Entry tags:
- -event,
- -tdm,
- aether,
- alucard emery,
- ashelia b'nargin dalmasca,
- ashi,
- astarion,
- balthier,
- barnabas tharmr,
- benedikta harman,
- cidolfus telamon,
- clive rosfield,
- cloud strife,
- dion lesage,
- eizen,
- eustace,
- faris scherwiz,
- fenris,
- graha tia,
- jarlaxe baenre,
- jill warrick,
- joshua rosfield,
- kotori iida,
- ky kiske,
- lyney,
- march 7th,
- miriam,
- nanaki,
- nimona,
- professor turo,
- reaper,
- reno,
- rikku,
- roxas,
- sorey,
- tifa lockhart,
- toge inumaki,
- velvet crowe,
- xenk yendar,
- zack fair
« test sail »
Welcome to the first Test Drive Meme for
escordvi! Anyone can participate in the test drive, regardless of invite eligibility. Just keep in mind that only those who have received invitations from the mods can actually reserve on August 25th and apply on September 1st. Our Interest Check can be found here.
For your toplevel, please include the following: Character Name | Canon | Armada Choice. If undecided, put "Undecided" for the Armada.
For everyone's convenience, TDM threads can be carried over in game if you wish! If you are still unsure which armada to place your character, you can play it a bit loose and vague in the TDM and make retroactive changes if you carryover the threads. We'll have more armada focused prompts in the opening log in September. The log itself is set to cover the next two weeks, until the end of the month. Characters will appear at random intervals during this time rather than all at once, so players have some more flexibility on how much more adjusted they are for someone else.
IMPORTANT REMINDER FOR MAGIC USERS!! All magic abilities will be "sealed" until characters get their tattoo from the Inkwave parlor in Eltrut. That means no magic on the starter ships before docking.
We do require TDM threads for samples for our application!
If you have any question about the TDM, comment here. If you have questions about the game in general, please comment to the Game Info.
Avatar: The Last Airbender - Mai | Undecided
Azur Lane - Bremerton | Paladin
Azur Lane - Enterprise | Paladin
Baldur’s Gate 3 - Astarion | Corsair
Bloodstained: Ritual of the Night - Miriam | Paladin
Critical Role - Percy DeRolo | Paladin
Dragon Age 2 - Fenris | Corsair
Dungeons and Dragons: Honour Among Thieves - Xenk Yendar | Paladin
Fate/Grand Order - Edward Teach | Corsair
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy VII - Aerith Gainsborough | Undecided
Final Fantasy VII - Cloud Strife | Paladin
Final Fantasy VII - Nanaki/Red XIII | Paladin
Final Fantasy VII - Reno | Corsair
Final Fantasy VII - Zack Fair | Paladin
Final Fantasy VIII - Laguna Loire | Paladin
Final Fantasy X-2 - Rikku | Undecided
Final Fantasy XII - Ashe | Corsair
Final Fantasy XIV - G’raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Clive Rosfield | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Gav | Undecided
Final Fantasy XVI - Midadol Telamon | Corsair
Final Fantasy: Type-0 - Rem | Corsair
Forgotten Realms - Jarlaxle Baenre | Corsair
Friends at the Table: Twilight Mirage - Morning’s Observation | Corsair
Genshin Impact - Lyney | Corsair
Genshin Impact - Wanderer | Undecided
Good Omens - Aziraphale | Undecided
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Corsair
Honkai Star Rail - March 7th | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Kingdom Hearts - Roxas | Paladin
The Legend of Zelda: Wind Waker - Tetra | Paladin
Nimona - Nimona | Paladin
One Piece - Roronoa Zoro | Corsair
Overwatch - Reaper | Corsair
The Owl House - Gus Porter | Undecided
Pokemon - Professor Turo | Paladin
Samurai Jack - Ashi | Paladin
Shades of Magic - Alucard Emery | Paladin
Skies of Arcadia - Fina | Corsair
Star Wars Jedi: Survivor - Cal Kestis | Undecided
Stormlight Archive - Shallan Davar | Corsair
Sweetness and Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crow | Corsair
Tales of Zestiria - Sorey | Undecided
Welcome Home - Julie Joyful | Corsair
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
For your toplevel, please include the following: Character Name | Canon | Armada Choice. If undecided, put "Undecided" for the Armada.
