Entry tags:
- -event,
- -tdm,
- alfyn greengrass,
- alhaitham,
- axel,
- beat,
- benedikta harman,
- blitzø,
- cidolfus telamon,
- clive rosfield,
- cloud strife,
- commander shepard,
- darin altway,
- denji,
- enterprise,
- eustace,
- freminet,
- futaba sakura,
- gale dekarios,
- garrus vakarian,
- graha tia,
- hiro hamada,
- izuku midoriya,
- jill warrick,
- joshua rosfield,
- karlach cliffgate,
- katsuki bakugou,
- kaveh,
- lashan,
- leona kingscholar,
- midadol telamon,
- moroha,
- nimona,
- professor turo,
- ranma saotome,
- reaper,
- reno,
- roxas,
- ryotaro dojima,
- sherlock holmes,
- sidestep,
- son gohan,
- tadashi hamada,
- tifa lockhart,
- toge inumaki,
- vanitas,
- vincent valentine,
- zack fair,
- zelda
« october: ghoul's moon 2024 »
Welcome to the Test Drive Meme for
escordvi! Anyone can participate in the test drive, regardless of invite eligibility. Just keep in mind that only those who have received invitations from the mods can actually reserve on October 25th and apply on November 1st. Our EMP/ATP can be found here.
For your toplevel, please include the following: Character Name | Canon | Armada Choice | TDM (IF TDMING). Current players can use the same header, just without the "TDM" label. We do require those who are TDMin'g to include the label so other players can distinguish between others.
For everyone's convenience, TDM threads can be carried over in game if you wish! If you are still unsure which armada to place your character, you can play it a bit loose and vague in the TDM and make retroactive changes if you carry over the threads. The log itself is set to cover the IC dates of October 11 for new arrivals to appear, and October 25th until the end of the month for the event itself. Characters will appear at random intervals during this time rather than all at once, so players have some more flexibility on how much more adjusted they are for someone else.
If you have any question about the TDM, comment here. If you have questions about the game in general, please comment to the Game Info.
TEST SAILORS:
Animorphs - Alloran-Semitur-Corrass | Undecided
Baldur's Gate 3 - Minthara Baenre | Corsair
Battlefield 1 - Clyde Blackburn | Corsair
Dragon Age: Inquisition - Sera | Corsair
Dragon Ball Z - Nappa | Undecided
Dream Daddy - Robert Small | Corsair
Ducktales 2017 - Della Duck | Corsair
Dungeons & Dragons - Kolnatha Shavval | Corsair
Final Fantasy VII - Vincent Valentine | Paladin
Final Fantasy VII - Sephiroth | Paladin
Fire Emblem Three Houses - Claude von Riegan | Corsair
Gundam 00 - Setsuna F. Seiei | Undecided
Inuyasha - Inuyasha | Paladin
Kingdom Hearts - Axel | Corsair
Kingdom Hearts - Xehanort | Paladin
Mass Effect - Commander Shepard | Paladin
Mass Effect - Legion | Paladin
My Hero Academia - Hawks | Paladin
Neo: The World Ends With You - Beat | Corsair
Octopath Traveler - Cyrus Albright | Paladin
Original Character - Naeva dos Martos | Corsair
Original Character - Gan Ainm | Paladin
Overwatch - Zenyatta | Corsair
Persona 5 - Futaba Sakura | Corsair
Sailor Moon - Helios | Paladin
Spy x Family - Loid Forger | Paladin
Spy x Family - Yor | Paladin
Tales of Beseria - Rokurou Rangetsu | Paladin
Trigun - Vash the Stampede | Undecided
Twisted Wonderland - Azul Ashengrotto | Paladin
CURRENT MEMBERS:
Baldur's Gate 3 - Karlach | Corsair
Big Hero 6 - Tadashi Hamada | Paladin
Big Hero 6 - Hiro Hamada | Paladin
Fallen Hero - Sidestep | Corsair
Final Fantasy VII - Reno | Paladin
Final Fantasy VII - Cloud Strife | Paladin
Final Fantasy VII - Nanaki | Paladin
Final Fantasy XIV - G'raha Tia | Corsair
Final Fantasy XVI - Joshua Rosfield | Corsair
Genshin Impact - Arlecchino | Corsair
Genshin Impact - Lyney | Corsair
Kingdom Hearts - Roxas | Paladin
Legend of Zelda: TotK - Zelda | Paladin
Mass Effect - Garrus Vakarian | Paladin
My Hero Academia - Izuku Midoriya | Paladin
My Hero Academia - Katsuki Bakugou | Paladin
My Hero Academia - Rody | Paladin
Nimona - Nimona | Paladin
Octopath Traveler - Alfyn | Paladin
Original Character - Darin Altway | Corsair
Pokemon Violet - Professor Turo | Paladin
Ranma ½ - Ranma Saotome | Corsair
Sherlock Holmes - Sherlock Holmes | Paladin
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
For your toplevel, please include the following: Character Name | Canon | Armada Choice | TDM (IF TDMING). Current players can use the same header, just without the "TDM" label. We do require those who are TDMin'g to include the label so other players can distinguish between others.
For everyone's convenience, TDM threads can be carried over in game if you wish! If you are still unsure which armada to place your character, you can play it a bit loose and vague in the TDM and make retroactive changes if you carry over the threads. The log itself is set to cover the IC dates of October 11 for new arrivals to appear, and October 25th until the end of the month for the event itself. Characters will appear at random intervals during this time rather than all at once, so players have some more flexibility on how much more adjusted they are for someone else.
If you have any question about the TDM, comment here. If you have questions about the game in general, please comment to the Game Info.
