Entry tags:
- -event,
- ashelia b'nargin dalmasca,
- ashi,
- astarion,
- balthier,
- barnabas tharmr,
- benedikta harman,
- cidolfus telamon,
- clive rosfield,
- cloud strife,
- dion lesage,
- eizen,
- eustace,
- faris scherwiz,
- fenris,
- graha tia,
- jarlaxe baenre,
- jill warrick,
- joshua rosfield,
- kotori iida,
- ky kiske,
- lyney,
- march 7th,
- miriam,
- nanaki,
- nimona,
- professor turo,
- reno,
- rikku,
- roxas,
- shallan davar,
- sorey,
- tifa lockhart,
- toge inumaki,
- velvet crowe,
- xenk yendar,
- zack fair
<< september: maiden voyage >>
Welcome to our Maiden Voyage log for the game! Because the grand opening is a bit different from how things will normally flow, the log is more like an event log with the MANTA Board included at the bottom. The focus of the log will be everyone getting a first taste of the home base for each armada, but not before having a farewell celebration in Eltrut to the new initiates! Since it is a little beefy, we've included navigation links to help jump between sections.
Players are welcome to use the MANTA Board as additional prompts in the log, or create your own open logs for them. There is no wrong or right way, whatever is most convenient for you.
If you have any questions about the log, comment here. If you have questions about the game in general, please comment to the Game Info.
Bloodstained: Ritual of the Night - Miriam | Paladin
Dungeons and Dragons: Honor Among Thieves - Xenk Yendar | Paladin
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy X-2 - Rikku | Corsair
Final Fantasy XII - Ashe | Corsair
Final Fantasy XII - Balthier | Corsair
Final Fantasy XIV - G'raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Jill Warrick | Corsair
Final Fantasy XVI - Joshua Rosfield | Corsair
Kingdom Hearts - Roxas | Paladin
Forgotten Realms - Jarlaxle Baenre | Corsair
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Nimona - Nimona | Paladin
Pokémon Violet - Professor Turo | Paladin
Samurai Jack - Ashi | Corsair
Sweetness & Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crowe | Corsair
Tales of Zestiria - Sorey | Paladin
Players are welcome to use the MANTA Board as additional prompts in the log, or create your own open logs for them. There is no wrong or right way, whatever is most convenient for you.
If you have any questions about the log, comment here. If you have questions about the game in general, please comment to the Game Info.
TOPLEVEL DIRECTORY (Updated September 13)
Bloodstained: Ritual of the Night - Miriam | Paladin
Dungeons and Dragons: Honor Among Thieves - Xenk Yendar | Paladin
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy X-2 - Rikku | Corsair
Final Fantasy XII - Ashe | Corsair
Final Fantasy XII - Balthier | Corsair
Final Fantasy XIV - G'raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Jill Warrick | Corsair
Final Fantasy XVI - Joshua Rosfield | Corsair
Kingdom Hearts - Roxas | Paladin
Forgotten Realms - Jarlaxle Baenre | Corsair
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Nimona - Nimona | Paladin
Pokémon Violet - Professor Turo | Paladin
Samurai Jack - Ashi | Corsair
Sweetness & Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crowe | Corsair
Tales of Zestiria - Sorey | Paladin
ELTRUT: FAREWELL SENDOFF
It's been about a week or so since the newest batch of riftfarers arrived, and now the ships are ready to take them to their native armada base. But before everyone goes their separate ways, a special "sendoff" is held for the new initiates. Hosted by older, veteran riftfarers and their respective armada affiliation, two major competitions are held. One is to promote partnership between the armadas, the other is for their competitiveness.
After another night of reveling in various taverns (and likely getting into more bar fights), everyone will set sail the following morning, with or without the hangovers. Everyone should be prepared to pitch in their weight, as during the trip, they will learn how to be a deckhand, learning the literal ropes of pitching sails, swabbing decks, and working the galley. There could be other areas they might have access to if they have the skill for it. They will also have a chance to practice their magic. Don't worry, the ships are fitted with special protection that even a stray spell won't cause too much damage (though if it does, they better be prepared to repair and clean it up). And since it will take a few days to get to their respective leviathans, everyone should remember their temporary cabin number. Some may even have roommates.
