Entry tags:
- -event,
- -tdm,
- aether,
- alucard emery,
- ashelia b'nargin dalmasca,
- ashi,
- astarion,
- balthier,
- barnabas tharmr,
- benedikta harman,
- cidolfus telamon,
- clive rosfield,
- cloud strife,
- dion lesage,
- eizen,
- eustace,
- faris scherwiz,
- fenris,
- graha tia,
- jarlaxe baenre,
- jill warrick,
- joshua rosfield,
- kotori iida,
- ky kiske,
- lyney,
- march 7th,
- miriam,
- nanaki,
- nimona,
- professor turo,
- reaper,
- reno,
- rikku,
- roxas,
- sorey,
- tifa lockhart,
- toge inumaki,
- velvet crowe,
- xenk yendar,
- zack fair
« test sail »
Welcome to the first Test Drive Meme for
escordvi! Anyone can participate in the test drive, regardless of invite eligibility. Just keep in mind that only those who have received invitations from the mods can actually reserve on August 25th and apply on September 1st. Our Interest Check can be found here.
For your toplevel, please include the following: Character Name | Canon | Armada Choice. If undecided, put "Undecided" for the Armada.
For everyone's convenience, TDM threads can be carried over in game if you wish! If you are still unsure which armada to place your character, you can play it a bit loose and vague in the TDM and make retroactive changes if you carryover the threads. We'll have more armada focused prompts in the opening log in September. The log itself is set to cover the next two weeks, until the end of the month. Characters will appear at random intervals during this time rather than all at once, so players have some more flexibility on how much more adjusted they are for someone else.
IMPORTANT REMINDER FOR MAGIC USERS!! All magic abilities will be "sealed" until characters get their tattoo from the Inkwave parlor in Eltrut. That means no magic on the starter ships before docking.
We do require TDM threads for samples for our application!
If you have any question about the TDM, comment here. If you have questions about the game in general, please comment to the Game Info.
Avatar: The Last Airbender - Mai | Undecided
Azur Lane - Bremerton | Paladin
Azur Lane - Enterprise | Paladin
Baldur’s Gate 3 - Astarion | Corsair
Bloodstained: Ritual of the Night - Miriam | Paladin
Critical Role - Percy DeRolo | Paladin
Dragon Age 2 - Fenris | Corsair
Dungeons and Dragons: Honour Among Thieves - Xenk Yendar | Paladin
Fate/Grand Order - Edward Teach | Corsair
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy VII - Aerith Gainsborough | Undecided
Final Fantasy VII - Cloud Strife | Paladin
Final Fantasy VII - Nanaki/Red XIII | Paladin
Final Fantasy VII - Reno | Corsair
Final Fantasy VII - Zack Fair | Paladin
Final Fantasy VIII - Laguna Loire | Paladin
Final Fantasy X-2 - Rikku | Undecided
Final Fantasy XII - Ashe | Corsair
Final Fantasy XIV - G’raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Clive Rosfield | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Gav | Undecided
Final Fantasy XVI - Midadol Telamon | Corsair
Final Fantasy: Type-0 - Rem | Corsair
Forgotten Realms - Jarlaxle Baenre | Corsair
Friends at the Table: Twilight Mirage - Morning’s Observation | Corsair
Genshin Impact - Lyney | Corsair
Genshin Impact - Wanderer | Undecided
Good Omens - Aziraphale | Undecided
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Corsair
Honkai Star Rail - March 7th | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Kingdom Hearts - Roxas | Paladin
The Legend of Zelda: Wind Waker - Tetra | Paladin
Nimona - Nimona | Paladin
One Piece - Roronoa Zoro | Corsair
Overwatch - Reaper | Corsair
The Owl House - Gus Porter | Undecided
Pokemon - Professor Turo | Paladin
Samurai Jack - Ashi | Paladin
Shades of Magic - Alucard Emery | Paladin
Skies of Arcadia - Fina | Corsair
Star Wars Jedi: Survivor - Cal Kestis | Undecided
Stormlight Archive - Shallan Davar | Corsair
Sweetness and Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crow | Corsair
Tales of Zestiria - Sorey | Undecided
Welcome Home - Julie Joyful | Corsair
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
For your toplevel, please include the following: Character Name | Canon | Armada Choice. If undecided, put "Undecided" for the Armada.
