Entry tags:
- -event,
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- aerith gainsborough,
- alhaitham,
- ann takamaki,
- benedikta harman,
- blitzø,
- cidolfus telamon,
- cloud strife,
- dehya,
- eustace,
- hiro hamada,
- izuku midoriya,
- joshua rosfield,
- kaveh,
- lashan,
- leona kingscholar,
- moroha,
- nimona,
- orchid,
- rody soul,
- sherlock holmes,
- sidestep,
- tadashi hamada,
- tifa lockhart,
- vanitas,
- ventus,
- zack fair
« august: diamond dust casino (test sail) »
Welcome to the Test Drive Meme for
escordvi! Anyone can participate in the test drive, regardless of invite eligibility. Just keep in mind that only those who have received invitations from the mods can actually reserve on August 25th and apply on September 1st. Our EMP/ATP can be found here.
For your toplevel, please include the following: Character Name | Canon | Armada Choice | TDM (IF TDMING). Current players can use the same header, just without the "TDM" label. We do require those who are TDMin'g to include the label so other players can distinguish between others.
For everyone's convenience, TDM threads can be carried over in game if you wish! If you are still unsure which armada to place your character, you can play it a bit loose and vague in the TDM and make retroactive changes if you carry over the threads. The log itself is set to cover starting from August 16th until the end of the month. Characters will appear at random intervals during this time rather than all at once, so players have some more flexibility on how much more adjusted they are for someone else.
If you have any question about the TDM, comment here. If you have questions about the game in general, please comment to the Game Info.
TEST SAILORS:
Big Hero 6 - Hiro Hamada | Paladin
Big Hero 6 - Tadashi Hamada | Paladin
Daria - Daria Morgendorffer | Corsair
Helluva Boss - Asmodeus | Corsair
Homestuck - Dave Strider | Corsair
Homestuck - Tavros Nitram | Corsair
Honkai: Star Rail - Aventurine | Corsair
Kingdom Hearts - Vanitas | Corsair
Kingdom Hearts - Ventus | Paladin
Mahoutsukai no Yakusoku - Cain Knightley | Paladin
Naruto - Itachi Uchiha | Corsair
Original Character - Hrist Turnont | Corsair
Pokemon Violet - Professor Turo (Human) | Corsair
Stray Gods: The Roleplaying Musical - Hermes | Undecided
Tales of Pell - P. Victorious | Corsair
Twisted Wonderland - Leona Kingscholar | Corsair
Yashahime: Princess Half-Demon - Moroha | Paladin
CURRENT MEMBERS:
Final Fantasy XVI - Cidolfus Telamon | Corsair
Genshin Impact - Alhaitham | Paladin
Genshin Impact - Dehya | Corsair
Genshin Impact - Kaveh | Paladin
Granblue Fantasy - Eustace | Corsair
My Hero Academia - Katsuki Bakugou | Paladin
My Hero Academia - Rody Soul | Paladin
Sherlock Holmes: The Awakened - Sherlock Holmes | Paladin
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
For your toplevel, please include the following: Character Name | Canon | Armada Choice | TDM (IF TDMING). Current players can use the same header, just without the "TDM" label. We do require those who are TDMin'g to include the label so other players can distinguish between others.
For everyone's convenience, TDM threads can be carried over in game if you wish! If you are still unsure which armada to place your character, you can play it a bit loose and vague in the TDM and make retroactive changes if you carry over the threads. The log itself is set to cover starting from August 16th until the end of the month. Characters will appear at random intervals during this time rather than all at once, so players have some more flexibility on how much more adjusted they are for someone else.
If you have any question about the TDM, comment here. If you have questions about the game in general, please comment to the Game Info.
TOPLEVEL DIRECTORY (Updated August 20)
TEST SAILORS:
Big Hero 6 - Hiro Hamada | Paladin
Big Hero 6 - Tadashi Hamada | Paladin
Daria - Daria Morgendorffer | Corsair
Helluva Boss - Asmodeus | Corsair
Homestuck - Dave Strider | Corsair
Homestuck - Tavros Nitram | Corsair
Honkai: Star Rail - Aventurine | Corsair
Kingdom Hearts - Vanitas | Corsair
Kingdom Hearts - Ventus | Paladin
Mahoutsukai no Yakusoku - Cain Knightley | Paladin
Naruto - Itachi Uchiha | Corsair
Original Character - Hrist Turnont | Corsair
Pokemon Violet - Professor Turo (Human) | Corsair
Stray Gods: The Roleplaying Musical - Hermes | Undecided
Tales of Pell - P. Victorious | Corsair
Twisted Wonderland - Leona Kingscholar | Corsair
Yashahime: Princess Half-Demon - Moroha | Paladin
CURRENT MEMBERS:
Final Fantasy XVI - Cidolfus Telamon | Corsair
Genshin Impact - Alhaitham | Paladin
Genshin Impact - Dehya | Corsair
Genshin Impact - Kaveh | Paladin
Granblue Fantasy - Eustace | Corsair
My Hero Academia - Katsuki Bakugou | Paladin
My Hero Academia - Rody Soul | Paladin
Sherlock Holmes: The Awakened - Sherlock Holmes | Paladin
GETTING STARTED
This section can be timed for any time after August 16th until the end of the month, which includes during the current event. These prompts are to benefit those TDMing, but this portion can be handwaved instead and serve as a reference for players to know what their character will have experienced and learned on arrival.
