Entry tags:
- -event,
- -tdm,
- aether,
- alucard emery,
- ashelia b'nargin dalmasca,
- ashi,
- astarion,
- balthier,
- barnabas tharmr,
- benedikta harman,
- cidolfus telamon,
- clive rosfield,
- cloud strife,
- dion lesage,
- eizen,
- eustace,
- faris scherwiz,
- fenris,
- graha tia,
- jarlaxe baenre,
- jill warrick,
- joshua rosfield,
- kotori iida,
- ky kiske,
- lyney,
- march 7th,
- miriam,
- nanaki,
- nimona,
- professor turo,
- reaper,
- reno,
- rikku,
- roxas,
- sorey,
- tifa lockhart,
- toge inumaki,
- velvet crowe,
- xenk yendar,
- zack fair
« test sail »
Welcome to the first Test Drive Meme for
escordvi! Anyone can participate in the test drive, regardless of invite eligibility. Just keep in mind that only those who have received invitations from the mods can actually reserve on August 25th and apply on September 1st. Our Interest Check can be found here.
For your toplevel, please include the following: Character Name | Canon | Armada Choice. If undecided, put "Undecided" for the Armada.
For everyone's convenience, TDM threads can be carried over in game if you wish! If you are still unsure which armada to place your character, you can play it a bit loose and vague in the TDM and make retroactive changes if you carryover the threads. We'll have more armada focused prompts in the opening log in September. The log itself is set to cover the next two weeks, until the end of the month. Characters will appear at random intervals during this time rather than all at once, so players have some more flexibility on how much more adjusted they are for someone else.
IMPORTANT REMINDER FOR MAGIC USERS!! All magic abilities will be "sealed" until characters get their tattoo from the Inkwave parlor in Eltrut. That means no magic on the starter ships before docking.
We do require TDM threads for samples for our application!
If you have any question about the TDM, comment here. If you have questions about the game in general, please comment to the Game Info.
Avatar: The Last Airbender - Mai | Undecided
Azur Lane - Bremerton | Paladin
Azur Lane - Enterprise | Paladin
Baldur’s Gate 3 - Astarion | Corsair
Bloodstained: Ritual of the Night - Miriam | Paladin
Critical Role - Percy DeRolo | Paladin
Dragon Age 2 - Fenris | Corsair
Dungeons and Dragons: Honour Among Thieves - Xenk Yendar | Paladin
Fate/Grand Order - Edward Teach | Corsair
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy VII - Aerith Gainsborough | Undecided
Final Fantasy VII - Cloud Strife | Paladin
Final Fantasy VII - Nanaki/Red XIII | Paladin
Final Fantasy VII - Reno | Corsair
Final Fantasy VII - Zack Fair | Paladin
Final Fantasy VIII - Laguna Loire | Paladin
Final Fantasy X-2 - Rikku | Undecided
Final Fantasy XII - Ashe | Corsair
Final Fantasy XIV - G’raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Clive Rosfield | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Gav | Undecided
Final Fantasy XVI - Midadol Telamon | Corsair
Final Fantasy: Type-0 - Rem | Corsair
Forgotten Realms - Jarlaxle Baenre | Corsair
Friends at the Table: Twilight Mirage - Morning’s Observation | Corsair
Genshin Impact - Lyney | Corsair
Genshin Impact - Wanderer | Undecided
Good Omens - Aziraphale | Undecided
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Corsair
Honkai Star Rail - March 7th | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Kingdom Hearts - Roxas | Paladin
The Legend of Zelda: Wind Waker - Tetra | Paladin
Nimona - Nimona | Paladin
One Piece - Roronoa Zoro | Corsair
Overwatch - Reaper | Corsair
The Owl House - Gus Porter | Undecided
Pokemon - Professor Turo | Paladin
Samurai Jack - Ashi | Paladin
Shades of Magic - Alucard Emery | Paladin
Skies of Arcadia - Fina | Corsair
Star Wars Jedi: Survivor - Cal Kestis | Undecided
Stormlight Archive - Shallan Davar | Corsair
Sweetness and Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crow | Corsair
Tales of Zestiria - Sorey | Undecided
Welcome Home - Julie Joyful | Corsair
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
For your toplevel, please include the following: Character Name | Canon | Armada Choice. If undecided, put "Undecided" for the Armada.
