Entry tags:
- -event,
- ashelia b'nargin dalmasca,
- ashi,
- astarion,
- balthier,
- barnabas tharmr,
- benedikta harman,
- cidolfus telamon,
- clive rosfield,
- cloud strife,
- dion lesage,
- eizen,
- eustace,
- faris scherwiz,
- fenris,
- graha tia,
- jarlaxe baenre,
- jill warrick,
- joshua rosfield,
- kotori iida,
- ky kiske,
- lyney,
- march 7th,
- miriam,
- nanaki,
- nimona,
- professor turo,
- reno,
- rikku,
- roxas,
- shallan davar,
- sorey,
- tifa lockhart,
- toge inumaki,
- velvet crowe,
- xenk yendar,
- zack fair
<< september: maiden voyage >>
Welcome to our Maiden Voyage log for the game! Because the grand opening is a bit different from how things will normally flow, the log is more like an event log with the MANTA Board included at the bottom. The focus of the log will be everyone getting a first taste of the home base for each armada, but not before having a farewell celebration in Eltrut to the new initiates! Since it is a little beefy, we've included navigation links to help jump between sections.
Players are welcome to use the MANTA Board as additional prompts in the log, or create your own open logs for them. There is no wrong or right way, whatever is most convenient for you.
If you have any questions about the log, comment here. If you have questions about the game in general, please comment to the Game Info.
Bloodstained: Ritual of the Night - Miriam | Paladin
Dungeons and Dragons: Honor Among Thieves - Xenk Yendar | Paladin
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy X-2 - Rikku | Corsair
Final Fantasy XII - Ashe | Corsair
Final Fantasy XII - Balthier | Corsair
Final Fantasy XIV - G'raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Jill Warrick | Corsair
Final Fantasy XVI - Joshua Rosfield | Corsair
Kingdom Hearts - Roxas | Paladin
Forgotten Realms - Jarlaxle Baenre | Corsair
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Nimona - Nimona | Paladin
Pokémon Violet - Professor Turo | Paladin
Samurai Jack - Ashi | Corsair
Sweetness & Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crowe | Corsair
Tales of Zestiria - Sorey | Paladin
Players are welcome to use the MANTA Board as additional prompts in the log, or create your own open logs for them. There is no wrong or right way, whatever is most convenient for you.
If you have any questions about the log, comment here. If you have questions about the game in general, please comment to the Game Info.
TOPLEVEL DIRECTORY (Updated September 13)
Bloodstained: Ritual of the Night - Miriam | Paladin
Dungeons and Dragons: Honor Among Thieves - Xenk Yendar | Paladin
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy X-2 - Rikku | Corsair
Final Fantasy XII - Ashe | Corsair
Final Fantasy XII - Balthier | Corsair
Final Fantasy XIV - G'raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Jill Warrick | Corsair
Final Fantasy XVI - Joshua Rosfield | Corsair
Kingdom Hearts - Roxas | Paladin
Forgotten Realms - Jarlaxle Baenre | Corsair
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Nimona - Nimona | Paladin
Pokémon Violet - Professor Turo | Paladin
Samurai Jack - Ashi | Corsair
Sweetness & Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crowe | Corsair
Tales of Zestiria - Sorey | Paladin
ELTRUT: FAREWELL SENDOFF
It's been about a week or so since the newest batch of riftfarers arrived, and now the ships are ready to take them to their native armada base. But before everyone goes their separate ways, a special "sendoff" is held for the new initiates. Hosted by older, veteran riftfarers and their respective armada affiliation, two major competitions are held. One is to promote partnership between the armadas, the other is for their competitiveness.
After another night of reveling in various taverns (and likely getting into more bar fights), everyone will set sail the following morning, with or without the hangovers. Everyone should be prepared to pitch in their weight, as during the trip, they will learn how to be a deckhand, learning the literal ropes of pitching sails, swabbing decks, and working the galley. There could be other areas they might have access to if they have the skill for it. They will also have a chance to practice their magic. Don't worry, the ships are fitted with special protection that even a stray spell won't cause too much damage (though if it does, they better be prepared to repair and clean it up). And since it will take a few days to get to their respective leviathans, everyone should remember their temporary cabin number. Some may even have roommates.
