb can be found at this level that might be useful to collect. The well-sought-after “Herb-of-Grace” that can be used to cure powerful petrifaction. But the special herb is guarded by a Froghemoth, a huge amphibian-like giant with long tentacles and webbed feet, that will fight tooth and tentacle to keep the herbs all to themselves.
🌲 Upside down trees. There are many trees here that have somehow grown upside down. The leaves and branches are connected to the ground while the massive roots grow out of control and reach for the higher level of the abyss, and it’s as if the roots are reaching for the sun and sky. Try exploring the roots by climbing them or hacking some of them away to collect,and perhaps see what happens if they are planted outside of the abyss. If they are planted outside, the roots will grow rapidly towards the sun too, but no leaves or branches will sprout, and they will start growing strange glowing pear-like fruits, too…
🌸 Pretty pollen. Many of the plants down here have strange side effects if they are inhaled or consumed. One notable thing is the pretty pink pollen fluff that floats in the air. The pollen can make the nose itch, but it also makes travellers feel warm and lightheaded, and they will feel pleasantly dazed and euphoric. All their troubles will just float away…
LEVEL THREE
Deeper still, the third level proves to be a bit of an outlier to the rest of the dark abyss. A large rustic village can be found here that is surrounded by a forest and rocks. The village is made up of several small wooden homes made of roots and animal bone all interconnecting with planks and rope bridges. It's a quiet place, littered with carvings and paintings of giant whales on many walls too, hinting at a cute and deep love for them. Half the village seems empty but there are many old rooms to rest in. And there are some small, mute knee-height village folk living here that will happily provide medical care, food and washing rooms for free, and they will offer everyone hot baths in wooden tubs as well as provide dry clean clothing. This Is a nice place to call a checkpoint and a resting area.
🎁 Trinket trading. The residents here may not be able to talk, but they do offer some great trades for small trinkets and talismans that might stave off the later levels of the abyss sickness. People can trade something valuable that they own to them and they will provide a protective item in return, but there are no tradebacks! Also, everyone should be careful with what they trade because some of the village folk might try and swindle them!
🥩 Monster eats. Seeing as this is the abyss, there aren’t many conventional ways to raise food and eat typical meats here. The village folk provide charcuterie boards of strange-looking meats that have been cooked for everyone to enjoy, but the meats are all monster bits—barbequed insect legs, roasted beast paws, slices of marinated green and blue steaks, huge pieces of deep-fried tentacles, plates of multicoloured eyeballs in sauce, bowls of bizarre monster eggs and more…
🥕 Plant vegetables. Despite the plates of monster meat, people might have a chance to help the locals plant some actual normal food. They have several wooden garden boxes that have been set up in an attempt to grow fresh vegetables. Help them by planting purple carrots, pink yams, eldritch potatoes and other crops in hopes that they can flourish down here and help diversify the local cuisine. And maybe help one's stomach in the process!
🚪 Building up. The village is also extremely run down. In return for being so hospitable, travellers are encouraged to help the village by restoring old buildings, building new rooms and reinforcing the wooden structures already built down here. Perhaps they will find a dusty relic or two while helping out?
🔥 Bonfires. Has anyone noticed that there are little to no abyss sickness effects on this level? It might be because of the village and their ability to stave off the sickness using various bonfires lit all around the area. The bonfires are cozy and relaxing, and permit the village to live without fear of getting sick. Take a rest next to a bonfire, ease the abyss sickness and share stories and plans for the levels to come.
🥩 Monster eats. Seeing as this is the abyss, there aren’t many conventional ways to raise food and eat typical meats here. The village folk provide charcuterie boards of strange-looking meats that have been cooked for everyone to enjoy, but the meats are all monster bits—barbequed insect legs, roasted beast paws, slices of marinated green and blue steaks, huge pieces of deep-fried tentacles, plates of multicoloured eyeballs in sauce, bowls of bizarre monster eggs and more…
🥕 Plant vegetables. Despite the plates of monster meat, people might have a chance to help the locals plant some actual normal food. They have several wooden garden boxes that have been set up in an attempt to grow fresh vegetables. Help them by planting purple carrots, pink yams, eldritch potatoes and other crops in hopes that they can flourish down here and help diversify the local cuisine. And maybe help one's stomach in the process!