For everyone's convenience, TDM threads can be carried over in game if you wish! If you are still unsure which armada to place your character, you can play it a bit loose and vague in the TDM and make retroactive changes if you carryover the threads. We'll have more armada focused prompts in the opening log in September. The log itself is set to cover the next two weeks, until the end of the month. Characters will appear at random intervals during this time rather than all at once, so players have some more flexibility on how much more adjusted they are for someone else.
IMPORTANT REMINDER FOR MAGIC USERS!! All magic abilities will be "sealed" until characters get their tattoo from the Inkwave parlor in Eltrut. That means no magic on the starter ships before docking.
We do require TDM threads for samples for our application!
If you have any question about the TDM, comment here. If you have questions about the game in general, please comment to the Game Info.
TOPLEVEL DIRECTORY (Updated August 28)
Avatar: The Last Airbender - Mai | Undecided
Azur Lane - Bremerton | Paladin
Azur Lane - Enterprise | Paladin
Baldur’s Gate 3 - Astarion | Corsair
Bloodstained: Ritual of the Night - Miriam | Paladin
Critical Role - Percy DeRolo | Paladin
Dragon Age 2 - Fenris | Corsair
Dungeons and Dragons: Honour Among Thieves - Xenk Yendar | Paladin
Fate/Grand Order - Edward Teach | Corsair
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy VII - Aerith Gainsborough | Undecided
Final Fantasy VII - Cloud Strife | Paladin
Final Fantasy VII - Nanaki/Red XIII | Paladin
Final Fantasy VII - Reno | Corsair
Final Fantasy VII - Zack Fair | Paladin
Final Fantasy VIII - Laguna Loire | Paladin
Final Fantasy X-2 - Rikku | Undecided
Final Fantasy XII - Ashe | Corsair
Final Fantasy XIV - G’raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Clive Rosfield | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Gav | Undecided
Final Fantasy XVI - Midadol Telamon | Corsair
Final Fantasy: Type-0 - Rem | Corsair
Forgotten Realms - Jarlaxle Baenre | Corsair
Friends at the Table: Twilight Mirage - Morning’s Observation | Corsair
Genshin Impact - Lyney | Corsair
Genshin Impact - Wanderer | Undecided
Good Omens - Aziraphale | Undecided
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Corsair
Honkai Star Rail - March 7th | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Kingdom Hearts - Roxas | Paladin
The Legend of Zelda: Wind Waker - Tetra | Paladin
Nimona - Nimona | Paladin
One Piece - Roronoa Zoro | Corsair
Overwatch - Reaper | Corsair
The Owl House - Gus Porter | Undecided
Pokemon - Professor Turo | Paladin
Samurai Jack - Ashi | Paladin
Shades of Magic - Alucard Emery | Paladin
Skies of Arcadia - Fina | Corsair
Star Wars Jedi: Survivor - Cal Kestis | Undecided
Stormlight Archive - Shallan Davar | Corsair
Sweetness and Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crow | Corsair
Tales of Zestiria - Sorey | Undecided
Welcome Home - Julie Joyful | Corsair
STARTER SHIPS: ORIENTATION
There are two ships that serve as starting ships for each armada: Stormbringer for the Corsairs, and Royal Fortune for the Paladins. There are various ways new arrivals—or riftfarers as they will be called, among other creative names—will appear on or by these ships.
However the new riftfarers arrive, they will be poorly clothed, practically rags or loose uniforms depending on the ship. Fortunately, veteran crewmates will guide them, escorting them to a room with a strange typewriter in it. After typing their name, the typewriter will magically continue and type by itself at a fast pace until it dings and rolls out the paper. This paper will have the following information:
After that, the crewmate will do their best to explain the basics of how they got here, what's going on, and what they'll need to do to live in Escordvi while they are here, giving them a small leather pouch with money. They will be reaching Eltrut soon, so the crewmate will suggest they look around, meet the others who have arrived. Even from their distance, they will be able to see the giant sea turtle that serves as Eltrut's leviathan.
🚪 Random room. It could be empty, filled with crates or supplies; down in the hull where the livestock are kept; have the luck to awaken in a bed...or the misfortune of that bed already occupied; somewhere in the kitchens; in the bathroom—any room! Now let's hope the doors can open or someone may have to try and ask for help. Or jump through the porthole if there is one and it's above water.
⛵ On deck. If not in the ship itself, another possible spot to wake up to is somewhere on the maindeck. If they're lucky, they're on the deck itself. More unfortunate souls may find themselves caught in the sails or netting, the crow's nest, or on the top of the masts. Someone should be able to help, right? Or catch.