For everyone's convenience, TDM threads can be carried over in game if you wish! If you are still unsure which armada to place your character, you can play it a bit loose and vague in the TDM and make retroactive changes if you carryover the threads. We'll have more armada focused prompts in the opening log in September. The log itself is set to cover the next two weeks, until the end of the month. Characters will appear at random intervals during this time rather than all at once, so players have some more flexibility on how much more adjusted they are for someone else.
IMPORTANT REMINDER FOR MAGIC USERS!! All magic abilities will be "sealed" until characters get their tattoo from the Inkwave parlor in Eltrut. That means no magic on the starter ships before docking.
We do require TDM threads for samples for our application!
If you have any question about the TDM, comment here. If you have questions about the game in general, please comment to the Game Info.
TOPLEVEL DIRECTORY (Updated August 28)
Avatar: The Last Airbender - Mai | Undecided
Azur Lane - Bremerton | Paladin
Azur Lane - Enterprise | Paladin
Baldur’s Gate 3 - Astarion | Corsair
Bloodstained: Ritual of the Night - Miriam | Paladin
Critical Role - Percy DeRolo | Paladin
Dragon Age 2 - Fenris | Corsair
Dungeons and Dragons: Honour Among Thieves - Xenk Yendar | Paladin
Fate/Grand Order - Edward Teach | Corsair
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy VII - Aerith Gainsborough | Undecided
Final Fantasy VII - Cloud Strife | Paladin
Final Fantasy VII - Nanaki/Red XIII | Paladin
Final Fantasy VII - Reno | Corsair
Final Fantasy VII - Zack Fair | Paladin
Final Fantasy VIII - Laguna Loire | Paladin
Final Fantasy X-2 - Rikku | Undecided
Final Fantasy XII - Ashe | Corsair
Final Fantasy XIV - G’raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Clive Rosfield | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Gav | Undecided
Final Fantasy XVI - Midadol Telamon | Corsair
Final Fantasy: Type-0 - Rem | Corsair
Forgotten Realms - Jarlaxle Baenre | Corsair
Friends at the Table: Twilight Mirage - Morning’s Observation | Corsair
Genshin Impact - Lyney | Corsair
Genshin Impact - Wanderer | Undecided
Good Omens - Aziraphale | Undecided
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Corsair
Honkai Star Rail - March 7th | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Kingdom Hearts - Roxas | Paladin
The Legend of Zelda: Wind Waker - Tetra | Paladin
Nimona - Nimona | Paladin
One Piece - Roronoa Zoro | Corsair
Overwatch - Reaper | Corsair
The Owl House - Gus Porter | Undecided
Pokemon - Professor Turo | Paladin
Samurai Jack - Ashi | Paladin
Shades of Magic - Alucard Emery | Paladin
Skies of Arcadia - Fina | Corsair
Star Wars Jedi: Survivor - Cal Kestis | Undecided
Stormlight Archive - Shallan Davar | Corsair
Sweetness and Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crow | Corsair
Tales of Zestiria - Sorey | Undecided
Welcome Home - Julie Joyful | Corsair
STARTER SHIPS: ORIENTATION
There are two ships that serve as starting ships for each armada: Stormbringer for the Corsairs, and Royal Fortune for the Paladins. There are various ways new arrivals—or riftfarers as they will be called, among other creative names—will appear on or by these ships.
However the new riftfarers arrive, they will be poorly clothed, practically rags or loose uniforms depending on the ship. Fortunately, veteran crewmates will guide them, escorting them to a room with a strange typewriter in it. After typing their name, the typewriter will magically continue and type by itself at a fast pace until it dings and rolls out the paper. This paper will have the following information:
After that, the crewmate will do their best to explain the basics of how they got here, what's going on, and what they'll need to do to live in Escordvi while they are here, giving them a small leather pouch with money. They will be reaching Eltrut soon, so the crewmate will suggest they look around, meet the others who have arrived. Even from their distance, they will be able to see the giant sea turtle that serves as Eltrut's leviathan.