For everyone's convenience, TDM threads can be carried over in game if you wish! If you are still unsure which armada to place your character, you can play it a bit loose and vague in the TDM and make retroactive changes if you carryover the threads. We'll have more armada focused prompts in the opening log in September. The log itself is set to cover the next two weeks, until the end of the month. Characters will appear at random intervals during this time rather than all at once, so players have some more flexibility on how much more adjusted they are for someone else.
IMPORTANT REMINDER FOR MAGIC USERS!! All magic abilities will be "sealed" until characters get their tattoo from the Inkwave parlor in Eltrut. That means no magic on the starter ships before docking.
We do require TDM threads for samples for our application!
If you have any question about the TDM, comment here. If you have questions about the game in general, please comment to the Game Info.
TOPLEVEL DIRECTORY (Updated August 28)
Avatar: The Last Airbender - Mai | Undecided
Azur Lane - Bremerton | Paladin
Azur Lane - Enterprise | Paladin
Baldur’s Gate 3 - Astarion | Corsair
Bloodstained: Ritual of the Night - Miriam | Paladin
Critical Role - Percy DeRolo | Paladin
Dragon Age 2 - Fenris | Corsair
Dungeons and Dragons: Honour Among Thieves - Xenk Yendar | Paladin
Fate/Grand Order - Edward Teach | Corsair
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy VII - Aerith Gainsborough | Undecided
Final Fantasy VII - Cloud Strife | Paladin
Final Fantasy VII - Nanaki/Red XIII | Paladin
Final Fantasy VII - Reno | Corsair
Final Fantasy VII - Zack Fair | Paladin
Final Fantasy VIII - Laguna Loire | Paladin
Final Fantasy X-2 - Rikku | Undecided
Final Fantasy XII - Ashe | Corsair
Final Fantasy XIV - G’raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Clive Rosfield | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Gav | Undecided
Final Fantasy XVI - Midadol Telamon | Corsair
Final Fantasy: Type-0 - Rem | Corsair
Forgotten Realms - Jarlaxle Baenre | Corsair
Friends at the Table: Twilight Mirage - Morning’s Observation | Corsair
Genshin Impact - Lyney | Corsair
Genshin Impact - Wanderer | Undecided
Good Omens - Aziraphale | Undecided
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Corsair
Honkai Star Rail - March 7th | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Kingdom Hearts - Roxas | Paladin
The Legend of Zelda: Wind Waker - Tetra | Paladin
Nimona - Nimona | Paladin
One Piece - Roronoa Zoro | Corsair
Overwatch - Reaper | Corsair
The Owl House - Gus Porter | Undecided
Pokemon - Professor Turo | Paladin
Samurai Jack - Ashi | Paladin
Shades of Magic - Alucard Emery | Paladin
Skies of Arcadia - Fina | Corsair
Star Wars Jedi: Survivor - Cal Kestis | Undecided
Stormlight Archive - Shallan Davar | Corsair
Sweetness and Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crow | Corsair
Tales of Zestiria - Sorey | Undecided
Welcome Home - Julie Joyful | Corsair
STARTER SHIPS: ORIENTATION
There are two ships that serve as starting ships for each armada: Stormbringer for the Corsairs, and Royal Fortune for the Paladins. There are various ways new arrivals—or riftfarers as they will be called, among other creative names—will appear on or by these ships.
However the new riftfarers arrive, they will be poorly clothed, practically rags or loose uniforms depending on the ship. Fortunately, veteran crewmates will guide them, escorting them to a room with a strange typewriter in it. After typing their name, the typewriter will magically continue and type by itself at a fast pace until it dings and rolls out the paper. This paper will have the following information:
After that, the crewmate will do their best to explain the basics of how they got here, what's going on, and what they'll need to do to live in Escordvi while they are here, giving them a small leather pouch with money. They will be reaching Eltrut soon, so the crewmate will suggest they look around, meet the others who have arrived. Even from their distance, they will be able to see the giant sea turtle that serves as Eltrut's leviathan.
🚪 Random room. It could be empty, filled with crates or supplies; down in the hull where the livestock are kept; have the luck to awaken in a bed...or the misfortune of that bed already occupied; somewhere in the kitchens; in the bathroom—any room! Now let's hope the doors can open or someone may have to try and ask for help. Or jump through the porthole if there is one and it's above water.
