Entry tags:
- -event,
- -tdm,
- aether,
- alucard emery,
- ashelia b'nargin dalmasca,
- ashi,
- astarion,
- balthier,
- barnabas tharmr,
- benedikta harman,
- cidolfus telamon,
- clive rosfield,
- cloud strife,
- dion lesage,
- eizen,
- eustace,
- faris scherwiz,
- fenris,
- graha tia,
- jarlaxe baenre,
- jill warrick,
- joshua rosfield,
- kotori iida,
- ky kiske,
- lyney,
- march 7th,
- miriam,
- nanaki,
- nimona,
- professor turo,
- reaper,
- reno,
- rikku,
- roxas,
- sorey,
- tifa lockhart,
- toge inumaki,
- velvet crowe,
- xenk yendar,
- zack fair
« test sail »
Welcome to the first Test Drive Meme for
escordvi! Anyone can participate in the test drive, regardless of invite eligibility. Just keep in mind that only those who have received invitations from the mods can actually reserve on August 25th and apply on September 1st. Our Interest Check can be found here.
For your toplevel, please include the following: Character Name | Canon | Armada Choice. If undecided, put "Undecided" for the Armada.
For everyone's convenience, TDM threads can be carried over in game if you wish! If you are still unsure which armada to place your character, you can play it a bit loose and vague in the TDM and make retroactive changes if you carryover the threads. We'll have more armada focused prompts in the opening log in September. The log itself is set to cover the next two weeks, until the end of the month. Characters will appear at random intervals during this time rather than all at once, so players have some more flexibility on how much more adjusted they are for someone else.
IMPORTANT REMINDER FOR MAGIC USERS!! All magic abilities will be "sealed" until characters get their tattoo from the Inkwave parlor in Eltrut. That means no magic on the starter ships before docking.
We do require TDM threads for samples for our application!
If you have any question about the TDM, comment here. If you have questions about the game in general, please comment to the Game Info.
Avatar: The Last Airbender - Mai | Undecided
Azur Lane - Bremerton | Paladin
Azur Lane - Enterprise | Paladin
Baldur’s Gate 3 - Astarion | Corsair
Bloodstained: Ritual of the Night - Miriam | Paladin
Critical Role - Percy DeRolo | Paladin
Dragon Age 2 - Fenris | Corsair
Dungeons and Dragons: Honour Among Thieves - Xenk Yendar | Paladin
Fate/Grand Order - Edward Teach | Corsair
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy VII - Aerith Gainsborough | Undecided
Final Fantasy VII - Cloud Strife | Paladin
Final Fantasy VII - Nanaki/Red XIII | Paladin
Final Fantasy VII - Reno | Corsair
Final Fantasy VII - Zack Fair | Paladin
Final Fantasy VIII - Laguna Loire | Paladin
Final Fantasy X-2 - Rikku | Undecided
Final Fantasy XII - Ashe | Corsair
Final Fantasy XIV - G’raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Clive Rosfield | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Gav | Undecided
Final Fantasy XVI - Midadol Telamon | Corsair
Final Fantasy: Type-0 - Rem | Corsair
Forgotten Realms - Jarlaxle Baenre | Corsair
Friends at the Table: Twilight Mirage - Morning’s Observation | Corsair
Genshin Impact - Lyney | Corsair
Genshin Impact - Wanderer | Undecided
Good Omens - Aziraphale | Undecided
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Corsair
Honkai Star Rail - March 7th | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Kingdom Hearts - Roxas | Paladin
The Legend of Zelda: Wind Waker - Tetra | Paladin
Nimona - Nimona | Paladin
One Piece - Roronoa Zoro | Corsair
Overwatch - Reaper | Corsair
The Owl House - Gus Porter | Undecided
Pokemon - Professor Turo | Paladin
Samurai Jack - Ashi | Paladin
Shades of Magic - Alucard Emery | Paladin
Skies of Arcadia - Fina | Corsair
Star Wars Jedi: Survivor - Cal Kestis | Undecided
Stormlight Archive - Shallan Davar | Corsair
Sweetness and Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crow | Corsair
Tales of Zestiria - Sorey | Undecided
Welcome Home - Julie Joyful | Corsair
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
For your toplevel, please include the following: Character Name | Canon | Armada Choice. If undecided, put "Undecided" for the Armada.
