Entry tags:
- -event,
- -tdm,
- aether,
- alucard emery,
- ashelia b'nargin dalmasca,
- ashi,
- astarion,
- balthier,
- barnabas tharmr,
- benedikta harman,
- cidolfus telamon,
- clive rosfield,
- cloud strife,
- dion lesage,
- eizen,
- eustace,
- faris scherwiz,
- fenris,
- graha tia,
- jarlaxe baenre,
- jill warrick,
- joshua rosfield,
- kotori iida,
- ky kiske,
- lyney,
- march 7th,
- miriam,
- nanaki,
- nimona,
- professor turo,
- reaper,
- reno,
- rikku,
- roxas,
- sorey,
- tifa lockhart,
- toge inumaki,
- velvet crowe,
- xenk yendar,
- zack fair
« test sail »
Welcome to the first Test Drive Meme for
escordvi! Anyone can participate in the test drive, regardless of invite eligibility. Just keep in mind that only those who have received invitations from the mods can actually reserve on August 25th and apply on September 1st. Our Interest Check can be found here.
For your toplevel, please include the following: Character Name | Canon | Armada Choice. If undecided, put "Undecided" for the Armada.
For everyone's convenience, TDM threads can be carried over in game if you wish! If you are still unsure which armada to place your character, you can play it a bit loose and vague in the TDM and make retroactive changes if you carryover the threads. We'll have more armada focused prompts in the opening log in September. The log itself is set to cover the next two weeks, until the end of the month. Characters will appear at random intervals during this time rather than all at once, so players have some more flexibility on how much more adjusted they are for someone else.
IMPORTANT REMINDER FOR MAGIC USERS!! All magic abilities will be "sealed" until characters get their tattoo from the Inkwave parlor in Eltrut. That means no magic on the starter ships before docking.
We do require TDM threads for samples for our application!
If you have any question about the TDM, comment here. If you have questions about the game in general, please comment to the Game Info.
Avatar: The Last Airbender - Mai | Undecided
Azur Lane - Bremerton | Paladin
Azur Lane - Enterprise | Paladin
Baldur’s Gate 3 - Astarion | Corsair
Bloodstained: Ritual of the Night - Miriam | Paladin
Critical Role - Percy DeRolo | Paladin
Dragon Age 2 - Fenris | Corsair
Dungeons and Dragons: Honour Among Thieves - Xenk Yendar | Paladin
Fate/Grand Order - Edward Teach | Corsair
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy VII - Aerith Gainsborough | Undecided
Final Fantasy VII - Cloud Strife | Paladin
Final Fantasy VII - Nanaki/Red XIII | Paladin
Final Fantasy VII - Reno | Corsair
Final Fantasy VII - Zack Fair | Paladin
Final Fantasy VIII - Laguna Loire | Paladin
Final Fantasy X-2 - Rikku | Undecided
Final Fantasy XII - Ashe | Corsair
Final Fantasy XIV - G’raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Clive Rosfield | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Gav | Undecided
Final Fantasy XVI - Midadol Telamon | Corsair
Final Fantasy: Type-0 - Rem | Corsair
Forgotten Realms - Jarlaxle Baenre | Corsair
Friends at the Table: Twilight Mirage - Morning’s Observation | Corsair
Genshin Impact - Lyney | Corsair
Genshin Impact - Wanderer | Undecided
Good Omens - Aziraphale | Undecided
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Corsair
Honkai Star Rail - March 7th | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Kingdom Hearts - Roxas | Paladin
The Legend of Zelda: Wind Waker - Tetra | Paladin
Nimona - Nimona | Paladin
One Piece - Roronoa Zoro | Corsair
Overwatch - Reaper | Corsair
The Owl House - Gus Porter | Undecided
Pokemon - Professor Turo | Paladin
Samurai Jack - Ashi | Paladin
Shades of Magic - Alucard Emery | Paladin
Skies of Arcadia - Fina | Corsair
Star Wars Jedi: Survivor - Cal Kestis | Undecided
Stormlight Archive - Shallan Davar | Corsair
Sweetness and Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crow | Corsair
Tales of Zestiria - Sorey | Undecided
Welcome Home - Julie Joyful | Corsair
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
For your toplevel, please include the following: Character Name | Canon | Armada Choice. If undecided, put "Undecided" for the Armada.
