Entry tags:
- -event,
- ashelia b'nargin dalmasca,
- ashi,
- astarion,
- balthier,
- barnabas tharmr,
- benedikta harman,
- cidolfus telamon,
- clive rosfield,
- cloud strife,
- dion lesage,
- eizen,
- eustace,
- faris scherwiz,
- fenris,
- graha tia,
- jarlaxe baenre,
- jill warrick,
- joshua rosfield,
- kotori iida,
- ky kiske,
- lyney,
- march 7th,
- miriam,
- nanaki,
- nimona,
- professor turo,
- reno,
- rikku,
- roxas,
- shallan davar,
- sorey,
- tifa lockhart,
- toge inumaki,
- velvet crowe,
- xenk yendar,
- zack fair
<< september: maiden voyage >>
Welcome to our Maiden Voyage log for the game! Because the grand opening is a bit different from how things will normally flow, the log is more like an event log with the MANTA Board included at the bottom. The focus of the log will be everyone getting a first taste of the home base for each armada, but not before having a farewell celebration in Eltrut to the new initiates! Since it is a little beefy, we've included navigation links to help jump between sections.
Players are welcome to use the MANTA Board as additional prompts in the log, or create your own open logs for them. There is no wrong or right way, whatever is most convenient for you.
If you have any questions about the log, comment here. If you have questions about the game in general, please comment to the Game Info.
Bloodstained: Ritual of the Night - Miriam | Paladin
Dungeons and Dragons: Honor Among Thieves - Xenk Yendar | Paladin
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy X-2 - Rikku | Corsair
Final Fantasy XII - Ashe | Corsair
Final Fantasy XII - Balthier | Corsair
Final Fantasy XIV - G'raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Jill Warrick | Corsair
Final Fantasy XVI - Joshua Rosfield | Corsair
Kingdom Hearts - Roxas | Paladin
Forgotten Realms - Jarlaxle Baenre | Corsair
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Nimona - Nimona | Paladin
Pokémon Violet - Professor Turo | Paladin
Samurai Jack - Ashi | Corsair
Sweetness & Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crowe | Corsair
Tales of Zestiria - Sorey | Paladin
Players are welcome to use the MANTA Board as additional prompts in the log, or create your own open logs for them. There is no wrong or right way, whatever is most convenient for you.
If you have any questions about the log, comment here. If you have questions about the game in general, please comment to the Game Info.
TOPLEVEL DIRECTORY (Updated September 13)
Bloodstained: Ritual of the Night - Miriam | Paladin
Dungeons and Dragons: Honor Among Thieves - Xenk Yendar | Paladin
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy X-2 - Rikku | Corsair
Final Fantasy XII - Ashe | Corsair
Final Fantasy XII - Balthier | Corsair
Final Fantasy XIV - G'raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Jill Warrick | Corsair
Final Fantasy XVI - Joshua Rosfield | Corsair
Kingdom Hearts - Roxas | Paladin
Forgotten Realms - Jarlaxle Baenre | Corsair
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Nimona - Nimona | Paladin
Pokémon Violet - Professor Turo | Paladin
Samurai Jack - Ashi | Corsair
Sweetness & Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crowe | Corsair
Tales of Zestiria - Sorey | Paladin
ELTRUT: FAREWELL SENDOFF
It's been about a week or so since the newest batch of riftfarers arrived, and now the ships are ready to take them to their native armada base. But before everyone goes their separate ways, a special "sendoff" is held for the new initiates. Hosted by older, veteran riftfarers and their respective armada affiliation, two major competitions are held. One is to promote partnership between the armadas, the other is for their competitiveness.
After another night of reveling in various taverns (and likely getting into more bar fights), everyone will set sail the following morning, with or without the hangovers. Everyone should be prepared to pitch in their weight, as during the trip, they will learn how to be a deckhand, learning the literal ropes of pitching sails, swabbing decks, and working the galley. There could be other areas they might have access to if they have the skill for it. They will also have a chance to practice their magic. Don't worry, the ships are fitted with special protection that even a stray spell won't cause too much damage (though if it does, they better be prepared to repair and clean it up). And since it will take a few days to get to their respective leviathans, everyone should remember their temporary cabin number. Some may even have roommates.