However the new riftfarers arrive, they will be poorly clothed, practically rags or loose uniforms depending on the ship. Fortunately, veteran crewmates will guide them, escorting them to a room with a strange typewriter in it. After typing their name, the typewriter will magically continue and type by itself at a fast pace until it dings and rolls out the paper. This paper will have the following information:
After that, the crewmate will do their best to explain the basics of how they got here, what's going on, and what they'll need to do to live in Escordvi while they are here, giving them a small leather pouch with money. They will be reaching Eltrut soon, so the crewmate will suggest they look around, meet the others who have arrived. Even from their distance, they will be able to see the giant sea turtle that serves as Eltrut's leviathan.
STARTER SHIPS
There are two ships that serve as starting ships for each armada: Stormbringer for the Corsairs, and Royal Fortune for the Paladins. There are various ways new arrivals—or riftfarers as they will be called, among other creative names—will appear on or by these ships. The crews for both ships will also seem a bit odd to some, as it is a mix of humans and various animal folk, non-humans that look more animal than human. Some just look like large versions of their smaller counterparts. From birds, to seals, to even bears, there is no shortage of interesting faces and people on these ships.🚪 Random room. It could be empty, filled with crates or supplies; down in the hull where the livestock are kept; have the luck to awaken in a bed...or the misfortune of that bed already occupied; somewhere in the kitchens; in the bathroom—any room! Now let's hope the doors can open or someone may have to try and ask for help. Or jump through the porthole if there is one and it's above water.
⛵ On deck. If not in the ship itself, another possible spot to wake up to is somewhere on the maindeck. If they're lucky, they're on the deck itself. More unfortunate souls may find themselves caught in the sails or netting, the crow's nest, or on the top of the masts. Someone should be able to help, right? Or catch.
🌊 In the water. The most unlucky sods will find themselves appearing in mid-air just past the ship and plummeting straight into the water. Good news, there's always someone on the look out for such a thing and calls for help to throw a lifesaver get the rowboat will be made. Are there sharks? Well... ...Are there?
⛵ On deck. If not in the ship itself, another possible spot to wake up to is somewhere on the maindeck. If they're lucky, they're on the deck itself. More unfortunate souls may find themselves caught in the sails or netting, the crow's nest, or on the top of the masts. Someone should be able to help, right? Or catch.
🌊 In the water. The most unlucky sods will find themselves appearing in mid-air just past the ship and plummeting straight into the water. Good news, there's always someone on the look out for such a thing and calls for help to throw a lifesaver get the rowboat will be made. Are there sharks? Well... ...Are there?
However the new riftfarers arrive, they will be poorly clothed, practically rags or loose uniforms depending on the ship. Fortunately, veteran crewmates will guide them, escorting them to a room with a strange typewriter in it. After typing their name, the typewriter will magically continue and type by itself at a fast pace until it dings and rolls out the paper. This paper will have the following information:
• Name and Shellphone ID (journalname)
• Armada (Corsair or Paladin, will match the starter ship)
• Cabin Number for their personal cabin on the starter ship
• Apartment Address for their personal address at their base armada location
• A basic map of the starting locations in Eltrut, including written directions (continued in the Eltrut section)
• A basic map of where they can find a chest with their original clothes and belongings (this will be different for every person and will be anywhere either on the starter ship or on Eltrut—players can be creative here).
• Armada (Corsair or Paladin, will match the starter ship)
• Cabin Number for their personal cabin on the starter ship
• Apartment Address for their personal address at their base armada location
• A basic map of the starting locations in Eltrut, including written directions (continued in the Eltrut section)
• A basic map of where they can find a chest with their original clothes and belongings (this will be different for every person and will be anywhere either on the starter ship or on Eltrut—players can be creative here).
After that, the crewmate will do their best to explain the basics of how they got here, what's going on, and what they'll need to do to live in Escordvi while they are here, giving them a small leather pouch with money. They will be reaching Eltrut soon, so the crewmate will suggest they look around, meet the others who have arrived. Even from their distance, they will be able to see the giant sea turtle that serves as Eltrut's leviathan.
ON ELTRUT
Once in Eltrut, the new riftfarers will be greeted by several birdfolk who will be happy to give tours to those who may need them. Otherwise, anyone is free to roam as they please and will have a map for the following main places they should visit.🐚 Microshell. The first stop that is encouraged will be Microshell, the main store to acquire their own personal Shellphone. The paper they received on their starter ship will have their ID and the staff at the store will set them up, explaining how the device and the network works.
✒️ Inkwave, Tattoo Parlor. The next stop is Inkwave, a tattoo parlor run by a very burly but friendly octopus, Knistej. Here everyone receives their own unique magic tattoo, allowing anyone to cast specific single element spells and other magic. Note: tattoos are required before anyone will be able to use their original magical abilities.
📜 MANTA office. The final stop is the MANTA office, where all the request, mission, and task notices are posted. Each armada has their own branch office for armada specific notices as well. A great place to find jobs to earn some cash so they don't stay a hobo forever.
✒️ Inkwave, Tattoo Parlor. The next stop is Inkwave, a tattoo parlor run by a very burly but friendly octopus, Knistej. Here everyone receives their own unique magic tattoo, allowing anyone to cast specific single element spells and other magic. Note: tattoos are required before anyone will be able to use their original magical abilities.
📜 MANTA office. The final stop is the MANTA office, where all the request, mission, and task notices are posted. Each armada has their own branch office for armada specific notices as well. A great place to find jobs to earn some cash so they don't stay a hobo forever.