For everyone's convenience, TDM threads can be carried over in game if you wish! If you are still unsure which armada to place your character, you can play it a bit loose and vague in the TDM and make retroactive changes if you carryover the threads. We'll have more armada focused prompts in the opening log in September. The log itself is set to cover the next two weeks, until the end of the month. Characters will appear at random intervals during this time rather than all at once, so players have some more flexibility on how much more adjusted they are for someone else.
IMPORTANT REMINDER FOR MAGIC USERS!! All magic abilities will be "sealed" until characters get their tattoo from the Inkwave parlor in Eltrut. That means no magic on the starter ships before docking.
We do require TDM threads for samples for our application!
If you have any question about the TDM, comment here. If you have questions about the game in general, please comment to the Game Info.
TOPLEVEL DIRECTORY (Updated August 28)
Avatar: The Last Airbender - Mai | Undecided
Azur Lane - Bremerton | Paladin
Azur Lane - Enterprise | Paladin
Baldur’s Gate 3 - Astarion | Corsair
Bloodstained: Ritual of the Night - Miriam | Paladin
Critical Role - Percy DeRolo | Paladin
Dragon Age 2 - Fenris | Corsair
Dungeons and Dragons: Honour Among Thieves - Xenk Yendar | Paladin
Fate/Grand Order - Edward Teach | Corsair
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy VII - Aerith Gainsborough | Undecided
Final Fantasy VII - Cloud Strife | Paladin
Final Fantasy VII - Nanaki/Red XIII | Paladin
Final Fantasy VII - Reno | Corsair
Final Fantasy VII - Zack Fair | Paladin
Final Fantasy VIII - Laguna Loire | Paladin
Final Fantasy X-2 - Rikku | Undecided
Final Fantasy XII - Ashe | Corsair
Final Fantasy XIV - G’raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Clive Rosfield | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Gav | Undecided
Final Fantasy XVI - Midadol Telamon | Corsair
Final Fantasy: Type-0 - Rem | Corsair
Forgotten Realms - Jarlaxle Baenre | Corsair
Friends at the Table: Twilight Mirage - Morning’s Observation | Corsair
Genshin Impact - Lyney | Corsair
Genshin Impact - Wanderer | Undecided
Good Omens - Aziraphale | Undecided
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Corsair
Honkai Star Rail - March 7th | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Kingdom Hearts - Roxas | Paladin
The Legend of Zelda: Wind Waker - Tetra | Paladin
Nimona - Nimona | Paladin
One Piece - Roronoa Zoro | Corsair
Overwatch - Reaper | Corsair
The Owl House - Gus Porter | Undecided
Pokemon - Professor Turo | Paladin
Samurai Jack - Ashi | Paladin
Shades of Magic - Alucard Emery | Paladin
Skies of Arcadia - Fina | Corsair
Star Wars Jedi: Survivor - Cal Kestis | Undecided
Stormlight Archive - Shallan Davar | Corsair
Sweetness and Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crow | Corsair
Tales of Zestiria - Sorey | Undecided
Welcome Home - Julie Joyful | Corsair
STARTER SHIPS: ORIENTATION
There are two ships that serve as starting ships for each armada: Stormbringer for the Corsairs, and Royal Fortune for the Paladins. There are various ways new arrivals—or riftfarers as they will be called, among other creative names—will appear on or by these ships.
However the new riftfarers arrive, they will be poorly clothed, practically rags or loose uniforms depending on the ship. Fortunately, veteran crewmates will guide them, escorting them to a room with a strange typewriter in it. After typing their name, the typewriter will magically continue and type by itself at a fast pace until it dings and rolls out the paper. This paper will have the following information:
After that, the crewmate will do their best to explain the basics of how they got here, what's going on, and what they'll need to do to live in Escordvi while they are here, giving them a small leather pouch with money. They will be reaching Eltrut soon, so the crewmate will suggest they look around, meet the others who have arrived. Even from their distance, they will be able to see the giant sea turtle that serves as Eltrut's leviathan.
🚪 Random room. It could be empty, filled with crates or supplies; down in the hull where the livestock are kept; have the luck to awaken in a bed...or the misfortune of that bed already occupied; somewhere in the kitchens; in the bathroom—any room! Now let's hope the doors can open or someone may have to try and ask for help. Or jump through the porthole if there is one and it's above water.