But the number one rule for both ships is no fighting between members. Save it for when they're back on shore!
A fan favorite for a number of years now, Legends of the Gutsy Ultimate Sailor Warrior Competition is a massive two-person obstacle course that has a whole suite of challenges to test sailor's physical and mental resolve…and teamwork. The only real rule is each pair needs one Corsair and one Paladin, which can be made voluntarily or randomly. Along with crossing a pool via spinning logs, swinging and climbing ropes, and plummeting down ziplines, there are a few notable obstacles teams will need to get through.
🚪 Steering a giant ship's wheel in order to lift the door to the next obstacle. Both partners need to take turns, one spinning it upwards and the other continuing down.
🦑 They must piece together the three parts of the Silver Squid Statue, fitting each piece properly and vertically together (have to hear the snap to ensure the pieces connected!) and then placed it into a hole in a door to move on.
⛰️ The final obstacle is called Mount Grog, where the team must climb to the peak of this hill of craggy stone. While there are footholes aplenty, there are also steam vents, "landslides" of small boulder-shaped pillows, and warm "lava" of red-dyed ale, making the terrain slippery and sticky! Mind the steam and ale, they are made of strong liquor and may make those with low tolerance a bit…intoxicated.
🐱👤 While some are free to spectate and cheer in the audience, others may volunteer to try and sabotage the rest of the competition by chucking wilted produce, or if you're really lucky, the showrunners will pull you from the audience to hit switches to change up the layout of the map mid-race!
🚪 Steering a giant ship's wheel in order to lift the door to the next obstacle. Both partners need to take turns, one spinning it upwards and the other continuing down.
🦑 They must piece together the three parts of the Silver Squid Statue, fitting each piece properly and vertically together (have to hear the snap to ensure the pieces connected!) and then placed it into a hole in a door to move on.
⛰️ The final obstacle is called Mount Grog, where the team must climb to the peak of this hill of craggy stone. While there are footholes aplenty, there are also steam vents, "landslides" of small boulder-shaped pillows, and warm "lava" of red-dyed ale, making the terrain slippery and sticky! Mind the steam and ale, they are made of strong liquor and may make those with low tolerance a bit…intoxicated.
🐱👤 While some are free to spectate and cheer in the audience, others may volunteer to try and sabotage the rest of the competition by chucking wilted produce, or if you're really lucky, the showrunners will pull you from the audience to hit switches to change up the layout of the map mid-race!
The second event is Capture the Flag and takes place along a long stretch of beach using the remains of two retired ships on either end: one with each of the three masts flying a red flag, the other with three blue flags. Each player will have a small flag of their armada colors attached to a belt on their waist, along with a few very full colored water balloons. The goal is to steal as many of the other team's flags as possible and bring them back to their ship before the hourglass runs out. The only rule is no magic allowed! Have to use good ol' wit and grit. All magic will be suppressed and all weapons taken/forced to be left behind.
💧 Everyone is armed with water balloons of their respective team color. Use them to pelt your opponents and get that flag!
🚩 Some may want to try and score big by capturing one of the ship's flags. But it won't be easy. There will be a "crew" defending their ships and will have cannons filled with giant water balloons, sticky nets, and life preserver rings to deploy against attackers. They can also use the rings to quickly grab their own teammates and pull them to safety.
⛓ There is a jail that caught opponents can be taken to right next to the ship. Either escape, help a caught teammate, or defend it!
💧 Everyone is armed with water balloons of their respective team color. Use them to pelt your opponents and get that flag!
🚩 Some may want to try and score big by capturing one of the ship's flags. But it won't be easy. There will be a "crew" defending their ships and will have cannons filled with giant water balloons, sticky nets, and life preserver rings to deploy against attackers. They can also use the rings to quickly grab their own teammates and pull them to safety.
⛓ There is a jail that caught opponents can be taken to right next to the ship. Either escape, help a caught teammate, or defend it!