⛵ On deck. If not in the ship itself, another possible spot to wake up to is somewhere on the maindeck. If they're lucky, they're on the deck itself. More unfortunate souls may find themselves caught in the sails or netting, the crow's nest, or on the top of the masts. Someone should be able to help, right? Or catch.
🌊 In the water. The most unlucky sods will find themselves appearing in mid-air just past the ship and plummeting straight into the water. Good news, there's always someone on the look out for such a thing and calls for help to throw a lifesaver get the rowboat will be made. Are there sharks? Well... ...Are there?
⛵ On deck. If not in the ship itself, another possible spot to wake up to is somewhere on the maindeck. If they're lucky, they're on the deck itself. More unfortunate souls may find themselves caught in the sails or netting, the crow's nest, or on the top of the masts. Someone should be able to help, right? Or catch.
🌊 In the water. The most unlucky sods will find themselves appearing in mid-air just past the ship and plummeting straight into the water. Good news, there's always someone on the look out for such a thing and calls for help to throw a lifesaver get the rowboat will be made. Are there sharks? Well... ...Are there?
However the new riftfarers arrive, they will be poorly clothed, practically rags or loose uniforms depending on the ship. Fortunately, veteran crewmates will guide them, escorting them to a room with a strange typewriter in it. After typing their name, the typewriter will magically continue and type by itself at a fast pace until it dings and rolls out the paper. This paper will have the following information:
• Name and Shellphone ID (journalname)
• Armada (Corsair or Paladin, will match the starter ship)
• Cabin Number for their personal cabin on the starter ship
• Apartment Address for their personal address at their base armada location
• A basic map of the starting locations in Eltrut, including written directions (continued in the Eltrut section)
• A basic map of where they can find a chest with their original clothes and belongings (this will be different for every person and will be anywhere either on the starter ship or on Eltrut—players can be creative here).
• Armada (Corsair or Paladin, will match the starter ship)
• Cabin Number for their personal cabin on the starter ship
• Apartment Address for their personal address at their base armada location
• A basic map of the starting locations in Eltrut, including written directions (continued in the Eltrut section)
• A basic map of where they can find a chest with their original clothes and belongings (this will be different for every person and will be anywhere either on the starter ship or on Eltrut—players can be creative here).
After that, the crewmate will do their best to explain the basics of how they got here, what's going on, and what they'll need to do to live in Escordvi while they are here, giving them a small leather pouch with money. They will be reaching Eltrut soon, so the crewmate will suggest they look around, meet the others who have arrived. Even from their distance, they will be able to see the giant sea turtle that serves as Eltrut's leviathan.
ELTRUT: FIRST GLIMPSE
After reaching the port of Eltrut, several birdfolk will appear and happily greet all the new arrivals from both starter ships. Here it doesn't matter which side they are affiliated with, as long as they keep those swords and weapons sheathed and not pointed at each other's throats. The birdfolk will even act as guides, showing them the main places they should visit and give them a visitor's map to help guide them.
It's a lot to take in for sure, with the port city bustling with all walks of life. Not only do they have both armadas mingling with each other, there are different races and species from all over Escordvi gathered here. It's not just humans, which many riftfarers always seem to be surprised about. There are also plenty of veteran riftfarers who will gladly give some advice and even share stories of their world. Maybe some are familiar.
After finding their belongings, exploring the town, and meeting other people, being able to just sit back and enjoy a drink and warm meal will be in order. While there are plenty of places to choose from, the Minstrel and Cask will be the top recommended tavern for all newcomers to visit at least once. Great drinks, great food, and can learn a lot from the patrons or meet more people.
Of course, as expected of a highly popular tavern, it's not always peaceful. A man will ask travelers what they want to do with their life. Clearly drunk, he only accepts answers that hint at wanting to find riches. If told this he will give out a treasure map. But if told anything else, he'll put up a fight, hoping to deliver a black eye. Those who do receive the map will be sorely disappointed—it will lead them down a long, winding, circuitous path around town and end at a random outhouse, likely occupied and certainly stinking to high heavens. There's likely some kind of moral here, but at some point, others who have been duped will return to the tavern to sling their fists around.
Looks like another tavern brawl for the night.
🐚 Microshell. The first stop that is encouraged will be Microshell, the main store to acquire their own personal Shellphone. The paper they received on their starter ship will have their ID and the staff at the store will set them up, explaining how the device and the network works.
