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This is the logs comm for Escordvi. Use the following header format for your entries:

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Jun. 19th, 2025 01:38 pm
planetwhisperer: (129.)
[personal profile] planetwhisperer
Who: Aerith and anyone!
Status: Open.
Where: Where things take place.
What: MANTA quests and whatever else.
Warnings: N/A probably, can update as needed.

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I. Paint the Town
Aerith liked this idea. So, she took some paint with her and found one of the designated buildings to draw her art on. She started off simple with a blanket of flowers at the lower end of her current canvas, but eventually she began to draw animals and mythical beasts to inhabit the landscape. She wasn't a professional artist, but she wasn't too bad either. She had gotten a bit better since her childhood, too.

She would welcome accompaniment and would happily share her paints. Or perhaps someone could lend her a ladder? Because she might have forgot to request one and it was getting harder to draw higher. She was the type to offer a compliment to other people's work, too, no matter the skill level so maybe she took a break to wander over somewhere else for a bit.


II. Eggscort Duty
"Here you go!"

Aerith emptied out a small bag of gold near a nest and watched as an eager fire serpent gathered it to add to its nest. Her eyes sparkled as she watched the serpent use it's fiery breath to melt the gold into a perfect incubator for it's eggs. Or maybe that was just her eyes watering from the heat... it was awfully hot this close to the nest.

She stepped away for some fresh air, but kept an eye out for any intruders. She was here to help guard the nest and keep the eggs safe from any harm. If she had a companion nearby she was quick to bring up ponderings to pass the time. "I wonder what they look like when they first hatch? I bet they're super cute! Don't you?"

If there was a would-be thief approaching she would step to block the way. "Nu-uh! Nope! This gold is for these nests and does not belong to you. Go find another way to earn it, why don't you!" And held her staff aloft, ready to defend the nest.


III. Medicine Crafting
Aerith hummed softly to herself as she picked delicately at the nearby plants. There was a small patch of a rare herbs here and she was trying to be careful not to harm the plants. If done correctly, they could produce more in another week or two. Every now and then she would look up sharply as if she had heard a noise. She glanced at her companion for the evening and asked softly.

"Did you hear that?"

They had been warned that the area was dangerous, after all, and a special beast practically guarded these herbs from being harvested.


IV. Event Things and Wildcard!
[[Anything else you would like to do? Tag in with it! Since I don't have a toplevel for the event up, we could also do things for that here, too. Or anything else you may want to get up to~. You can PM this journal or also reach me at "aisuyoukai" on plurk or discord if you'd like to discuss anything.]]
seaboards: (Default)
[personal profile] seaboards

ABDUCTIONS FINALE

This mini log is for the Special Quest listed on the April 2025 MANTA Board. All threads are worth 12 points.

Somewhere far out in the ocean, many days away from where the leviathans currently drift and settle, rests an "island" that can only be described as a beautiful abomination. Completely manmade, at first it looks to be an island of crystal and mist, its colors shimmering in the moonlight to give it a mystical aura. But every so often, when the mist moves and the light happens to pass through the crystal, large shadows with large fins and tails can be seen trapped within. Moving in closer will reveal even more than just crystal—large curved bones protrude here and there, but they are still placed carefully, supporting the crystals that make the island. In the front the bones arch around to look like the skeletal form of a massive whale, the tail deep into the water and a magnificent palace made of crystal and bone on its back. More bones curve around the tail with floating crystal lights illuminating the path down towards the island, the waters stained red.

Several luxury yachts are docked along the pearl studded pier, the sound of music, laughter, and other party making sounds drifting through the wind and echoing throughout the island. Inside the mansion, a number of rich, elite members of society are reveling in the ambergris wine and staring up at the numerous crystal statues of people and animals lining the walls and even hanging from the ceiling. Their eyes sparkle through the clouded haze created by the sweet fragrance that permeates throughout the building.

A stark contrast to the groans and cries that drift from deep, deep down beneath the island, where the crystal and rock form numerous dungeons and caverns housing those who were taken in for one reason or another. Whether they were arrested or kidnapped, they had been rendered unconscious and found themselves in these dungeons for the past few days, even weeks and months. Their tattoos wiped clean and stripped of their powers, the trapped are contained in all different ways: locked in barred cells, sometimes chained to the wall; locked in small isolation rooms, crystal from the walls slowly creeping closer towards them as if to swallow them; hanging in cages over tanks of water where others struggle in their water confinement. Humans, animalfolk, animals, riftfarers, and locals alike—all scattered throughout a giant dungeon and all in some process of being crystalized to become the next grand centerpiece to be put on display. It all seems hopeless…

…Until an ominous song echoes throughout the island, a sound so deep and raw that it rattles both the giant bones and those of the living. A song of no words yet sings of death and doom as the waters around the island begin to recede, making the structure suddenly sink down and slam into the ground. The seafloor, now exposed, reveals piles of bones and barely decomposed bodies of untold numbers of whales of all ages and sizes along with other remains of the victims that were once held on the island over the past few months. As the waters continue to recede and reveal the ghastly graveyard, the waters begin to rise and rise and rise to form a giant ocean wall, a massive shadow slowly passing before disappearing.

And riding at the top of those waves is a fleet of ships, Corsair and Paladin flags whipping in the wind. It is a partnership formed by the renowned Stormbringer and Royal Fortune captains, Fiona "Redbeard" O'Malley and Miranda "Wavebreaker" Thorn, both of whom are ignoring orders from the higher ups to work together, with Miranda leading the fleet through the violent tides, living up to her reputation as the "Wavebreaker". Lines are dropped, row boats surf down the wall to land on the wet sand, and people rush out towards the doomed island.



