Joshua 🔥 Rosfield (
phoenixdominant) wrote in
escordvi2024-08-05 08:52 am
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[closed] 🌊 pain you break me down, you build me up
Who: Joshua Rosfield, The Hideaway Crew + planned CR
Status: Closed.
Where: An newly discovered half-underwater temple ruin.
What: Joshua has been searching for a way to contain a great evil. After searching through the paladin archives he came across records of an old ancient ruin said to hold a powerful relic that can do just that. He sets out with the crew (and friends) to try and retrieve it.
Warnings: Tba.
Joshua has been searching for a way to contain a great evil. After searching through the paladin archives he came across records of an old ancient ruin said to hold a powerful relic that can do just that. He sets out with the crew (and friends) to try and retrieve it. The ship can be used as a rest area between exploration trips as well as a hub for the crew to interact outside of exploring.

⛵ arrival; stone golems
After a few days of travelling far west the ship and crew will come across what appears to be a stony collection of platforms, jagged rocks and large stones. It won't look much like an island at all but instead, a pattern of rocks sticking out of the top of the water. It will be difficult to find a place to dock the ship so small boats or flying abilities will be needed to touch down on the stones.
Upon setting foot on these stone platforms the crew will see that it's the remnants of an old ruin of some sort. Or at least the top of it. There are no discernable features aside from a few broken staircases and holes that seem to descend downward into the water and darkness.
Getting down to one of the entrances inside will be a problem seeing as several large stone golems are wandering aimlessly around the surface. They don't attack on sight but if anyone seems to come close to one of the entrances that is when they will attack. They use large clubbed arms to swing and smash intruders. Get them out of the way by turning them into rubble.

🗿 descent; mechanical turrets
Once inside the underwater ruins, the crew will find a series of interlocking stone pathways and staircases that lead in all sorts of directions. It's hard to tell which way to go or if the pathways lead up or down. Water floods the entire structure, flowing in from the ocean and filling up various chambers and rooms. The crew might have to find a way to get into those rooms if they want to explore further. Using magic, special skills, magitech or mermaid blessings to breathe underwater...
For those who can search the area on foot and across the various rocky pathways, there are still some rooms and broken chambers to explore. But they are guarded by strange clicking mechanical turrets that turn towards anything that moves. They make a small beeping noise in warning before they shoot bullets at anyone in their line of sight. Either stay out of their way or find a way to destroy them to explore safely.
Inside the various abandoned rooms are all sorts of materials to be found including bits of metal, gold, old broken magitech and if one is lucky- diamonds.

🧊 the final chamber; wisdom cube
Once at the very bottom of the underwater ruins, the crew will come across something beautiful. A perfectly preserved blue cube that floats on top of a pedestal. At first glance, it looks to be unguarded and ready for the taking. There are no signs of golems or turrets whatsoever.
However, whoever reaches out to take the cube will be met with the sound of clicking mechanical gears from all around the room. The room itself will start to collapse and fold in on itself. And the thief will only have a few minutes to escape the room before they're completely crushed. Grab the item (and whatever other relics and treasures found) and run while dodging other traps, and more mechanical turrets. The ruins will also start to fill with even more ocean water at a rapid rate. Everyone will need to escape!
Once on the surface the crew will gather with their prize and determine that this is a magitech relic called a wisdom cube which should be able to contain the great evil that Joshua harbours inside of his body. But... How do they use it? Perhaps the cube needs to be attached or inserted into something else?
[feel free to create your own top levels and threads within this log! joshua's top level can be found here. you can also find me at
michrure or discord if you would like to plot something specific out.]
Status: Closed.
Where: An newly discovered half-underwater temple ruin.
What: Joshua has been searching for a way to contain a great evil. After searching through the paladin archives he came across records of an old ancient ruin said to hold a powerful relic that can do just that. He sets out with the crew (and friends) to try and retrieve it.
Warnings: Tba.
Joshua has been searching for a way to contain a great evil. After searching through the paladin archives he came across records of an old ancient ruin said to hold a powerful relic that can do just that. He sets out with the crew (and friends) to try and retrieve it. The ship can be used as a rest area between exploration trips as well as a hub for the crew to interact outside of exploring.

⛵ arrival; stone golems
After a few days of travelling far west the ship and crew will come across what appears to be a stony collection of platforms, jagged rocks and large stones. It won't look much like an island at all but instead, a pattern of rocks sticking out of the top of the water. It will be difficult to find a place to dock the ship so small boats or flying abilities will be needed to touch down on the stones.
Upon setting foot on these stone platforms the crew will see that it's the remnants of an old ruin of some sort. Or at least the top of it. There are no discernable features aside from a few broken staircases and holes that seem to descend downward into the water and darkness.
Getting down to one of the entrances inside will be a problem seeing as several large stone golems are wandering aimlessly around the surface. They don't attack on sight but if anyone seems to come close to one of the entrances that is when they will attack. They use large clubbed arms to swing and smash intruders. Get them out of the way by turning them into rubble.