✒️ Inkwave, Tattoo Parlor. The next stop is Inkwave, a tattoo parlor run by a very burly but friendly octopus, Knistej. Here everyone receives their own unique magic tattoo, allowing anyone to cast specific single element spells and other magic. Note: tattoos are required before anyone will be able to use their original magical abilities.
📜 MANTA office. The final stop is the MANTA office, where all the request, mission, and task notices are posted. Each armada has their own branch office for armada specific notices as well. A great place to find jobs to earn some cash so they don't stay a hobo forever.
✒️ Inkwave, Tattoo Parlor. The next stop is Inkwave, a tattoo parlor run by a very burly but friendly octopus, Knistej. Here everyone receives their own unique magic tattoo, allowing anyone to cast specific single element spells and other magic. Note: tattoos are required before anyone will be able to use their original magical abilities.
📜 MANTA office. The final stop is the MANTA office, where all the request, mission, and task notices are posted. Each armada has their own branch office for armada specific notices as well. A great place to find jobs to earn some cash so they don't stay a hobo forever.
It's a lot to take in for sure, with the port city bustling with all walks of life. Not only do they have both armadas mingling with each other, there are different races and species from all over Escordvi gathered here. It's not just humans, which many riftfarers always seem to be surprised about. There are also plenty of veteran riftfarers who will gladly give some advice and even share stories of their world. Maybe some are familiar.
After finding their belongings, exploring the town, and meeting other people, being able to just sit back and enjoy a drink and warm meal will be in order. While there are plenty of places to choose from, the Minstrel and Cask will be the top recommended tavern for all newcomers to visit at least once. Great drinks, great food, and can learn a lot from the patrons or meet more people.
Of course, as expected of a highly popular tavern, it's not always peaceful. A man will ask travelers what they want to do with their life. Clearly drunk, he only accepts answers that hint at wanting to find riches. If told this he will give out a treasure map. But if told anything else, he'll put up a fight, hoping to deliver a black eye. Those who do receive the map will be sorely disappointed—it will lead them down a long, winding, circuitous path around town and end at a random outhouse, likely occupied and certainly stinking to high heavens. There's likely some kind of moral here, but at some point, others who have been duped will return to the tavern to sling their fists around.
Looks like another tavern brawl for the night.
QUESTS
For those who want to try their hand at some quests, there are a few that would do well for newcomers. Teaming up is of course encouraged, no matter what the affiliation. You can assume they acquired some kind of ship for the quests out at sea, either the starter ship or some other ship heading out there.
There is a traveling food ship (think food truck but on the water) that has been going around challenging ships to their extraordinary Hornswaggle's Spicy Squid Eating Challenge. If participants can scarf down a prepared three-pound bowl of exceptionally spicy ghost pepper squid and rice, they will win their meal for free as well as a crate of dried spicy squid for their ship's stores. If participants fail, they will have to pay for the meal and the crate.
...Careful, are some of the squid tentacles still moving?
Rumour has it that certain types of coral reefs contain unique properties that can make you more alluring to the one you desire, but no one is sure what the side effects are. Test this out by trying to crunch into chunks of coral reef pieces to see if there are any added effects on your body. Hopefully, they don't ruin your teeth in the meantime.
Oh, and you have to find the correct coral reef too! Red chunks seem to make you more affectionate towards others, while blue chunks seem to make you more volatile towards others. Eaters, beware!
Giant sea slugs tend to only attack ships if they feel threatened but are otherwise peaceful creatures. They're about the size of a large wild cat. They also secrete a slime that contains strong disinfectant properties. This thick slime is highly sought after for its ability to heal wounds cleanly, so kill them and collect as much slime as possible.
Seagulls can be a pain to most ships. Yet, seagulls that have evolved to be violently carnivorous can be even worse. These new birds, effectively named sharkgulls, have been seen attacking ships and ports alike. They are big enough to eat small children in one gulp or will do their best to eat full-grown humans after they've ripped them to bite-sized shreds. Beware and kill them before they can kill you!
A merchant's ship has crashed upon an outcropping of rocks after being lured in by a group of rogue sirens. These captivating creatures possess the power to ensnare their prey with their enchanting voices, luring unsuspecting souls into the depths to meet the grim fate of drowning.