ASTARES
Astares is known as the "Jewel of the Ocean," and for good reason. A glittering sea star covered in jewels produced by the leviathan itself, it is home to the rich and luxurious peacockfolk known as the Glitzenwings ("Glitzens" for short) who pride themselves on their diamond studded casino, the Diamond Dust. It is known for its top of the line entertainment, shopping, restaurants, and resort that many who have the coin to spare (or even if they don't have) try to visit whenever it's floating nearby. A beautiful, exclusive, luxury casino…
…That is now overrun by moogles.
Because of the distractions and messes and in some cases destruction they've left, many patrons have left and the Glitzens are molting, their once beautiful plumages wilting and even falling off for some. Not only that, there are some thieves taking advantage of the chaos to try and steal the sea star's jewels. However, the Glitzens refuse to close completely and have sent out requests for help. Those who do will be allowed to play a few rounds of the casino games at a discount.
While Paladins are the ones the Glitzens will rely on most, they will accept Corsair mercenaries—begrudgingly. Given how there are also corsairs taking advantage of the riches of the leviathan, it's no surprise the Glitzens are more suspicious and hostile towards them. Paladins are also likely to be quick on arrests or confrontations against them, even if it may be unjustified. It doesn't help that a group of Corsairs are planning several small raids to mine and steal the jewels off the more remote areas of the leviathan. Paladins will be on the defense protecting targeted areas, and other Corsairs can either try to stop their members…or join in to get a score of their own.
Anyone wandering over Astares should take care as the leviathan is tense and on alert. Not only are its defenses activated, the sea star's suckers are large, huge pits that are not always noticeable. Should one slip and fall into it, they will be stuck there for quite a while, and as hinted in the mini prompt above, those trapped will slowly find themselves being encased in hard crystal and stone as Astares slowly turns anything stuck to it into a jewel. Should anyone be caught inside such a crystal, they can be rescued via breaking the casing.
Diving underneath the leviathan is not recommended because that is where its giant mouth remains hidden. Although beautiful above the surface, the circular rows of hundreds, large, serrated teeth can be quite terrifying underneath, and Astares may find any who venture too close as a threat. It will constantly create whirlpools at the center and if not careful, one may be sucked into the leviathan, and, well. There's no way out from there.
…That is now overrun by moogles.
Because of the distractions and messes and in some cases destruction they've left, many patrons have left and the Glitzens are molting, their once beautiful plumages wilting and even falling off for some. Not only that, there are some thieves taking advantage of the chaos to try and steal the sea star's jewels. However, the Glitzens refuse to close completely and have sent out requests for help. Those who do will be allowed to play a few rounds of the casino games at a discount.
🦚 Distressed peacocks. The stressed out birdfolk can be found throughout the casino and the leviathan, many with either missing feathers or feathers that are completely blanched white and gray. While most have been taken to the medical facilities, many are still out there and need to be found so they can be treated. To help improve their moods, offering shiny jewels and specially crafted items will go a long way. They do not need to have monetary value, but some kind of significant value, be it personal or not, will do.
🪶 Feather collection. Colorful feathers can be found everywhere, and the Glitzens request any feathers found to be collected. This is because the feathers from their kind are actually quite valuable…and flammable. Although the feathers can be used in garments and accessories they need to be treated first. Should a feather ignite, it will burn for quite a while and could risk a large fire if a bundle of feathers are together.
🎺 Moogle capture. To catch the rogue moogles, making loud noise, playing games, and generally trying to create an "entertaining" atmosphere will catch their interest. They also seem to hate the sound of the flute and some will rush in to try and beat up the flute player… In any case, once distracted, one can either bribe a moogle with food (kupo nuts are their favorite) or use force and throw a sack over them to catch them.
💎 Bejeweled. The Glitzens do allow their guests to take some jewels from Astares, however only designated areas and in limited quantities. With security down, opportunists, thieves, and even moogles are all over Astares plucking and chipping out the jewels that cover the sea star. The moogles will be easier to convince to move away, but the thieves need to be apprehended…or helped if those inclined to also take a share feel to do so.
💣 Sea star defense. In response to the rise in threats, Astares has released its own means of self-defense, diamond golems, sea urchin turrets, and sea star shaped traps that explode when stepped on. They look deceptively like precious jewels, and once triggered they will explode into sticky pink goop to trap the offender. If the caught offender is not found, they will either remain stuck to Astares…or if close to one of Astares's suckers, may be sucked in and turned into a jewel…
🪶 Feather collection. Colorful feathers can be found everywhere, and the Glitzens request any feathers found to be collected. This is because the feathers from their kind are actually quite valuable…and flammable. Although the feathers can be used in garments and accessories they need to be treated first. Should a feather ignite, it will burn for quite a while and could risk a large fire if a bundle of feathers are together.
🎺 Moogle capture. To catch the rogue moogles, making loud noise, playing games, and generally trying to create an "entertaining" atmosphere will catch their interest. They also seem to hate the sound of the flute and some will rush in to try and beat up the flute player… In any case, once distracted, one can either bribe a moogle with food (kupo nuts are their favorite) or use force and throw a sack over them to catch them.
💎 Bejeweled. The Glitzens do allow their guests to take some jewels from Astares, however only designated areas and in limited quantities. With security down, opportunists, thieves, and even moogles are all over Astares plucking and chipping out the jewels that cover the sea star. The moogles will be easier to convince to move away, but the thieves need to be apprehended…or helped if those inclined to also take a share feel to do so.