⛵ On deck. If not in the ship itself, another possible spot to wake up to is somewhere on the maindeck. If they're lucky, they're on the deck itself. More unfortunate souls may find themselves caught in the sails or netting, the crow's nest, or on the top of the masts. Someone should be able to help, right? Or catch.
🌊 In the water. The most unlucky sods will find themselves appearing in mid-air just past the ship and plummeting straight into the water. Good news, there's always someone on the look out for such a thing and calls for help to throw a lifesaver get the rowboat will be made. Are there sharks? Well... ...Are there?
⛵ On deck. If not in the ship itself, another possible spot to wake up to is somewhere on the maindeck. If they're lucky, they're on the deck itself. More unfortunate souls may find themselves caught in the sails or netting, the crow's nest, or on the top of the masts. Someone should be able to help, right? Or catch.
🌊 In the water. The most unlucky sods will find themselves appearing in mid-air just past the ship and plummeting straight into the water. Good news, there's always someone on the look out for such a thing and calls for help to throw a lifesaver get the rowboat will be made. Are there sharks? Well... ...Are there?
However the new riftfarers arrive, they will be poorly clothed, practically rags or loose uniforms depending on the ship. Fortunately, veteran crewmates will guide them, escorting them to a room with a strange typewriter in it. After typing their name, the typewriter will magically continue and type by itself at a fast pace until it dings and rolls out the paper. This paper will have the following information:
• Name and Shellphone ID (journalname)
• Armada (Corsair or Paladin, will match the starter ship)
• Cabin Number for their personal cabin on the starter ship
• Apartment Address for their personal address at their base armada location
• A basic map of the starting locations in Eltrut, including written directions (continued in the Eltrut section)
• A basic map of where they can find a chest with their original clothes and belongings (this will be different for every person and will be anywhere either on the starter ship or on Eltrut—players can be creative here).
• Armada (Corsair or Paladin, will match the starter ship)
• Cabin Number for their personal cabin on the starter ship
• Apartment Address for their personal address at their base armada location
• A basic map of the starting locations in Eltrut, including written directions (continued in the Eltrut section)
• A basic map of where they can find a chest with their original clothes and belongings (this will be different for every person and will be anywhere either on the starter ship or on Eltrut—players can be creative here).
After that, the crewmate will do their best to explain the basics of how they got here, what's going on, and what they'll need to do to live in Escordvi while they are here, giving them a small leather pouch with money. They will be reaching Eltrut soon, so the crewmate will suggest they look around, meet the others who have arrived. Even from their distance, they will be able to see the giant sea turtle that serves as Eltrut's leviathan.
ELTRUT: FIRST GLIMPSE
After reaching the port of Eltrut, several birdfolk will appear and happily greet all the new arrivals from both starter ships. Here it doesn't matter which side they are affiliated with, as long as they keep those swords and weapons sheathed and not pointed at each other's throats. The birdfolk will even act as guides, showing them the main places they should visit and give them a visitor's map to help guide them.
It's a lot to take in for sure, with the port city bustling with all walks of life. Not only do they have both armadas mingling with each other, there are different races and species from all over Escordvi gathered here. It's not just humans, which many riftfarers always seem to be surprised about. There are also plenty of veteran riftfarers who will gladly give some advice and even share stories of their world. Maybe some are familiar.
After finding their belongings, exploring the town, and meeting other people, being able to just sit back and enjoy a drink and warm meal will be in order. While there are plenty of places to choose from, the Minstrel and Cask will be the top recommended tavern for all newcomers to visit at least once. Great drinks, great food, and can learn a lot from the patrons or meet more people.
Of course, as expected of a highly popular tavern, it's not always peaceful. A man will ask travelers what they want to do with their life. Clearly drunk, he only accepts answers that hint at wanting to find riches. If told this he will give out a treasure map. But if told anything else, he'll put up a fight, hoping to deliver a black eye. Those who do receive the map will be sorely disappointed—it will lead them down a long, winding, circuitous path around town and end at a random outhouse, likely occupied and certainly stinking to high heavens. There's likely some kind of moral here, but at some point, others who have been duped will return to the tavern to sling their fists around.
Looks like another tavern brawl for the night.
🐚 Microshell. The first stop that is encouraged will be Microshell, the main store to acquire their own personal Shellphone. The paper they received on their starter ship will have their ID and the staff at the store will set them up, explaining how the device and the network works.