Search for the missing ship and help rescue the captive sailors before it's too late! You will be supplied with special earplugs to muffle out the siren's voices so be careful to keep your ears effectively plugged. You don't want to succumb to the siren's bloodlust yourself.
Any sailors or rescuers affected by the siren's song can be treated with a harpy's potion that can reverse the song's effect. Or tie up the afflicted for twenty-four hours to wait out the effects.

Spicy Squid Eating Challenge
Eltrut PortThere is a traveling food ship (think food truck but on the water) that has been going around challenging ships to their extraordinary Hornswaggle's Spicy Squid Eating Challenge. If participants can scarf down a prepared three-pound bowl of exceptionally spicy ghost pepper squid and rice, they will win their meal for free as well as a crate of dried spicy squid for their ship's stores. If participants fail, they will have to pay for the meal and the crate.
...Careful, are some of the squid tentacles still moving?

Coral Reef Snacks
Eltrut Rumour has it that certain types of coral reefs contain unique properties that can make you more alluring to the one you desire, but no one is sure what the side effects are. Test this out by trying to crunch into chunks of coral reef pieces to see if there are any added effects on your body. Hopefully, they don't ruin your teeth in the meantime.
Oh, and you have to find the correct coral reef too! Red chunks seem to make you more affectionate towards others, while blue chunks seem to make you more volatile towards others. Eaters, beware!

Giant Sea Slugs
Starter ShipsGiant sea slugs tend to only attack ships if they feel threatened but are otherwise peaceful creatures. They're about the size of a large wild cat. They also secrete a slime that contains strong disinfectant properties. This thick slime is highly sought after for its ability to heal wounds cleanly, so kill them and collect as much slime as possible.

Killer Sharkgulls
Eltrut port and shipsSeagulls can be a pain to most ships. Yet, seagulls that have evolved to be violently carnivorous can be even worse. These new birds, effectively named sharkgulls, have been seen attacking ships and ports alike. They are big enough to eat small children in one gulp or will do their best to eat full-grown humans after they've ripped them to bite-sized shreds. Beware and kill them before they can kill you!

Siren's Serenade
Out at SeaA merchant's ship has crashed upon an outcropping of rocks after being lured in by a group of rogue sirens. These captivating creatures possess the power to ensnare their prey with their enchanting voices, luring unsuspecting souls into the depths to meet the grim fate of drowning.
Search for the missing ship and help rescue the captive sailors before it's too late! You will be supplied with special earplugs to muffle out the siren's voices so be careful to keep your ears effectively plugged. You don't want to succumb to the siren's bloodlust yourself.
Any sailors or rescuers affected by the siren's song can be treated with a harpy's potion that can reverse the song's effect. Or tie up the afflicted for twenty-four hours to wait out the effects.
alucard emery | shades of magic | paladin
arrival; 18+
[ ooc; Not actually a smutty prompt, just not going to hit on any kids. ]
[ Alucard is lucky enough to wake up in a bed. Before realizing where he is, however, he's thinking he got lucky in a far different way when he stirs in his slumber and finds himself bumping up against another body. ]
Rhy...?
[ The last thing he remembers is standing atop a table at an inn and giving a victory speech after the Essen Tasch. The prince had been on his mind, but the both of them had certain appearances to make and things between them were still... tenuous at best. And that wasn't even considering that Kell would likely have guards posted along some of the secret passages, the little copper terrier. Still, he'd wanted to go.
But it seems he must have had more to drink than he thought somehow. His vision even still seems off as he begins to take in his surroundings. The clothes he's wearing are the right color - blue and silver - but the style of them is a foreign one, not to mention ill-fitting. This is one of the stranger positions Alucard's ever woken up in, not that he'd ever admit it after making his reputation as a worldly rogue. He's definitely woken up in worse.
Well, time to give whoever he got irresponsible with the long goodbye and hope to the saints he can get back on track. Alucard's fingers trail up the uniform sleeve of his bedmate and he moves to scoot close enough to try and settle his chin on a shoulder. His tone is a deep, playful one. ]
Remind me, was I Captain or Master last night?
[ Just because it isn't an Arnesian naval uniform doesn't mean he hasn't understood the assignment, or at least thinks he had. ]
exploring;
[ The first time Alucard stepped on to a proper naval vessel, it hadn't been by choice. Since then he'd mostly avoided the opportunity, but once again it seems he's back in the same sort of predicament. Well, no, this time he's been given liberty to walk around the ship. So after going through what has undoubtedly become routine orientation to these sailors, he will avail himself to that freedom.