TOPLEVEL DIRECTORY (Updated October 29)
TEST SAILORS:
Animorphs - Alloran-Semitur-Corrass | Undecided
Baldur's Gate 3 - Minthara Baenre | Corsair
Battlefield 1 - Clyde Blackburn | Corsair
Dragon Age: Inquisition - Sera | Corsair
Dragon Ball Z - Nappa | Undecided
Dream Daddy - Robert Small | Corsair
Ducktales 2017 - Della Duck | Corsair
Dungeons & Dragons - Kolnatha Shavval | Corsair
Final Fantasy VII - Vincent Valentine | Paladin
Final Fantasy VII - Sephiroth | Paladin
Fire Emblem Three Houses - Claude von Riegan | Corsair
Gundam 00 - Setsuna F. Seiei | Undecided
Inuyasha - Inuyasha | Paladin
Kingdom Hearts - Axel | Corsair
Kingdom Hearts - Xehanort | Paladin
Mass Effect - Commander Shepard | Paladin
Mass Effect - Legion | Paladin
My Hero Academia - Hawks | Paladin
Neo: The World Ends With You - Beat | Corsair
Octopath Traveler - Cyrus Albright | Paladin
Original Character - Naeva dos Martos | Corsair
Original Character - Gan Ainm | Paladin
Overwatch - Zenyatta | Corsair
Persona 5 - Futaba Sakura | Corsair
Sailor Moon - Helios | Paladin
Spy x Family - Loid Forger | Paladin
Spy x Family - Yor | Paladin
Tales of Beseria - Rokurou Rangetsu | Paladin
Trigun - Vash the Stampede | Undecided
Twisted Wonderland - Azul Ashengrotto | Paladin
CURRENT MEMBERS:
Baldur's Gate 3 - Karlach | Corsair
Big Hero 6 - Tadashi Hamada | Paladin
Big Hero 6 - Hiro Hamada | Paladin
Fallen Hero - Sidestep | Corsair
Final Fantasy VII - Reno | Paladin
Final Fantasy VII - Cloud Strife | Paladin
Final Fantasy VII - Nanaki | Paladin
Final Fantasy XIV - G'raha Tia | Corsair
Final Fantasy XVI - Joshua Rosfield | Corsair
Genshin Impact - Arlecchino | Corsair
Genshin Impact - Lyney | Corsair
Kingdom Hearts - Roxas | Paladin
Legend of Zelda: TotK - Zelda | Paladin
Mass Effect - Garrus Vakarian | Paladin
My Hero Academia - Izuku Midoriya | Paladin
My Hero Academia - Katsuki Bakugou | Paladin
My Hero Academia - Rody | Paladin
Nimona - Nimona | Paladin
Octopath Traveler - Alfyn | Paladin
Original Character - Darin Altway | Corsair
Pokemon Violet - Professor Turo | Paladin
Ranma ½ - Ranma Saotome | Corsair
Sherlock Holmes - Sherlock Holmes | Paladin
GETTING STARTED
This section can be timed for any time after October 11th until the end of the month, which includes during the current event. These prompts are to benefit those TDMing, but this portion can be handwaved instead and serve as a reference for players to know what their character will have experienced and learned on arrival.
However the new riftfarers arrive, they will be poorly clothed, practically rags or loose uniforms depending on the ship. Fortunately, veteran crewmates will guide them, escorting them to a room with a strange typewriter in it. After typing their name, the typewriter will magically continue and type by itself at a fast pace until it dings and rolls out the paper. This paper will have the following information:
After that, the crewmate will do their best to explain the basics of how they got here, what's going on, and what they'll need to do to live in Escordvi while they are here, giving them a small leather pouch with money. They will be reaching Eltrut soon, so the crewmate will suggest they look around, meet the others who have arrived. Even from their distance, they will be able to see the giant sea turtle that serves as Eltrut's leviathan.
STARTER SHIPS
There are two ships that serve as starting ships for each armada: Stormbringer for the Corsairs, and Royal Fortune for the Paladins. There are various ways new arrivals—or riftfarers as they will be called, among other creative names—will appear on or by these ships. The crews for both ships will also seem a bit odd to some, as it is a mix of humans and various animal folk, non-humans that look more animal than human. Some just look like large versions of their smaller counterparts. From birds, to seals, to even bears, there is no shortage of interesting faces and people on these ships.🚪 Random room. It could be empty, filled with crates or supplies; down in the hull where the livestock are kept; have the luck to awaken in a bed...or the misfortune of that bed already occupied; somewhere in the kitchens; in the bathroom—any room! Now let's hope the doors can open or someone may have to try and ask for help. Or jump through the porthole if there is one and it's above water.
⛵ On deck. If not in the ship itself, another possible spot to wake up to is somewhere on the maindeck. If they're lucky, they're on the deck itself. More unfortunate souls may find themselves caught in the sails or netting, the crow's nest, or on the top of the masts. Someone should be able to help, right? Or catch.
🌊 In the water. The most unlucky sods will find themselves appearing in mid-air just past the ship and plummeting straight into the water. Good news, there's always someone on the lookout for such a thing and calls for help to throw a lifesaver get the rowboat will be made. Are there sharks? Well... ...Are there?
⛵ On deck. If not in the ship itself, another possible spot to wake up to is somewhere on the maindeck. If they're lucky, they're on the deck itself. More unfortunate souls may find themselves caught in the sails or netting, the crow's nest, or on the top of the masts. Someone should be able to help, right? Or catch.
🌊 In the water. The most unlucky sods will find themselves appearing in mid-air just past the ship and plummeting straight into the water. Good news, there's always someone on the lookout for such a thing and calls for help to throw a lifesaver get the rowboat will be made. Are there sharks? Well... ...Are there?
However the new riftfarers arrive, they will be poorly clothed, practically rags or loose uniforms depending on the ship. Fortunately, veteran crewmates will guide them, escorting them to a room with a strange typewriter in it. After typing their name, the typewriter will magically continue and type by itself at a fast pace until it dings and rolls out the paper. This paper will have the following information:
• Name and Shellphone ID (journalname)
• Armada (Corsair or Paladin, will match the starter ship)
• Cabin Number for their personal cabin on the starter ship
• Apartment Address for their personal address at their base armada location
• A basic map of the starting locations in Eltrut, including written directions (continued in the Eltrut section)
• A basic map of where they can find a chest with their original clothes and belongings (this will be different for every person and will be anywhere either on the starter ship or on Eltrut—players can be creative here).
• Armada (Corsair or Paladin, will match the starter ship)
• Cabin Number for their personal cabin on the starter ship
• Apartment Address for their personal address at their base armada location
• A basic map of the starting locations in Eltrut, including written directions (continued in the Eltrut section)
• A basic map of where they can find a chest with their original clothes and belongings (this will be different for every person and will be anywhere either on the starter ship or on Eltrut—players can be creative here).
After that, the crewmate will do their best to explain the basics of how they got here, what's going on, and what they'll need to do to live in Escordvi while they are here, giving them a small leather pouch with money. They will be reaching Eltrut soon, so the crewmate will suggest they look around, meet the others who have arrived. Even from their distance, they will be able to see the giant sea turtle that serves as Eltrut's leviathan.
ON ELTRUT
Once in Eltrut, the new riftfarers will be greeted by several birdfolk who will be happy to give tours to those who may need them. Otherwise, anyone is free to roam as they please and will have a map for the following main places they should visit.🐚 Microshell. The first stop that is encouraged will be Microshell, the main store to acquire their own personal Shellphone. The paper they received on their starter ship will have their ID and the staff at the store will set them up, explaining how the device and the network works.
✒️ Inkwave, Tattoo Parlor. The next stop is Inkwave, a tattoo parlor run by a very burly but friendly octopus, Knistej. Here everyone receives their own unique magic tattoo, allowing anyone to cast specific single element spells and other magic. Note: tattoos are required before anyone will be able to use their original magical abilities.
📜 MANTA office. The final stop is the MANTA office, where all the request, mission, and task notices are posted. Each armada has their own branch office for armada specific notices as well. A great place to find jobs to earn some cash so they don't stay a hobo forever.