🌊 In the water. The most unlucky sods will find themselves appearing in mid-air just past the ship and plummeting straight into the water. Good news, there's always someone on the look out for such a thing and calls for help to throw a lifesaver get the rowboat will be made. Are there sharks? Well... ...Are there?
⛵ On deck. If not in the ship itself, another possible spot to wake up to is somewhere on the maindeck. If they're lucky, they're on the deck itself. More unfortunate souls may find themselves caught in the sails or netting, the crow's nest, or on the top of the masts. Someone should be able to help, right? Or catch.
🌊 In the water. The most unlucky sods will find themselves appearing in mid-air just past the ship and plummeting straight into the water. Good news, there's always someone on the look out for such a thing and calls for help to throw a lifesaver get the rowboat will be made. Are there sharks? Well... ...Are there?
However the new riftfarers arrive, they will be poorly clothed, practically rags or loose uniforms depending on the ship. Fortunately, veteran crewmates will guide them, escorting them to a room with a strange typewriter in it. After typing their name, the typewriter will magically continue and type by itself at a fast pace until it dings and rolls out the paper. This paper will have the following information:
• Name and Shellphone ID (journalname)
• Armada (Corsair or Paladin, will match the starter ship)
• Cabin Number for their personal cabin on the starter ship
• Apartment Address for their personal address at their base armada location
• A basic map of the starting locations in Eltrut, including written directions (continued in the Eltrut section)
• A basic map of where they can find a chest with their original clothes and belongings (this will be different for every person and will be anywhere either on the starter ship or on Eltrut—players can be creative here).
• Armada (Corsair or Paladin, will match the starter ship)
• Cabin Number for their personal cabin on the starter ship
• Apartment Address for their personal address at their base armada location
• A basic map of the starting locations in Eltrut, including written directions (continued in the Eltrut section)
• A basic map of where they can find a chest with their original clothes and belongings (this will be different for every person and will be anywhere either on the starter ship or on Eltrut—players can be creative here).
After that, the crewmate will do their best to explain the basics of how they got here, what's going on, and what they'll need to do to live in Escordvi while they are here, giving them a small leather pouch with money. They will be reaching Eltrut soon, so the crewmate will suggest they look around, meet the others who have arrived. Even from their distance, they will be able to see the giant sea turtle that serves as Eltrut's leviathan.
ELTRUT: FIRST GLIMPSE
After reaching the port of Eltrut, several birdfolk will appear and happily greet all the new arrivals from both starter ships. Here it doesn't matter which side they are affiliated with, as long as they keep those swords and weapons sheathed and not pointed at each other's throats. The birdfolk will even act as guides, showing them the main places they should visit and give them a visitor's map to help guide them.
It's a lot to take in for sure, with the port city bustling with all walks of life. Not only do they have both armadas mingling with each other, there are different races and species from all over Escordvi gathered here. It's not just humans, which many riftfarers always seem to be surprised about. There are also plenty of veteran riftfarers who will gladly give some advice and even share stories of their world. Maybe some are familiar.
After finding their belongings, exploring the town, and meeting other people, being able to just sit back and enjoy a drink and warm meal will be in order. While there are plenty of places to choose from, the Minstrel and Cask will be the top recommended tavern for all newcomers to visit at least once. Great drinks, great food, and can learn a lot from the patrons or meet more people.
Of course, as expected of a highly popular tavern, it's not always peaceful. A man will ask travelers what they want to do with their life. Clearly drunk, he only accepts answers that hint at wanting to find riches. If told this he will give out a treasure map. But if told anything else, he'll put up a fight, hoping to deliver a black eye. Those who do receive the map will be sorely disappointed—it will lead them down a long, winding, circuitous path around town and end at a random outhouse, likely occupied and certainly stinking to high heavens. There's likely some kind of moral here, but at some point, others who have been duped will return to the tavern to sling their fists around.
Looks like another tavern brawl for the night.
🐚 Microshell. The first stop that is encouraged will be Microshell, the main store to acquire their own personal Shellphone. The paper they received on their starter ship will have their ID and the staff at the store will set them up, explaining how the device and the network works.
✒️ Inkwave, Tattoo Parlor. The next stop is Inkwave, a tattoo parlor run by a very burly but friendly octopus, Knistej. Here everyone receives their own unique magic tattoo, allowing anyone to cast specific single element spells and other magic. Note: tattoos are required before anyone will be able to use their original magical abilities.