For everyone's convenience, TDM threads can be carried over in game if you wish! If you are still unsure which armada to place your character, you can play it a bit loose and vague in the TDM and make retroactive changes if you carryover the threads. We'll have more armada focused prompts in the opening log in September. The log itself is set to cover the next two weeks, until the end of the month. Characters will appear at random intervals during this time rather than all at once, so players have some more flexibility on how much more adjusted they are for someone else.
IMPORTANT REMINDER FOR MAGIC USERS!! All magic abilities will be "sealed" until characters get their tattoo from the Inkwave parlor in Eltrut. That means no magic on the starter ships before docking.
We do require TDM threads for samples for our application!
If you have any question about the TDM, comment here. If you have questions about the game in general, please comment to the Game Info.
TOPLEVEL DIRECTORY (Updated August 28)
Avatar: The Last Airbender - Mai | Undecided
Azur Lane - Bremerton | Paladin
Azur Lane - Enterprise | Paladin
Baldur’s Gate 3 - Astarion | Corsair
Bloodstained: Ritual of the Night - Miriam | Paladin
Critical Role - Percy DeRolo | Paladin
Dragon Age 2 - Fenris | Corsair
Dungeons and Dragons: Honour Among Thieves - Xenk Yendar | Paladin
Fate/Grand Order - Edward Teach | Corsair
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy VII - Aerith Gainsborough | Undecided
Final Fantasy VII - Cloud Strife | Paladin
Final Fantasy VII - Nanaki/Red XIII | Paladin
Final Fantasy VII - Reno | Corsair
Final Fantasy VII - Zack Fair | Paladin
Final Fantasy VIII - Laguna Loire | Paladin
Final Fantasy X-2 - Rikku | Undecided
Final Fantasy XII - Ashe | Corsair
Final Fantasy XIV - G’raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Clive Rosfield | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Gav | Undecided
Final Fantasy XVI - Midadol Telamon | Corsair
Final Fantasy: Type-0 - Rem | Corsair
Forgotten Realms - Jarlaxle Baenre | Corsair
Friends at the Table: Twilight Mirage - Morning’s Observation | Corsair
Genshin Impact - Lyney | Corsair
Genshin Impact - Wanderer | Undecided
Good Omens - Aziraphale | Undecided
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Corsair
Honkai Star Rail - March 7th | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Kingdom Hearts - Roxas | Paladin
The Legend of Zelda: Wind Waker - Tetra | Paladin
Nimona - Nimona | Paladin
One Piece - Roronoa Zoro | Corsair
Overwatch - Reaper | Corsair
The Owl House - Gus Porter | Undecided
Pokemon - Professor Turo | Paladin
Samurai Jack - Ashi | Paladin
Shades of Magic - Alucard Emery | Paladin
Skies of Arcadia - Fina | Corsair
Star Wars Jedi: Survivor - Cal Kestis | Undecided
Stormlight Archive - Shallan Davar | Corsair
Sweetness and Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crow | Corsair
Tales of Zestiria - Sorey | Undecided
Welcome Home - Julie Joyful | Corsair
STARTER SHIPS: ORIENTATION
There are two ships that serve as starting ships for each armada: Stormbringer for the Corsairs, and Royal Fortune for the Paladins. There are various ways new arrivals—or riftfarers as they will be called, among other creative names—will appear on or by these ships.
However the new riftfarers arrive, they will be poorly clothed, practically rags or loose uniforms depending on the ship. Fortunately, veteran crewmates will guide them, escorting them to a room with a strange typewriter in it. After typing their name, the typewriter will magically continue and type by itself at a fast pace until it dings and rolls out the paper. This paper will have the following information:
After that, the crewmate will do their best to explain the basics of how they got here, what's going on, and what they'll need to do to live in Escordvi while they are here, giving them a small leather pouch with money. They will be reaching Eltrut soon, so the crewmate will suggest they look around, meet the others who have arrived. Even from their distance, they will be able to see the giant sea turtle that serves as Eltrut's leviathan.
🚪 Random room. It could be empty, filled with crates or supplies; down in the hull where the livestock are kept; have the luck to awaken in a bed...or the misfortune of that bed already occupied; somewhere in the kitchens; in the bathroom—any room! Now let's hope the doors can open or someone may have to try and ask for help. Or jump through the porthole if there is one and it's above water.