🚪 Random room. It could be empty, filled with crates or supplies; down in the hull where the livestock are kept; have the luck to awaken in a bed...or the misfortune of that bed already occupied; somewhere in the kitchens; in the bathroom—any room! Now let's hope the doors can open or someone may have to try and ask for help. Or jump through the porthole if there is one and it's above water.
⛵ On deck. If not in the ship itself, another possible spot to wake up to is somewhere on the maindeck. If they're lucky, they're on the deck itself. More unfortunate souls may find themselves caught in the sails or netting, the crow's nest, or on the top of the masts. Someone should be able to help, right? Or catch.
🌊 In the water. The most unlucky sods will find themselves appearing in mid-air just past the ship and plummeting straight into the water. Good news, there's always someone on the look out for such a thing and calls for help to throw a lifesaver get the rowboat will be made. Are there sharks? Well... ...Are there?
⛵ On deck. If not in the ship itself, another possible spot to wake up to is somewhere on the maindeck. If they're lucky, they're on the deck itself. More unfortunate souls may find themselves caught in the sails or netting, the crow's nest, or on the top of the masts. Someone should be able to help, right? Or catch.
🌊 In the water. The most unlucky sods will find themselves appearing in mid-air just past the ship and plummeting straight into the water. Good news, there's always someone on the look out for such a thing and calls for help to throw a lifesaver get the rowboat will be made. Are there sharks? Well... ...Are there?
However the new riftfarers arrive, they will be poorly clothed, practically rags or loose uniforms depending on the ship. Fortunately, veteran crewmates will guide them, escorting them to a room with a strange typewriter in it. After typing their name, the typewriter will magically continue and type by itself at a fast pace until it dings and rolls out the paper. This paper will have the following information:
• Name and Shellphone ID (journalname)
• Armada (Corsair or Paladin, will match the starter ship)
• Cabin Number for their personal cabin on the starter ship
• Apartment Address for their personal address at their base armada location
• A basic map of the starting locations in Eltrut, including written directions (continued in the Eltrut section)
• A basic map of where they can find a chest with their original clothes and belongings (this will be different for every person and will be anywhere either on the starter ship or on Eltrut—players can be creative here).
• Armada (Corsair or Paladin, will match the starter ship)
• Cabin Number for their personal cabin on the starter ship
• Apartment Address for their personal address at their base armada location
• A basic map of the starting locations in Eltrut, including written directions (continued in the Eltrut section)
• A basic map of where they can find a chest with their original clothes and belongings (this will be different for every person and will be anywhere either on the starter ship or on Eltrut—players can be creative here).
After that, the crewmate will do their best to explain the basics of how they got here, what's going on, and what they'll need to do to live in Escordvi while they are here, giving them a small leather pouch with money. They will be reaching Eltrut soon, so the crewmate will suggest they look around, meet the others who have arrived. Even from their distance, they will be able to see the giant sea turtle that serves as Eltrut's leviathan.
ELTRUT: FIRST GLIMPSE
After reaching the port of Eltrut, several birdfolk will appear and happily greet all the new arrivals from both starter ships. Here it doesn't matter which side they are affiliated with, as long as they keep those swords and weapons sheathed and not pointed at each other's throats. The birdfolk will even act as guides, showing them the main places they should visit and give them a visitor's map to help guide them.
It's a lot to take in for sure, with the port city bustling with all walks of life. Not only do they have both armadas mingling with each other, there are different races and species from all over Escordvi gathered here. It's not just humans, which many riftfarers always seem to be surprised about. There are also plenty of veteran riftfarers who will gladly give some advice and even share stories of their world. Maybe some are familiar.
After finding their belongings, exploring the town, and meeting other people, being able to just sit back and enjoy a drink and warm meal will be in order. While there are plenty of places to choose from, the Minstrel and Cask will be the top recommended tavern for all newcomers to visit at least once. Great drinks, great food, and can learn a lot from the patrons or meet more people.
Of course, as expected of a highly popular tavern, it's not always peaceful. A man will ask travelers what they want to do with their life. Clearly drunk, he only accepts answers that hint at wanting to find riches. If told this he will give out a treasure map. But if told anything else, he'll put up a fight, hoping to deliver a black eye. Those who do receive the map will be sorely disappointed—it will lead them down a long, winding, circuitous path around town and end at a random outhouse, likely occupied and certainly stinking to high heavens. There's likely some kind of moral here, but at some point, others who have been duped will return to the tavern to sling their fists around.