🚪 Building up. The village is also extremely run down. In return for being so hospitable, travellers are encouraged to help the village by restoring old buildings, building new rooms and reinforcing the wooden structures already built down here. Perhaps they will find a dusty relic or two while helping out?
🔥 Bonfires. Has anyone noticed that there are little to no abyss sickness effects on this level? It might be because of the village and their ability to stave off the sickness using various bonfires lit all around the area. The bonfires are cozy and relaxing, and permit the village to live without fear of getting sick. Take a rest next to a bonfire, ease the abyss sickness and share stories and plans for the levels to come.
LEVEL FOUR
Once they have rested and wish to brave the deeper levels of the abyss, level four proves to be a very challenging area. This area is dim, musty and little grows here besides resilient weeds and grass. There are a few reservoirs of water to be found but the rocky and dead ground leaves little to be desired. Luckily, it is dimly lit on this level with some moon-like balls of energy that float overhead. Because of the emptiness, it leaves this level prowling with dangerous creatures that are extremely hungry and bored. Spending time on this level will induce intense pain and bleeding throughout the body. So, it is recommended that people only venture this far if they are well-equipped and prepared for the trip.
🧛 Vampires. Vampires! Humanoid creatures that stalk the darkness looking for victims with supple necks to bite into and drink from. Vampires stalk level four of the abyss as if it is their domain, confident and ready to hunt for a taste of blood. Yet… There is something very strange about these vampires. Their limbs are too long, their fingers nearly dragging across the ground and their legs are gangly and bent the wrong way… If someone is bitten or scratched by one of these creatures, they will be inflicted with vampirism. They will grow fangs, their eyes will turn red, and they will gain an insatiable thirst for blood. The only grace is they won’t grow longer limbs. Escaping the abyss and seeing the sun will be the only way to cure this vampirism, but maybe they can manage their vampirism and continue on?
👁️ Eye of the beholder. A giant floating eyeball with four fanged tentacles prowls this level of the abyss. It has a massive mouth filled with hundreds of slimy teeth and is terribly hungry. It will hunt down anything that moves, using its large sharp tentacles to grab its prey and rip it apart to eat. To slow down its potential snacks, the giant eye has the ability to turn creatures to stone with direct eye contact, as well. Anyone running or battling this creature should avoid direct eye contact with its giant void-like pupil.
🐑 Creature burrows. There are big creepy holes of all sizes that can be found all through this level. The holes are filled with dusty roots and soft materials such as bird feathers, animal fur, ripped cloth or dried grass, and it appears that some sort of creature lives inside these burrows. Those who are brave enough can try blindly sticking their hand inside one of these burrows to see what they can find. They might touch something soft? Or something scaly? Something slimy…? If they can get over whatever they feel, they might be able to pull out rare monster eggs that are both delicious and fetch a good price back on the surface.
🗳️ Boxed in. Walking along, people might suddenly find themselves falling into a random pit with whoever they are travelling with, and people will find themselves suddenly boxed into a tight space in the ground. It’s dark inside, but just light enough to be able to make out their companion’s features. No one will be sure if this is a creature that has swallowed them up whole or if this is a hallucination, but being boxed in together does do one thing. The effects of the sickness still hurt, but being tightly close to another warm body seems to ease the pain, and they will feel rested inside of this cramped space. Stay as long as one needs to, and rest and cuddle up tight with their companion. Or try to wiggle out and escape.
🧰 Treasure gacha. Finding relics and treasure on any level is possible, but level four proves to be rich for treasure farming. There are so many hidden chests and buried caches to find in the ground. Comment below in the designated toplevel for the mods to roll to see what kind of treasure they might find buried here. What they find will be entirely randomised and there are no promises if the relic or treasure found will be useful or not. But keep digging!
👁️ Eye of the beholder. A giant floating eyeball with four fanged tentacles prowls this level of the abyss. It has a massive mouth filled with hundreds of slimy teeth and is terribly hungry. It will hunt down anything that moves, using its large sharp tentacles to grab its prey and rip it apart to eat. To slow down its potential snacks, the giant eye has the ability to turn creatures to stone with direct eye contact, as well. Anyone running or battling this creature should avoid direct eye contact with its giant void-like pupil.