But the number one rule for both ships is no fighting between members. Save it for when they're back on shore!
A fan favorite for a number of years now, Legends of the Gutsy Ultimate Sailor Warrior Competition is a massive two-person obstacle course that has a whole suite of challenges to test sailor's physical and mental resolve…and teamwork. The only real rule is each pair needs one Corsair and one Paladin, which can be made voluntarily or randomly. Along with crossing a pool via spinning logs, swinging and climbing ropes, and plummeting down ziplines, there are a few notable obstacles teams will need to get through.
🚪 Steering a giant ship's wheel in order to lift the door to the next obstacle. Both partners need to take turns, one spinning it upwards and the other continuing down.
🦑 They must piece together the three parts of the Silver Squid Statue, fitting each piece properly and vertically together (have to hear the snap to ensure the pieces connected!) and then placed it into a hole in a door to move on.
⛰️ The final obstacle is called Mount Grog, where the team must climb to the peak of this hill of craggy stone. While there are footholes aplenty, there are also steam vents, "landslides" of small boulder-shaped pillows, and warm "lava" of red-dyed ale, making the terrain slippery and sticky! Mind the steam and ale, they are made of strong liquor and may make those with low tolerance a bit…intoxicated.
🐱👤 While some are free to spectate and cheer in the audience, others may volunteer to try and sabotage the rest of the competition by chucking wilted produce, or if you're really lucky, the showrunners will pull you from the audience to hit switches to change up the layout of the map mid-race!
🚪 Steering a giant ship's wheel in order to lift the door to the next obstacle. Both partners need to take turns, one spinning it upwards and the other continuing down.
🦑 They must piece together the three parts of the Silver Squid Statue, fitting each piece properly and vertically together (have to hear the snap to ensure the pieces connected!) and then placed it into a hole in a door to move on.
⛰️ The final obstacle is called Mount Grog, where the team must climb to the peak of this hill of craggy stone. While there are footholes aplenty, there are also steam vents, "landslides" of small boulder-shaped pillows, and warm "lava" of red-dyed ale, making the terrain slippery and sticky! Mind the steam and ale, they are made of strong liquor and may make those with low tolerance a bit…intoxicated.
🐱👤 While some are free to spectate and cheer in the audience, others may volunteer to try and sabotage the rest of the competition by chucking wilted produce, or if you're really lucky, the showrunners will pull you from the audience to hit switches to change up the layout of the map mid-race!
The second event is Capture the Flag and takes place along a long stretch of beach using the remains of two retired ships on either end: one with each of the three masts flying a red flag, the other with three blue flags. Each player will have a small flag of their armada colors attached to a belt on their waist, along with a few very full colored water balloons. The goal is to steal as many of the other team's flags as possible and bring them back to their ship before the hourglass runs out. The only rule is no magic allowed! Have to use good ol' wit and grit. All magic will be suppressed and all weapons taken/forced to be left behind.
💧 Everyone is armed with water balloons of their respective team color. Use them to pelt your opponents and get that flag!
🚩 Some may want to try and score big by capturing one of the ship's flags. But it won't be easy. There will be a "crew" defending their ships and will have cannons filled with giant water balloons, sticky nets, and life preserver rings to deploy against attackers. They can also use the rings to quickly grab their own teammates and pull them to safety.
⛓ There is a jail that caught opponents can be taken to right next to the ship. Either escape, help a caught teammate, or defend it!
💧 Everyone is armed with water balloons of their respective team color. Use them to pelt your opponents and get that flag!
🚩 Some may want to try and score big by capturing one of the ship's flags. But it won't be easy. There will be a "crew" defending their ships and will have cannons filled with giant water balloons, sticky nets, and life preserver rings to deploy against attackers. They can also use the rings to quickly grab their own teammates and pull them to safety.
⛓ There is a jail that caught opponents can be taken to right next to the ship. Either escape, help a caught teammate, or defend it!
After another night of reveling in various taverns (and likely getting into more bar fights), everyone will set sail the following morning, with or without the hangovers. Everyone should be prepared to pitch in their weight, as during the trip, they will learn how to be a deckhand, learning the literal ropes of pitching sails, swabbing decks, and working the galley. There could be other areas they might have access to if they have the skill for it. They will also have a chance to practice their magic. Don't worry, the ships are fitted with special protection that even a stray spell won't cause too much damage (though if it does, they better be prepared to repair and clean it up). And since it will take a few days to get to their respective leviathans, everyone should remember their temporary cabin number. Some may even have roommates.