⛵ On deck. If not in the ship itself, another possible spot to wake up to is somewhere on the maindeck. If they're lucky, they're on the deck itself. More unfortunate souls may find themselves caught in the sails or netting, the crow's nest, or on the top of the masts. Someone should be able to help, right? Or catch.
🌊 In the water. The most unlucky sods will find themselves appearing in mid-air just past the ship and plummeting straight into the water. Good news, there's always someone on the look out for such a thing and calls for help to throw a lifesaver get the rowboat will be made. Are there sharks? Well... ...Are there?
⛵ On deck. If not in the ship itself, another possible spot to wake up to is somewhere on the maindeck. If they're lucky, they're on the deck itself. More unfortunate souls may find themselves caught in the sails or netting, the crow's nest, or on the top of the masts. Someone should be able to help, right? Or catch.
🌊 In the water. The most unlucky sods will find themselves appearing in mid-air just past the ship and plummeting straight into the water. Good news, there's always someone on the look out for such a thing and calls for help to throw a lifesaver get the rowboat will be made. Are there sharks? Well... ...Are there?
However the new riftfarers arrive, they will be poorly clothed, practically rags or loose uniforms depending on the ship. Fortunately, veteran crewmates will guide them, escorting them to a room with a strange typewriter in it. After typing their name, the typewriter will magically continue and type by itself at a fast pace until it dings and rolls out the paper. This paper will have the following information:
• Name and Shellphone ID (journalname)
• Armada (Corsair or Paladin, will match the starter ship)
• Cabin Number for their personal cabin on the starter ship
• Apartment Address for their personal address at their base armada location
• A basic map of the starting locations in Eltrut, including written directions (continued in the Eltrut section)
• A basic map of where they can find a chest with their original clothes and belongings (this will be different for every person and will be anywhere either on the starter ship or on Eltrut—players can be creative here).
• Armada (Corsair or Paladin, will match the starter ship)
• Cabin Number for their personal cabin on the starter ship
• Apartment Address for their personal address at their base armada location
• A basic map of the starting locations in Eltrut, including written directions (continued in the Eltrut section)
• A basic map of where they can find a chest with their original clothes and belongings (this will be different for every person and will be anywhere either on the starter ship or on Eltrut—players can be creative here).
After that, the crewmate will do their best to explain the basics of how they got here, what's going on, and what they'll need to do to live in Escordvi while they are here, giving them a small leather pouch with money. They will be reaching Eltrut soon, so the crewmate will suggest they look around, meet the others who have arrived. Even from their distance, they will be able to see the giant sea turtle that serves as Eltrut's leviathan.
ELTRUT: FIRST GLIMPSE
After reaching the port of Eltrut, several birdfolk will appear and happily greet all the new arrivals from both starter ships. Here it doesn't matter which side they are affiliated with, as long as they keep those swords and weapons sheathed and not pointed at each other's throats. The birdfolk will even act as guides, showing them the main places they should visit and give them a visitor's map to help guide them.
It's a lot to take in for sure, with the port city bustling with all walks of life. Not only do they have both armadas mingling with each other, there are different races and species from all over Escordvi gathered here. It's not just humans, which many riftfarers always seem to be surprised about. There are also plenty of veteran riftfarers who will gladly give some advice and even share stories of their world. Maybe some are familiar.
After finding their belongings, exploring the town, and meeting other people, being able to just sit back and enjoy a drink and warm meal will be in order. While there are plenty of places to choose from, the Minstrel and Cask will be the top recommended tavern for all newcomers to visit at least once. Great drinks, great food, and can learn a lot from the patrons or meet more people.
Of course, as expected of a highly popular tavern, it's not always peaceful. A man will ask travelers what they want to do with their life. Clearly drunk, he only accepts answers that hint at wanting to find riches. If told this he will give out a treasure map. But if told anything else, he'll put up a fight, hoping to deliver a black eye. Those who do receive the map will be sorely disappointed—it will lead them down a long, winding, circuitous path around town and end at a random outhouse, likely occupied and certainly stinking to high heavens. There's likely some kind of moral here, but at some point, others who have been duped will return to the tavern to sling their fists around.
Looks like another tavern brawl for the night.