🐑 Creature burrows. There are big creepy holes of all sizes that can be found all through this level. The holes are filled with dusty roots and soft materials such as bird feathers, animal fur, ripped cloth or dried grass, and it appears that some sort of creature lives inside these burrows. Those who are brave enough can try blindly sticking their hand inside one of these burrows to see what they can find. They might touch something soft? Or something scaly? Something slimy…? If they can get over whatever they feel, they might be able to pull out rare monster eggs that are both delicious and fetch a good price back on the surface.
🗳️ Boxed in. Walking along, people might suddenly find themselves falling into a random pit with whoever they are travelling with, and people will find themselves suddenly boxed into a tight space in the ground. It’s dark inside, but just light enough to be able to make out their companion’s features. No one will be sure if this is a creature that has swallowed them up whole or if this is a hallucination, but being boxed in together does do one thing. The effects of the sickness still hurt, but being tightly close to another warm body seems to ease the pain, and they will feel rested inside of this cramped space. Stay as long as one needs to, and rest and cuddle up tight with their companion. Or try to wiggle out and escape.
🧰 Treasure gacha. Finding relics and treasure on any level is possible, but level four proves to be rich for treasure farming. There are so many hidden chests and buried caches to find in the ground. Comment below in the designated toplevel for the mods to roll to see what kind of treasure they might find buried here. What they find will be entirely randomised and there are no promises if the relic or treasure found will be useful or not. But keep digging!
LEVEL FIVE
Entering the deepest parts of the Abyss will be the darkest challenge yet. This level appears to be one massive stone labyrinth-like maze that is covered with clouds of thick fog and hazy, smoky ash. The massive walls of the maze tunnels are old and cracked and bits of glowing fungus and thorny moss grow across the cracked stone, and the ground is uneven, littered with heavy dead roots and jagged stones. The darkness is so heavy and threatening here that one can almost feel it weighing on their shoulders. Like the other levels, the abyss sickness grows stronger here and prolonged time on this level will challenge explorers with hallucinations, blindness, deafness or the loss of all feeling. This level plays tricks on the mind and steals the senses everyone has always relied on… Should they keep going? Or return home?
😱 Hallucinations. A bitter white fog permeates through this level, clouding over the top of the maze and flooding through the tunnels. It is heavy and when inhaled, it burns the nose and eyes. Getting the fog inside the lungs will bring about terrible hallucinations of one's deepest fears. They will see them come to life before their very eyes, and these hallucinations will seem so real that they feel like they could reach out and touch them. Worse still, if they are with someone, they will be able to see the same hallucinations. Whatever one is scared of, they’ll see too. Beware whatever it is, be it dogs, cats, drowning, darkness, spiders, people in costumes, being naked in front of a crowd or more…
🌘 Maze tunnels. Exploring downward through the maze tunnels is tricky. As explorers move, they will find that some of their senses will start to fade or numb. The more they explore, the more their senses will fail. Eventually, they may find themselves without their sense of hearing, sight, touch, smell or taste. Maybe one sense will fail completely, or maybe a few of them. It will make escaping or exploring the maze tunnels that much more difficult, especially if they lose the sense that they rely on most.
💎 Elemental gemstones. Just like the rest of the abyss, there is great treasure to find down below. The maze is rich with elemental deposits that glitter and glow, and beautiful gemstones are embedded in the walls and ground that are ripe for harvesting: rubies, diamonds, sapphires, and all kinds of other gemstones. What makes them special is that all of these glittering gemstones seem to pulsate with some sort of elemental energy too. Travellers should do their best to harvest fire rubies, ice diamonds, water sapphires and more… They could be incredibly useful for power sources, magitech upgrades or fitting a ship with elemental components. What a find!
🌘 Maze tunnels. Exploring downward through the maze tunnels is tricky. As explorers move, they will find that some of their senses will start to fade or numb. The more they explore, the more their senses will fail. Eventually, they may find themselves without their sense of hearing, sight, touch, smell or taste. Maybe one sense will fail completely, or maybe a few of them. It will make escaping or exploring the maze tunnels that much more difficult, especially if they lose the sense that they rely on most.