📜 MANTA office. The final stop is the MANTA office, where all the request, mission, and task notices are posted. Each armada has their own branch office for armada specific notices as well. A great place to find jobs to earn some cash so they don't stay a hobo forever.
✒️ Inkwave, Tattoo Parlor. The next stop is Inkwave, a tattoo parlor run by a very burly but friendly octopus, Knistej. Here everyone receives their own unique magic tattoo, allowing anyone to cast specific single element spells and other magic. Note: tattoos are required before anyone will be able to use their original magical abilities.
📜 MANTA office. The final stop is the MANTA office, where all the request, mission, and task notices are posted. Each armada has their own branch office for armada specific notices as well. A great place to find jobs to earn some cash so they don't stay a hobo forever.
It's a lot to take in for sure, with the port city bustling with all walks of life. Not only do they have both armadas mingling with each other, there are different races and species from all over Escordvi gathered here. It's not just humans, which many riftfarers always seem to be surprised about. There are also plenty of veteran riftfarers who will gladly give some advice and even share stories of their world. Maybe some are familiar.
After finding their belongings, exploring the town, and meeting other people, being able to just sit back and enjoy a drink and warm meal will be in order. While there are plenty of places to choose from, the Minstrel and Cask will be the top recommended tavern for all newcomers to visit at least once. Great drinks, great food, and can learn a lot from the patrons or meet more people.
Of course, as expected of a highly popular tavern, it's not always peaceful. A man will ask travelers what they want to do with their life. Clearly drunk, he only accepts answers that hint at wanting to find riches. If told this he will give out a treasure map. But if told anything else, he'll put up a fight, hoping to deliver a black eye. Those who do receive the map will be sorely disappointed—it will lead them down a long, winding, circuitous path around town and end at a random outhouse, likely occupied and certainly stinking to high heavens. There's likely some kind of moral here, but at some point, others who have been duped will return to the tavern to sling their fists around.
Looks like another tavern brawl for the night.
QUESTS
For those who want to try their hand at some quests, there are a few that would do well for newcomers. Teaming up is of course encouraged, no matter what the affiliation. You can assume they acquired some kind of ship for the quests out at sea, either the starter ship or some other ship heading out there.
There is a traveling food ship (think food truck but on the water) that has been going around challenging ships to their extraordinary Hornswaggle's Spicy Squid Eating Challenge. If participants can scarf down a prepared three-pound bowl of exceptionally spicy ghost pepper squid and rice, they will win their meal for free as well as a crate of dried spicy squid for their ship's stores. If participants fail, they will have to pay for the meal and the crate.
...Careful, are some of the squid tentacles still moving?
Rumour has it that certain types of coral reefs contain unique properties that can make you more alluring to the one you desire, but no one is sure what the side effects are. Test this out by trying to crunch into chunks of coral reef pieces to see if there are any added effects on your body. Hopefully, they don't ruin your teeth in the meantime.
Oh, and you have to find the correct coral reef too! Red chunks seem to make you more affectionate towards others, while blue chunks seem to make you more volatile towards others. Eaters, beware!
Giant sea slugs tend to only attack ships if they feel threatened but are otherwise peaceful creatures. They're about the size of a large wild cat. They also secrete a slime that contains strong disinfectant properties. This thick slime is highly sought after for its ability to heal wounds cleanly, so kill them and collect as much slime as possible.
Seagulls can be a pain to most ships. Yet, seagulls that have evolved to be violently carnivorous can be even worse. These new birds, effectively named sharkgulls, have been seen attacking ships and ports alike. They are big enough to eat small children in one gulp or will do their best to eat full-grown humans after they've ripped them to bite-sized shreds. Beware and kill them before they can kill you!
A merchant's ship has crashed upon an outcropping of rocks after being lured in by a group of rogue sirens. These captivating creatures possess the power to ensnare their prey with their enchanting voices, luring unsuspecting souls into the depths to meet the grim fate of drowning.
Search for the missing ship and help rescue the captive sailors before it's too late! You will be supplied with special earplugs to muffle out the siren's voices so be careful to keep your ears effectively plugged. You don't want to succumb to the siren's bloodlust yourself.
Any sailors or rescuers affected by the siren's song can be treated with a harpy's potion that can reverse the song's effect. Or tie up the afflicted for twenty-four hours to wait out the effects.