🐚 Microshell. The first stop that is encouraged will be Microshell, the main store to acquire their own personal Shellphone. The paper they received on their starter ship will have their ID and the staff at the store will set them up, explaining how the device and the network works.
✒️ Inkwave, Tattoo Parlor. The next stop is Inkwave, a tattoo parlor run by a very burly but friendly octopus, Knistej. Here everyone receives their own unique magic tattoo, allowing anyone to cast specific single element spells and other magic. Note: tattoos are required before anyone will be able to use their original magical abilities.
📜 MANTA office. The final stop is the MANTA office, where all the request, mission, and task notices are posted. Each armada has their own branch office for armada specific notices as well. A great place to find jobs to earn some cash so they don't stay a hobo forever.
✒️ Inkwave, Tattoo Parlor. The next stop is Inkwave, a tattoo parlor run by a very burly but friendly octopus, Knistej. Here everyone receives their own unique magic tattoo, allowing anyone to cast specific single element spells and other magic. Note: tattoos are required before anyone will be able to use their original magical abilities.
📜 MANTA office. The final stop is the MANTA office, where all the request, mission, and task notices are posted. Each armada has their own branch office for armada specific notices as well. A great place to find jobs to earn some cash so they don't stay a hobo forever.
It's a lot to take in for sure, with the port city bustling with all walks of life. Not only do they have both armadas mingling with each other, there are different races and species from all over Escordvi gathered here. It's not just humans, which many riftfarers always seem to be surprised about. There are also plenty of veteran riftfarers who will gladly give some advice and even share stories of their world. Maybe some are familiar.
After finding their belongings, exploring the town, and meeting other people, being able to just sit back and enjoy a drink and warm meal will be in order. While there are plenty of places to choose from, the Minstrel and Cask will be the top recommended tavern for all newcomers to visit at least once. Great drinks, great food, and can learn a lot from the patrons or meet more people.
Of course, as expected of a highly popular tavern, it's not always peaceful. A man will ask travelers what they want to do with their life. Clearly drunk, he only accepts answers that hint at wanting to find riches. If told this he will give out a treasure map. But if told anything else, he'll put up a fight, hoping to deliver a black eye. Those who do receive the map will be sorely disappointed—it will lead them down a long, winding, circuitous path around town and end at a random outhouse, likely occupied and certainly stinking to high heavens. There's likely some kind of moral here, but at some point, others who have been duped will return to the tavern to sling their fists around.
Looks like another tavern brawl for the night.
QUESTS
For those who want to try their hand at some quests, there are a few that would do well for newcomers. Teaming up is of course encouraged, no matter what the affiliation. You can assume they acquired some kind of ship for the quests out at sea, either the starter ship or some other ship heading out there.
There is a traveling food ship (think food truck but on the water) that has been going around challenging ships to their extraordinary Hornswaggle's Spicy Squid Eating Challenge. If participants can scarf down a prepared three-pound bowl of exceptionally spicy ghost pepper squid and rice, they will win their meal for free as well as a crate of dried spicy squid for their ship's stores. If participants fail, they will have to pay for the meal and the crate.
...Careful, are some of the squid tentacles still moving?
Rumour has it that certain types of coral reefs contain unique properties that can make you more alluring to the one you desire, but no one is sure what the side effects are. Test this out by trying to crunch into chunks of coral reef pieces to see if there are any added effects on your body. Hopefully, they don't ruin your teeth in the meantime.
Oh, and you have to find the correct coral reef too! Red chunks seem to make you more affectionate towards others, while blue chunks seem to make you more volatile towards others. Eaters, beware!
Giant sea slugs tend to only attack ships if they feel threatened but are otherwise peaceful creatures. They're about the size of a large wild cat. They also secrete a slime that contains strong disinfectant properties. This thick slime is highly sought after for its ability to heal wounds cleanly, so kill them and collect as much slime as possible.
Seagulls can be a pain to most ships. Yet, seagulls that have evolved to be violently carnivorous can be even worse. These new birds, effectively named sharkgulls, have been seen attacking ships and ports alike. They are big enough to eat small children in one gulp or will do their best to eat full-grown humans after they've ripped them to bite-sized shreds. Beware and kill them before they can kill you!
A merchant's ship has crashed upon an outcropping of rocks after being lured in by a group of rogue sirens. These captivating creatures possess the power to ensnare their prey with their enchanting voices, luring unsuspecting souls into the depths to meet the grim fate of drowning.