⚔️ Insignias. Due to the distance, the effects of the insignias on everyone will be lessened a little to allow cross-Armada interaction for longer periods of time. Otherwise, the effects are still active and while there may be some remedies around the mansion, it's still so new there wouldn't be too much.

🏃‍♂️‍➡️ Escape. Due to the sudden drop of the island, some doors may have broken open or sealed even tighter. Chaos will have erupted so the guards may also be scattered and confused, making escape attempts much more viable. Just be wary of the crystal golems and mechanical sentries that will be roaming through the lower dungeon.

💎 Crystallization. The crash has activated the magic system that will seek and target anything that appears living and try to fire a blast of cold air that will crystallize the area hit, similar to ice freezing over. Some fire more concentrated "goop" of crystal that will quickly solidify and start growing to encase the target.

🤖 Defense systems. Defense systems outside the island are still active. The "underwater mines" are now settled on the ground and while easy enough to avoid, some may still detonate. There are also sharkfolk mercenaries that will rush out to fight anyone they see. For those who may try to sneak through, there are some hidden entrances now made available, many of the larger crystal structures cracked to reveal ways in and out. However beware of the leeches that might attach to those not careful. They're mostly harmless, but instead of blood they will drain one's energy if not removed quickly.

⛓️ Arrests. While some may be quite happy to just stab their captors and those operating this island, taking a few back for questioning would also be worthwhile, especially since clearly a number of powerful people are here. But there are also some well-known riftfarers in the mix…

🪦 Underwater graveyard. As the tide recedes, it will reveal an underwater graveyard. Anyone rushing in to help with the rescue efforts or escaping might recognize partial or whole remains and bones of not only countless whales, but of animals and people who had been taken as well. The Captains are asking people to find and take back what they can find, whether they are remains or mementos, so that they can have a proper burial.


The raid is thorough and brutal, more and more of the island rumbling as it is gradually destroyed from within and without, ships firing cannons to chip away at the structure. However, they cannot stay forever. Once more the seafloor and the waters start to tremble as a high pitched shrill call pulses through. It's enough to knock anyone off their feet, even stun them for several seconds before there is a whisper of hundreds of voices. Voices so low and eerie, filled with a hatred that claws directly into the minds of all who are there:

"Drown."

That is the final warning before a large red eye glows from behind the waves, so large and bright it could swallow the island itself. Then the once high walls of water start to tip forward, a slow drip before it all starts to cascade downward and rush in to flood and destroy the island completely, crystal and bone shattering into oblivion.

As everything is flooded over, whales and dolphins will rush in to rescue those they can while orcas will move in to hunt down any criminals who managed to escape the first time, biting into their limbs and throwing them high into the air like toys before breaking them with their weight. The fleet of ships that had remained behind will sail in close to pick up those still stuck in the water.

It will be a long voyage home, and those who are injured or have the crystalized effects will receive immediate treatment with Eltrut able to provide more full treatment.

If you have any questions, comment here.

seawarden: (Default)
[personal profile] seawarden
Escordvi—

An old world filled with older legends and myths, so old that no one knows what is real or not anymore. But there is one myth, one tale that some may say was just a dream… but it is the one they must now all live in.

Ancient beasts and their people waged wars and ravaged the once bountiful lands until the ground split and the waters rushed in, flooding and drowning all who once ruled the now barren surface. All civilizations were lost beneath the unending tides until the angry waters calmed and became still. Only a small handful of land, people, and creatures were saved, protected by mythical leviathans in hopes to one day revive the world. But no one cared for such lofty goals, content to only continue their survival. They would live on their leviathans with only a few deciding to settle on the numerous islands scattered throughout the world, and as time went by two armada factions developed.

The Paladins were originally created to help enforce some sense of order in a chaotic time. But as they grow more organized, their interests and purpose grew as well. Not only were they a source of order and enforcement, but they were also the frontrunners in scholarly and academic work, research and excavation of any old ruins that surface, charting and surveying all new islands for new resources, and protect and restore any new artifacts or other discoveries made. They grew in prominence, that security allowing those to flourish and create a rich city on their leviathan, the whale Elah.

The Corsairs developed in response by those who did not fit the mold. While known for the criminals and miscreants and thus often called "pirates," others who were independent minded would join to "temper" that ruthless notoriety. Adventurers, treasure hunters, mercenaries—they, too, are considered pirates. They pursue the freedom to adventure and stake claim to new horizons. While Corsairs may also delve into fields of "research," their motives are usually more selfish and have less regard to preservation. Their leviathan, Nogard the bone dragon, aids in their endeavors to avoid the Paladins, moving from place to place.

And so the people lived—until one day, someone or something found an ancient artifact that opened dimensional rifts to other worlds, forcibly bringing these outsiders to Escordvi to now live amongst its people. These rifts also brought in strange lands and stranger creatures, things that the native people find disruptive and wish to stop.

Of course, there are also those who wish to use this power for themselves.

Rumor has it that there is a special treasure map that could help guide them to the artifact, but the pieces have been scattered all over. Thus a new "hunt" is on to find that artifact, lost somewhere in the Endless Ocean.

Escordvi is a panfandom semi-private game that primarily uses invitations to join but with occasional public app cycles. It is a quest based exploration game with focus on finding and exploring new places and CR building. Despite the existence of factions, it is not a competitive factions game.