✒️ Inkwave, Tattoo Parlor. The next stop is Inkwave, a tattoo parlor run by a very burly but friendly octopus, Knistej. Here everyone receives their own unique magic tattoo, allowing anyone to cast specific single element spells and other magic. Note: tattoos are required before anyone will be able to use their original magical abilities.
📜 MANTA office. The final stop is the MANTA office, where all the request, mission, and task notices are posted. Each armada has their own branch office for armada specific notices as well. A great place to find jobs to earn some cash so they don't stay a hobo forever.
✒️ Inkwave, Tattoo Parlor. The next stop is Inkwave, a tattoo parlor run by a very burly but friendly octopus, Knistej. Here everyone receives their own unique magic tattoo, allowing anyone to cast specific single element spells and other magic. Note: tattoos are required before anyone will be able to use their original magical abilities.
📜 MANTA office. The final stop is the MANTA office, where all the request, mission, and task notices are posted. Each armada has their own branch office for armada specific notices as well. A great place to find jobs to earn some cash so they don't stay a hobo forever.
It's a lot to take in for sure, with the port city bustling with all walks of life. Not only do they have both armadas mingling with each other, there are different races and species from all over Escordvi gathered here. It's not just humans, which many riftfarers always seem to be surprised about. There are also plenty of veteran riftfarers who will gladly give some advice and even share stories of their world. Maybe some are familiar.
After finding their belongings, exploring the town, and meeting other people, being able to just sit back and enjoy a drink and warm meal will be in order. While there are plenty of places to choose from, the Minstrel and Cask will be the top recommended tavern for all newcomers to visit at least once. Great drinks, great food, and can learn a lot from the patrons or meet more people.
Of course, as expected of a highly popular tavern, it's not always peaceful. A man will ask travelers what they want to do with their life. Clearly drunk, he only accepts answers that hint at wanting to find riches. If told this he will give out a treasure map. But if told anything else, he'll put up a fight, hoping to deliver a black eye. Those who do receive the map will be sorely disappointed—it will lead them down a long, winding, circuitous path around town and end at a random outhouse, likely occupied and certainly stinking to high heavens. There's likely some kind of moral here, but at some point, others who have been duped will return to the tavern to sling their fists around.
Looks like another tavern brawl for the night.
QUESTS
For those who want to try their hand at some quests, there are a few that would do well for newcomers. Teaming up is of course encouraged, no matter what the affiliation. You can assume they acquired some kind of ship for the quests out at sea, either the starter ship or some other ship heading out there.
There is a traveling food ship (think food truck but on the water) that has been going around challenging ships to their extraordinary Hornswaggle's Spicy Squid Eating Challenge. If participants can scarf down a prepared three-pound bowl of exceptionally spicy ghost pepper squid and rice, they will win their meal for free as well as a crate of dried spicy squid for their ship's stores. If participants fail, they will have to pay for the meal and the crate.
...Careful, are some of the squid tentacles still moving?
Rumour has it that certain types of coral reefs contain unique properties that can make you more alluring to the one you desire, but no one is sure what the side effects are. Test this out by trying to crunch into chunks of coral reef pieces to see if there are any added effects on your body. Hopefully, they don't ruin your teeth in the meantime.
Oh, and you have to find the correct coral reef too! Red chunks seem to make you more affectionate towards others, while blue chunks seem to make you more volatile towards others. Eaters, beware!
Giant sea slugs tend to only attack ships if they feel threatened but are otherwise peaceful creatures. They're about the size of a large wild cat. They also secrete a slime that contains strong disinfectant properties. This thick slime is highly sought after for its ability to heal wounds cleanly, so kill them and collect as much slime as possible.
Seagulls can be a pain to most ships. Yet, seagulls that have evolved to be violently carnivorous can be even worse. These new birds, effectively named sharkgulls, have been seen attacking ships and ports alike. They are big enough to eat small children in one gulp or will do their best to eat full-grown humans after they've ripped them to bite-sized shreds. Beware and kill them before they can kill you!
A merchant's ship has crashed upon an outcropping of rocks after being lured in by a group of rogue sirens. These captivating creatures possess the power to ensnare their prey with their enchanting voices, luring unsuspecting souls into the depths to meet the grim fate of drowning.
Search for the missing ship and help rescue the captive sailors before it's too late! You will be supplied with special earplugs to muffle out the siren's voices so be careful to keep your ears effectively plugged. You don't want to succumb to the siren's bloodlust yourself.