Search for the missing ship and help rescue the captive sailors before it's too late! You will be supplied with special earplugs to muffle out the siren's voices so be careful to keep your ears effectively plugged. You don't want to succumb to the siren's bloodlust yourself.
Any sailors or rescuers affected by the siren's song can be treated with a harpy's potion that can reverse the song's effect. Or tie up the afflicted for twenty-four hours to wait out the effects.

Spicy Squid Eating Challenge
Eltrut PortThere is a traveling food ship (think food truck but on the water) that has been going around challenging ships to their extraordinary Hornswaggle's Spicy Squid Eating Challenge. If participants can scarf down a prepared three-pound bowl of exceptionally spicy ghost pepper squid and rice, they will win their meal for free as well as a crate of dried spicy squid for their ship's stores. If participants fail, they will have to pay for the meal and the crate.
...Careful, are some of the squid tentacles still moving?

Coral Reef Snacks
Eltrut Rumour has it that certain types of coral reefs contain unique properties that can make you more alluring to the one you desire, but no one is sure what the side effects are. Test this out by trying to crunch into chunks of coral reef pieces to see if there are any added effects on your body. Hopefully, they don't ruin your teeth in the meantime.
Oh, and you have to find the correct coral reef too! Red chunks seem to make you more affectionate towards others, while blue chunks seem to make you more volatile towards others. Eaters, beware!

Giant Sea Slugs
Starter ShipsGiant sea slugs tend to only attack ships if they feel threatened but are otherwise peaceful creatures. They're about the size of a large wild cat. They also secrete a slime that contains strong disinfectant properties. This thick slime is highly sought after for its ability to heal wounds cleanly, so kill them and collect as much slime as possible.

Killer Sharkgulls
Eltrut port and shipsSeagulls can be a pain to most ships. Yet, seagulls that have evolved to be violently carnivorous can be even worse. These new birds, effectively named sharkgulls, have been seen attacking ships and ports alike. They are big enough to eat small children in one gulp or will do their best to eat full-grown humans after they've ripped them to bite-sized shreds. Beware and kill them before they can kill you!

Siren's Serenade
Out at SeaA merchant's ship has crashed upon an outcropping of rocks after being lured in by a group of rogue sirens. These captivating creatures possess the power to ensnare their prey with their enchanting voices, luring unsuspecting souls into the depths to meet the grim fate of drowning.
Search for the missing ship and help rescue the captive sailors before it's too late! You will be supplied with special earplugs to muffle out the siren's voices so be careful to keep your ears effectively plugged. You don't want to succumb to the siren's bloodlust yourself.
Any sailors or rescuers affected by the siren's song can be treated with a harpy's potion that can reverse the song's effect. Or tie up the afflicted for twenty-four hours to wait out the effects.
Dion Lesage | FFXVI | Paladin
[It is not surprising that Dion would find himself among people who are more the lawful and justice types, considering who he is. A moment ago he was... well. Either way. Dion finds himself crash landed into the rigging, the ropes digging into his ankle as he dangles upside down.
This is a lot less than ideal. His loose fitting uniform shirt is barely tucked in, exposing his back to the sea air.
It’s a little silly, really, and he’s just going to groan and try to sit up and get himself untangled. That’s his primary goal at the moment.
Asking for help...does not occur to him.]
The Port Arc
A
[The issuance of a shellphone is fine and all, but Dion balks a little at the tattoo parlour.]
You want me to do what? [It would do well to consider whether or not getting a tattoo is even worth it – but it probably is. He’s just a little thrown. No, he’s not scared, thank you, it’s just... a tattoo? Like he’s some rebellious youth?]
B
[Very funny. This place is rather hilarious isn’t it? The expression on Dion’s face when he’s told his belongings are somewhere is quite something. His brow is furrowed, his expression pinched. He looks like he’s sucked on a lemon.
Without any other information despite being questioned, Dion must trudge about the town then.
What else can he do? He’d rather his armour over this horribly ill-fitting uniform. Although where he’s meant to start looking? Well. That’s something to be discovered.
Dion does not look terribly approachable at the moment. He’s in a bad mood.]
III. Minstral and Cask
A
[This whole thing has been an entire whirlwind, frankly, and Dion is feeling wary. Tired. Rest is good.