But the number one rule for both ships is no fighting between members. Save it for when they're back on shore!
ELAH: PALADIN BASE
Compared to the bright colors and bustle of Eltrut, Elah is much more refined and orderly, especially the capital city of Baleen. Tall, sturdy buildings of polished marble and white coral with accents of gold and mother-of-pearl, set in tiered, orderly rings of sandstone-cobbled streets organized by purpose and class. The higher it is, the more affluent, with the Chambers of Council seated at its highest point. Yet there is very little to no poverty, as the citizens are diligent in keeping everything clean and everyone taken care of. That isn't to say there aren't "dirty" parts of the city…but for the most part it's a prosperous, bustling city that takes pride not only in its Paladin force, but in the arts and pursuit of higher education and research. High above one may see gondolas seemingly sailing in the air, but they are just riding the "breath streams'' of Elah that connect to the three blowholes spiracles lining the leviathan's back. In the distant north, one may even catch a glimpse of the main blowhole spiracle releasing a huge stream of water. Access is currently under construction, but new riftfarers will be able to access it soon.
At the center is the city's pride and joy: the Plaza Fontea. Around the outer rim are daily markets and performers to help cultivate the arts and casual business, and there are a number of gardens and ponds for visitors to relax and enjoy. And at its center is a grand mosaic in the great whale's image with a series of "water spouts" that shoot water up through the ground, sometimes to music. However, something is amiss. Without warning, the water is turning different colors and making fart noises. While anyone who might know some engineering is free to help those beneath the fountain to try and figure out what happened and repair it, others can try and catch the culprits who pulled this deplorable prank (hint, bunch of Corsairs, of course).
At the center is the city's pride and joy: the Plaza Fontea. Around the outer rim are daily markets and performers to help cultivate the arts and casual business, and there are a number of gardens and ponds for visitors to relax and enjoy. And at its center is a grand mosaic in the great whale's image with a series of "water spouts" that shoot water up through the ground, sometimes to music. However, something is amiss. Without warning, the water is turning different colors and making fart noises. While anyone who might know some engineering is free to help those beneath the fountain to try and figure out what happened and repair it, others can try and catch the culprits who pulled this deplorable prank (hint, bunch of Corsairs, of course).
At the Nodding Kettle, there are some special items that new Paladins can receive. These items are also available on the Rewards Shop, but new members can choose one for free. These items are also special in that they will start at a basic level, but can be upgraded and refined for better effects (for a fee).
🔪 Dowsing Blade: Lvl 1. A short sword that once fully upgraded can find special treasures and precious metals. At level 1, it will only find junk, but who knows? One man's trash is another man's treasure. And rusted metal can still hurt in a fight—
🫧 Bubble Shield: Lvl 1. A shield that will grow in size and strength once fully upgraded and provide protection in the form of a dome. At level 1, it creates a small bubble that covers a small area next to the user and can only take a few hits before it pops.
🔦 Wayfinder Torch: Lvl 1. A torch that burns brighter and can illuminate and find any path to a designated location or exit once fully upgraded. At level 1, it can only illuminate up to a few feet and must be charged with magic to continue.
🔪 Dowsing Blade: Lvl 1. A short sword that once fully upgraded can find special treasures and precious metals. At level 1, it will only find junk, but who knows? One man's trash is another man's treasure. And rusted metal can still hurt in a fight—
🫧 Bubble Shield: Lvl 1. A shield that will grow in size and strength once fully upgraded and provide protection in the form of a dome. At level 1, it creates a small bubble that covers a small area next to the user and can only take a few hits before it pops.
🔦 Wayfinder Torch: Lvl 1. A torch that burns brighter and can illuminate and find any path to a designated location or exit once fully upgraded. At level 1, it can only illuminate up to a few feet and must be charged with magic to continue.