Spicy Squid Eating Challenge
Eltrut PortThere is a traveling food ship (think food truck but on the water) that has been going around challenging ships to their extraordinary Hornswaggle's Spicy Squid Eating Challenge. If participants can scarf down a prepared three-pound bowl of exceptionally spicy ghost pepper squid and rice, they will win their meal for free as well as a crate of dried spicy squid for their ship's stores. If participants fail, they will have to pay for the meal and the crate.
...Careful, are some of the squid tentacles still moving?

Coral Reef Snacks
Eltrut Rumour has it that certain types of coral reefs contain unique properties that can make you more alluring to the one you desire, but no one is sure what the side effects are. Test this out by trying to crunch into chunks of coral reef pieces to see if there are any added effects on your body. Hopefully, they don't ruin your teeth in the meantime.
Oh, and you have to find the correct coral reef too! Red chunks seem to make you more affectionate towards others, while blue chunks seem to make you more volatile towards others. Eaters, beware!

Giant Sea Slugs
Starter ShipsGiant sea slugs tend to only attack ships if they feel threatened but are otherwise peaceful creatures. They're about the size of a large wild cat. They also secrete a slime that contains strong disinfectant properties. This thick slime is highly sought after for its ability to heal wounds cleanly, so kill them and collect as much slime as possible.

Killer Sharkgulls
Eltrut port and shipsSeagulls can be a pain to most ships. Yet, seagulls that have evolved to be violently carnivorous can be even worse. These new birds, effectively named sharkgulls, have been seen attacking ships and ports alike. They are big enough to eat small children in one gulp or will do their best to eat full-grown humans after they've ripped them to bite-sized shreds. Beware and kill them before they can kill you!

Siren's Serenade
Out at SeaA merchant's ship has crashed upon an outcropping of rocks after being lured in by a group of rogue sirens. These captivating creatures possess the power to ensnare their prey with their enchanting voices, luring unsuspecting souls into the depths to meet the grim fate of drowning.
Search for the missing ship and help rescue the captive sailors before it's too late! You will be supplied with special earplugs to muffle out the siren's voices so be careful to keep your ears effectively plugged. You don't want to succumb to the siren's bloodlust yourself.
Any sailors or rescuers affected by the siren's song can be treated with a harpy's potion that can reverse the song's effect. Or tie up the afflicted for twenty-four hours to wait out the effects.
Aziraphale ଘ Good Omens ଘ Undecided
ଘ Orientation
ଘ Tavern Brawl
ଘ Coral Reef
ଘ Slugs
ଘ Wildcard
Coral Reef;
[ Astarion looks down at the plate of coral. The look he gives it isn't so much wary as it is disinterested. Apparently just as disinterested in the still very full glass of brandy he's "nursing." ]
I've just eaten, I'm afraid. But I do so appreciate the offer.
[ A lie. He's absolutely starving. But the coral snacks won't change that. ]
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[ He's very interested in looking for more of it, but at the same time, while looking at Astarion, he feels like he really wants to reach over and touch him, but he shakes his hand loose as if he'd just been shocked by static electricity, because he doesn't want to be rude. ]
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The tavern, Minstrel and Cask, had quite the selection. The potatoes weren't terrible undercooked, and chicken was surprisingly fresh, although...I did hear someone had a run in with them, on the ship.
[ Should've stolen a chicken on the ship when had the chance, really. But he and Reaper had been a little busy, what with the tying up random innocent npcs and stealing kitchen knives. ]
And I did hear about some kind of squid eating contest. I don't know how anyone can stomach it, after running into an octopus shop keeper. Perhaps this place just has a wicked sense of humor.
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[ But then he says: ]
A squid-eating contest? Well, they're perfectly fine when they're cut and cooked properly! Can't have the squid teeth.
[ He says as clearly someone who eats a lot and is used to eating nicely, and not coral. ]
Where is... that at? Do you know, by any chance?
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[ Squid...teeth....you find those under the tentacles. Same thing with mindflayers. He suppresses a shiver at the thought. Not today bad memories about mindflayers! ]
I heard something about them being particularly spicy. But if that doesn't scare you, then I'm sure it'll be a lovely time.
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It used to be that spices were used to hide meat flavor from tasting spoiled. Wouldn't be surprised if it happened here; warm climate.
Won't you come join me? They might have beverages.
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[ There is just a light little note of flirting to it. Blink and you might miss it sort of nonchalance. ]
But as I said before, I'm quite full. I guess I'll just have to watch.