After another night of reveling in various taverns (and likely getting into more bar fights), everyone will set sail the following morning, with or without the hangovers. Everyone should be prepared to pitch in their weight, as during the trip, they will learn how to be a deckhand, learning the literal ropes of pitching sails, swabbing decks, and working the galley. There could be other areas they might have access to if they have the skill for it. They will also have a chance to practice their magic. Don't worry, the ships are fitted with special protection that even a stray spell won't cause too much damage (though if it does, they better be prepared to repair and clean it up). And since it will take a few days to get to their respective leviathans, everyone should remember their temporary cabin number. Some may even have roommates.
But the number one rule for both ships is no fighting between members. Save it for when they're back on shore!
ELAH: PALADIN BASE
Compared to the bright colors and bustle of Eltrut, Elah is much more refined and orderly, especially the capital city of Baleen. Tall, sturdy buildings of polished marble and white coral with accents of gold and mother-of-pearl, set in tiered, orderly rings of sandstone-cobbled streets organized by purpose and class. The higher it is, the more affluent, with the Chambers of Council seated at its highest point. Yet there is very little to no poverty, as the citizens are diligent in keeping everything clean and everyone taken care of. That isn't to say there aren't "dirty" parts of the city…but for the most part it's a prosperous, bustling city that takes pride not only in its Paladin force, but in the arts and pursuit of higher education and research. High above one may see gondolas seemingly sailing in the air, but they are just riding the "breath streams'' of Elah that connect to the three blowholes spiracles lining the leviathan's back. In the distant north, one may even catch a glimpse of the main blowhole spiracle releasing a huge stream of water. Access is currently under construction, but new riftfarers will be able to access it soon.
At the center is the city's pride and joy: the Plaza Fontea. Around the outer rim are daily markets and performers to help cultivate the arts and casual business, and there are a number of gardens and ponds for visitors to relax and enjoy. And at its center is a grand mosaic in the great whale's image with a series of "water spouts" that shoot water up through the ground, sometimes to music. However, something is amiss. Without warning, the water is turning different colors and making fart noises. While anyone who might know some engineering is free to help those beneath the fountain to try and figure out what happened and repair it, others can try and catch the culprits who pulled this deplorable prank (hint, bunch of Corsairs, of course).
At the center is the city's pride and joy: the Plaza Fontea. Around the outer rim are daily markets and performers to help cultivate the arts and casual business, and there are a number of gardens and ponds for visitors to relax and enjoy. And at its center is a grand mosaic in the great whale's image with a series of "water spouts" that shoot water up through the ground, sometimes to music. However, something is amiss. Without warning, the water is turning different colors and making fart noises. While anyone who might know some engineering is free to help those beneath the fountain to try and figure out what happened and repair it, others can try and catch the culprits who pulled this deplorable prank (hint, bunch of Corsairs, of course).
At the Nodding Kettle, there are some special items that new Paladins can receive. These items are also available on the Rewards Shop, but new members can choose one for free. These items are also special in that they will start at a basic level, but can be upgraded and refined for better effects (for a fee).
🔪 Dowsing Blade: Lvl 1. A short sword that once fully upgraded can find special treasures and precious metals. At level 1, it will only find junk, but who knows? One man's trash is another man's treasure. And rusted metal can still hurt in a fight—
🫧 Bubble Shield: Lvl 1. A shield that will grow in size and strength once fully upgraded and provide protection in the form of a dome. At level 1, it creates a small bubble that covers a small area next to the user and can only take a few hits before it pops.
🔦 Wayfinder Torch: Lvl 1. A torch that burns brighter and can illuminate and find any path to a designated location or exit once fully upgraded. At level 1, it can only illuminate up to a few feet and must be charged with magic to continue.
🔪 Dowsing Blade: Lvl 1. A short sword that once fully upgraded can find special treasures and precious metals. At level 1, it will only find junk, but who knows? One man's trash is another man's treasure. And rusted metal can still hurt in a fight—
🫧 Bubble Shield: Lvl 1. A shield that will grow in size and strength once fully upgraded and provide protection in the form of a dome. At level 1, it creates a small bubble that covers a small area next to the user and can only take a few hits before it pops.