✒️ Inkwave, Tattoo Parlor. The next stop is Inkwave, a tattoo parlor run by a very burly but friendly octopus, Knistej. Here everyone receives their own unique magic tattoo, allowing anyone to cast specific single element spells and other magic. Note: tattoos are required before anyone will be able to use their original magical abilities.
📜 MANTA office. The final stop is the MANTA office, where all the request, mission, and task notices are posted. Each armada has their own branch office for armada specific notices as well. A great place to find jobs to earn some cash so they don't stay a hobo forever.
ELTRUT: FESTIVAL
Each year, during the month when the Ghoul's Moon rises, its reddish glow illuminating the waves like blood on water, the spirits of the dead gather at the edge of the tide and their spiritual energy reaches its peak. During this monthly period, spirits and ghosts seem to be most active, dancing and playing in the dark and searching for the last ship they will ride in their journey over the ocean to reach their final resting place. Spirits are powerful and energetic enough that are able to appear in their living corporeal forms and appear as living, breathing people. Or they are able to walk the earth as they once saw themselves. Even if some of their memories of those lost years might be hazy.
The Leviathans and surrounding islands are bright with festive colours and lights so that these spirits may find their way in the dark and shadows. Even Eltrut gets into the festive spirit, "shaking off" its shell to reveal a pumpkin form with a natural glow like a lantern. Celebrations are ripe with music, dancing and good old merriment to see them through.
This year’s Ghoul’s Moon celebrations includes a Farmer’s Market that is situated at the main pier. Locals, farmers, and merchants from near and far away have gathered to the market to sell their handmade goods for autumn, selling anything from fresh grown fruits and vegetables, to pickled jars of eggs, beans and beets. To dried moose jerky and cuts of fresh steaks and cured sausages and tasty cheeses. Don’t forget the homemade soaps, knitted hats and mittens, ribbons, jewels, weapons, fashion accessories and more! Riftfarers are also encouraged to take up their own booths and to sell their own goods and services to the festival goers as well!
While there are traditional festival game booths and food stalls scattered all through the main roads of Eltrut, there are special activities set up just outside of town available. A haunted corn maze out in the fields where the volunteers try to scare participants and the corn seems to shift and move to change the layout, but those who make it through will enjoy some corn ribs. Bubble races where participants go on a wild, tumbling ride down a giant hill while inside a giant bubble shaped either as pumpkins or skulls and referred to as "pubble" and "skubble" respectively. Try not to get popped early! Haunted hayrides for a thrilling adventure through the woods that end at an old haunted manor that will leave everyone screaming. And for a bit of a thirst quencher, try some Pumpkin Nog, which comes either with or without spiced rum, this alcoholic treat will warm up anyone with just a few sips.
On the night of the 31st, fireworks will go off to signal the end of the festival. Until then, it's an almost week-long festival for everyone to have fun and celebrate those who have passed.
The Leviathans and surrounding islands are bright with festive colours and lights so that these spirits may find their way in the dark and shadows. Even Eltrut gets into the festive spirit, "shaking off" its shell to reveal a pumpkin form with a natural glow like a lantern. Celebrations are ripe with music, dancing and good old merriment to see them through.
This year’s Ghoul’s Moon celebrations includes a Farmer’s Market that is situated at the main pier. Locals, farmers, and merchants from near and far away have gathered to the market to sell their handmade goods for autumn, selling anything from fresh grown fruits and vegetables, to pickled jars of eggs, beans and beets. To dried moose jerky and cuts of fresh steaks and cured sausages and tasty cheeses. Don’t forget the homemade soaps, knitted hats and mittens, ribbons, jewels, weapons, fashion accessories and more! Riftfarers are also encouraged to take up their own booths and to sell their own goods and services to the festival goers as well!
🥤 Spooky boba challenge. One of the many market booths is holding a challenge to go along with their seasonal boba drinks (like pumpkin spice!). Several boba drinks are sold with floating pumpkin jellies, candy worms, bat-shaped tapioca pearls and ghost-shaped candies. The add-ons themselves are various random unknown flavours that might take the drinker by surprise. Some might taste like sour lemons, while another might taste like spicy chili peppers. If anyone can drink the entire boba without making a face, they’ll be rewarded with a coupon for a free boba with a very normal flavour.
🎃 Pumpkin collecting. One of the local pumpkin farmers has brought a boatload of pumpkins to the market for the season. But instead of just picking out what pumpkin to buy, the pumpkins have been scattered in a random pattern across a dark grassy patch. With only a few dim lanterns to help, try and collect as many pumpkins in the dark as needed. Just be careful not to trip on the various magical pumpkin vines in the patch that might try to trip others on purpose.
🍬 Candy treat exchange. There are various vendors selling all sorts of seasonal homemade candies and sweets. A little game has appeared between the vendors that if a candy or sweet is bought from one vendor that it should be traded with another person who bought from a different vendor. Buy some candy corns, milk chocolates or fruit lollipops and exchange them with friends to collect the whole set of candies available. And eat them all, too!
🐈 Black kitten spirits. The market is a bustling little zone that isn’t free from pesky Ghoul’s Moon spirits. A gaggle of mischievous black kitten spirits are haunting various booths and vendors, stealing items and scratching at things that aren’t theirs. They seem to be so small they fit in one hand, so they are hard to spot! The market vendors are asking others to keep a look-out for them. And to catch them with little wicker baskets, if possible!
🍏 Bunnyfish bobbing. One of the booths selling fresh apples is offering a little “apple" bobbing challenge with a twist! While blindfolded and handcuffed (it was a corsair’s idea), use only your mouth to catch a Bunnyfish bobbing in a bucket of freezing ice water. If a flopping Bunnyfish can be picked up, the vendor will offer an apple smothered in candy caramel and peanuts as a reward! Sweet-sour apples can be purchased by the basket as well.
🧴 Potions & lotions. A beauty guru has a special market booth where she is offering various potions and lotions for a price. These products are boasted to be mood enhancers. Including potions or topical lotions that will increase happiness, confidence or love. While other offer to enhance moods such as anger, sadness or hate. Because there might be someone out there who needs a potion like that. The effects of these products last for about twelve hours. For a little extra excitement, she can give you a potion or lotion at random. They’re also very hydrating!
🎃 Pumpkin collecting. One of the local pumpkin farmers has brought a boatload of pumpkins to the market for the season. But instead of just picking out what pumpkin to buy, the pumpkins have been scattered in a random pattern across a dark grassy patch. With only a few dim lanterns to help, try and collect as many pumpkins in the dark as needed. Just be careful not to trip on the various magical pumpkin vines in the patch that might try to trip others on purpose.
🍬 Candy treat exchange. There are various vendors selling all sorts of seasonal homemade candies and sweets. A little game has appeared between the vendors that if a candy or sweet is bought from one vendor that it should be traded with another person who bought from a different vendor. Buy some candy corns, milk chocolates or fruit lollipops and exchange them with friends to collect the whole set of candies available. And eat them all, too!