[ Nope, yeah, the flirting tone is a little heavier now. But you know what maybe he'll get lucky and there will be a little live one in amongst the rest of the squid. ]
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Oh, perfect. As long as you don't mind.
[ As he tries to move towards the port, he does take Astarion by the arm, gently brushing his hand over it, clearly a little impressed by his muscles. ]
I'm Aziraphale, by the way.
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tavern brawl
A brawl does break out. If all men were reasonable (as he is reasonable,) then he could have simply ended this brawl with a few words and a round of drinks. But alas, as more and more people join the fray, even Xenk Yendar starts to lose control of the situation. He's doing his best, but there are so many people. Tyr help him, they've started involving innocent patrons, now! ]
Indeed. This man speaks true. [ RELIGION CHECK: FAILED. Xenk swoops in and grabs the offending brawlers by the scruffs of their shirts, holding them back and away from each other. ] You must take your quarrel elsewhere! And seek penance for the damage you have caused.
[ His glare leaves no room for argument. These two, at least, are busted. ]
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[ The two may be busted by this extremely strong paladin, but the others rage on, and though Aziraphale resembles a hapless NPC with very little power, he sees that people are really going to get hurt and so, with his tattoo allowing for his powers again, he makes a wolf-whistle like sound to get everyone's attention.
To no surprise, everyone stops for a second to listen. ]
Do you not all have better things to do with your evening than fight amongst yourselves? Look how much food and ale you are wasting! You would all do better to make merry!
[ They seem too all consider this a moment, but, aside from the two Xenk has by the scruff, they decide to continue. ]
Oh... how bothersome!
[ He tries as best he can to get out of the fray, moving towards Xenk, miraculously unharmed. ]
That usually works better.
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Ah, but it doesn't work. For a moment, it really seemed like it would! Magic (aka: dice rolls) do be like that sometimes. ]
It was an attempt at alleviating the problem, all the same. Your intent was worth the while.
[ He shoves off the two men he'd grabbed, glaring until they've well and truly walked away (without fighting!) before turning his attention back to Aziraphale. If he's miraculously unharmed, well, maybe Aziraphale is just lucky. In any case, Xenk does try to stand between him and the fray, seeking to at least avoid endangering him further. ]
You have my apologies. Earlier this night, I intervened in hopes that they would avoid such escalation, but I fear my own intercession has led to the brawl you see before you. Try as I may to remove instigator after instigator, I fear the alcohol has fueled these patrons' frustrations to a degree where they will not see reason.
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Aziraphale looks on, long-suffering, but honestly more like a disappointed school marm than someone who's afraid of being hit by crossfire. ]
Oh well, the best laid plans always have a chance of going awry. You shouldn't blame yourself; I should think, if anything, these men came out looking for a fight.
[ This isn't at all like the time he'd commanded armies as an angel, but it's been a long time since anyone's paid him any heed as a warrior. He doesn't mind being unassuming instead; it sometimes leads him to being able to meet people like Xenk and not people like the ones currently trying to wrestle in front of him. ]
But I appreciate both your efforts and your candor, Mr...?
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Xenk is not beyond standing firm as others shove and try to knock him over, but he remains stalwart and true in his vigil at the edge of the fighting. Even if he can protect only one person, then he is following his Oath. ]
Indeed. There are some who seem to be enjoying themselves.
[ Yep, now's about the time where Xenk reaches forward to yank a few more guys out of the way. With a 'Think on your actions!' he tries his best to shove them out of Aziraphale's way. As one does. It does not stop him from speaking to Aziraphale and having a polite conversation. ]
Xenk Yendar. I am Paladin of Tyr.
[ He nods his head, in a move that would clearly be a bow if they weren't quite so occupied at the moment. The mark on his forehead is, well, a little cursed. But don't worry about it. He's very polite. ]
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Dreadfully sorry, mind how you go!
[ He pulls the man up with one hand and helps him dust off before he leaps back into the fray. ]
Xenk Yendar, what a lovely name. It's nice to meet you - I wish it had been under more peaceful circumstances!
I am Aziraphale, a purveyor of fine books.
[ But clearly not just a bookseller, as he pulls aside someone who looks worse for wear, and tuts at him, touching what seems to be a large gash and making it healed. ]
I suppose that wasn't as bad as it looked. Though do be careful, and maybe sit the next few out, won't you?