💎 Elemental gemstones. Just like the rest of the abyss, there is great treasure to find down below. The maze is rich with elemental deposits that glitter and glow, and beautiful gemstones are embedded in the walls and ground that are ripe for harvesting: rubies, diamonds, sapphires, and all kinds of other gemstones. What makes them special is that all of these glittering gemstones seem to pulsate with some sort of elemental energy too. Travellers should do their best to harvest fire rubies, ice diamonds, water sapphires and more… They could be incredibly useful for power sources, magitech upgrades or fitting a ship with elemental components. What a find!
LEVEL SIX
The deepest and most dangerous level of the abyss. The abyss sickness is the worst here and explorers will experience a deep loss of their humanity or even death. This place is colourless and lifeless and everything seems black or in grayscale; it looks like ash or snow is falling from a “sky” that doesn’t exist. The pathways and tunnels here are barren and empty and nothing grows. Strangely enough, broken ships can be found down here as if this used to be where oceans flowed, now abandoned, broken and dry. Few people will be able to reach this level without several trips into the abyss to build up resistance to the abyss sickness. Only those with the most mental fortitude and physical strength should attempt to explore this final floor.
There will be easy to find teleporters that glow a soft purplish color and have what look like wave like squiggle lines on the stone base. Stepping onto it will let them choose to either return to the village (Level Three) or the entrance of the Abyss.
Good luck...
There will be easy to find teleporters that glow a soft purplish color and have what look like wave like squiggle lines on the stone base. Stepping onto it will let them choose to either return to the village (Level Three) or the entrance of the Abyss.
Good luck...
👻 Heliobi. Energy-sucking ghost-like parasites float around this level. They take root in a host’s nervous system and slowly feed on their emotions and energy. They will use the host’s deepest darkest desires to create wild delusions and manipulate the host like a chess piece. The host has no choice but to obey and is possessed. If left long enough, the host will no longer be who they once were and will be exhausted by the heliobi. To stop these creatures, an “evil binding matrix relic” will be needed to imprison the abominations. Perhaps they can find an old one abandoned somewhere, or maybe one of the village folk gave them one.
🍳 Mirrors. Odd floating crystal mirrors appear out of nowhere, unsuspended, and seemingly floating about like they’re alive. If someone looks into them, they will find a perfect mirror image of themselves. However, there is something uncanny about the reflection: it looks … too happy. The longer they look, the more they will feel… happy. The reflection will make promises to them about how happy they will be if they stay here, and not return to their former world, or their life on the surface. They will slowly be convinced to stay here forever, unless someone can break them away from the mirror.
💀 Undead Sharkenbear. Be careful of the massive undead creature prowling around. This creature is the size of a house and looks to be part bear and part shark. It has the huge, hulking body of a grizzly bear while sporting sharp-toothed shark heads for arms. It’s rotting, drooling, and hungry for blood and will attack if it picks up a scent. Luckily, its bear head is completely blind, but that doesn’t mean the shark arms can’t see anyone… Explorers should be careful if they pick a fight!
⬛ Ancient tablets. Scattered throughout this level are rusty ancient “tablets” that can be found buried in the ground or hidden away in or under old broken debris. These tablets appear to be made of a thin sheet of metal and have odd holes punched through them. No one knows what these thin card-like tablets are for, but they could be important. Collect them and bring them to the surface to be researched…
🪑 Bench. There is a single bench. It is abandoned and lonely. No one is sure how this bench got here, but it seems like the final destination. The end of it all. The place to sit and rest your weary feet. Congratulations. They have reached the end of the abyss. How do they feel?
🍳 Mirrors. Odd floating crystal mirrors appear out of nowhere, unsuspended, and seemingly floating about like they’re alive. If someone looks into them, they will find a perfect mirror image of themselves. However, there is something uncanny about the reflection: it looks … too happy. The longer they look, the more they will feel… happy. The reflection will make promises to them about how happy they will be if they stay here, and not return to their former world, or their life on the surface. They will slowly be convinced to stay here forever, unless someone can break them away from the mirror.