Looks like another tavern brawl for the night.
🐚 Microshell. The first stop that is encouraged will be Microshell, the main store to acquire their own personal Shellphone. The paper they received on their starter ship will have their ID and the staff at the store will set them up, explaining how the device and the network works.
✒️ Inkwave, Tattoo Parlor. The next stop is Inkwave, a tattoo parlor run by a very burly but friendly octopus, Knistej. Here everyone receives their own unique magic tattoo, allowing anyone to cast specific single element spells and other magic. Note: tattoos are required before anyone will be able to use their original magical abilities.
📜 MANTA office. The final stop is the MANTA office, where all the request, mission, and task notices are posted. Each armada has their own branch office for armada specific notices as well. A great place to find jobs to earn some cash so they don't stay a hobo forever.
✒️ Inkwave, Tattoo Parlor. The next stop is Inkwave, a tattoo parlor run by a very burly but friendly octopus, Knistej. Here everyone receives their own unique magic tattoo, allowing anyone to cast specific single element spells and other magic. Note: tattoos are required before anyone will be able to use their original magical abilities.
📜 MANTA office. The final stop is the MANTA office, where all the request, mission, and task notices are posted. Each armada has their own branch office for armada specific notices as well. A great place to find jobs to earn some cash so they don't stay a hobo forever.
It's a lot to take in for sure, with the port city bustling with all walks of life. Not only do they have both armadas mingling with each other, there are different races and species from all over Escordvi gathered here. It's not just humans, which many riftfarers always seem to be surprised about. There are also plenty of veteran riftfarers who will gladly give some advice and even share stories of their world. Maybe some are familiar.
After finding their belongings, exploring the town, and meeting other people, being able to just sit back and enjoy a drink and warm meal will be in order. While there are plenty of places to choose from, the Minstrel and Cask will be the top recommended tavern for all newcomers to visit at least once. Great drinks, great food, and can learn a lot from the patrons or meet more people.
Of course, as expected of a highly popular tavern, it's not always peaceful. A man will ask travelers what they want to do with their life. Clearly drunk, he only accepts answers that hint at wanting to find riches. If told this he will give out a treasure map. But if told anything else, he'll put up a fight, hoping to deliver a black eye. Those who do receive the map will be sorely disappointed—it will lead them down a long, winding, circuitous path around town and end at a random outhouse, likely occupied and certainly stinking to high heavens. There's likely some kind of moral here, but at some point, others who have been duped will return to the tavern to sling their fists around.
Looks like another tavern brawl for the night.
QUESTS
For those who want to try their hand at some quests, there are a few that would do well for newcomers. Teaming up is of course encouraged, no matter what the affiliation. You can assume they acquired some kind of ship for the quests out at sea, either the starter ship or some other ship heading out there.
There is a traveling food ship (think food truck but on the water) that has been going around challenging ships to their extraordinary Hornswaggle's Spicy Squid Eating Challenge. If participants can scarf down a prepared three-pound bowl of exceptionally spicy ghost pepper squid and rice, they will win their meal for free as well as a crate of dried spicy squid for their ship's stores. If participants fail, they will have to pay for the meal and the crate.
...Careful, are some of the squid tentacles still moving?
Rumour has it that certain types of coral reefs contain unique properties that can make you more alluring to the one you desire, but no one is sure what the side effects are. Test this out by trying to crunch into chunks of coral reef pieces to see if there are any added effects on your body. Hopefully, they don't ruin your teeth in the meantime.
Oh, and you have to find the correct coral reef too! Red chunks seem to make you more affectionate towards others, while blue chunks seem to make you more volatile towards others. Eaters, beware!
Giant sea slugs tend to only attack ships if they feel threatened but are otherwise peaceful creatures. They're about the size of a large wild cat. They also secrete a slime that contains strong disinfectant properties. This thick slime is highly sought after for its ability to heal wounds cleanly, so kill them and collect as much slime as possible.