🔦 Wayfinder Torch: Lvl 1. A torch that burns brighter and can illuminate and find any path to a designated location or exit once fully upgraded. At level 1, it can only illuminate up to a few feet and must be charged with magic to continue.
The educational district is one of the many prides and joys of Elah, and especially the block containing the sprawling, U-shaped Archives framing the massive, gold-framed glass dome of the Conservatory. The core of the Archives is a blocky building of very weathered marble, with two longer and more slender wings; nearly every room inside is dedicated to some sort of specialized library, lecture hall, laboratory, or archaeological restoration room. The Conservatory, meanwhile, is teeming with the rarest of plants, flocks of birds, skittering reptiles, and even small artificial tide pools hosting reef-dwelling fauna and small schools of fish. As new members explore the complex, they may find the new items will come in handy for their tasks.
📖 There's been intel of Corsairs targeting the Archives for their next heist, especially the special collection in the library. Newer Paladins will be asked to guard the library in shifts and keep an eye out for anyone suspicious.
🦤 Oh no, Angus the Dodo has escaped the conservatory again! Capture him and bring him back unharmed. Thankfully he's peaceful and not very smart, but he is easily startled and surprisingly fast. He's a glutton for fruit, nuts, and seeds, and he's infamous for stealing fancy hats, especially if they have feathers on them.
🏰 Reports have come in of a nearby island with ruins of an ancient castle standing on them. Venture out, document the site, and retrieve any artifacts for proper cataloging at the Archives before the Corsairs break or steal anything important.
📖 There's been intel of Corsairs targeting the Archives for their next heist, especially the special collection in the library. Newer Paladins will be asked to guard the library in shifts and keep an eye out for anyone suspicious.
🦤 Oh no, Angus the Dodo has escaped the conservatory again! Capture him and bring him back unharmed. Thankfully he's peaceful and not very smart, but he is easily startled and surprisingly fast. He's a glutton for fruit, nuts, and seeds, and he's infamous for stealing fancy hats, especially if they have feathers on them.
🏰 Reports have come in of a nearby island with ruins of an ancient castle standing on them. Venture out, document the site, and retrieve any artifacts for proper cataloging at the Archives before the Corsairs break or steal anything important.
NOGARD: CORSAIR BASE
While Eltrut and Elah both have relatively smooth surfaces to build on, Nogard's back is covered in jutting ridges and spines. Between the uneven terrain, the transformation between Nogard's living sea form and skeletal land form, and the demon-ridden forest, structures here focus much more on defense and ease of repair or relocation as needed than on matching a set theme. Buildings in Fang are made from a mishmash of old metal, driftwood, and bone, but are often decorated with bright murals and graffiti, drapes of colorful fabrics, and intricate sea glass creations. Taverns and pubs can be found on nearly every corner, loud music and cheers and more than occasionally the sounds of a brawl pouring out from about noon to the wee hours of the morning.
Currently Nogard has settled on a remote island, its skeletal structure nestled deep within the island's cove, creating a natural barrier that will only allow Corsair ships in and out. They will be there for a while, taking advantage of the beasts that inhabit the island and provide valuable materials to be sold. But of course it can get boring, so it's not surprising to see the more "reckless" ziplining from one curved rib to another high above the city. There are also some makeshift fighting arenas for members to test their strength. Those who prefer to actually learn about Nogard's current settlement set out to canvas and explore the island, hoping to find some other ruins or resources that could be useful.
Currently Nogard has settled on a remote island, its skeletal structure nestled deep within the island's cove, creating a natural barrier that will only allow Corsair ships in and out. They will be there for a while, taking advantage of the beasts that inhabit the island and provide valuable materials to be sold. But of course it can get boring, so it's not surprising to see the more "reckless" ziplining from one curved rib to another high above the city. There are also some makeshift fighting arenas for members to test their strength. Those who prefer to actually learn about Nogard's current settlement set out to canvas and explore the island, hoping to find some other ruins or resources that could be useful.
At the Leviathan's Maw, there are some special items that new Corsairs can receive. These items are also available on the Rewards Shop, but new members can choose one for free. These items are also special in that they will start at a basic level, but can be upgraded and refined for better effects (for a fee).