Any sailors or rescuers affected by the siren's song can be treated with a harpy's potion that can reverse the song's effect. Or tie up the afflicted for twenty-four hours to wait out the effects.

Spicy Squid Eating Challenge
Eltrut PortThere is a traveling food ship (think food truck but on the water) that has been going around challenging ships to their extraordinary Hornswaggle's Spicy Squid Eating Challenge. If participants can scarf down a prepared three-pound bowl of exceptionally spicy ghost pepper squid and rice, they will win their meal for free as well as a crate of dried spicy squid for their ship's stores. If participants fail, they will have to pay for the meal and the crate.
...Careful, are some of the squid tentacles still moving?

Coral Reef Snacks
Eltrut Rumour has it that certain types of coral reefs contain unique properties that can make you more alluring to the one you desire, but no one is sure what the side effects are. Test this out by trying to crunch into chunks of coral reef pieces to see if there are any added effects on your body. Hopefully, they don't ruin your teeth in the meantime.
Oh, and you have to find the correct coral reef too! Red chunks seem to make you more affectionate towards others, while blue chunks seem to make you more volatile towards others. Eaters, beware!

Giant Sea Slugs
Starter ShipsGiant sea slugs tend to only attack ships if they feel threatened but are otherwise peaceful creatures. They're about the size of a large wild cat. They also secrete a slime that contains strong disinfectant properties. This thick slime is highly sought after for its ability to heal wounds cleanly, so kill them and collect as much slime as possible.

Killer Sharkgulls
Eltrut port and shipsSeagulls can be a pain to most ships. Yet, seagulls that have evolved to be violently carnivorous can be even worse. These new birds, effectively named sharkgulls, have been seen attacking ships and ports alike. They are big enough to eat small children in one gulp or will do their best to eat full-grown humans after they've ripped them to bite-sized shreds. Beware and kill them before they can kill you!

Siren's Serenade
Out at SeaA merchant's ship has crashed upon an outcropping of rocks after being lured in by a group of rogue sirens. These captivating creatures possess the power to ensnare their prey with their enchanting voices, luring unsuspecting souls into the depths to meet the grim fate of drowning.
Search for the missing ship and help rescue the captive sailors before it's too late! You will be supplied with special earplugs to muffle out the siren's voices so be careful to keep your ears effectively plugged. You don't want to succumb to the siren's bloodlust yourself.
Any sailors or rescuers affected by the siren's song can be treated with a harpy's potion that can reverse the song's effect. Or tie up the afflicted for twenty-four hours to wait out the effects.
no subject
Xenk is not beyond standing firm as others shove and try to knock him over, but he remains stalwart and true in his vigil at the edge of the fighting. Even if he can protect only one person, then he is following his Oath. ]
Indeed. There are some who seem to be enjoying themselves.
[ Yep, now's about the time where Xenk reaches forward to yank a few more guys out of the way. With a 'Think on your actions!' he tries his best to shove them out of Aziraphale's way. As one does. It does not stop him from speaking to Aziraphale and having a polite conversation. ]
Xenk Yendar. I am Paladin of Tyr.
[ He nods his head, in a move that would clearly be a bow if they weren't quite so occupied at the moment. The mark on his forehead is, well, a little cursed. But don't worry about it. He's very polite. ]
no subject
Dreadfully sorry, mind how you go!
[ He pulls the man up with one hand and helps him dust off before he leaps back into the fray. ]
Xenk Yendar, what a lovely name. It's nice to meet you - I wish it had been under more peaceful circumstances!
I am Aziraphale, a purveyor of fine books.
[ But clearly not just a bookseller, as he pulls aside someone who looks worse for wear, and tuts at him, touching what seems to be a large gash and making it healed. ]
I suppose that wasn't as bad as it looked. Though do be careful, and maybe sit the next few out, won't you?
no subject
dicegods, this one! Xenk admires the man's quick reflexes, nodding in approval at his ability to somehow be both very kind and yet still quite insistent in getting these troublesome types out of the way. Perhaps he could learn a thing or two from this Aziraphale! ]Likewise, Aziraphale. I am honored to meet you, all the same.
[ A bookseller? Well, lots of people retire to open their own shops, back in Faerun. This does not surprise him in the least. Perhaps the man had been a cleric? A paladin like him? A bard still seems just as likely. It's no matter, more curiosity than anything. ]
You wield your magic with great ease.