💀 Undead Sharkenbear. Be careful of the massive undead creature prowling around. This creature is the size of a house and looks to be part bear and part shark. It has the huge, hulking body of a grizzly bear while sporting sharp-toothed shark heads for arms. It’s rotting, drooling, and hungry for blood and will attack if it picks up a scent. Luckily, its bear head is completely blind, but that doesn’t mean the shark arms can’t see anyone… Explorers should be careful if they pick a fight!
⬛ Ancient tablets. Scattered throughout this level are rusty ancient “tablets” that can be found buried in the ground or hidden away in or under old broken debris. These tablets appear to be made of a thin sheet of metal and have odd holes punched through them. No one knows what these thin card-like tablets are for, but they could be important. Collect them and bring them to the surface to be researched…
🪑 Bench. There is a single bench. It is abandoned and lonely. No one is sure how this bench got here, but it seems like the final destination. The end of it all. The place to sit and rest your weary feet. Congratulations. They have reached the end of the abyss. How do they feel?
flowers of fortitude
Sherlock has a passing interest in the pollen and flowers, so when he comes across Turo collecting samples, it seems as good of a time as ever to stop and study the flowers. ]
Can I be of any assistance, Professor?
no subject
[As he carefully placed a path of flower filled soil into the container on hand. One tall enough that putting the lid on would keep the plants having plenty of headroom while he had dug down deep enough to preserve as many roots as possible.]
It's an aerosol device, and it should be able to turn the pollen into an inhalant— [Deliver it far better than imply breathing it in loosely throughout the air.] —if I've managed it right, at least.
no subject
A concentrated dose could prove useful, but how will you control the amount in the solution? A neutral component?
no subject
A neutral component that won't take away, and is safe to be inhaled so as not to cause any further damage to the lungs. Easier to take when lungs are the problem and inhaling it any other way is easier said than done.
[Had taken him quite a bit to create as well, but had been in development n the side ever since there had been worries of people inhaling the poison from Nogard's scales.]
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Problems breathing is a dire condition indeed.
[ He might be speaking from personal experience. Sherlock gently shakes the pollen off another flower onto a sheet of paper which he then rolls into a funnel. The pollen is then tapped into the container. ]
Recreating this environment to propagate those flowers will be the larger challenge.
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[The vial he held up started to glow with that shimmering glimmer, after another shake, and Turo seemed satisfied; the teal color remaining. Good, seemed as if the pollen could work well with the solution he already created to work with his other projects.
Still worth tweaking.]
That is one worry, and I hope it is something perhaps that can be managed. It would be a great gain if they could be propagated outside of this crater, even if only in controlled environments. I worked many years in a crater similar to this with its own unique plant life.
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I've never seen such drastically different environments in close proximity to each other. Is that something that was present in the crater you worked at?
[ Sherlock is curious if this was done by natural means or if some outside force like man or magic had a part in it. There are some signs that people have come through the area previously. However, nothing tells Sherlock whether they had a hand in this at all. ]
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There were more of the metal containers, slender enough to be easily held for the purpose intended and there was a soft prompt; two sets of hands better than one for this task.]
In a way, yes. The higher levels of the crater were much like this- lights floating around, a soft mist, and so very green. Crystals growing up along trees and a few giant waterfalls- wild pokémon much stronger than those outside of the crater live there.
The lower levels were cave-like with glowing crystals growing all about, glowing with their energy ad providing a light source. Other strong and dangerous pokémon lived in those depths as well.
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Pokémon?
[ At least this context Sherlock is fairly sure that asking for something that isn't about to make him turn unbelievably red. He has about a 50-50 record of learning something he did not intend to learn or learning it referred to a new technology.
He continues to collect more pollen just in case he needs to distract and busy himself instead. ]
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[Turo gave the put together device in hand a decent shake just to combine the pollen and pollen-added-solution a decent mix before placing the breathing-mask-like part over his nose and mouth. Trigger pulled--
It did just as thought, creating a fine mist within the mask that was quick to be breathed in. Analyzing it- yes, this could work.]
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They are varied in form in that case.
[ And perhaps that makes Turo the most familiar with conditions such as these. ]
Did any area have this... atmosphere?