The educational district is one of the many prides and joys of Elah, and especially the block containing the sprawling, U-shaped Archives framing the massive, gold-framed glass dome of the Conservatory. The core of the Archives is a blocky building of very weathered marble, with two longer and more slender wings; nearly every room inside is dedicated to some sort of specialized library, lecture hall, laboratory, or archaeological restoration room. The Conservatory, meanwhile, is teeming with the rarest of plants, flocks of birds, skittering reptiles, and even small artificial tide pools hosting reef-dwelling fauna and small schools of fish. As new members explore the complex, they may find the new items will come in handy for their tasks.
📖 There's been intel of Corsairs targeting the Archives for their next heist, especially the special collection in the library. Newer Paladins will be asked to guard the library in shifts and keep an eye out for anyone suspicious.
🦤 Oh no, Angus the Dodo has escaped the conservatory again! Capture him and bring him back unharmed. Thankfully he's peaceful and not very smart, but he is easily startled and surprisingly fast. He's a glutton for fruit, nuts, and seeds, and he's infamous for stealing fancy hats, especially if they have feathers on them.
🏰 Reports have come in of a nearby island with ruins of an ancient castle standing on them. Venture out, document the site, and retrieve any artifacts for proper cataloging at the Archives before the Corsairs break or steal anything important.
📖 There's been intel of Corsairs targeting the Archives for their next heist, especially the special collection in the library. Newer Paladins will be asked to guard the library in shifts and keep an eye out for anyone suspicious.
🦤 Oh no, Angus the Dodo has escaped the conservatory again! Capture him and bring him back unharmed. Thankfully he's peaceful and not very smart, but he is easily startled and surprisingly fast. He's a glutton for fruit, nuts, and seeds, and he's infamous for stealing fancy hats, especially if they have feathers on them.
🏰 Reports have come in of a nearby island with ruins of an ancient castle standing on them. Venture out, document the site, and retrieve any artifacts for proper cataloging at the Archives before the Corsairs break or steal anything important.
NOGARD: CORSAIR BASE
While Eltrut and Elah both have relatively smooth surfaces to build on, Nogard's back is covered in jutting ridges and spines. Between the uneven terrain, the transformation between Nogard's living sea form and skeletal land form, and the demon-ridden forest, structures here focus much more on defense and ease of repair or relocation as needed than on matching a set theme. Buildings in Fang are made from a mishmash of old metal, driftwood, and bone, but are often decorated with bright murals and graffiti, drapes of colorful fabrics, and intricate sea glass creations. Taverns and pubs can be found on nearly every corner, loud music and cheers and more than occasionally the sounds of a brawl pouring out from about noon to the wee hours of the morning.
Currently Nogard has settled on a remote island, its skeletal structure nestled deep within the island's cove, creating a natural barrier that will only allow Corsair ships in and out. They will be there for a while, taking advantage of the beasts that inhabit the island and provide valuable materials to be sold. But of course it can get boring, so it's not surprising to see the more "reckless" ziplining from one curved rib to another high above the city. There are also some makeshift fighting arenas for members to test their strength. Those who prefer to actually learn about Nogard's current settlement set out to canvas and explore the island, hoping to find some other ruins or resources that could be useful.
Currently Nogard has settled on a remote island, its skeletal structure nestled deep within the island's cove, creating a natural barrier that will only allow Corsair ships in and out. They will be there for a while, taking advantage of the beasts that inhabit the island and provide valuable materials to be sold. But of course it can get boring, so it's not surprising to see the more "reckless" ziplining from one curved rib to another high above the city. There are also some makeshift fighting arenas for members to test their strength. Those who prefer to actually learn about Nogard's current settlement set out to canvas and explore the island, hoping to find some other ruins or resources that could be useful.
At the Leviathan's Maw, there are some special items that new Corsairs can receive. These items are also available on the Rewards Shop, but new members can choose one for free. These items are also special in that they will start at a basic level, but can be upgraded and refined for better effects (for a fee).
🧥 Camouflage Cloak: Lvl 1. A cloak that once upgraded will allow the wearer to shift and blend into their surroundings. At level 1, it's a bit ratty looking and only useful if hiding in shadows. Even then it's only for a few seconds, but better than none.
🔁 Ring of Returning: Lvl 1. A ring that once upgraded will allow the wearer to return to a specific location upon activation. At level 1, it can only be used once per day and returns you to a public space.