[ It's a compliment! Though one quickly interrupted by a fist, which Xenk catches (ATHLETICS CHECK: SUCCESS) and diverts into a backwards hold, meant to just nearly dislocate the man's shoulder. Look, Paladins aren't non-violent, they just don't throw the first punch. ]
Stay down and return to your home. [ He speaks calmly into the drunk's ear. ] Your arm will mend with rest. Do not strain it further.
[ And because he can, and because he doesn't want to truly make trouble, he Lays on Hands as he pats the man on the back, the spark of Divine magic curing the same wound easily. Still, the threat ought to keep him from getting back into the fight. ]
no subject
And you, as well, are very talented in the art of hand-to-hand combat. But I think perhaps these men are too drunk to understand they should not cross you.
[ He then sees that Xenk can also heal with magic, and it makes him delighted. He perks up. ]
How lovely. Can all paladins of Tyr do that, or just you?
[ Spoken in the middle of trying to keep two people from killing each other, he panics and does something when he touches both of them, that makes them drunkenly get over their issues, act like old friends, and fall into each other's arms in a brotherly embrace. ]
--Might've gone too far with that one.
no subject
An unfortunate but evident truth.
[ He smiles, almost wry. He's not the most expressive, but he never misses a chance to exposit. Do they not have paladins where Aziraphale is from? Xenk is always happy to explain just about anything. ]
All paladins swear an oath to our gods in exchange for their boon, which grants us magical abilities. Though there are many gods and forces one may swear fealty to, healing is the most common magic granted to us.
[ He grabs another guy who has just knocked into him, steadying him before turning him towards the exit, and releasing him, in hopes that he'll make the right choice. Ah, if only Xenk had Mass Suggestion, things would be so much easier. It wouldn't be his style, certainly not Tyr's, but it would be so useful! ]
As a paladin of Tyr, god of Justice and Truth, I am able to grant blessings and cure the wounded, as well as wield radiant light against my foes. Alas, my skills are better suited for battle, and which would only incite further violence.
[ He shakes his head. Xenk may be a paladin, but he's been around long enough to know that you can't just smite all your problems. Tyr wouldn't exactly disapprove of such a beatdown, but it'd be a waste.
He watches the exchange curiously, tilting his head as Aziraphale clearly charms the two men who'd very nearly gone to more than simple blows. How curious indeed! The Friends cantrip, perhaps? Mass Suggestion? He heard no incantation, so perhaps Aziraphale is no bard, but a sorcerer? Xenk nods in approval all the same. ]
It is for the best. By the time your spell wanes, they will have quit this place.
no subject
[ A beat. ]
Not that I would know. For certain.
[ But that would've certainly made the crusades interesting, if not outright unbalanced. He doesn't like to mention those times, however, as there had been a lot of bloodshed and he'd hoped that there'd be a lot more lasting impact for how definitive it had been. Either way. ]
Ah, my dear new friend, my magic is not a fading sort. They will both be friends for the foreseeable future, I'm afraid. I hope that doesn't meddle too much.
[ Which is why he doesn't do that too often, in case those two have some sort of deep-seated multi-family rancor. The humans are just so complicated sometimes! ]
Goodness, it really is neverending. is this some sort of sport in this town? How is anyone supposed to eat in peace?
no subject
[ Surely that's the weirdest thing Aziraphale said, right? Of course! Subtlety has a way of flying over his head, so he pays no mind to anything that might give your usual person pause. ]
Then it must be powerful magic indeed. Perhaps it will be to their benefit, regardless.
[ Are you a level 20 Sorcerer, Aziraphale? Xenk looks him up and down once more, reassessing him curiously. There are certainly tales of powerful wizards and sorcerers aplenty in Faerun, so perhaps Aziraphale is one such person, from his own world. ]
Hardly sporting, but it is possible I heard some call to one another with a refrain of "same time next week," as they fled the bar most gleefully.
no subject
[ Lord, do they not have angels on his home world? Well, that would explain quite a lot. Though, of course, many humans no longer believe that he exists, and if so, then in a very limited capacity, which they will never see in their lives. ]
Well, it should be powerful magic, but, I believe it to be simple. In their hearts, they don't want to be enemies. And it is as you said - they will continue to fight, but not in a capacity to hurt each other.