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[Turo paused, more to recall-]
Something similar, yes. About mid-level there was more plant-life, but also where entrances to the caves below could be found if one took paths. [And didn't have a way to simply... directly descend through the middle.]
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What about the air? Did it feel like the very place itself is trying to reject you for venturing deeper?
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The sort of pressure the air carried different on this level from above.]
That was more the creatures that roamed, the pokémon of the crater far stronger making them more dangerous. Those that I studied particularly dangerous as well, their appearance more frightening to those used to normal pokémon. The area's beauty can cause a sort of pull, making people want to delve deeper.
The crystals of course, the oddness of the atmosphere created by that much energy, could make one feel wary. Deeper the fear could push in.
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[ Yet, Sherlock feels that this is more than just fear. Somehow. He can't understand why; he doesn't want to trust that unscientific "instinct" with no evidence to support it. This atmosphere doesn't seem rooted solely in the emotional.
Or maybe Sherlock's ever present fatigue has become unmanageable after the ghost has siphoned his energy. It is possible he is pushing himself too hard, and he's becoming paranoid. Again. ]
Have you gathered a list of symptoms people have been exhibiting thus far? Perhaps from the pollen, at the very least...
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[A reason he had all of the paradox pokémon on him now, tucked away in their pokéballs so he could call upon them as needed while they could rest and remain protected just in case.
Turo was still recovering from a ghost nearly ending him, and it was a bit of stubbornness that had him here. Dojima not far away and making sure he took breaks. His recovery was a bit... complicated, to say the least.]
So far the only dangerous pollens come from the Eternal Fortunes- they are deadly, and make wounds far worse. I have caught wind of some sort of fog further below that can be dangerous, of course. Affecting the senses in... worrying ways.
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[ If Sherlock is alone in that... he might actually become concerned with his condition for once. He can't sleep as well as it is, and if he hasn't gotten back whatever energy he lost, he might be pushing on without even a case to make the struggle worth it.
And then later in the fourth level, Sherlock feels a lot of pain, has multiple nosebleeds, and coughs up blood.... He does not go further down.]no subject
[It was strange, but he wondered if it had to do with whatever was further below seeping upwards into the air. Whatever ill effects watered down by the air up here.]
Would you like to take one of these with you? [He means the device the pollen was being put into.]
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I did not completely forget that it happened recently enough for it to still be present. Nope. Not at all.]No, I think I will manage. This is nothing I cannot handle.
[ He's lying, but he's also stubborn and not ready to place his trust on this new medicine just yet. ]
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Incase of emergency, or you run across someone in need.
[Turo wasn't one to press, the choice of the matter was just as important as far as he was concerned. That didn't mean he wouldn't offer other items even while he worked.]
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The bar is stuck into his pocket for now. Sherlock resumes placing more pollen into metal tubes. ]
How long do you plan to remain on this level?
[ There are only so many samples one can take and transport at a time. However, that changes if Turo has made a research base here. ]
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[Just a precaution that was better to make than not; he still had hopes more could be grown, but it wouldn't stop him from taking enough with him that he could figure something out for the long run.
Glancing back down at the samples in hand.]
I hope others try to grow them as well, of course. These really could be quite helpful.
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And what of that one? Are you going to attempt to find an antidote to its poison or leave it be?
[ It may have a medicinal use with the right treatment, but it could also become another tool of murder should the flower spread beyond the abyss's crater. Is it worth the risk to propagate? Someone with imperfect sight or attention to detail could also mistake the beneficial flower with the deadly one. ]
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Turo glanced to the flower of a different shade, that expression thoughtful as his hands stilled.]
I think it could be best to attempt finding an antidote, or finding ways to alter it enough to create a medicine. That will take much time and study for either, but perhaps something even close to an antidote could help other ills.
It is something dangerous, and if something like that fell into the wrong hands- a fighting chance to survive is worth the time and work needed.
[It was a slippery slope, and it would still be something he would not ask help with until he was completely sure there was no danger to it. Could sample the test for himself.]
I know that I can trust my crewmates if I was able to propagate them as well, but still a little hesitant in my thoughts for an attempt.
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I do not envy your internal debate on the matter. The risk and reward are equally compelling.
[ He doesn't know what he would choose, but he is not the one making the decision. ]