🔀 Ring of Evasion: Lvl 1. A ring that once upgraded will allow the wearer to have increased movement speed and dodging ability. At level 1, it is only effective in avoiding small objects and getting through crowds easier. Not useful for combat until upgraded.
🧥 Camouflage Cloak: Lvl 1. A cloak that once upgraded will allow the wearer to shift and blend into their surroundings. At level 1, it's a bit ratty looking and only useful if hiding in shadows. Even then it's only for a few seconds, but better than none.
🔁 Ring of Returning: Lvl 1. A ring that once upgraded will allow the wearer to return to a specific location upon activation. At level 1, it can only be used once per day and returns you to a public space.
🔀 Ring of Evasion: Lvl 1. A ring that once upgraded will allow the wearer to have increased movement speed and dodging ability. At level 1, it is only effective in avoiding small objects and getting through crowds easier. Not useful for combat until upgraded.
While there are some "respectable" stores and merchants around Nogard, the Black Market is what the city of Fang is best known for. And as part of their initiation, new members are sent to the literal underbelly of the leviathan's skeletal remains where the Black Market exists. Those new free items offered by the Leviathan's Maw may be useful…
💍 Several sellers have put up requests for certain "special rare items" to help restock their wares, but these items are "special" and "rare" for a reason. From needing to kill monsters on the island Nogard has settled on and harvesting for certain materials, to stealing from certain ships and rich houses in Elah (oops).
🏰 On a certain island, there are some castle ruins that has been recently discovered and there are some artifacts and relics that could catch a hefty price if brought back. Just ignore the Paladins who may be excavating…and perhaps take their finds.
📦 Some merchants have special wares that need to be delivered to their clients all over Nogard and on some neighboring islands. Of course, there are many others who might try to steal it…whatever is inside it. Wait—did the box just shake? What, protect the package and deliver it safely!
💍 Several sellers have put up requests for certain "special rare items" to help restock their wares, but these items are "special" and "rare" for a reason. From needing to kill monsters on the island Nogard has settled on and harvesting for certain materials, to stealing from certain ships and rich houses in Elah (oops).
🏰 On a certain island, there are some castle ruins that has been recently discovered and there are some artifacts and relics that could catch a hefty price if brought back. Just ignore the Paladins who may be excavating…and perhaps take their finds.
📦 Some merchants have special wares that need to be delivered to their clients all over Nogard and on some neighboring islands. Of course, there are many others who might try to steal it…whatever is inside it. Wait—did the box just shake? What, protect the package and deliver it safely!
MANTA BOARD
As mentioned above, usually the Quest Board will be posted separately as we won't normally have logs like these. But for everyone's convenience, we've included it here for additional prompts. Players can either use the quest board here in their toplevels, or create their own open log for them if they prefer to keep it separate and spread things out more.
Joshua Rosfield | Final Fantasy XVI | Corsair
[Originally, Joshua wasn't going to participate in many of these departing activities. Much more content to explore the area to take in a few sights and read a few books before heading to his designated ship to head for Nogard (although he does want to see the conservatory in elah too...). But at some point, Joshua has found himself roped into the obstacle course much like many others.
The top of Mount Grog doesn't seem entirely far to get to. These days he's a little more acclimated to traveling and hiking so that isn't going to be a problem. But the steaming pools of alcohol could be a problem if he takes one wrong step up the mountain.
... He's not entirely good at handling alcohol? So falling into a pit of hot pirate grog or getting a face full of ale-laced steam might just put him out. Nonetheless, Joshua is going to attempt his best.]
We must reach the top as a team, is it?
[ 📌 b. departing eltrut]
[Eventually Joshua does get his wish to enjoy the last few peaceful days in Eltrut before departing. He can be found near one of the newly repaired docks with a notebook in hand as he flips through the pages and jots down a few random notes in the pages with a feathered quill. He looks peaceful and contemplative. Perhaps he's writing a letter for later...?
After a moment he may look up at the washing waves. And then hold out his hand to let a small flame appear in the center of his palm. He watches the fire with a fond expression before it vanishes in favour of a small almost unnoticeable wince.]