Seagulls can be a pain to most ships. Yet, seagulls that have evolved to be violently carnivorous can be even worse. These new birds, effectively named sharkgulls, have been seen attacking ships and ports alike. They are big enough to eat small children in one gulp or will do their best to eat full-grown humans after they've ripped them to bite-sized shreds. Beware and kill them before they can kill you!
A merchant's ship has crashed upon an outcropping of rocks after being lured in by a group of rogue sirens. These captivating creatures possess the power to ensnare their prey with their enchanting voices, luring unsuspecting souls into the depths to meet the grim fate of drowning.
Search for the missing ship and help rescue the captive sailors before it's too late! You will be supplied with special earplugs to muffle out the siren's voices so be careful to keep your ears effectively plugged. You don't want to succumb to the siren's bloodlust yourself.
Any sailors or rescuers affected by the siren's song can be treated with a harpy's potion that can reverse the song's effect. Or tie up the afflicted for twenty-four hours to wait out the effects.

Spicy Squid Eating Challenge
Eltrut PortThere is a traveling food ship (think food truck but on the water) that has been going around challenging ships to their extraordinary Hornswaggle's Spicy Squid Eating Challenge. If participants can scarf down a prepared three-pound bowl of exceptionally spicy ghost pepper squid and rice, they will win their meal for free as well as a crate of dried spicy squid for their ship's stores. If participants fail, they will have to pay for the meal and the crate.
...Careful, are some of the squid tentacles still moving?

Coral Reef Snacks
Eltrut Rumour has it that certain types of coral reefs contain unique properties that can make you more alluring to the one you desire, but no one is sure what the side effects are. Test this out by trying to crunch into chunks of coral reef pieces to see if there are any added effects on your body. Hopefully, they don't ruin your teeth in the meantime.
Oh, and you have to find the correct coral reef too! Red chunks seem to make you more affectionate towards others, while blue chunks seem to make you more volatile towards others. Eaters, beware!

Giant Sea Slugs
Starter ShipsGiant sea slugs tend to only attack ships if they feel threatened but are otherwise peaceful creatures. They're about the size of a large wild cat. They also secrete a slime that contains strong disinfectant properties. This thick slime is highly sought after for its ability to heal wounds cleanly, so kill them and collect as much slime as possible.

Killer Sharkgulls
Eltrut port and shipsSeagulls can be a pain to most ships. Yet, seagulls that have evolved to be violently carnivorous can be even worse. These new birds, effectively named sharkgulls, have been seen attacking ships and ports alike. They are big enough to eat small children in one gulp or will do their best to eat full-grown humans after they've ripped them to bite-sized shreds. Beware and kill them before they can kill you!

Siren's Serenade
Out at SeaA merchant's ship has crashed upon an outcropping of rocks after being lured in by a group of rogue sirens. These captivating creatures possess the power to ensnare their prey with their enchanting voices, luring unsuspecting souls into the depths to meet the grim fate of drowning.
Search for the missing ship and help rescue the captive sailors before it's too late! You will be supplied with special earplugs to muffle out the siren's voices so be careful to keep your ears effectively plugged. You don't want to succumb to the siren's bloodlust yourself.
Any sailors or rescuers affected by the siren's song can be treated with a harpy's potion that can reverse the song's effect. Or tie up the afflicted for twenty-four hours to wait out the effects.
MARCH 7th | HONKAI STAR RAIL | PALADIN
[If March had 10 credits for every time she woke up somewhere she didn't recognize, she'd have 20 credits. Which isn't a lot, but it's weird that it's happened to her twice. At least this time she has her memories, at least as far back as the last time this kind of thing has happened to her. That's an improvement!
The ship's crew (with an assist from the magic typewriter) quickly get her up to speed. The Paladins seem like nice enough people, which is good because she's one of them now? She thinks? It's pretty rude that she doesn't get a say in the matter, but there are worse things that could happen upon arriving in a new world. She's experienced no shortage of them while trailblazing.
After her orientation, she can be found searching the ship while holding what might be the least helpful map of all time.]
My stuff should be below deck, I guess? And toward the front of the ship?
[FROWN.
Oh hey, there's someone standing nearby! Maybe they'll help.]
Hey, does this make any sense to you?