🐈 Black kitten spirits. The market is a bustling little zone that isn’t free from pesky Ghoul’s Moon spirits. A gaggle of mischievous black kitten spirits are haunting various booths and vendors, stealing items and scratching at things that aren’t theirs. They seem to be so small they fit in one hand, so they are hard to spot! The market vendors are asking others to keep a look-out for them. And to catch them with little wicker baskets, if possible!
🍏 Bunnyfish bobbing. One of the booths selling fresh apples is offering a little “apple" bobbing challenge with a twist! While blindfolded and handcuffed (it was a corsair’s idea), use only your mouth to catch a Bunnyfish bobbing in a bucket of freezing ice water. If a flopping Bunnyfish can be picked up, the vendor will offer an apple smothered in candy caramel and peanuts as a reward! Sweet-sour apples can be purchased by the basket as well.
🧴 Potions & lotions. A beauty guru has a special market booth where she is offering various potions and lotions for a price. These products are boasted to be mood enhancers. Including potions or topical lotions that will increase happiness, confidence or love. While other offer to enhance moods such as anger, sadness or hate. Because there might be someone out there who needs a potion like that. The effects of these products last for about twelve hours. For a little extra excitement, she can give you a potion or lotion at random. They’re also very hydrating!
While there are traditional festival game booths and food stalls scattered all through the main roads of Eltrut, there are special activities set up just outside of town available. A haunted corn maze out in the fields where the volunteers try to scare participants and the corn seems to shift and move to change the layout, but those who make it through will enjoy some corn ribs. Bubble races where participants go on a wild, tumbling ride down a giant hill while inside a giant bubble shaped either as pumpkins or skulls and referred to as "pubble" and "skubble" respectively. Try not to get popped early! Haunted hayrides for a thrilling adventure through the woods that end at an old haunted manor that will leave everyone screaming. And for a bit of a thirst quencher, try some Pumpkin Nog, which comes either with or without spiced rum, this alcoholic treat will warm up anyone with just a few sips.
On the night of the 31st, fireworks will go off to signal the end of the festival. Until then, it's an almost week-long festival for everyone to have fun and celebrate those who have passed.
NAUGHTILUST: MASQUERADE
On the evening of the 30th, the Naughtilust will steadily make its way over towards Eltrut and stop within ferryboat distance of Shellton. The two leviathans will greet each other with friendly accord, the Naughtilust presenting its friend with a large pumpkin shell filled with delicious treats for it to enjoy. All the shops, taverns, inns, brothels, and all entertainment services will be open all night long, and while the main target audience are adults, they do provide some "safe," family friendly entertainment for the younger crowd. Special dancers, musicians, and other entertainers line the streets on the Naughtilust to provide all kinds of delight.
However, the main highlight is the grand masquerade which is held at the Helice Palace, one of the largest and grandest buildings on the leviathan. As its name suggests, it is designed to fit the image of royalty, with large gardens, multiple ballrooms, grand halls, private and public terraces, and enough rooms to house any guest who may wish to spend the night (with a partner). Normally one would have to pay a hefty fee, but for the Ghoul's Moon, the sirens are opening it up for one grand fee of attending the masquerade and dressing one's best.
This year, the theme of the masquerade is Haunted Funeral Wedding. A strange theme that mixes the formality and dress of weddings, but with a side of macabre as it is implied it is a wedding after death. Those who participate will be required to wear formal wear that can be from modern to regency ballroom, but one' s entire appearance must have an "undead" look: ghostly, ghastly, bloody, zombie, mummy, etc. It can be as tasteful or as gruesome and hideous as they want. Wedding styled gowns are also allowed. Many boutiques will offer costumes either to rent or buy for those who need them. The masquerade itself is open to all, young and old, however what happens beyond the ballroom may require some adult supervision.
It's still the Naughtilust, after all.
Outside the Helice Palace are special gardens that one can take a romantic stroll around and host hauntingly beautiful weddings under the blood moon. They boast a number of different flora, small hedge mazes, gazebos, and fine statues for those to enjoy. There are also many shaded corners and little hideaways that couples can hide in should they wish to enjoy something else. This year, the flowers in particular fit the theme, with bloody red and black roses and some should be wary as the flowers may be even scream out or whisper eerie tidings. A number of tombstones also fill the area. Perfect for creating a haunting ambience to cling onto each other.
Whether one is deciding to pledge their eternal vows or not, some party crashers in the name of Captain Salt's Lonely Hearts Crew will appear, and they are different from the same crew that appeared in Latrommi— all of the ghoulish, ghastly kind. Only those of the undead will rush in, but because of the setting, not many will actually believe they will do harm and in fact some of the lonelier guests and ghosts may take them as a partner. But for the more determined, there will once again be some bride and/or groom abductions, be they dead or alive. Best to thwart their efforts or some weddings will turn into funerals.
However, the main highlight is the grand masquerade which is held at the Helice Palace, one of the largest and grandest buildings on the leviathan. As its name suggests, it is designed to fit the image of royalty, with large gardens, multiple ballrooms, grand halls, private and public terraces, and enough rooms to house any guest who may wish to spend the night (with a partner). Normally one would have to pay a hefty fee, but for the Ghoul's Moon, the sirens are opening it up for one grand fee of attending the masquerade and dressing one's best.
This year, the theme of the masquerade is Haunted Funeral Wedding. A strange theme that mixes the formality and dress of weddings, but with a side of macabre as it is implied it is a wedding after death. Those who participate will be required to wear formal wear that can be from modern to regency ballroom, but one' s entire appearance must have an "undead" look: ghostly, ghastly, bloody, zombie, mummy, etc. It can be as tasteful or as gruesome and hideous as they want. Wedding styled gowns are also allowed. Many boutiques will offer costumes either to rent or buy for those who need them. The masquerade itself is open to all, young and old, however what happens beyond the ballroom may require some adult supervision.
It's still the Naughtilust, after all.
🎭 Masked dance partners. While some may already have a dedicated partner, there is a special enchantment that will be cast on all masks that will mask one's identity. There will even be a portion where everyone will be matched up at random with a dance partner. With only dance skills and voice alone, dance the night away or enjoy a song or two with a stranger. Perhaps it will be a chance to find a new friend or a new romantic interest.
🍹 Drunk pirate. There is a truth and lies drinking game offered to drinking adults. For everyone participating, they must share one random unique fact about themselves and the others must decide if the fact is the truth or a lie. If the guesser is wrong, they have to take a shot of straight coconut vodka. Start getting to know each other and start getting drunk like good pirates do!
🥇 Costume contest. Whether they volunteer or not, couples will find themselves suddenly tagged for the costume contest and shuffled into a special staging area where they will need to act out their costume and perform a themed dance. All participants will also receive a temporary enchantment to make their costumes more "realistic" to improve their performance.