💣 Sea star defense. In response to the rise in threats, Astares has released its own means of self-defense, diamond golems, sea urchin turrets, and sea star shaped traps that explode when stepped on. They look deceptively like precious jewels, and once triggered they will explode into sticky pink goop to trap the offender. If the caught offender is not found, they will either remain stuck to Astares…or if close to one of Astares's suckers, may be sucked in and turned into a jewel…
While Paladins are the ones the Glitzens will rely on most, they will accept Corsair mercenaries—begrudgingly. Given how there are also corsairs taking advantage of the riches of the leviathan, it's no surprise the Glitzens are more suspicious and hostile towards them. Paladins are also likely to be quick on arrests or confrontations against them, even if it may be unjustified. It doesn't help that a group of Corsairs are planning several small raids to mine and steal the jewels off the more remote areas of the leviathan. Paladins will be on the defense protecting targeted areas, and other Corsairs can either try to stop their members…or join in to get a score of their own.
Anyone wandering over Astares should take care as the leviathan is tense and on alert. Not only are its defenses activated, the sea star's suckers are large, huge pits that are not always noticeable. Should one slip and fall into it, they will be stuck there for quite a while, and as hinted in the mini prompt above, those trapped will slowly find themselves being encased in hard crystal and stone as Astares slowly turns anything stuck to it into a jewel. Should anyone be caught inside such a crystal, they can be rescued via breaking the casing.
Diving underneath the leviathan is not recommended because that is where its giant mouth remains hidden. Although beautiful above the surface, the circular rows of hundreds, large, serrated teeth can be quite terrifying underneath, and Astares may find any who venture too close as a threat. It will constantly create whirlpools at the center and if not careful, one may be sucked into the leviathan, and, well. There's no way out from there.
DIAMOND DUST CASINO
Standing tall and proud at the center of Astares is their biggest attraction: the Diamond Dust Casino, and boy, does it live up to its name. With the outer walls shimmering with jewels that glisten in the sunlight and the pearly cobblestone paths winding up to it, it really does look like a diamond. The inside is just as, if not more, glamorous, boasting high golden walls and tall, bejeweled pillars, velvet curtains in rich shades of green, diamond statues, arches, and fountains, all lit by rows of giant chandeliers suspended from the ceiling. Every corner of the casino is filled with well-dressed people and animal-folk alike, and there may be a pom or two hiding around a corner...
The theme for the month is "Wild West", a concept that the Glitzens have taken a great interest in after hearing about it from other riftfarers. With the staff and the casino decked out to fit the theme, they encourage everyone who steps foot into the casino to put on their best cowboy hats, denim jeans, and boots to fit into the crowd. They have even set up several saloon bars (along with their regular, non-themed bars) where there will be drinks, music, and singing. Don't forget to check out one of the many endless seafood buffets!
The sights and sounds are what one would expect when walking into the world's most famous casino. In the main hall, there are games available to test one's luck. Slot machines, card tables, roulette wheels—any game that exists in a casino will be here. From blackjack to poker to slots to baccarat, people are welcome to try their hand and test their luck.
May Lady Luck be on your side!
Everyone just needs to be sure to check over their shoulders every once in a while to make sure there are no moogles peering over them trying to cheat...
As visitors may have noticed, the casino is filled with moogles who seem to have overrun the place, much to the frustration of the Glitzens. They do nothing but create havoc, cause trouble for the workers and patrons, setting up different kinds of booths just to scam people of their money, cheating on the games, and participating in all manner of terrorizing, especially in the Haunted Mansion. When asked, they say it is because they need money to find a place to live, but everyone knows that they are also doing it for a bit of fun. Catching one and giving their pom a good tug or two should set them straight for a while, but they are quick little things, and will lead people on a merry chase through the slot machines or throw glitter in faces if they feel threatened.
For adults who may want some more mature themed games, the Naughtilust has swum in to help ease some of the ruffled customers and guests. They are providing their own special brand of entertainment, and it is what one might expect from them, like drinking games, blindfold tag, and strip poker. They are also offering discounted rates for any couples who wish to stay in their hotels.
The theme for the month is "Wild West", a concept that the Glitzens have taken a great interest in after hearing about it from other riftfarers. With the staff and the casino decked out to fit the theme, they encourage everyone who steps foot into the casino to put on their best cowboy hats, denim jeans, and boots to fit into the crowd. They have even set up several saloon bars (along with their regular, non-themed bars) where there will be drinks, music, and singing. Don't forget to check out one of the many endless seafood buffets!
The sights and sounds are what one would expect when walking into the world's most famous casino. In the main hall, there are games available to test one's luck. Slot machines, card tables, roulette wheels—any game that exists in a casino will be here. From blackjack to poker to slots to baccarat, people are welcome to try their hand and test their luck.
May Lady Luck be on your side!
Everyone just needs to be sure to check over their shoulders every once in a while to make sure there are no moogles peering over them trying to cheat...
🐂 Buck-le Up. By far the most popular attraction this month are the magitech-powered bull rides in the Event Square. For a fee, people can place their bets and try riding these bucking bulls, either solo or against an opponent. Like every other mechanical bull, they'll spin and rock and pick up speed to knock off the rider, so be sure to hold on tight! The peacocks will even hand out foam and rubber weapons to competitors to make things more interesting: try to knock each other off, and the person who stays on the longest wins bragging rights and the majority of the dubloon pool.
🏇 Off to the Races. Head on over to Seahorse Square to bear witness to the races. Everyone can gamble on their favourites, or if they are feeling especially brave, participate in the races themselves. With the seahorses bred for different traits such as speed or stamina, everyone should pick their mounts carefully. There are tracks for beginners, intermediates, and expert races, so there's something for everyone. Moogles are around trying to lure people to these slug races instead but be careful, those are probably a scam...