II. Tattoo Time
[Is March happy to have to get a tattoo to access her Six-Phased Ice abilities? Not at all. Tattoos are meant for hardened men and cool people, not cute girls! But if she has to get a tattoo, she's at least going to make sure it remains on theme for her general aesthetic. After much deliberation, she decides her right ankle seems like a good spot for it.
The octopus who runs the shop seems intimidating but is actually pretty nice, at least. And it doesn't hurt, much to her surprise. The lack of pain and good service do much to lift her mood, and she quickly finds herself curious about other clients in the shop. She leans over to the nearest person.]
So, what kind of tattoo are you getting?
III. SHARKGULLS
[It's a good thing March decided to prioritize finding her stuff and getting that tattoo, because these sharkgull things are the worst. THEY ARE TERRIFYING WHY DO THEY EXIST???
Luckily, she's an experienced fighter--and uses a bow, to boot. Usually she worries that fighting with a bow and arrow isn't ~cool~ enough, but right now she's grateful for the ability to shoot these creatures while they're in the air.
One of the sharkgulls is taking a dive toward some unfortunate soul. For obvious reasons, that can't be allowed to happen.]
Look out!
[She doesn't wait to see if the person is prepared or able to defend themselves--she takes the shot. Her arrow flies true, and while it isn't enough to fell this thing it at least is enough to stop it in its tracks for a bit.]
IV. Wildcard
(( If there's something you'd like to do with March that's not listed here, feel free to tag with whatever--I'm up for it! I can be reached at
II
As she's sitting there consumed by a daydream, she snaps out of it once she realises that a girl is talking to her. At least she seems friendly and peppy. March will notice that Pepper has her arm stretched out in front of her, and the octopus is using a lot of yellow tattoo ink on her arm. ]
Hm? Oh, me?
I'm getting a sunflower.
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The only downside is that no one else from the Astral Express is here with her this time...]Oh, pretty! I bet it'll be super cute.
What kind of abilities are you getting from the sunflower?
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[ Oh lord ... Pepper usually keeps her powers a secret (for the most part), but maybe it doesn't hurt to let her guard down in this place. Especially since she's in the company of others who have powers, too, unlike most other places that she tends to visit. ]
Plant powers. Yeah. My sunflower will give me back my plant powers.
[ She casts a curious glance over to March. ]
And yourself?
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Plant powers? That's so cool! We don't have plant powers where I'm from.
[Alas, there is no Dendro equivalent in Honkai Star Rail.]
I'm getting my Six-Phased Ice ability back. Although it's more like crystals than ice, even if it still freezes things like ice powers do.
I'll show you once the tattoo is done, but only if you show me those plant powers of yours too. Deal?
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II
As she waited for her turn, she looked at the girl. With a smirk, this is all she had to say.]
Hmmm....what do you think it might be?
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Hmm... well, I've seen a lot of pirate-y things here. Maybe you're getting a skull and crossbones to fit in?
[LOOK, she's doing her best to guess with almost nothing to go on.]
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[All with a giggle.]
I'll give you a hint, it starts with the letter "B"!
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[She didn't even stop to think about that one.]
Maybe a bug with a pirate hat?
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dfajdsklfj lol not the jeopardy theme
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III
Also because it's important to have his strength and quirks back when one of those flying sharkgulls comes down at his face?!]
Uwaaaha?!?!
[Luckily the arrow flies true! Hitting the creature (monster?) right in the side which makes it stagger upwards in the air. And it only angrily turns to start swooping towards her...!]
No-!!?
[Just like her, Izuku jumps into action by suddenly springing toward her with a flash of green electricity around his feet. His fist clenches and he winds up and.... punches the sharkgull right in the snout so hard that it goes catapulting back into the air ... never to be seen again.]
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Right now they're dealing with a sharkgull. Or were, before he punched it into kingdom come. March stands agape for a few moments as she processes what happened, then brightens with excitement.]
That was SO COOL! I don't think that sharkgull is going to be giving us or anyone else any trouble for awhile!
[Or ever. It probably collapsed in on itself from the force of the blow.]
Thanks for the assist! I'm March 7th. What's your name?
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I've never seen seagulls look like that before... Usually they only want to steal food and not... attack people.
[He smiles a bit sheepishly.]
Ahh...! I'm Izuku. Nice to meet you ... March... 7th?