🧥 Camouflage Cloak: Lvl 1. A cloak that once upgraded will allow the wearer to shift and blend into their surroundings. At level 1, it's a bit ratty looking and only useful if hiding in shadows. Even then it's only for a few seconds, but better than none.
🔁 Ring of Returning: Lvl 1. A ring that once upgraded will allow the wearer to return to a specific location upon activation. At level 1, it can only be used once per day and returns you to a public space.
🔀 Ring of Evasion: Lvl 1. A ring that once upgraded will allow the wearer to have increased movement speed and dodging ability. At level 1, it is only effective in avoiding small objects and getting through crowds easier. Not useful for combat until upgraded.
🧥 Camouflage Cloak: Lvl 1. A cloak that once upgraded will allow the wearer to shift and blend into their surroundings. At level 1, it's a bit ratty looking and only useful if hiding in shadows. Even then it's only for a few seconds, but better than none.
🔁 Ring of Returning: Lvl 1. A ring that once upgraded will allow the wearer to return to a specific location upon activation. At level 1, it can only be used once per day and returns you to a public space.
🔀 Ring of Evasion: Lvl 1. A ring that once upgraded will allow the wearer to have increased movement speed and dodging ability. At level 1, it is only effective in avoiding small objects and getting through crowds easier. Not useful for combat until upgraded.
While there are some "respectable" stores and merchants around Nogard, the Black Market is what the city of Fang is best known for. And as part of their initiation, new members are sent to the literal underbelly of the leviathan's skeletal remains where the Black Market exists. Those new free items offered by the Leviathan's Maw may be useful…
💍 Several sellers have put up requests for certain "special rare items" to help restock their wares, but these items are "special" and "rare" for a reason. From needing to kill monsters on the island Nogard has settled on and harvesting for certain materials, to stealing from certain ships and rich houses in Elah (oops).
🏰 On a certain island, there are some castle ruins that has been recently discovered and there are some artifacts and relics that could catch a hefty price if brought back. Just ignore the Paladins who may be excavating…and perhaps take their finds.
📦 Some merchants have special wares that need to be delivered to their clients all over Nogard and on some neighboring islands. Of course, there are many others who might try to steal it…whatever is inside it. Wait—did the box just shake? What, protect the package and deliver it safely!
💍 Several sellers have put up requests for certain "special rare items" to help restock their wares, but these items are "special" and "rare" for a reason. From needing to kill monsters on the island Nogard has settled on and harvesting for certain materials, to stealing from certain ships and rich houses in Elah (oops).
🏰 On a certain island, there are some castle ruins that has been recently discovered and there are some artifacts and relics that could catch a hefty price if brought back. Just ignore the Paladins who may be excavating…and perhaps take their finds.
📦 Some merchants have special wares that need to be delivered to their clients all over Nogard and on some neighboring islands. Of course, there are many others who might try to steal it…whatever is inside it. Wait—did the box just shake? What, protect the package and deliver it safely!
MANTA BOARD
As mentioned above, usually the Quest Board will be posted separately as we won't normally have logs like these. But for everyone's convenience, we've included it here for additional prompts. Players can either use the quest board here in their toplevels, or create their own open log for them if they prefer to keep it separate and spread things out more.
ky kiske | guilty gear | paladin
[ a. the sailor warrior competition was much, even for holy order standards.
it brings back somewhat horrid memories of training, and even when kliff wasn't being a complete hard-ass, it was still rather ridiculous. but to participate, he has to get a corsair on his side. how in god's name is he going to get a corsair on his side? he's not--
ky shakes his head. bad thinking, bad. he decides to approach the nearest person, smiling. what better way to do something than to just ask? ]
Excuse me, I was looking for a Corsair to participate. Do you know of one- or at least, are you one?