🪶 Dancing in the air. Dancers will be "blessed"—or perhaps cursed?—to experience the ghostly wonder of flying while dancing, either within the main ballroom or even just outside on the terraces and gardens. While those in the ballroom can go as high as the ceiling, those outside will only venture up a few feet, so no one will find themselves flying off to sea. Some may find themselves a little transparent at times, but the warmth shared with their partners is still very real.
💐 Boo-quets. Create hauntingly beautiful bouquets that can be used either for the weddings or funerals that are taking place around the masquerade. Or perhaps make one as a gift for a loved one. Just make sure the flowers picked are the less "screeching" kind…or won't whisper dark, embarrassing secrets.
🍹 Drunk pirate. There is a truth and lies drinking game offered to drinking adults. For everyone participating, they must share one random unique fact about themselves and the others must decide if the fact is the truth or a lie. If the guesser is wrong, they have to take a shot of straight coconut vodka. Start getting to know each other and start getting drunk like good pirates do!
🥇 Costume contest. Whether they volunteer or not, couples will find themselves suddenly tagged for the costume contest and shuffled into a special staging area where they will need to act out their costume and perform a themed dance. All participants will also receive a temporary enchantment to make their costumes more "realistic" to improve their performance.
🪶 Dancing in the air. Dancers will be "blessed"—or perhaps cursed?—to experience the ghostly wonder of flying while dancing, either within the main ballroom or even just outside on the terraces and gardens. While those in the ballroom can go as high as the ceiling, those outside will only venture up a few feet, so no one will find themselves flying off to sea. Some may find themselves a little transparent at times, but the warmth shared with their partners is still very real.
💐 Boo-quets. Create hauntingly beautiful bouquets that can be used either for the weddings or funerals that are taking place around the masquerade. Or perhaps make one as a gift for a loved one. Just make sure the flowers picked are the less "screeching" kind…or won't whisper dark, embarrassing secrets.
Outside the Helice Palace are special gardens that one can take a romantic stroll around and host hauntingly beautiful weddings under the blood moon. They boast a number of different flora, small hedge mazes, gazebos, and fine statues for those to enjoy. There are also many shaded corners and little hideaways that couples can hide in should they wish to enjoy something else. This year, the flowers in particular fit the theme, with bloody red and black roses and some should be wary as the flowers may be even scream out or whisper eerie tidings. A number of tombstones also fill the area. Perfect for creating a haunting ambience to cling onto each other.
👰 Wedding jitters. While some may have fun with the "undead wedding" concept and pretend to get hitched, there are some spirits who are taking this opportunity to make the vows they were unable to while living. However, even ghosts can feel nervous and some are having cold feet, hiding in dark corners while their awaiting partners are left searching for them. Help the couple before their negative feelings turn them into more hateful spirits throwing ghost hands.
😍 Possessed lovers. Some ghosts desperate to find their "eternal love" will latch onto living "grooms" or "brides," regardless if they are already spoken for not. While some will retreat if confronted, others may prove more stubborn, perhaps even try to force their "betrothed" to the altar. Then there are the rare few that must be dealt with—ghosts that will take to possessing the lover or who they think is the lover of someone. In this scenario, their acting may be good or bad, and some may just want to help spur on relations while others have more nefarious plans to steal the other's soul. One big tell for who is possessed is the eyes of the victim will have red hearts in their eyes. To save the victim, try one of the following methods: 1) throw "purified wine" at the victim; 2) throw "purified rice" at the victim; 3) ring the special bells found on tables right in their ear three times; 4) try and help fulfill their desire (suitable for non-dangerous spirits); 5) kiss them; 6) punch them.
🕯️ Weeping candles. As part of the theme, special candles can be lit either in the halls outside the ballroom or out in the gardens in remembrance of those who passed. When lit, the melting wax looks like tears, and the crackling flame sounds like quiet sobs—and the fumes may make those nearby cry as well. These candles are especially useful in helping lingering ghosts pass on.
⚰️ Floating coffins. There are special coffins set outside in various locations outside the palace. Large enough for two tosleep fit in comfortably, they are "open casket" though a lid can be pulled over for those who want some extra privacy. These coffins can also float through the gardens, allowing for a special private view while being closer to the red moon.
😍 Possessed lovers. Some ghosts desperate to find their "eternal love" will latch onto living "grooms" or "brides," regardless if they are already spoken for not. While some will retreat if confronted, others may prove more stubborn, perhaps even try to force their "betrothed" to the altar. Then there are the rare few that must be dealt with—ghosts that will take to possessing the lover or who they think is the lover of someone. In this scenario, their acting may be good or bad, and some may just want to help spur on relations while others have more nefarious plans to steal the other's soul. One big tell for who is possessed is the eyes of the victim will have red hearts in their eyes. To save the victim, try one of the following methods: 1) throw "purified wine" at the victim; 2) throw "purified rice" at the victim; 3) ring the special bells found on tables right in their ear three times; 4) try and help fulfill their desire (suitable for non-dangerous spirits); 5) kiss them; 6) punch them.
🕯️ Weeping candles. As part of the theme, special candles can be lit either in the halls outside the ballroom or out in the gardens in remembrance of those who passed. When lit, the melting wax looks like tears, and the crackling flame sounds like quiet sobs—and the fumes may make those nearby cry as well. These candles are especially useful in helping lingering ghosts pass on.
⚰️ Floating coffins. There are special coffins set outside in various locations outside the palace. Large enough for two to
Whether one is deciding to pledge their eternal vows or not, some party crashers in the name of Captain Salt's Lonely Hearts Crew will appear, and they are different from the same crew that appeared in Latrommi— all of the ghoulish, ghastly kind. Only those of the undead will rush in, but because of the setting, not many will actually believe they will do harm and in fact some of the lonelier guests and ghosts may take them as a partner. But for the more determined, there will once again be some bride and/or groom abductions, be they dead or alive. Best to thwart their efforts or some weddings will turn into funerals.
GHOST PROBLEMS
All threads for these prompts are worth 4pts.
On the edge of the watery world of Escordvi, where the horizon blurs between sea and sky, tales of the Farplane echo through the salty winds. This underworld, a shadowy mirror of the living seas, is where the souls of the departed find their final resting place, guided by the spectral hand of Envoy Jades and his ship, The Asmodeous. The Farplane, this is where the spirits and ghosts can spend the rest of their eternity in the bliss they choose.
Envoy Jades, with his tattered coat and a gaze that pierces through the veil of life and death, has sailed the seas for as long as anyone can remember. He sings old sea shanties and sleeping lullabies as he makes his rounds collecting souls. And while his appearance is ghoulish and grave, it is said that his presence is kind and encouraging, often coaxing ghosts to enjoy their last days in celebration in the realm of the living before taking his ship to embark on their final journey. The ship, said to be forged from the remnants of sunken galleons and woven with the souls of the lost and found, sails the seas like a looming ghostly shadow all month long. It is said that those who witness the ship's passage may catch a glimpse of their own fate, as their reflections ripple through the water.