He’ll place an order for something hearty, and a glass of wine despite the fact that ale is more the drink of choice and he’ll find a table with an empty seat. Any empty seat, even if it’s not an empty table.]
May I sit here? [He looks a lot more respectable in his usual armour than he did in the terrible clothes he woke up in.]
B
[Now, there’s a commotion in the bar. Shouting. Escalation. Shoving and finally punches being thrown.
Dion must duck to avoid being struck by a chair.
He’s perfectly content to ignore a brawl, until he sees an acquaintance in need of assistance. Well then. It’s not like the dragoons never got into a brawl and let it be said that he had the backs of the people he cared about.
Dion interrupts, grabbing the assailant, spinning them around and punching them in the face. That probably hurts with his gauntlets. Oops.]
Are you alright?
IV. Wildcard
[Don’t like to play by the rules? Me either. See something else you fancy? No restrictions, go wild. Come at me. If you want to reach out you can PM or nab me on plurk at
III. A
[Now this is interesting. He hadn't expected the Prince. Last he heard the Prince was out of comission but not dead. Of course, that could have happened after his death.
He lifts his tankard of ale to his lips, eyes sweeping the tavern. He remembered days like this. Sitting with friends, eating, drinking.
He turns his gaze back to Bahamut's Dominant, setting his tankard down and spearing a carrot with his fork.]
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It would be incredibly rude to just walk away, and there isn't anywhere else to sit anyway.
Well. He can be civil when he needs to be. Dion slides around the vacant chair and lowers himself into it. ] Odin. [ He greets, in a polite tone. ] Good evening.
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After he chews and swallows, he nods to Dion]
Good evening, Bahamut.
[He is capable of being polite too.]
Indulge me. What do you think of this new world?
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Well, thus far, I've found it to be drastically different, considering the price of magic appears to be a tattoo. I suspect many of the denizens are enjoying our discomfort with the shoddy map I was given to find my belongings. We're perhaps the entertainment.
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II. A
[Ezreal is tapping at his new shellphone, trying to learn all the features. It's pretty cool! He can even take pictures with it!]
It's how we get our powers back, if we had any before walking, falling, teleporting, what have you, into this world. Some worlds operate on weird systems like that. Once, I wandered into a world where people had to transform to use magic. Like, not their form but their clothing. The me there was pretty cool, even if his outfit was kinda lame.
[He looked up at Dion and grinned]
Don't worry; once you get your powers and your clothes back, you'll feel better.
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I appreciate the advice, stranger. [ Dion offers diplomatically. He can be very polite as needed. ]
I suppose with no ability to see the road ahead, I should take the advantage.
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[Ezreal puts his phone away.]
I'm Ezreal, by the by Ezreal Lymere, explorer, adventurer, archeologist, and mage. Which ship did you end up on?
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Well met. My name is Dion Lesage. [ A small pause. What kind of introduction can he really give? ] I'm a dragoon. [ That's probably the best one. Sanbreque is in shambles, and he's not there. It's possible that being a dominant would hold no meaning to this stranger. ]
I awoke on a ship named Royal Fortune.
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The Port Arc, B
Without his belongings, he feels entirely out of place but he has managed to at least purchase a light cloak for now so he's not wearing simply rags. Seems this little prince is still a little prince at heart. Until he can find his clothing and his sword...
Although, seeing Dion there along the road has Joshua feeling conflicted. There's relief and surprise there but also a curious uncertainty of how he should feel seeing him. He makes his way toward the man, despite his apparent bad mood.]
Bahamut. It seems that this abnormal occurrence hasn't spared many of us. Are you ... alright?
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His day is not going well, but that's not Joshua's fault, not by a long shot. He doesn't know who's fault it is, but when he finds out he'll likely give them a piece of his mind. ]
Phoenix. [ It's a pleasure to see him. ] My health is well enough. I'm seeking my belongings without any guidance.
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[There's a light quirk to Joshua's lips as if he's just as put out about this too. Joshua would very much like to have his things back.
But more than that it's a relief for Joshua to see Dion. There's a tentative step forward as if Joshua almost wants to embrace the man in a hug but he hesitates.
There are too many questions to be addressed. And so long as Dion is well that is enough for Joshua for the moment.]
Whatever rift brought us to this world it seems to have wanted to make a mockery of us. Perhaps we could work together to find our things.