But the number one rule for both ships is no fighting between members. Save it for when they're back on shore!
A fan favorite for a number of years now, Legends of the Gutsy Ultimate Sailor Warrior Competition is a massive two-person obstacle course that has a whole suite of challenges to test sailor's physical and mental resolve…and teamwork. The only real rule is each pair needs one Corsair and one Paladin, which can be made voluntarily or randomly. Along with crossing a pool via spinning logs, swinging and climbing ropes, and plummeting down ziplines, there are a few notable obstacles teams will need to get through.
🚪 Steering a giant ship's wheel in order to lift the door to the next obstacle. Both partners need to take turns, one spinning it upwards and the other continuing down.
🦑 They must piece together the three parts of the Silver Squid Statue, fitting each piece properly and vertically together (have to hear the snap to ensure the pieces connected!) and then placed it into a hole in a door to move on.
⛰️ The final obstacle is called Mount Grog, where the team must climb to the peak of this hill of craggy stone. While there are footholes aplenty, there are also steam vents, "landslides" of small boulder-shaped pillows, and warm "lava" of red-dyed ale, making the terrain slippery and sticky! Mind the steam and ale, they are made of strong liquor and may make those with low tolerance a bit…intoxicated.
🐱👤 While some are free to spectate and cheer in the audience, others may volunteer to try and sabotage the rest of the competition by chucking wilted produce, or if you're really lucky, the showrunners will pull you from the audience to hit switches to change up the layout of the map mid-race!
🚪 Steering a giant ship's wheel in order to lift the door to the next obstacle. Both partners need to take turns, one spinning it upwards and the other continuing down.
🦑 They must piece together the three parts of the Silver Squid Statue, fitting each piece properly and vertically together (have to hear the snap to ensure the pieces connected!) and then placed it into a hole in a door to move on.
⛰️ The final obstacle is called Mount Grog, where the team must climb to the peak of this hill of craggy stone. While there are footholes aplenty, there are also steam vents, "landslides" of small boulder-shaped pillows, and warm "lava" of red-dyed ale, making the terrain slippery and sticky! Mind the steam and ale, they are made of strong liquor and may make those with low tolerance a bit…intoxicated.
🐱👤 While some are free to spectate and cheer in the audience, others may volunteer to try and sabotage the rest of the competition by chucking wilted produce, or if you're really lucky, the showrunners will pull you from the audience to hit switches to change up the layout of the map mid-race!
The second event is Capture the Flag and takes place along a long stretch of beach using the remains of two retired ships on either end: one with each of the three masts flying a red flag, the other with three blue flags. Each player will have a small flag of their armada colors attached to a belt on their waist, along with a few very full colored water balloons. The goal is to steal as many of the other team's flags as possible and bring them back to their ship before the hourglass runs out. The only rule is no magic allowed! Have to use good ol' wit and grit. All magic will be suppressed and all weapons taken/forced to be left behind.
💧 Everyone is armed with water balloons of their respective team color. Use them to pelt your opponents and get that flag!
🚩 Some may want to try and score big by capturing one of the ship's flags. But it won't be easy. There will be a "crew" defending their ships and will have cannons filled with giant water balloons, sticky nets, and life preserver rings to deploy against attackers. They can also use the rings to quickly grab their own teammates and pull them to safety.
⛓ There is a jail that caught opponents can be taken to right next to the ship. Either escape, help a caught teammate, or defend it!
💧 Everyone is armed with water balloons of their respective team color. Use them to pelt your opponents and get that flag!
🚩 Some may want to try and score big by capturing one of the ship's flags. But it won't be easy. There will be a "crew" defending their ships and will have cannons filled with giant water balloons, sticky nets, and life preserver rings to deploy against attackers. They can also use the rings to quickly grab their own teammates and pull them to safety.