The ship is impressive, he'll certainly give it that; it could probably fit several of his own inside of it. After wandering below decks and poking his head into any open room, he'll head out on deck.
There, he leans against the gunwale of side of the ship, his eyes narrowed out towards the sea and one of his hands rubbing at his wrist over the cuff of his ill-fitting uniform. At some point he has to squint, however. ]
Saints, I think I might be going blind.
[ He reaches out a hand for whoever is near or passing by - a light touch to gain attention more than anything. ]
Tell me, do you see a turtle out there?
seaslugs;
[ While Alucard is absolutely a cat person, he fortunately doesn't see the resemblance in these slugs. He will be heartlessly ( well, might depend on your definition ) poking these things through their heads with a short sword, so if anyone is having trouble going through with the deed, he seems the right person to ask.
Otherwise, he'll turn his head and make a seemingly casual mention to someone who is in the process of getting close enough to one of the slugs: ]
Careful. I hear they spit. From both ends.
[ He has not heard that. He is trying to entertain himself. ]
( ELTRUT )
inkwave;
(a)
No.
[ Is the first thing that comes out of Alucard's mouth as soon as the reason for being taken to this tattoo parlor comes out of is guide's mouth. It's fleeting, but his expression speaks of disgust before he's back to adopting a curious smile. ]
What I mean to say is - why would that be necessary?
[ But whatever the explanation out of the NPC may be, Alucard isn't satisfied. He'll turn towards whoever is behind him in line. ]
What do you make of all this?
(b)
[ Though he's decided he won't be partaking in any of these tattoos for now, Alucard can't help being
nosycurious. If someone steps up to take the plunge, he'll be casually flipping through a book of designs nearby when he asks: ]Would you mind if I watched?
inkwave (a);
[ Astarion's still not sure why he's even in this line. He eyes the tentacles on the octopus warily, as if getting too close might mean he would get snatched up by them. ]
Having to let it mark our bodies just for what? A few cantrips? I'd rather just find a scroll.
no subject
And if the mark binds magic to a person, what else of theirs might it bind?
[ Bold of them to stand this close to this octopus and bitch, honestly. Alucard's kind of hoping it takes offense in the way of trying to correct him and he can glean knowledge that way. He's not used to reading cephalopods, not like he is the wariness on the pale elf's face. ]
It's too convenient a solution. It's as if no one even wants try working it out on their own.
no subject
[ Look, he's many things but he's not a fool. ]
For all we know, we'll just be indoctrinated into a cult.
[ It's been a long few weeks. Don't ask. ]
no subject
We're already conscripted onto ships.
[ Different ones it seems, Alucard observes, as he gives Astarion a once-over. Alucard at least managed to find a better fitting uniform, which honestly he doesn't hate, but he's eager to get his things back soon. ]
Unless you plan to stay on the turtle?
no subject
I haven't decided yet. I can't say I fancy the turtle all that much, either.
[ Maybe he's just generally disagreeable, or maybe he's just specifically disagreeable to people who abduct him on ships. ]
no subject
We could steal a ship...
no subject
Astarion responds in a whisper in kind, but with a bit more urgency ]
Keep your voice down. This isn't the place.
no subject
I see. My apologies.
[ He doesn't seem the least bit sorry, because he got what he was after, but he will change the subject. ]
Speaking of places, where might you be from?
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for the record i hate this man
he just knocked down what was set up for him lol
yes...he's living his best life
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royal fortune, arrival;
He happens to be the one that Alucard finds himself sharing a bed with. He went to bed with a bit of a vodka headache himself but still- he's not that drunk. The tavern had just been a lot of fun last night.]
Something tells me you got the wrong cabin altogether, man.
[Although a little perturbed Zack seems a bit amused too. Did this guy just rift into his cabin and right into his bed?!]
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[ Alucard rolls back, onto his side to give the other man room, letting his eyes wander down Zack. Something is off here. There's no color in him, at least not the way Alucard is used to seeing it. His expression continues to look unaffected and smug, however. ]
Had a chance to see what you're wearing yet? We must have gotten up to something together.
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If we did I woulda liked to have remembered that.
[He lets out a short laugh and then quirks a grin.]