[b. back on the eltrut ships ky manages to find the a nice place on the main deck to see what kinds of magic he could use thanks to the tattoos. there was definitely less of a learning curve in terms of picking it up (the twelve divine steps and their chords often are an extreme challenge to most magic users), but it was more of the creativity side of the matters that interested him. he's going to put trust in the knowledge that this ship can handle it.
so there ky was, in the middle of the training space and seeing what he could do- since his chosen tattoo had ice imbued into it, the main goal was applying it to his fighting style. it was an element outside of his knowledge five element configuration, so might well play with it? it would also help in a pinch. best to be prepared.
he decides to use his stun edge move as the first move, but instead of lightning- use ice. it was trickier than imagined, but he was slowly getting the hang of it. he had fired off one more- only to realize he was aiming at a door that was opening up at that very moment. ]
Oh shoot- watch out! [ shouted loud enough to make sure the person had fair warning. ]
ii. elah - paladins
[ a. at the nodding kettle, ky muses over which item to get, and it was getting difficult to choose. but unlike his tattoo choice (which was a flag with black and blue wings on the flag itself on the arm) this was at least narrowed down some.
but let's face it, this man has been standing by the two items for at least an hour. someone better make him move or he's going to stay there forever.
b. when contracted to stand guard at the archives, ky does his work with dilligence. he doesn't move for anything asides from another human being. unless addressed by his partner guard, he doesn't care for much else. if even spoken to, ky wll respond immediately with the same line over and over again: ]
You know we're to focus on protection, yes?
[c. the castle ruins' job was more up his alley. so much of human culture, especially the arts, were lost during the crusades. he has no idea what humanity has created during the time before, especially since he was born so far into the future (he is definitely still considering this world as "the past", but more in a coping way). so there he was, taking so many notes in now several notebooks to try and process it all.
the retrival process was the easiest process of them all, but it's defense of the acutal artifacts that has ky on edge. any paladin will be met with a smile, but any and all corsair will be met with the sound of crackling thunder, and thunderseal pointed at their faces. he is not playing around whatsoever. ]
I take it you're not here to archive the wares of the castle, are you? State your intentions, now. [ the malice in his voice hinted at his intentions: fuck around? you'll find out. ]
iii. quests
[ a. dockside repairs: while this may be ky's first time on a seaside dock, he's a very eager man willing to learn in order to assist in the daily lives of workers. he uses his enhanced strength to lug around heavy items, and whenever plans need a leader, ky is already offering his assitance with his leadership skills.
it's here that he realizes that wow, it's wonderful being among the common people, without the needs of formailities and titles. it's great. anyone who can see him knows he's in a good mood. ask him why, and he'll respond with a smile and a nod. ]
It feels nice to be on the ground once more, is all.
[ b. mantis shrimp: because money is exactly what he needs right about now, he decides to chase this mantis shrimp. while it's definitely in his wheelhouse given his lightning magic and sword, he still needs to find the thing. he keeps his eye out, attention soley on his job. open him up, somehow?
c. tuna titans: fishing is a skill that ky wasn't given through his time in the holy order, nor in his time running a country, so there was a learning curve here. he definitely struggles even getting the line out in the first place, plus losing his catch every so often, but ky is trying, ok. give him some credit. ]
iv.wildcard
[ none of these work? hmu at discord (marinecamelias) or plurk (
ii.c.
[ Astarion has his hands raised in surrender--he'd prefer not to be impaled, all things considered. ]
Let's start over! I'm Astarion. And you are...?
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Not everyone, but you haven't proven yourself an ally, exactly. [ he at least stops the flow of electricity. ] Ky. Are you simply visiting, then?
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Of course! Knowledge is something to be shared, isn't it?
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[ a hum. ] Then I take it you've spoken to others before meeting me?
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[ the exposition king ]
He's a friend of mine.
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[ he sheaths his sword for the time being. if anything, he could just cast stun edge and stop him in his tracks. ] But I'm sure I'll meet him eventually.
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I.B.
[Doop doop doop, just gonna enjoy a little sun (and take her mind off how much she wants to snack), time to open the door--OH SHIITAKE MUSHROOM DASHI!]
GAH!
[DUCKING, DUCKING VERY QUICKLY NOW!]
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ky runs over to check on the newcomer. ]
I apologize, truly- I didn’t expect to actually forget my surroundings! It won’t happen again, I promise.