[March 7th????? ??]
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[She knows it's kind of weird to people that her name is a date, but it's a very important day for her so she's standing by it.]
I admit, I prefer the kind of seagulls that hunger for your fries instead of your flesh. Who decided crossing birds with sharks was a good idea?
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let's do a spicy squid eating challenge :3
Oh, and there's a challenge too. Time to make things interesting for herself...and that's where March 7th comes in.]
Oh, little one, [she begins as she approaches March,] you look a little hungry. Since it seems we're all new here, care to join me for a bite to eat?
omg yessssss
truckboat before, and it smells really good. Fresh seafood right on the water sounds like too good of an experience to pass up.A... Foxian? but without a tail?... A lady approaches not long after she enters the boat and finds a seat. March, not realizing what's about to befall her, nods eagerly.]
Sure! I came here to check the food out, and food is always better with company.
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Especially since everyone's come here from different worlds, now I get to hear all about their stories. You know, it's quite amusing to me that all those light novels from my world about people getting snatched up to other worlds are actually not all that off track- in fact, they're some of our bestsellers. I found them getting a bit overdone, but now that I'm experiencing it myself, I suppose I can understand the popularity.
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[She takes a moment to skim the menu.]
Oh, what's this Spicy Squid challenge...? Ghost pepper sounds like it'd be really hot.
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iii.
in fighting some of them off, he misses noticing one gull lunge at his open back. the cry of warning is enough to get eizen to spin around. march's shot stops the gull just short of eizen. eizen doesn't question why or how it stopped. it's an opening and one he takes immediately by punching that gull as hard as he can in its pointed snout.]
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[March is going to jog over to the man and the sharkgull, giving the latter a kick for good measure. It doesn't do much other than demonstrate that it is indeed unconscious (or possibly dead?), but that's fine. It's mostly to make her feel better.]
That was an impressive punch. You're a fighter of some kind?
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More a pirate that knows his way around a brawl.
[whether human, malak or even sharkbird, he's not one to back down from a fight. or start one, if needed.]
That attack of yours was well timed. [and it saved him from taking some damage.] You must've seen some fighting yourself.
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[Either is valid. She's just curious!]
And I do! I'm part of a group called the Nameless. We travel between worlds all the time, and sometimes fights break out even when we don't want them to. One world we went to recently, it seemed to happen every time we tried any kind of diplomacy.
[Seriously, it was the worst!]
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II
He is less enthused by the prospect of having to acquire a tattoo to have access to his hard-earned abilities, but he's not about to venture forth in an unknown land without use of his full arsenal, and so needs must. He is watching the octopus running the place with a mildly befuddled expression when March asks him about his choice, and he offers her a lopsided half-smile in response as she draws his attention.]
I haven't sorted that part out, just yet. I've never given it much thought, despite their popularity in my profession— I don't believe tattoos to suit me, but here, it seems I have little choice. Any suggestions, miss?
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Especially NERD PIRATES like Balthier.Sure, she'd prefer to have the rest of the Express crew here. And she would have preferred not to have to get a tattoo to reawaken a power that she's always (probably?) innately had. But beggars can't be choosers, so here she is. At least she's not the only one who feels that way on that last bit, given what this guy sitting near her has said.]
What profession is that? Or are you taking the "Corsair" thing really to heart, now that you're here?
[Look, she can't blame him if that's the case. It looks like they're going to be here awhile.]
I don't really love the idea either, but there's nothing stopping you from getting something small like I did. See? [She shows him her ankle.] I got something cute because I'm cute, so I bet you can get something suave to match what you've got going on.
[That's a very nice vest you got there, sir.]
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I promise you, it takes a great deal more than a title to make someone a pirate. I would know.
[He's put in the hours. He tilts his head as she directs his attention to her ankle, raising a brow.]
Unobtrusive enough. Suave, eh? You did choose yours well. I've always considered tattoos to be garish— I'm more of a 'dashing' sort, myself, but I suppose it can be made to fit. Going without is not an option, unfortunately.
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[Neat!]
I'm sure if we put our heads together, we can come up with something dashing for your tattoo. As much as we both wish they gave us options for getting our abilities back. Why not a cute charm or something?
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moving to a wrap!
wrapping up here!