No, I'm pretty sure you just dropped into my lap just now.
[But hey, he's had weirder blind dates, he guesses.]
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[ He purrs, gamely, propping his cheek up on a palm. The other man brings up a great point, though. He hasn't gone so overboard as to totally blackout since he was a young, bored noble testing his limits. He even tended to find his way out of most drinking challenges, or cheats. And he doesn't remember his bedmate at all. Perhaps he'd been drugged - but then, why bother to dress him up and put him here? Usually when someone robbed you, they didn't give you a new wardrobe. ]
I'm Alucard. Do you happen to know where we are?
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Zack. We're aboard the Paladin's vessel the Royal Fortune.
[But maybe he should clarify.]
In another world. I woke up here a few days ago myself. But I fell from the sky and hit the deck and nearly broke my shoulder so I'd say you've got it ten times better.
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But if Zack was a liar, he was even better than Alucard, which pride suggested to be just as impossible. ]
I've had worse.
[ His fingers of the one hand are creeping up into his hair, though, moving to grip at the roots. ]
How close are we to London?
[ In every world, from what he understands, that's always been a constant feature. ]
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It's a good thing Zack is shit at lying. Yeah.]
Yeah. I haven't heard of a place called London, though. The big island is called Eltrut.
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He needs to freak the fuck out.
It can't be here, though, not in front of an audience of strangers. Alucard centers himself enough in a moment of adrenaline to ask a few questions. ]
It sounds like this is a common happenstance here. So what should I do? What did you do?
[ He flops down on the bed, brushing his fingers up through his hair; it's is just some other mode of anyone else scrubbing their face for their nerves, no matter how conventionally handsome he is. ]
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🎀
inkwave; b
If you wish.
[ He really doesn't mind. He's certainly heard stranger requests, too. ]
I am told the process will not take long.
no joke I literally had xenk's tattoo prompt open working on an intro
I believe that would rather depend on the size of what you intend to get and your tolerance for pain.
[ His eyes rest, briefly, at the mark at his hairline. A sapphire gem winks above Alucard's own left eyebrow before his gaze drops back to the paladin's face proper. ]
What did you decide on?
lmao great minds 🤝
I have a very high tolerance for pain.
[ If the mark on his hairline truly were a tattoo, it would have been extremely painful. But then so was being cursed by the Beckoning Death, so it's really all relative. He watches as the other man notices it, and smiles with reassurance.
He expects disdain when others see the mark of Thay. He can admit he's relieved when the fear of his origin does not come. ]
I have opted for a set of balanced scales, on the back of my sword hand.
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You must have. The hands are a man's most sensitive and used appendage. Well, suppose it depends on the man.
[ The edge of the smile ticks a little wider, suggestively. He shuts the book of examples he was looking at and walks closer to better observe and converse with the octopi's next willing victim. ]
Are you an accountant?
[ There's a playfulness to his tone, some undercurrent of laughter unvoiced. ]
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I am a paladin of Tyr, god of justice.
[ He knows Alucard can't be from Faerûn, so that extra context is for his benefit. All the same, he offers his hand up to their octopus tattoo artist, who begins cleaning the skin and readying the stencil. It really is a very simple design. Which is probably the only reason he's allowing it, since it'd hurt too much otherwise. ]
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Would you like to use this to support your hand?
[ He demonstrates by splaying his own hand atop the cover of the tome he'd been looking through before offering it to Xenk. ]
When you say 'god', you mean...?
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My thanks.
[ He does have to hold his hand at an angle to get things in place, so he takes the tome and sets it down. He smiles gratefully, right before breaking into some sweet exposition. ]
A god is an extraplanar being from the Celestial plane, whose dominion can include abstract elements—for instance, justice or loss; to more concrete elements such as light, or the moon.
[ The octopus is still getting everything ready, but Xenk is just doing his in black and gold, so at least it'll be quick. ]
The scales represent balance and justice, both of which Tyr embodies.
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He listens to Xenk's explanation, the smile fading into a more thoughtful line. ]
It sounds like you're saying the gods are another world away from your own. Why would they need soldiers in a land they don't live?
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vague spoiler for book 3
hoo boy alucard got a storm comin
v.e. schwab is a sadist, I'm convinced. death is too good for her darlings
you love to see it
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I'm sorry he's so weird
he's adorable
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