[ 📌 c. black market]
[Nogard is marvellous. In a lot of ways, it reminds Joshua of places he's visited before and of the great Hideaway that he's come to call a second home. It's lively and full of adventure and stories and dark secrets. All things that might just pick at Joshua's interest.
Along the way, Joshua does find himself attempting to help a local shop with a delivery when he finds the shopowner arguing with a master outside. Apparently, a very important box needed to be delivered and the delivery man mysteriously never showed up to start the job. Something about a "special" and "rare" item that needed to be moved. Without thinking more of it Joshua approached to take the job on.
Yet, it proves dangerous when Joshua starts the trip through Nogard. A shadow is watching him from dark corners and alleyways. Joshua can feel eyes watching him, almost like a vulture who's waiting for him to trip.
Luckily he's picked up a Camouflage Cloak so one moment Joshua will be visible and the next he won't be. But that invisibility doesn't last long. Joshua is still being stalked.
Either notice Joshua vanishing in plain sight for a few moments or find Joshua just as he gets confronted by a thief with a curved blade in hand. Joshua will stand his ground and pull his own sword for a fight.]
Go on, try and take it. I will not make it easy for you.
[Little does Joshua know that he probably has something incredibly illegal and rare in his possession?]
[ 📌 e. wildcard]
[got something else? feel free to put it down here. i'm also open to bottle voyage messages or any of the bounties if you would rather do something like that! you can also find my cr meme here for plotting.]
b
Well, not exactly towards him, just to this particular dock. She moves to pick up a box of what appears to be tools and supplies, only to pause and look at him. ]
What are you doing?
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My apologies, I must have gotten lost in my thoughts.
[He's doing nothing, don't worry about it.
And he has seen her around before. He hasn't gotten the chance to get acquainted with her although it appears they may be sharing a ship soon.]
Do you need help with those supplies? Please allow me, my lady.
[wtf so formal.]
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Seems like it was something big to be thinking about.
[ To not even notice the presence of another, especially when there are likely shady characters (spoilers: Velvet) around. She already knows his older brother, now getting to meet the reason for revenge.
They will be spending some time together, believe it or not, but she can get along with other people. ]
It's Velvet. So don't call me that. [ Even when she was human, Velvet didn't like such things. More of a tomboy than a lady. ] Help if you want if your business here is done.
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He nods politely at her request. He starts for the other crates there and moves to pick up one.]
Velvet. Please, call my Joshua as well. I assume you are also departing on the Stormbringer today?
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She hefts a barrel over her shoulder easily, moving to bring it to its destination. ]
Very well. I am. I don't plan to be on that ship for very long, I'd much rather have my own ship.
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Joshua keeps his surprise to himself. They start for the planks that lead up to the Stormbringer.]
Is that so? Do you plan on starting your own crew? That's very ambitious.
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Well, at least, for Dion he will be taking that trip on his own compared to those he's familiar with. He's preparing, having picked up a rucksack of some kind as he's moving towards the shipyard when he catches sight of Joshua.
Should he say something before he departs? Perhaps he should.
Dion approaches, loud enough to be heard so as not to startle the Phoenix. ]
How are you faring, Joshua? [ Yeah, that's still a little weird, but he's rolling with it. ]
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Dion, it's good to see you. I'm doing alright.
[By now he's noticed that Dion is with an entirely different crew. That means they would be parting ways very shortly. While Joshua thinks he should have asked for more time to talk with Dion before that... He will keep that to himself.]
I see you're also preparing for your journey out?
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That's correct. I've managed to collect a bit of coin, and a few basic supplies for the voyage, although it's difficult to say how long we'll be at sea.
[ He is...not exactly a master of the ocean. He's going to have a lot to learn to contribute to his crew. His short stints with Clive, Joshua and Mid weren't much to write home about. ]
Are you prepared?
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From what I understand my own journey is to take about three days, give or take.
[Which isn't entirely long but it can feel that way.]
And from there, I assume I'll be staying there for a while to acclimate. As far as being prepared... well. I'm embarrassed to admit that I've only purchased a few interesting local books so far.
[Don't worry, he still has some time to get a few needed things.]
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Far be it for me to tell you what to bring, but I've packed some additional food, just in case.
[ He doesn't really know what he's walking into. ]
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Oh? I was unaware that Bahamut had a weak constitution.