👻 Ghost Square. In one section of the casino is the haunted mansion (hotel) where guests are free to stay the night. It does live up to its name, so scaredy-cats beware. It serves as a haunted house and live actors are there to make sure the experience is as immersive as possible, dressed up as ghosts, zombies, and vampires (with cowboy hats) to leap out and jumpscare people when they are least expecting it. Make sure to check for skeletons in the closets and under the beds! There is one not-so-small problem, however: the moogles have somehow gotten hold of the books and have started to mess around with the bookings, so some unfortunate folk may end up forced to spend the night in the same room with a stranger.
🎈 Wonder Square. For those not interested in gambling but still want to have a bit of fun, then Wonder Square is the place to be. Run on mostly some of the most advanced magitech, there are all kinds of games: mini crane games, pachinko, punching games, basket shooting, whack-a-mole. There's also a petting zoo where people can meet and play with exotic animals, and a rattlesnake wrangling ring.
🧸 The Claaaaw. Found in Wonder Square, this is a game that requires two people. One person will have to be the navigator while the other is strapped into some ropes to become the claw. Pairs must work together to move "the claw" through the cage so that they can reach down into the prize pool and fish out the rewards that they want. Most of the prizes are bags of candy, large stuffed leviathans and toys, but if people are lucky or really good at the game, they might find jewelry or even small sacks of money hidden among the many giant teddy bears and turtles.
💃 Step By Step. As people explore the casino, they may be randomly pulled into a line dance and joined up with a partner (or they are free to jump in of their own free will!). The catch is that they must follow the glowing arrows that light up on the floor that will guide them through the steps, and some are more elaborate and quicker than others. But try not to mess up, there are moogles ready with buckets of water or glitter to dump on those who miss even one step.
🔫 Shoot 'Em Up. Behind the casino, several shooting ranges have been set up to keep with the western theme. Activities here include target practice, shooting games, and duels (no real guns allowed, people will be provided with toy guns). There is also a hay bale maze where people can play paintball matches with their friends. Or foes.
🎡 Gondola Ride. Those looking to relax can hop aboard the gondola ride, either alone, with friends, or that special someone. The gondola takes riders high above the ground around the top of the casino on a leisurely journey around the outside, so sit back and take in the sights and revel in the spectacular magical light shows beneath the stars and fireworks.
🏇 Off to the Races. Head on over to Seahorse Square to bear witness to the races. Everyone can gamble on their favourites, or if they are feeling especially brave, participate in the races themselves. With the seahorses bred for different traits such as speed or stamina, everyone should pick their mounts carefully. There are tracks for beginners, intermediates, and expert races, so there's something for everyone. Moogles are around trying to lure people to these slug races instead but be careful, those are probably a scam...
👻 Ghost Square. In one section of the casino is the haunted mansion (hotel) where guests are free to stay the night. It does live up to its name, so scaredy-cats beware. It serves as a haunted house and live actors are there to make sure the experience is as immersive as possible, dressed up as ghosts, zombies, and vampires (with cowboy hats) to leap out and jumpscare people when they are least expecting it. Make sure to check for skeletons in the closets and under the beds! There is one not-so-small problem, however: the moogles have somehow gotten hold of the books and have started to mess around with the bookings, so some unfortunate folk may end up forced to spend the night in the same room with a stranger.
🎈 Wonder Square. For those not interested in gambling but still want to have a bit of fun, then Wonder Square is the place to be. Run on mostly some of the most advanced magitech, there are all kinds of games: mini crane games, pachinko, punching games, basket shooting, whack-a-mole. There's also a petting zoo where people can meet and play with exotic animals, and a rattlesnake wrangling ring.
🧸 The Claaaaw. Found in Wonder Square, this is a game that requires two people. One person will have to be the navigator while the other is strapped into some ropes to become the claw. Pairs must work together to move "the claw" through the cage so that they can reach down into the prize pool and fish out the rewards that they want. Most of the prizes are bags of candy, large stuffed leviathans and toys, but if people are lucky or really good at the game, they might find jewelry or even small sacks of money hidden among the many giant teddy bears and turtles.
💃 Step By Step. As people explore the casino, they may be randomly pulled into a line dance and joined up with a partner (or they are free to jump in of their own free will!). The catch is that they must follow the glowing arrows that light up on the floor that will guide them through the steps, and some are more elaborate and quicker than others. But try not to mess up, there are moogles ready with buckets of water or glitter to dump on those who miss even one step.
🔫 Shoot 'Em Up. Behind the casino, several shooting ranges have been set up to keep with the western theme. Activities here include target practice, shooting games, and duels (no real guns allowed, people will be provided with toy guns). There is also a hay bale maze where people can play paintball matches with their friends. Or foes.
🎡 Gondola Ride. Those looking to relax can hop aboard the gondola ride, either alone, with friends, or that special someone. The gondola takes riders high above the ground around the top of the casino on a leisurely journey around the outside, so sit back and take in the sights and revel in the spectacular magical light shows beneath the stars and fireworks.
As visitors may have noticed, the casino is filled with moogles who seem to have overrun the place, much to the frustration of the Glitzens. They do nothing but create havoc, cause trouble for the workers and patrons, setting up different kinds of booths just to scam people of their money, cheating on the games, and participating in all manner of terrorizing, especially in the Haunted Mansion. When asked, they say it is because they need money to find a place to live, but everyone knows that they are also doing it for a bit of fun. Catching one and giving their pom a good tug or two should set them straight for a while, but they are quick little things, and will lead people on a merry chase through the slot machines or throw glitter in faces if they feel threatened.