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[Kotori just... sluuuuumps more on the ground even more than she already was from the duck.]
I-I'm alive...
[Hard to tell whether she's talking to herself or the man who blasted ice magic in her general direction.]
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H-Hey, are you alright?! [ said as he heads over while sheathing his sword. total panic? absolutely. he gently picks her up, fretting over her expression. ] Breathe now, you’re safe…
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[Yeah, she just... sits there in his arms for a minute before shaking herself back to reality. And maybe jumping out of his arms once she realizes he's cradling her.]
A-ah, s-sorry about that! J-just... b-be more careful next time maybe...?
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I’ll definitely try to be! Again, I truly apologize! [ and he bows his head in extra apology. ugh, what a king he is, he mutters to himself. ]
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I B
He offers Ky Kiske a bit of a frown. ]
Dare I suggest that this may not be the best place to experiment with magic?
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Aha ha… [ he offers his victim a weak smile, scratching his cheek. at least it wasn’t lightning? ] I apologize. I got carried away by these new powers.
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[ That's just the way it is, he understands that much. He's had an accident a time or two. ]
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[ he had to ask as he sheathes his sword for the time being. for kindness’ sake- he won’t let himself live it down if he doesn’t. ]
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[ Dion smiles, he's unarmed, or at least he appears to be. He's not carrying around his lance. ]
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What brings you over here anyways? [ he wished he was alone now. anything to save him from this embarrassment, honestly. ]
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ii-c
[He actually makes it quite far into the ruins before he's found. He jolts back as the sword is thrust in his face, his hands lifting in surrender.]
Ah! Hold on now, is a sword truly necessary? Surely there's been some sort of misunderstanding here...
[There absolutely wasn't, Lyney was sticking his nose in places it probably shouldn't be. But Lyney's not about to admit that anytime soon.]
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[ only paladins are authorized down here, and quite frankly, there’s not a lot that gives the impression of one on this guy. does he point that out? no, that would give the other too much ammo. ky doesn’t want to hurt the guy either- there are too many unknowns. but then again, after the insanity that happened at the white house, ky had a damn good reason to be skeptical of the stranger. for all he knew it could be happy chaos wanting to stir up trouble. he can’t risk a damn thing.
he keeps his sword pointed up, but the electricity running down the blade intensified a little. ] Certainly there’s a reason for all this exploring, right?
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[The other man probably knows very well that he's holding a dangerous weapon, but Lyney's just going to point that out anyway. He laughs sheepishly, keeping his hands raised to show he means no harm.]
Would you believe me if I said it was sheer curiosity for the mysteries of this castle?
[Which was not entirely false. He really was curious about what mysteries this castle held.]
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the actual response, however, raised an eyebrow out of him. only here for the curiosities? while he could understand the appeal of the marvels of this unknown castle, he knows that this face isn’t one he’s seen aboard the paladin ships. best to be wary. ] How peculiar. Surely you could go through appropriate channels to do that, correct?
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Ah, well, you are correct about that. And surely, had the situation not been as it was, I had every intention of going through the proper channels to get here. But seeing as how we are on opposite sides, I figured that my request wouldn't be met in good faith.
[Which is... half-true. He did truly believe that because he was a Corsair, he wouldn't be let into the castle while the Paladins were here. But as for every intention of going through the proper channels? Well... that detail's a bit foggy. Odds are he probably would have still snuck into the more hidden areas even if he was allowed in.]
That's why I used a... less direct method of entering here. But though my methods were not strictly moral, I am being honest when I say I am more curious about what secrets this castle holds, rather than its treasures.
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but that comment about discovering secrets. while it was his job to protect these halls, there was indeed a part of him that wanted to forsake the protection to go explore like a little child. the thought is what helps the flow of electricity to ebb just a bit as his heart skips a beat in excitement. ]
Oh, for the love of... calm down, Ky. [ said in his native french. he stares down the intruder one more time, as if determining if he was trustworthy. lyney's response could make or break his whole excursion. ] Here's a proposition: I lead you through, and you'll be free to explore to your heart's content. Do we have a deal?
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