[ A job well done. ]
I usually don't like that sort of meddling, but I do think things just got a little carried away. Ah, well. Perhaps the festivities are over, and now I get to enjoy a meal.
Have you eaten, Sir Yendar? I insist, it's been a long day.
no subject
[ Xenk does so love to explain things, so he's just as happy to hear explanations as well. What interesting and powerful magic this man(?) wields. Was it Celestial in origin? Was he aasimir, perhaps? It would explain a few things. How curious! And how good to see that he wields such power for the greater good. ]
That is good. Petty squabbles are no reason to incite violence.
[ He nods, approving for all that he doesn't know one lick about how it works. Some things are just
ineffablemagic! And Even Xenk knows it's not polite to ask "hey, my Detect Evil and Good sense tells me you might be Good," so he'll simply accept, with no fear! ]I would be honored to accept your offer, Sir Aziraphale. I have not broken my fast since high noon this day.
[ Tyr may dictate that he serve justice, but He doesn't want his paladins to go hungry, of course. ]
no subject
[ But he lets himself be cut off to talk about food instead, because he doesn't really want to go into why the heavenly bodies are usually filled with paperwork and milling about and not a whole lot of actually working to improve things on Earth.
To be absolutely fair, things are much better now than they'd ever been, but as for happiness on the whole, he's not sure that humans have achieved more of it. So. That discussion is for another time. ]
My word, since noon? You must be starving.
[ What with all those muscles to feed! No matter, Aziraphale thinks. ]
Perhaps we should try another establishment. I'm sure I saw the cook in the fray earlier!
no subject
Not at all, I travel often so I am accustomed to eating only two meals. [ Or two short rests, one might say. ] And I am capable of creating food with magic, should the need truly arise.
[ His magicked food is just kinda... bland. Food made by someone else always tastes better. ]
I believe you may be correct, another venue may be called for. Our options here dwindle with each passing moment.
[ Yeah, that's definitely the cook in the background, slamming someone over the head with a rolling pin. ]
no subject
I think I saw a much quieter restaurant somewhere, ah, somewhere down the road. There we go, right there.
[ He says, to a place which looks to be much more quiet for the simple fact that it looks rather grimy, and dirty. Oh, boy. Well, maybe they don't want to eat there, either. ]
Yes, all right, I think, perhaps, a little bit further away, then?
[ If Xenk isn't actually starving, then there's no need for them to just pick a random place where he know he won't have a good time. But given their choices, he doesn't know if anything will be up to his... quite frankly rather high standards. ]
no subject
By all means.
[ Xenk follows Aziraphale, allowing the man(?) to lead on. He really isn't in any hurry to eat, so the wait doesn't bother him. Really, just judging by how calm and chill Xenk is with most things, you can kind of get the sense that it takes a lot to bother him. ]
Do you have a preference in what you would like to eat?
[ He's trying out this thing where he talks to people instead of just standing quietly behind them, is it working? ]
no subject
[ That sounds very oddly specific, but Aziraphale has certainly had a week. ]
Do you have any preferences, Sir Yendar? I must confess, I've really seen the gamut as far as food goes, and usually I'm not all that picky.
[ He also has sliiight poison resistance from all his celestial traits, so Xenk needn't worry about him. ]
I must say, it is much nicer being here with company, wouldn't you agree?
[ He was getting a little lonesome. ]
no subject
I possess an exceedingly strong palate and as such will eat most anything.
[ It comes with being kinda-sorta undead, don't worry about it! Don't. Worry. About it. He is just the same ol' Xenk, speaking plainly and bluntly as he does. ]
Indeed. Though I am accustomed to traveling alone, we are fortunate to have arrived on the same day, as shared circumstances are an excellent means of bringing people together.
[ Believe it or not, Xenk is agreeing with him. He just talks like that. It is nice to meet people who just wanna be nice, tbh. ]
no subject
And bully for him as well, Aziraphale understands the kind intention behind his words. ]
Well-said.
I should hope when we find ourselves situated on our ships, that we have ample opportunity to run into one another.
[ It's nice to have made a friend, isn't it? ]
no subject
Truly, it's nice to talk to someone and just be understood. Much as Xenk has known his fair share of cynical types, there's something very soothing about speaking his mind and not getting rolled eyes. Why can't everyone be sincere all the time? Xenk smiles. ]
I much agree. I would be delighted to find myself in your company again, Sir Aziraphale.