However there is a bit of a problem. Those out and about need to be careful as there are many restless and vengeful spirits about. Many are harmless and are out to play pranks, however there are some who may have grudges and can be dangerous, even possessing people. The following methods are known to work to help those who are possessed: 1) help fulfill their desire; 2) beat them down; 3) find some "blessed" water or relic to expel the ghost (many will be sold around the festival but whether they are real or fake is a hit or miss); 4) dunk the person in the ocean. Once released, help capture the ghost and bring it to the shore where Envoy Jades can collect the wayward soul.
Every now and then, The Asmodeus will appear on the shores of Eltrut and other places that are having issues with ghosts. Although the ship may appear dark and dangerous, it will only appear to only collect the roaming spirits nearby before departing. It will remain active until dawn, and once the ship has been loaded with the spirits ready to depart, it fades away on the ocean’s horizon.
However, The Asmodeus should be mistaken for the ghostly ship that attacked Eltrut’s shores last year. In fact, while also collecting the wayward spirits, when it's off in distant waters, its speed picks up and seems to be searching…perhaps for this very ship that has not been seen since last Ghoul's Moon.
On the edge of the watery world of Escordvi, where the horizon blurs between sea and sky, tales of the Farplane echo through the salty winds. This underworld, a shadowy mirror of the living seas, is where the souls of the departed find their final resting place, guided by the spectral hand of Envoy Jades and his ship, The Asmodeous. The Farplane, this is where the spirits and ghosts can spend the rest of their eternity in the bliss they choose.
Envoy Jades, with his tattered coat and a gaze that pierces through the veil of life and death, has sailed the seas for as long as anyone can remember. He sings old sea shanties and sleeping lullabies as he makes his rounds collecting souls. And while his appearance is ghoulish and grave, it is said that his presence is kind and encouraging, often coaxing ghosts to enjoy their last days in celebration in the realm of the living before taking his ship to embark on their final journey. The ship, said to be forged from the remnants of sunken galleons and woven with the souls of the lost and found, sails the seas like a looming ghostly shadow all month long. It is said that those who witness the ship's passage may catch a glimpse of their own fate, as their reflections ripple through the water.
However there is a bit of a problem. Those out and about need to be careful as there are many restless and vengeful spirits about. Many are harmless and are out to play pranks, however there are some who may have grudges and can be dangerous, even possessing people. The following methods are known to work to help those who are possessed: 1) help fulfill their desire; 2) beat them down; 3) find some "blessed" water or relic to expel the ghost (many will be sold around the festival but whether they are real or fake is a hit or miss); 4) dunk the person in the ocean. Once released, help capture the ghost and bring it to the shore where Envoy Jades can collect the wayward soul.
👻💀 Ghostly possessions. Be careful not to be possessed by ghosts that are obsessed with love who will make the person possessed do anything and everything to find love, even if it means hurting someone. Or ghosts with a very opposite personality compared to the possessed, which will make them act how they normally wouldn’t act. Or even ghosts that used to be dangerous or murderous that will possess others and make them want to murder someone too. Ghost possession can be any and all sorts, from dangerous to playful.
🧜 Mermaid ghosts. Ghosts of mermaids that perished in a terribly violent way are around and swimming about various docks and boats looking for unsuspecting victims to attack. These mermaids look half-eaten and angry and will attack anyone on sight and try and take a bite out of them in return. Be careful when docking and escape while you still have all your limbs. Trying to fight a ghost-mermaid-zombie off could be tricky.
👻 A dead man. A familiar looking ghost of a man once alive is wandering about demanding that his seamstress be returned to him. He keeps blathering on and on about how he owns his woman and that no one can take her away from him and that she is his to control. With a closer look, this ghost’s neck is ripped open so he has a hard time speaking clearly and his angry ugly shouts come out as wheezes and growls. Most believe this delusional ghost doesn’t deserve to be around, so find a way to destroy or send it away.
🌹 Emberbloom victims. Many of the lost ghosts wandering about are ghosts that carry beautiful red and orange flowers that look like the bright sunset. These ghosts are the departed spirits of murdered people that were buried on the Leviathan, Elah. These ghosts seem happy enough to be wandering about once again but they also seem sad that they never found their true love to give their flower to. Help these ghosts find their true love (Maybe it’s you? Maybe it’s someone else?) and help them give their ghostly sunset flower to another.
🐄 Bull ghost. A massive skeletal bull ghost is also out and about wandering the lands. It doesn’t seem particularly aggressive or violent, even if it looks like it could stomp on someone and kill them instantly. Actually, it seems quite nice and likes to listen to love songs. Try avoiding a fight and sing him something pretty instead.
🎃 Pumpkaboos. Little pumpkin-like ghost spirits are dancing and playing all over the Leviathans and the surrounding islands. These little spooks are playful and sweet and enjoy lighting the way for people walking around in the dark and are said to be spirit guides that lead ghosts to Envoy Jades’s ship. But while sweet, be careful, as these little spirits are able to hypnotize others and can control them to do their little pranks and harmless bidding. But they mostly want to play.
🧜 Mermaid ghosts. Ghosts of mermaids that perished in a terribly violent way are around and swimming about various docks and boats looking for unsuspecting victims to attack. These mermaids look half-eaten and angry and will attack anyone on sight and try and take a bite out of them in return. Be careful when docking and escape while you still have all your limbs. Trying to fight a ghost-mermaid-zombie off could be tricky.
👻 A dead man. A familiar looking ghost of a man once alive is wandering about demanding that his seamstress be returned to him. He keeps blathering on and on about how he owns his woman and that no one can take her away from him and that she is his to control. With a closer look, this ghost’s neck is ripped open so he has a hard time speaking clearly and his angry ugly shouts come out as wheezes and growls. Most believe this delusional ghost doesn’t deserve to be around, so find a way to destroy or send it away.
🌹 Emberbloom victims. Many of the lost ghosts wandering about are ghosts that carry beautiful red and orange flowers that look like the bright sunset. These ghosts are the departed spirits of murdered people that were buried on the Leviathan, Elah. These ghosts seem happy enough to be wandering about once again but they also seem sad that they never found their true love to give their flower to. Help these ghosts find their true love (Maybe it’s you? Maybe it’s someone else?) and help them give their ghostly sunset flower to another.
🐄 Bull ghost. A massive skeletal bull ghost is also out and about wandering the lands. It doesn’t seem particularly aggressive or violent, even if it looks like it could stomp on someone and kill them instantly. Actually, it seems quite nice and likes to listen to love songs. Try avoiding a fight and sing him something pretty instead.