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I quite agree, that does seem to be rather high on this rift's priorities. Greagor help us all. [ Because seriously, what kind of nightmare is this? He'd much rather like his clothes and his lance back. ]
That seems like a most reasonable solution, considering I have very little direction.
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🎀
iii-a
She is in the middle of a sip of ale when she hears a voice, though not a familiar one, and as she lowers her mug, there's a look of disdain written clear across her features, from the furrow of her brow to the thin line of her lips before her eyes land on him.
...
....
And she bursts into a laugh, her mug slamming down on the table so hard that the froth spills over. Though, the laugh is not one of amusement—it's dry, cutting, and edged with the very loud echoes of the frustration that's built up over the last two days.]
The young prince is here too, is he? You really are all crawling out of the woodwork, aren't you?
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Her laugh, her glare, it's all Dion can do not to roll his eyes but that would be very unbecoming, wouldn't it?
He has some standards for his comportment. ]
A simple no would have sufficed. [ His answer direct, while he doesn't exactly focus on meeting her eyes, he's already looking for elsewhere to go. ]
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[Wind erupts from the floor in front of him, and while it is nothing compared to what she could do before being plucked from Valisthea and brought here, it is enough to push him back a step—far enough that he bumps into the chair he'd been eyeing.
And should he turn to look at her, she'll be wearing that same smirk he likely remembers because what has she got to lose in a place like this? And a conversation with the prince will likely prove to be as interesting as all the others.]
I did not say no. [She kicks the chair out in an open invitation. Besides, looking around, he'd be stuck standing while he ate... is what her eyes seem to suggest when she meets his again.] I was merely laughing at how you are not the first of many who have deigned to flatter me with your presence.
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III-B
But hearing the punch and the voice, he turns his head and—well. This is fascinating.]
Just glad you didn't mistake me for that punch instead, Your Highness.
[A cheeky grin before he has to duck as another drunkard aims for him, giving them a hard elbow in return.]
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Don't tempt me, Ramuh. [ He's fought him before, he'd do it again. Would Cid like to see what's through the next wall? ]
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Come now, you're not still sore about the crystal, are you? Ended for the better I'd say.
[It should be noted he did have a few mugs. Not drunk enough to lose his coordination, but enough to probably say words he shouldn't—]
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The Port Arc - B
With a sigh, she folds the paper in her palm and glances around to figure out her next turn, only to have her gaze falls upon a man most unhappy. If this was any other day, any other place, any other person, Jill would have ignored him and gone on her way. But that face... she knows it as an ally's and before she can stop herself, she's speaking his name aloud.]
...Prince Dion?
[Clearly, the scowling does not deter her from calling upon him.]
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Shiva, good day. [ He offers a polite tilt of his head in Jill's direction. ]
I trust you are well?
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Are you?
[Quite the silly question to ask a man who seems hale and whole as he stands in front of her. Stranger things have happened here, though, especially since the last time she saw Dion, he was leaping off the side of the Hideaway with Joshua and Clive in tow. Not seeing his return leaves her concerned of his fate.]
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Wildcarding it late with starbucks i'm so sorry!! also possible spoilers ahoy
Whatever god was over this world was really fucking with him, weren't they?
Torgal trots off, leaving Clive behind with a bundle of wrapped groceries in his arms to greet the prince at his side. He barks at Dion, tail waggling happily and ears perked up in recognition. ]
Dion... [ The name trails off his lips. He shouldn't be surprised, he shouldn't, and yet facing another ghost has Clive all but momentarily stunned. ]
Right on!
He's not a monster, he leans forward a bit and pats Torgal with his left hand, keeping his right arm close to his stomach. He looks up a little bit to find himself face to face with Clive.
He nods slightly in greeting. ] Ifrit. [ Forever uptight and uncomfortable with such familiarity with people who are even just the most tentative of friends. ]
Good day.
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He approached with a nod of his own, yet the sound of Dion's voice only confirmed further Clive's suspicions, and a knot in his stomach grew. It was the prince. Here, and in the flesh.
Yet he didn't seem surprised to see him... ]
Seems you've been adjusting well. [ He notes, clenching the bag a little tighter against his chest to suppress any unwanted emotions from slipping through. And yet his voice sounds a little more somber than usual. ]
Have you just arrived?
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