[With all the flying they do it's almost amusing to Joshua to think some water moving would make Dion's stomach weak.]
If you're willing, there is a shop with medicinal wares nearby. I could help you find something that will help keep your stomach agreeable?
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🎀
C
[Amidst the tense atmosphere between the thief and Joshua a cat's meow can be heard, loud enough to grab the attention of both individuals in the alley. The source of the noise appears to be a black cat-like creature, its grinning face bobbing up and down enticingly as it meows cutely.]
[That cute little meow will be the only warning given before a loud, flashy bang! explodes, sending sparks of colourful light bursting from the dark alley. If that doesn't take the thief's attention, the swift kick to the side from the shadows surely will.]
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... But the flashy bang!! has Joshua raising his arm to shield his eyes. The explosion is flashy and full of lights and fire and does enough to make the thief howl in frustration and tumble backwards.
Joshua regains his composure.]
Please take that as your cue to yield.
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I think it's about time we disappear, your highness.
[That's all the warning Joshua will get before Lyney is tugging him deeper into the alley, away from the struggling thief. The cat chases after them, hopping on and off the thief's back in the process to further knock the thief over again.]
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The thief will be too preoccupied with fire and fireworks to chase after them luckily!
Down the alleyway is where Joshua takes a moment to catch his breath. Feeling a painful stab in his lungs as he tries to suppress a cough.]
Lyney. I was not expecting your aid tonight, you have my thanks.
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Whew! That sure was a performance I wasn't expecting! [Turning to Joshua, he smiles with a pleasant nod.]
Think nothing of it, your highness! I couldn't exactly sit by and watch while a friend was in dire need, now could I?
[A meow catches his attention, and he turns just in time to watch as Rosseland hops up onto his shoulder, tail wagging. He chuckles and scratches the cat's chin.]
And thank you Rosseland, for your part in the performance! [While the cat purrs on his shoulder, Lyney turns to Joshua.]
So, might I ask what caused all that ruckus between you and that fellow back there? Something tells me you two aren't exactly friends.
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[The sight of that pretty and oddly shaped cat makes Joshua smile but he's not one to judge a friend by their looks. Lyney and his cat friend just helped him out of a bad situation.
He then pulls a small package out of his tunic which is wrapped in black ribbons.]
I was en route to deliver this package, and my assumption is that the man wanted to claim whatever is concealed within it for himself.
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So when Joshua turns around to face them? G'raha will drop his own spell. Staff raised. ]
Mind if I assist?
[ Now the thief is caught between two individuals! ]
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You are more than welcome to help shift the tides.
[Meanwhile, the thief looks at the two of them and cowers. Two against one? That is not his cup of tea. He shakes as he takes a step back and cowardly holds his knife up.]
"Slimy of ye to gang up on an old man, you two-time shitting bastards."
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[ G'raha once more tilts his staff towards the would-be assailant. Really it is up to Joshua to determine how best to manage such a nuisance. ]
"Old man" indeed.
[ Somehow G'raha looks... Amused. ]
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Which means you might wish to reconsider your choice of words, considering it was you who approached us surreptitiously.
[Karma is one heck of a thing.
Now the man seems to be uncertain if he wants to engage with the both of them because a slimy thief is usually a cowardly one. ... He dares to catch them with a small bomb that the thief throws to the ground which ignites a loud firecracker-like explosive that will potentially blind or burn them. The smell of gunpowder and burning sears the air. And Joshua only barely gets his arm up to shield his face.]
Hn!
[He quickly brings his hand out and an eruption of fire magic blasts at the man point blank in return, taking him back a foot and making him shout and try to run.]
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Though he's quite surprised that there is flame shooting forth from Joshua's hand. Even G'raha has to shift and move out of the way. He puts up the staff in favor of a sword and shield.
This way he can bash the assailant to the ground. ]
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"Ye bastards... Racoon smelling shits..."
[The barrier is enough to save them from the damage of the bomb, though. Joshua clears his vision comes to the two of them and reaches down to take back the stolen package from the man.]
We'll be taking this back and delivering it to the proper recipient. Be on your way or lose more than just your dignity.
[Joshua is hiding the fact that his hand is shaking.]
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