🎃 Pumpkaboos. Little pumpkin-like ghost spirits are dancing and playing all over the Leviathans and the surrounding islands. These little spooks are playful and sweet and enjoy lighting the way for people walking around in the dark and are said to be spirit guides that lead ghosts to Envoy Jades’s ship. But while sweet, be careful, as these little spirits are able to hypnotize others and can control them to do their little pranks and harmless bidding. But they mostly want to play.
Every now and then, The Asmodeus will appear on the shores of Eltrut and other places that are having issues with ghosts. Although the ship may appear dark and dangerous, it will only appear to only collect the roaming spirits nearby before departing. It will remain active until dawn, and once the ship has been loaded with the spirits ready to depart, it fades away on the ocean’s horizon.
However, The Asmodeus should be mistaken for the ghostly ship that attacked Eltrut’s shores last year. In fact, while also collecting the wayward spirits, when it's off in distant waters, its speed picks up and seems to be searching…perhaps for this very ship that has not been seen since last Ghoul's Moon.
QUESTS
The current MANTA Board is available, but we have a couple of additional quests that are specific for the event! Teaming up is of course encouraged, no matter what the affiliation. You can assume they acquired some kind of ship for the quests out at sea, either the starter ship or some other ship heading out there. All quests will be worth 4 points.
Seagulls can be a pain to most ships. Yet, seagulls that have evolved to be violently carnivorous can be even worse. These birds, effectively named sharkgulls, have been seen attacking ships and ports alike. They are big enough to eat small children in one gulp, or will do their best to eat full-grown humans after they've ripped them to bite-sized shreds! Beware and kill them before they can kill you!
It’s a popular tradition to write a handwritten message and put it in a bottle and to send it out to sea. Sometimes messages come back with written responses. Sometimes they don’t! But writing a message can be a very therapeutic or fun thing to do. It might net the writer a few new pen pals or some well needed anonymous advice. Pen a letter, place it in a glass bottle and release it into the ocean's waves to see what happens. And be sure to respond to any bottles you find, too!
There’s been a rumour going around that wearing a mask crafted from a carved pumpkin is an effective countermeasure to scare away ghosts. Demand for pumpkins has thus spiked all month, and farmers are struggling to keep up with demand. Some people are willing to pay a very high price for people to, ahem, acquire pumpkins from the local farms for them, while farmers will pay with coin and free produce to any who will help guard their crops for harvest.

Killer Sharkgulls
Eltrut port and shipsSeagulls can be a pain to most ships. Yet, seagulls that have evolved to be violently carnivorous can be even worse. These birds, effectively named sharkgulls, have been seen attacking ships and ports alike. They are big enough to eat small children in one gulp, or will do their best to eat full-grown humans after they've ripped them to bite-sized shreds! Beware and kill them before they can kill you!

Message in a Bottle
EverywhereIt’s a popular tradition to write a handwritten message and put it in a bottle and to send it out to sea. Sometimes messages come back with written responses. Sometimes they don’t! But writing a message can be a very therapeutic or fun thing to do. It might net the writer a few new pen pals or some well needed anonymous advice. Pen a letter, place it in a glass bottle and release it into the ocean's waves to see what happens. And be sure to respond to any bottles you find, too!

Plundering Pumpkins
EverywhereThere’s been a rumour going around that wearing a mask crafted from a carved pumpkin is an effective countermeasure to scare away ghosts. Demand for pumpkins has thus spiked all month, and farmers are struggling to keep up with demand. Some people are willing to pay a very high price for people to, ahem, acquire pumpkins from the local farms for them, while farmers will pay with coin and free produce to any who will help guard their crops for harvest.
bless Nimona and her inability to take no for an answer. i love her already
So. As Nimona both clarifies the fact that this was a freebie and makes her introduction, not much leaves him but another long breath, exhaled through his nostrils. He is unmoving. His expression unchanging, even as he responds.]
Interesting family name.
[Strife. Uncommon enough to warrant a mental note being taken. The vague recollection of his friend taking in a Midgar street kid some time after meteorfall was relevant too. But he does not give himself away. He merely nods at the extended hand, beginning to walk around her toward the exit.]
Vincent Valentine. Riftfarer. Whatever that means.
[While it might be assumed he was walking away from her, a small look behind him, as well as the slowing of his pace, should serve as indication that he expected her to follow.]
this is how she got attached to Cloud
She rocks on the balls of her feet, but it seems obvious the moment he gives in to his new sidekick tagging along - which means a success for her! Target captured. ]
Oh yeah, got it from my dad. It's a pretty cool last name.
[ Even if she's older than the other kid Cloud adopted... older than Cloud, it's the sort of relationship they fell into. Does Cloud know that she's using his last name yet? No, no he doesn't. That'll be a surprise for him later.
She falls in next to him when he exits out the door she's still holding for him. ]
Riftfarers are individuals like us. Individuals who got pulled in to this world from their own, anyone who's not native to this world.
[ The explanation rolls off her easily, ready to give any helpful information. If his name is familiar to her thanks to Cloud's stories, she doesn't say. ]
So, what are you looking for?
aw, cute! now she has two weirdos
[Strangely, the world seems to function well even with the influx. That is, if Eltrut is anything to go by. As they walk, Vincent takes notice of the streets. There's a constant flow of foot traffic, sure. But every shop seems open. Thriving, actually. There's market stalls selling all manner of different foods, which seem to cater to all sorts of different palates. One stall in particular seems to be selling freshly caught crabs. Human-looking people are crowded around it. Animalistic people too. Including one person that looks very much like a bipedal crab themselves.
If anything, it almost seems...]
Hmph.
[Impossible. Still. He keeps his thoughts to himself, and elects to answer her question.]
I woke up on a ship, with a map. I'm following where it leads.
[Little did he know the chest would contain the items he was carrying last he remembered. He didn't have the first idea what it would contain. Hopefully it'd at least contain some clothing that actually fit. He turns a corner, from the directions he'd memorized earlier.
...But he does have to ask.]
And returning? Have there been any instances of rifts opening on this planet?
a family of weirdos
[ If this guy is a friend of Cloud's, it's likely they'll be seeing more of each other in the future. Even if not, Nimona can still bug him. Being able to shapeshift means there are no real limits in the world to her. She doesn't seem to notice any of the hustle and bustle of Eltrut - having gotten used to it and just clearly someone who spent a lot of time in a busy kingdom.
Nimona snags a couple of sticks with meat on them, paying the vendor at a little stall all without missing a beat. ]
Hungry? That guy has some of the best street food around.
[ She holds one up to him as an offer. ]
Oooh, yeah. That's pretty typical for newbies. The map is gonna lead you to all your clothes and stuff that you had on you when you got pulled in. If you had any kind of ability, you can get a tattoo at the local octopus place that will give them back - and-slash-or give you new shiny elemental magic.
[ After explaining, she takes a bit of her own meat stick while he asks his questions. ]
Loads! But I don't know if anyone has seen one and still stuck around this world. We get newbies like you every other month, which is a rift opening to pull you in and then randomly there are rifts that suck you back home. You never know when or where they're going to pop up.