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dicegods, this one! Xenk admires the man's quick reflexes, nodding in approval at his ability to somehow be both very kind and yet still quite insistent in getting these troublesome types out of the way. Perhaps he could learn a thing or two from this Aziraphale! ]Likewise, Aziraphale. I am honored to meet you, all the same.
[ A bookseller? Well, lots of people retire to open their own shops, back in Faerun. This does not surprise him in the least. Perhaps the man had been a cleric? A paladin like him? A bard still seems just as likely. It's no matter, more curiosity than anything. ]
You wield your magic with great ease.
[ It's a compliment! Though one quickly interrupted by a fist, which Xenk catches (ATHLETICS CHECK: SUCCESS) and diverts into a backwards hold, meant to just nearly dislocate the man's shoulder. Look, Paladins aren't non-violent, they just don't throw the first punch. ]
Stay down and return to your home. [ He speaks calmly into the drunk's ear. ] Your arm will mend with rest. Do not strain it further.
[ And because he can, and because he doesn't want to truly make trouble, he Lays on Hands as he pats the man on the back, the spark of Divine magic curing the same wound easily. Still, the threat ought to keep him from getting back into the fight. ]
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And you, as well, are very talented in the art of hand-to-hand combat. But I think perhaps these men are too drunk to understand they should not cross you.
[ He then sees that Xenk can also heal with magic, and it makes him delighted. He perks up. ]
How lovely. Can all paladins of Tyr do that, or just you?
[ Spoken in the middle of trying to keep two people from killing each other, he panics and does something when he touches both of them, that makes them drunkenly get over their issues, act like old friends, and fall into each other's arms in a brotherly embrace. ]
--Might've gone too far with that one.
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Slugs!
There was as look upon his expression that seemed to stall in place before moving towards something a little more neutral, and perhaps helped a little by the fact there was one of the sea slugs peering from behind the fabric to the one that wasn't wish to depart. Something, at least, finally caught up and resumed as Turo withdrew a filled jar of the requested secretion from a deep large pocket of his lab coat.
Which he was offering, "Perhaps, if you are after what is being collected, I can offer a filled jar. Rather than you killing this one." Convinced or not, he was more easily a solution finder at times.
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But now that the danger's passed, he heaves a sigh. "You wouldn't believe how many people are hunting them." Thankfully none of them have come through here, save for Turo. "I'm Aziraphale, by the way."
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There was a faint frown, and an tip of his head, "It is incredibly unfortunate, and why I've been trying to lead this group somewhere hopefully safer." More reason to take a path most others hadn't gone yet. Then there was a friendly smile, and a matching tipping-bow of his head, "I am Professor Turo, or simply Turo if you please."
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"I've tried in a few other languages; I'm not sure they understand any from my world." He sighs. "It'd be nice if there were some sort of... herding animals that we could utilize to guide them away from the ships."
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What was there on hand? Hm—
"Unfortunate, most creatures of my world can understand spoken languages." It had been something observed, these slugs seemed more prompt to gesture, and even then he didn't doubt understanding likely didn't always hold. "Quite. I have a few... creatures with me, but I fear the one that can swim most assuredly is not very friendly."
The larger Miraidon.
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"Ah?" he then asks, as Turo continues. "That's quite convenient. But perhaps we could find someone who can communicate with the slugs, then?" Someone else, since he hadn't considered the possibility that one could talk to creatures. "Where are your-- your other? Do they all understand each other? That's fascinating..."
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His head tilted, regarding one of the slugs that came around him and closer to Aziraphale. "Someone might exist here, as it seems some creatures can understand us- given the artist of Inkwave appear to be a large- ah, I believe they were called an octopus," he had never heard of one before. "They do, yes- ah, here." Into the pocket opposite of the one the secretion jar had gone into, Turo pulled out a purple and pink ball easily held in his hand. "They rest within these, which also protects them, and allows them to be carried given some would not do well around people- depending upon temperament. I only have a few on me." Though, he could admit Master balls were... very different from the usual.
"They're known as pokémon, and this is a pokéball."
Yet there was a part of him that wished he had none of them- well, perhaps one or two could be trusted. The rest he could guess were a tad... questionable.
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He just wants to know, though very many things here are very different than they are back home, and it makes him both a little unsettled but also not sure yet what exactly is in the realm of possibility and what isn't.
In any case, the slug seems to want to see if Turo is just as friendly as Aziraphale is, and is also demanding some pets by virtue of bumping into his hand.
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