For adults who may want some more mature themed games, the Naughtilust has swum in to help ease some of the ruffled customers and guests. They are providing their own special brand of entertainment, and it is what one might expect from them, like drinking games, blindfold tag, and strip poker. They are also offering discounted rates for any couples who wish to stay in their hotels.
MOOGLE ISLAND
All prompts and threads in this section are worth 4pts each, and name suggestions for Moogle Island will be asked during AC!
A suitable island has been found for the moogles to live in, however it does require some "fixing." A decent sized island, it is filled with thick forests and cliffs with caves, all filled with abundant resources to let them be self-sufficientwithout needing to invade other people's properties create their own businesses and live well enough on their own. While it doesn't have extremely dangerous monsters, it does have a few creatures that could pose a threat for the little moogles including little mushroom fairies that may question their new neighbors…
The moogles also need to be convinced that the island is the perfect place for them, so the Glitzens will grant additional rewards for successfully transforming the island into the perfect moogle den. To encourage faster development, a competition between the Armadas is in place. Whichever side is able to curry the most favor from the moogles will have exclusive affiliation benefits. Of course, the loser will also be compensated, but it's certainly no jackpot.
As for the competition between the two Armadas, most members will play "fair"...however, it's only natural that the two opposing forces will clash, with both sides cheating or undercutting the other one way or another. Paladins will be quick to claim certain areas as "theirs" to focus on while Corsairs will make it difficult for the Paladins to complete whatever they're set off to. They also hold their own competitions such as who can kill the most monsters or who can build the house the fastest among other things.
A suitable island has been found for the moogles to live in, however it does require some "fixing." A decent sized island, it is filled with thick forests and cliffs with caves, all filled with abundant resources to let them be self-sufficient
The moogles also need to be convinced that the island is the perfect place for them, so the Glitzens will grant additional rewards for successfully transforming the island into the perfect moogle den. To encourage faster development, a competition between the Armadas is in place. Whichever side is able to curry the most favor from the moogles will have exclusive affiliation benefits. Of course, the loser will also be compensated, but it's certainly no jackpot.
🍄 Mushroom neighbors. There is a group of mushroom fairies called "Shroomies" that already inhabit the island. They're mostly friendly but understandably wary of the sudden activity. Make sure to not disturb their large mushroom habitats, or else toxic spores will be released to cause nausea and mild poison, even paralytic if not careful.
🍮 Flan-be. On cliffs, strange monsters called flans can be found sliding around. If left alone they aren't too much trouble, but the area needs to be cleared for moogles who wish to use the caves. Freezing them is effective, as well as melting them, and if one is careful enough, their remaining…goop…is said to make for a rare ingredient for pudding. Just beware as they can group up and converge to create a stronger, larger flan monster.
🪲 Bug begone. There is an area deep within the forest that the moogles have taken a liking to, however there is a problem—there are large insects that are currently there. Giant beetles, predatory dragonflies, spiders. The beetles are relatively friendly and can be relocated to other areas, but the rest are too hostile to "negotiate." Clear them out and their nests to the moogles can start building their homes.
🐞 Lucky ladybugs. Not all insects are bad on this island! There are ladybugs as large as sunflowers that will reward a special ladybug ruby if they are given sparkly flowers located on the top of the cliffs. These rubies are said to give good luck to the owner and can be kept, sold, or used however they wish. The peacocks may also find value in them… Just don't ask how the ladybugs produce them. They will only say they are…naturally processed.
🍮 Flan-be. On cliffs, strange monsters called flans can be found sliding around. If left alone they aren't too much trouble, but the area needs to be cleared for moogles who wish to use the caves. Freezing them is effective, as well as melting them, and if one is careful enough, their remaining…goop…is said to make for a rare ingredient for pudding. Just beware as they can group up and converge to create a stronger, larger flan monster.
🪲 Bug begone. There is an area deep within the forest that the moogles have taken a liking to, however there is a problem—there are large insects that are currently there. Giant beetles, predatory dragonflies, spiders. The beetles are relatively friendly and can be relocated to other areas, but the rest are too hostile to "negotiate." Clear them out and their nests to the moogles can start building their homes.
🐞 Lucky ladybugs. Not all insects are bad on this island! There are ladybugs as large as sunflowers that will reward a special ladybug ruby if they are given sparkly flowers located on the top of the cliffs. These rubies are said to give good luck to the owner and can be kept, sold, or used however they wish. The peacocks may also find value in them… Just don't ask how the ladybugs produce them. They will only say they are…naturally processed.
The following prompts will increase favor from the moogles specifically.
🏡 Home building. The moogles prefer to live near and in the trees, but they will need larger buildings for workshops and social gatherings. Fortunately, the moogles aren't too particular, quite content with natural furnishings and wooden structures. However, when it comes to the interior decorating, well. Listen to the moogle's preferences, no matter how outlandish it may sound, and even if goods from other Elah or Nogard are needed.
🌰 Kupo for kupo nuts. One of the most favorite snacks for the moogle is the kupo nut. Although not native to this world, several bags have been procured from the rifts and can be planted so they can start creating their own grove. Help the moogles secure proper land, plant the nuts, and protect them pesky critters like squirrels that try to steal them.
📦 Supply drop. Collect various supplies and whatever items they ask for—and they will ask strangely random items, a lot of which may only be obtained from other islands and cities; help create boats so they can use them to travel via river to the small island pier; and help bring in the other moogles still hanging around the casino.