[ Nimona waves the stick around as if it were a magic wand as she talks, clearly animated hands while explaining. ]
The whole purpose of our adventure is that there's supposed some mystic relic that opens these rifts out there in the great wide world. There are lots of islands out there that haven't been explored in a very long time. If we find it, we can take control and, hopefully, decide for ourselves to stay or go home.
no subject
No.
[While the meat stick doesn't look unappetizing (and the smell from the stall it came from was nothing short of mouthwatering) Vincent nonetheless refuses. What could be said? The crab person gleefully buying crab meat made him think. Thoughts that are added to when he sees more of the patrons and their animalistic forms. And the result of those thoughts was that on this planet, at least, he would be wise to ascertain what kind of meat something was before eating it.
That, and Nimona had given him quite a lot to think on. The first, being that Cloud may be here. That's quite a confusing one- given that Cloud, at least in his recollection, almost certainly hadn't spent a year here. Second, his equipment. The fact that if his phone was there, it would still display a log of that fact. The call that had been made to him as he'd entered Deepground. The third? The talk about abilities.
Chaos, being gone? That was... a lot to think on. He didn't feel any different. Shouldn't he? Wouldn't he? That was... something he'd have to test. Later. Alone. Far, far away from anyone or anything.
He allows the rest to wash over him. And as preoccpied in his thoughts as he appears, perhaps it would be surprising that he would retain some of what she mentioned.]
… When I awoke, I was aboard a ship called the Royal Fortune. Are those upon it one of the groups looking for the relic?
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More for me, then. [ A shrug of her shoulders.
Nimona isn't too fussed about what she's eating, well... she'd avoid a few species - like human, dragon, merperson. But as a being that can change into any animal and who has survived out in the wild, there is very little she won't eat. Including city rat.
She also doesn't seem too despondent over Vincent being the tall, dark, and silent type. It just gives her more room to talk. Though, she does have meat to distract her for a few minutes while he works through his thoughts on what she just said. ]
I think most everyone is looking for it, on any ship. The leviathan cities like this one travel the seas in search of new islands, and the ships go along with it. Some people are more invested in finding the relic than others, though.
[ Using one of the near-empty meat sticks, Nimona points at herself. ] Take me, for example. My world kind of sucked for me. No friends, no family, everyone brainwashed into trying to kill me just because I'm different from them...
But here, I've got a whole bunch of family, extended family, and lots of friends. No one is scared of me. Life is better for me in this world, so I'm not looking to go home. And I look anyway, because I know other people have lives and important things they need to get back to.
no subject
...
[Nimona may be forgiven for thinking that Vincent wasn't listening, given the fact that most of what she said was directed at his back, and didn't garner even a glance. The directions he managed to ascertain from comparing his scrap of map to the city's one are running through his mind as he navigates the streets- making a left, then another left, then a ...left? and then maving down an alley in order to come across the square with the fountain.
There are less people here. The square itself looks distinctly residential- and other than a few elderly animalpeople granting the odd pair some weary glances as they pass, all is still. The latter of what Nimona says elicits a memory. In turn, that memory elicits a small breath from him, his pace slowing to speak on the matter.]
If those important to you do find a way back, there's nothing saying you can't go with them.
[He's no expert on the matter, but he can't imagine the rifts would be fussy. Given that they've transported people here, to where they don't belong, with no issue. His eyes scan the street. There should be an alleyway to the right...]
There.
no subject
When they come up on the fountain, she also slows. ]
Huh, I dunno if it works like that but might be worth a try. Anyone who wanted that would probably need the relic to have any control over their destination.
[ It's a relic, she doesn't think it'll have any kind of sentience, but Nimona won't make a bet on that.
Now he seems to have spotted where he needs to go, and Nimona looks around him to the alleyway. ]
The powers that be really stuffed your stuff in some tiny back alley that would be creepy on any other world.
no subject
[Probably not as good, actually- given that he'd just got here. Regardless, it seemed that this relic was the most important thing. Given that the rifts seemed to pay no attention to the passage of time, part of him couldn't help but wonder if mastery over it would grant someone the mastery of time itself.
...Wouldn't that be a thing. Still. He dismisses the thought from his mind. No point in speculating. He looks to the alleyway, folding his arms about himself. It's certainly... packed. And he's not a small man.]
Perhaps I did something to annoy them.
[This would take hours to clear. He shifts then, looking to Nimona.]
I don't suppose you could use that cat form again.
[A little animal like that would be able to slip through the refuge easily. As for hauling a chest back? ...Well. That's up to Nimona.]
no subject
[ Her big brother had died in his world, so Nimona can spend her days with him... then maybe she could go to Cloud's world. If Cloud even remembered her. The rifts can pull people across time, so it should be able to send her to the day Cloud got back to his world, right?
So far, everyone who has gone home and come back says they don't remember their time in Escordvi until coming back. ]
Maybe they wanted to pull you earlier, but you're stubborn and don't let the powers that be boss you around.
[ That's totally a legit reason, right. ]
Give me two shakes of a tailfeather.
[ Rather than turning into a cat and squeezing through, she heads over to a nearby vendor to buy something She hands one end to Vincent. ]
Hang on to that. [ Then she turns into a pink parrot, carrying the rope in her talons down the alley. It takes a moment, but she returns and shifts back into a girl. ]
Now pull!
[ Will this cause a little chaos by dumping some trash bins over or have crates tumbling? Probably. ]
no subject
[Ah. The mention of Zack...
Well. That explained that one. Vincent had met the man before. His (perky) face had been the first that he'd seen when he had awoken on the deck of the Royal Fortune, and while their encounters since had been unintentional, he'd ascertained enough about the ex-SOLDIER to identify him as the figure that Cloud had spoken of, in their world, in the past. What he had meant, what he had done, and what had happened to him as result.
Like Aerith, Vincent had simply assumed that the rift had brought him here before he had died. But electing to stay here had spoken to something else. And it's interesting information. Nothing he could say he had any reason to use- but interesting regardless.
More pertinently- Nimona seems to be struck with something. He waits by the refuse- as, clearly, he had very little other option. And when he returns, gives him what appears to be a strong rope, and turns into another creature and sets about her task...
...He does as instructed. Obviously. And when she comes back:]
Right.
[Pull he does! It's not exactly fluid. The coffer itself isn't a slight thing, and of course, there's all manner of items within the alley that get upset. More than a few clangs of bins being upturned. Thumps from the coffer colliding with various pieces of wood, getting snagged on particularly heavy pieces of refuge or just knocking things over- but enough perseverance and finally- finally- the thing comes out. Covered in a pretty awful smelling substance from one of the upset containers, of course.
Good thing it had a lid.]
Thank you.
[Without much further ado, Vincent kneels, to gingerly open it.]