[ 🤝 Same hat? Same hat. This would almost be romantic except it's them. They just really wanna hang out again. ]
no subject
Wonderful!
[ Then, he tips up his face, and sniffs something. ]
Oh, that smells quite delicious. I'd like to go there, if you're keen?
[ Hopefully no one is having a full-on fight. Surely there will just be awkward fighting couples and disappointing family news, just regular levels of bad situations. ]
no subject
LawfulGood about Xenk, he'd be so happy to hear it's evident.Xenk sniffs as well. He's better at detecting evil and good this way, but at the very least the food doesn't smell evil. ]
I am keen. [ He smiles. ] Let us patronize this establishment!
[ It smells quite good! Hopefully there'll be something spicy, he's gotten a taste for it now. ]
no subject
[ It's not that far away at all, and the person hosting seems to be quite pleasant as she shows them to a table outside, since it's a beautiful day. ]
Ah, if I close my eyes, it almost feels like home.
[ He means that in a general sense; he hasn't eaten seaside in some time, but over the millennia - well, it definitely reminds him of home from a bygone era. ]
no subject
He removes his gauntlets and pauldrons, then wraps them carefully in his cape before sitting down. He still keeps his breastplate on, but he sees little reason for remaining so alert when he is simply enjoying a meal with a new friend. ]
The air is soothing here. And much quieter.
[ He smiles. It's nice to finally wind down. He's the type who feels more at home in a Harper safehouse or a Tyrian church, but there is something to be said about simple indulgences. ]
Was your home near the ocean?
no subject
Yes, it is. Much quieter. But no - I haven't been close to the ocean in some time. A few - years.
[ He pauses, because he had meant to say a few hundred years. ]
Not regularly, anyway.
What is your home like? Blessed by Tyr? I don't know much of anything about Tyr.
no subject
Tyr is the god of justice, though he is but one of the gods in the Faerûnian Pantheon. Our gods cover most any aspect of this world; from Lathander, god of Light, to Selûne, goddess of the moon, to Shar, goddess of silence and loss. Through they themselves are ruled by the Overgod Ao. It is through Ao's laws that the gods forbidden from exerting their will over the Material Plane directly, and so must intercede through their clerics and paladins.
[ This is just normal stuff. But also he does like expositing, so he's going to keep going. It's clear Aziraphale is not from Faerûn. ]
The land which I hail from is called Faerûn. I have traveled much of it in the last century, though I find there is ever yet more to discover.
[ He's just dropping all that info, just like that... ]
no subject
I would like to visit someday. Perhaps you could also come visit me on Earth. We have just the one God, and I was one of her servants.
I suppose... that I ended up here because I rejected her will. And I didn't want to see my Earth destroyed.
[ His smile becomes tight. ]
It's hard to disappoint your God, isn't it?
Anyway. What brought you here? You are faithful to justice.
no subject
[ That's incredibly bizarre, but it goes to show how different this "Earth" must be. And it does answer his earlier musing -- Aziraphale must be a cleric, then, or perhaps equivalent to a Celestial in service of a god. ]
A god's judgment is swift. Were I to break my oath, my magic abilities would become lost to me instantaneously. The tenets of my pact are inviolate.
[ It would be instant. It would be unpleasant. But he says this with honor, like he sticks to them because they're so strict. Because he truly believes them to be right. Still, at the mention of being rejected, Xenk's gaze turns understanding. He's met plenty of paladins who couldn't keep their oaths. They're not all criminals or scoundrels, sometimes their gods are wrong. (Just not Tyr.) ]
Yet there have been times, in my own world, where gods have turned against Ao's laws, against the living, in attempts at bolstering their own power. Such attempts are ever met with resistance, and mankind has ever fought and claimed victory despite all odds.
[ That's D&D baby! Xenk says all this like he's reading a textbook, but this really is his attempt at comforting Aziraphale. ]
If your god wishes your Earth to be destroyed, I have no doubt that she will not succeed.
[ Couldn't be Tyr though!! He is definitely Just and Honorable and no one has ever done bad things in his name, right? Well, Xenk hasn't. ]
My being here is no punishment. I believe I fell through some manner of portal, and awoke here because my presence was needed.
{ It had to be destiny! Destiny is definitely what gets you sucked into random portals, which is a thing that happens in Faerun all the time. ]
(no subject)
(no subject)