📋 Miscellaneous tasks. People may be asked to assist the moogles in other mundane tasks. Playing hide and seek, delivering packages and having to backtrack because they forgot the letter to go with it, babysitting the young moogles, repairs that seem to be never ending (fix one thing, and another breaks!?), and fetching weaved baskets from around the forest. Why? Who the hell even knows with these guys anymore, but it's best not to ask...
👤 Gentlemoogles. The gentlemoogles from the bounty are making an appearance here. They appear with a mysterious fog and seem to be targeting the moogles, whispering, "Faaake….fake…consume…take…" Needless to say the moogles are terrified and any taken must be rescued before the gentlemoogle consumes them. (This prompt is worth 6pts and counts for the bounty.)
🏡 Home building. The moogles prefer to live near and in the trees, but they will need larger buildings for workshops and social gatherings. Fortunately, the moogles aren't too particular, quite content with natural furnishings and wooden structures. However, when it comes to the interior decorating, well. Listen to the moogle's preferences, no matter how outlandish it may sound, and even if goods from other Elah or Nogard are needed.
🌰 Kupo for kupo nuts. One of the most favorite snacks for the moogle is the kupo nut. Although not native to this world, several bags have been procured from the rifts and can be planted so they can start creating their own grove. Help the moogles secure proper land, plant the nuts, and protect them pesky critters like squirrels that try to steal them.
📦 Supply drop. Collect various supplies and whatever items they ask for—and they will ask strangely random items, a lot of which may only be obtained from other islands and cities; help create boats so they can use them to travel via river to the small island pier; and help bring in the other moogles still hanging around the casino.
📋 Miscellaneous tasks. People may be asked to assist the moogles in other mundane tasks. Playing hide and seek, delivering packages and having to backtrack because they forgot the letter to go with it, babysitting the young moogles, repairs that seem to be never ending (fix one thing, and another breaks!?), and fetching weaved baskets from around the forest. Why? Who the hell even knows with these guys anymore, but it's best not to ask...
👤 Gentlemoogles. The gentlemoogles from the bounty are making an appearance here. They appear with a mysterious fog and seem to be targeting the moogles, whispering, "Faaake….fake…consume…take…" Needless to say the moogles are terrified and any taken must be rescued before the gentlemoogle consumes them. (This prompt is worth 6pts and counts for the bounty.)
As for the competition between the two Armadas, most members will play "fair"...however, it's only natural that the two opposing forces will clash, with both sides cheating or undercutting the other one way or another. Paladins will be quick to claim certain areas as "theirs" to focus on while Corsairs will make it difficult for the Paladins to complete whatever they're set off to. They also hold their own competitions such as who can kill the most monsters or who can build the house the fastest among other things.
QUESTS
The current MANTA Board is available, but we have a couple of additional quests that are specific for the event! Teaming up is of course encouraged, no matter what the affiliation. You can assume they acquired some kind of ship for the quests out at sea, either the starter ship or some other ship heading out there. All quests will be worth 4 points.
There have been numerous sightings of crabs swarming various beaches and docks on all leviathans and islands. At first glance, these crabs are seemingly harmless, but if anyone gets close to them, they tend to pinch and headbutt any threats nearby. If they get a hold of anyone, they seem to open up their tiny little mouths and chomp down on any soft flesh they can get their beady little faces on. What’s worse, is that some of them seem to have gotten a hold of little knives, too! These aggressive man-eating crabs are extremely dangerous! Be sure to clear them out and fry them up before they stab and eat people first. And don’t get into a knife fight with one!
A school of giant golden carp have been spotted near Eltrut. Fishermen boats are swarming for these schools of golden fish to try and fish up as many as possible. It’s become a little game to see which ship or solo pirate can scoop up as many glittering carp as possible. The only twist is that these golden carp seem to be magical, and traditional nets and fishing rods don’t seem to work on them. The only way they can be fished up is with special giant paper scoops. So, grab some paper scoops and try and catch gold! But a bigger question is… How exactly do golden carps taste?
One mid-summer tradition around Eltrut is to create giant bonfires at nighttime. It symbolizes a special light in the darkness and brings good luck to the ships travelling in the dark on the horizon and out at sea. Various bonfires have been lit all around Eltrut. And the tradition calls for travellers to take up giant wooden paddles and fans and use them to fan the flames to extraordinary heights. It takes a lot of muscle and a lot of fanning power but try and make the flames as big and as bright as possible. Without burning anything down…! And show the ships in the distance just how bright this world can be even in the dark.

Crab Life by the Horns
EverywhereThere have been numerous sightings of crabs swarming various beaches and docks on all leviathans and islands. At first glance, these crabs are seemingly harmless, but if anyone gets close to them, they tend to pinch and headbutt any threats nearby. If they get a hold of anyone, they seem to open up their tiny little mouths and chomp down on any soft flesh they can get their beady little faces on. What’s worse, is that some of them seem to have gotten a hold of little knives, too! These aggressive man-eating crabs are extremely dangerous! Be sure to clear them out and fry them up before they stab and eat people first. And don’t get into a knife fight with one!

Carpe Diem
EltrutA school of giant golden carp have been spotted near Eltrut. Fishermen boats are swarming for these schools of golden fish to try and fish up as many as possible. It’s become a little game to see which ship or solo pirate can scoop up as many glittering carp as possible. The only twist is that these golden carp seem to be magical, and traditional nets and fishing rods don’t seem to work on them. The only way they can be fished up is with special giant paper scoops. So, grab some paper scoops and try and catch gold! But a bigger question is… How exactly do golden carps taste?