🗿 descent; mechanical turrets
Once inside the underwater ruins, the crew will find a series of interlocking stone pathways and staircases that lead in all sorts of directions. It's hard to tell which way to go or if the pathways lead up or down. Water floods the entire structure, flowing in from the ocean and filling up various chambers and rooms. The crew might have to find a way to get into those rooms if they want to explore further. Using magic, special skills, magitech or mermaid blessings to breathe underwater...
For those who can search the area on foot and across the various rocky pathways, there are still some rooms and broken chambers to explore. But they are guarded by strange clicking mechanical turrets that turn towards anything that moves. They make a small beeping noise in warning before they shoot bullets at anyone in their line of sight. Either stay out of their way or find a way to destroy them to explore safely.
Inside the various abandoned rooms are all sorts of materials to be found including bits of metal, gold, old broken magitech and if one is lucky- diamonds.

🧊 the final chamber; wisdom cube
Once at the very bottom of the underwater ruins, the crew will come across something beautiful. A perfectly preserved blue cube that floats on top of a pedestal. At first glance, it looks to be unguarded and ready for the taking. There are no signs of golems or turrets whatsoever.
However, whoever reaches out to take the cube will be met with the sound of clicking mechanical gears from all around the room. The room itself will start to collapse and fold in on itself. And the thief will only have a few minutes to escape the room before they're completely crushed. Grab the item (and whatever other relics and treasures found) and run while dodging other traps, and more mechanical turrets. The ruins will also start to fill with even more ocean water at a rapid rate. Everyone will need to escape!
Once on the surface the crew will gather with their prize and determine that this is a magitech relic called a wisdom cube which should be able to contain the great evil that Joshua harbours inside of his body. But... How do they use it? Perhaps the cube needs to be attached or inserted into something else?
[feel free to create your own top levels and threads within this log! joshua's top level can be found here. you can also find me at
eizen | tales of berseria | corsair
[one of the perks about having earth as your element is being able to explore ruins with significantly more ease than most. whatever bits of path or even stone stairs that might be missing, eizen patches those right up.
easy.
but never easy for too long.
what puts a quick end to said easiness is the stone golems hanging around the entrances. upon catching glimpse of one, eizen stops in his tracks to observe them. they're not attacking just yet, but no one has things like this set up to just for them to have a leisurely stroll around for all eternity.]
I doubt these piles of rock are just for decoration. [he flexes a wrist.] Whatever happens, take care to NOT damage the ruins. They've already been eroded enough as is and can collapse if we go overboard.
b. turrets & diamonds.
[as hilarious as it may sound coming from a pirate, this place has WAY too much water to it. water and him have never meshed well. does he sink like a rock in water? oh he damn well does. factor in the curse and heading underwater won't end well for likely more than just him. needless to say, eizen opts to explore to traverse the rockier parts above. crafting a step or two or whatever to fill up a staircase is significantly less hazardous than going underwater.
soon enough, a glint catches his eye from a chamber above. not gold. silver? no, the gleam's a little off. gems possibly. whatever it might be, that's his target.
said target ends up being wonderfully difficult to get to. the very moment eizen gets close to the room, the beeping starts up. it's not only a single beep or even two beeps but three of them.
wonderful.
he ducks out of sight before those turrets get a chance to make swiss cheese of him. whoever's close by or down below, he'll call out to.]
I might need a hand with this one. Feel up for it?
wildcard!
(if there's anything else you'd want to do, let me know either on plurk or discord!)
b
Hah.]
Curse already getting you, Eizen?
[But he'll hop up the stone steps to reach him and can hear the subtle clicking of the turret as it resets itself.]
Fortunately for you, I've figured out a little trick to these. They seem to be vulnerable to my lighting so one good blast ought to do it.
no subject
It never passes up a chance when it sees one.
[curses gonna curse.
that said, cid's overall good luck is breath of fresh air in times like this. hearing that these things are weak to his lightning is already better luck than eizen typically expects.]
That makes things easier. [he glances back over at the direction of the turrets.] From the sound of it, we have three of them in there. I can draw their attention if you think you can blast all of them before they blast me.
no subject
no subject
[easy to spot and potentially deal with.]
Third one might be a more of a pain to deal with. Sounded like it was way toward the back, possibly all the way back but can't say for sure.
[hard to tell exactly where, but there's a good chance it'll have a full line of sight on anyone who peeks inside.]
no subject
I'll be able to chain the two easy, but that third may have to readjust. Think one of your rock walls would be enough to shield from it?
no subject
[said moment being able to happen as soon as the other two turrets are taken care of.]
no subject
Then we got a plan.
[He then raises his hand and grins as his levin sparks around his fingertips.]
Ready to go when you are.
no subject
On three.
[eizen turns toward the opening, readying himself to set the plan into action.]
1... 2... 3!
[and go!]
no subject
That leaves the mysterious third, which Cid can't immediately see, and it's only when it fires at Eizen can he finally pinpoint its location.]
Watch it!