Floundering Flames
EltrutOne mid-summer tradition around Eltrut is to create giant bonfires at nighttime. It symbolizes a special light in the darkness and brings good luck to the ships travelling in the dark on the horizon and out at sea. Various bonfires have been lit all around Eltrut. And the tradition calls for travellers to take up giant wooden paddles and fans and use them to fan the flames to extraordinary heights. It takes a lot of muscle and a lot of fanning power but try and make the flames as big and as bright as possible. Without burning anything down…! And show the ships in the distance just how bright this world can be even in the dark.
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[ It was a small comfort that other ghosts went mad that night and violently attacked those they haunted. His "mother" hadn't lashed out due to his own madness or the memory of hers. However, his repeated lapses in judgement and failure to live up to the expectations of himself and others have left him shaken.
However, Sherlock is now presented with a mystery, and despite himself, he tries to learn the truth. ]
Are you suggesting you've lost your memory or something else altogether?
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[She spoke very plainly, as if she was prepared to answer any questions that came from it. Sherlock was always nothing if about the details, she assumed.
She read.]
It’s been about that long for me back there too, sometimes that gets muddled. But I never been to a weird place twice in a row.
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[ And returned here. Does the strange rifts have that ability? It must be true for what reason would she have to lie? She does not. All the same, he doesn't want to hope that someone else who had also left might return. That hope feels cruel. That version of his brother is gone. ]
In this case, I am unsure if welcome back would be the correct thing to say.
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[A heavy sigh as she tried to just...inch in and check on Sherlock. She wondered if he caught on that she was really, truly, intensely worried about him. Though she's never been the expressive one, her furrowed eyes and curved mouth tried to find something to showcase that she was trying to sneak into slightly newer territory.]
I was...worried. About you. I wish I could've at least been able to check on you after the whole thing but-
[She trailed a little.]
-You look exhausted.
no subject
[ He would prefer to end up here than some new unknown, completely illogical world where he has to die multiple times to proceed.
But when Daria says she was worried about him, he looks up. A flash of confusion and surprise appears on his face. No, he did not catch on that she was worried because... people honestly caring about him is still new to him. Sherlock has been considering himself a disappointment, a failure to everyone's expectations of him and his own. ]
... I did not get too badly hurt after the ghost. Although, sleep has not been agreeing with me for many days.
[ For many months and not just because a ghost looking like his mother tried to kill him, but it is still not a lie. ]
no subject
[A brief pause.]
You look like crap.
[Sometimes it was necessary to be blunt.]
That translates to being hurt enough.
[And to her, this was following a road to doing something brash and illogical soon. All it takes is enough emotional damage and you’re going through a mental breakdown in the dark woods. Wanting to get away from everything that hurts.]
no subject
I have dealt with worse. That event was among the tamer ones.
[ He could hide in his residence and do nothing because he is a worthless disappointment, but there is some part of him still fighting. He hasn't taken off his charm and thrown himself into the ocean yet. ]
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[Oh hell, what was going on? The Moogle seemed to peek out by the door and ask if they wanted tea or something. But they decided to keep the door ajar and see what happened.
It was 3/4ths privacy.]
-it’s the small ones with the big ones that end up making you topple over someday. Trust me, I know this.
You’ll think you’ve felt worse and then that thread snaps at the wimpiest of tugs.
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[ Maybe he can't repair the damage done, the weakness inherent in the thread from creation, but maybe he could still do something about the smaller tugs and remain useful. He hopes. He doesn't feel so confident about it. ]
Do you need something more?
[ Sherlock asks to the Moogle looking their way. That's right. He's in the middle of doing a task. He should probably get back to that before someone decides that he can't even do this much without being a disappointment. ]
no subject
[It was very concerning. And a part of her was pissed off that she had to jump right into concerning territory like this. Not pissed at Sherlock, not at all. But Daria was already at a major loss. It was taking every piece of herself to keep her own sanity together.
She couldn’t find it in her to not act on it regardless.
Someone could tease her about her inner beauty or whatever the hell and she’d want to die on the spot for exposing herself so much. Especially in front of a young Mr. Holmes.]
Could you excuse us a moment? Human things.
[Humans are weird, kupo. But fine, they go inside. Leaving them alone.]
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[ "Human things." As if what plagued him was common among humanity. Sherlock shakes his head at the thought. Dear Lord, he hopes that isn't the case. He wouldn't want his worst enemy to go through what he is. ]
The only real fix I can see is keeping myself focused on the task at hand as if my efforts will somehow pull myself out of these bloody waters to find a shore upon which the truth is buried, and X rarely marks the spot.
no subject
[A frown. A massive one. Daria never cared about proving anything, at least she thought she didn't at one point. But proving yourself to your own standards was a different matter, as she came to learn.
It hurt to listen to. Her own empathy was raging in her heart and as she tried to look beyond the man she read about, she saw a young man. She saw a young, intelligent man sinking in an abyss of those expectations. Failure couldn't be an option.
But maybe...a lifesaver. Daria felt her own heart sink, and her entire persona found all of the logical reasons to speak up.]
But it's okay to admit you don't want to drown in the water, you know.
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[ Perhaps Sherlock could do so in private, where no one can see him or judge his weakness, his decreasing worth. Mycroft would say he's throwing a tantrum and to grow up. Sherlock should move on and leave it all behind, but he can't. He stubbornly holds onto all the ways he's failed, and he can't think of anything improve his situation. ]
What would that do? It would not solve anything. It does not provide a direction in which to find answers. It does not make me into the man more people believe me to be or should become. It does not dismiss the specter which haunts my every breath and thought.