⛓ There is a jail that caught opponents can be taken to right next to the ship. Either escape, help a caught teammate, or defend it!
After another night of reveling in various taverns (and likely getting into more bar fights), everyone will set sail the following morning, with or without the hangovers. Everyone should be prepared to pitch in their weight, as during the trip, they will learn how to be a deckhand, learning the literal ropes of pitching sails, swabbing decks, and working the galley. There could be other areas they might have access to if they have the skill for it. They will also have a chance to practice their magic. Don't worry, the ships are fitted with special protection that even a stray spell won't cause too much damage (though if it does, they better be prepared to repair and clean it up). And since it will take a few days to get to their respective leviathans, everyone should remember their temporary cabin number. Some may even have roommates.
But the number one rule for both ships is no fighting between members. Save it for when they're back on shore!
ELAH: PALADIN BASE
Compared to the bright colors and bustle of Eltrut, Elah is much more refined and orderly, especially the capital city of Baleen. Tall, sturdy buildings of polished marble and white coral with accents of gold and mother-of-pearl, set in tiered, orderly rings of sandstone-cobbled streets organized by purpose and class. The higher it is, the more affluent, with the Chambers of Council seated at its highest point. Yet there is very little to no poverty, as the citizens are diligent in keeping everything clean and everyone taken care of. That isn't to say there aren't "dirty" parts of the city…but for the most part it's a prosperous, bustling city that takes pride not only in its Paladin force, but in the arts and pursuit of higher education and research. High above one may see gondolas seemingly sailing in the air, but they are just riding the "breath streams'' of Elah that connect to the three blowholes spiracles lining the leviathan's back. In the distant north, one may even catch a glimpse of the main blowhole spiracle releasing a huge stream of water. Access is currently under construction, but new riftfarers will be able to access it soon.
At the center is the city's pride and joy: the Plaza Fontea. Around the outer rim are daily markets and performers to help cultivate the arts and casual business, and there are a number of gardens and ponds for visitors to relax and enjoy. And at its center is a grand mosaic in the great whale's image with a series of "water spouts" that shoot water up through the ground, sometimes to music. However, something is amiss. Without warning, the water is turning different colors and making fart noises. While anyone who might know some engineering is free to help those beneath the fountain to try and figure out what happened and repair it, others can try and catch the culprits who pulled this deplorable prank (hint, bunch of Corsairs, of course).
At the center is the city's pride and joy: the Plaza Fontea. Around the outer rim are daily markets and performers to help cultivate the arts and casual business, and there are a number of gardens and ponds for visitors to relax and enjoy. And at its center is a grand mosaic in the great whale's image with a series of "water spouts" that shoot water up through the ground, sometimes to music. However, something is amiss. Without warning, the water is turning different colors and making fart noises. While anyone who might know some engineering is free to help those beneath the fountain to try and figure out what happened and repair it, others can try and catch the culprits who pulled this deplorable prank (hint, bunch of Corsairs, of course).
At the Nodding Kettle, there are some special items that new Paladins can receive. These items are also available on the Rewards Shop, but new members can choose one for free. These items are also special in that they will start at a basic level, but can be upgraded and refined for better effects (for a fee).
🔪 Dowsing Blade: Lvl 1. A short sword that once fully upgraded can find special treasures and precious metals. At level 1, it will only find junk, but who knows? One man's trash is another man's treasure. And rusted metal can still hurt in a fight—
🫧 Bubble Shield: Lvl 1. A shield that will grow in size and strength once fully upgraded and provide protection in the form of a dome. At level 1, it creates a small bubble that covers a small area next to the user and can only take a few hits before it pops.
🔦 Wayfinder Torch: Lvl 1. A torch that burns brighter and can illuminate and find any path to a designated location or exit once fully upgraded. At level 1, it can only illuminate up to a few feet and must be charged with magic to continue.
🔪 Dowsing Blade: Lvl 1. A short sword that once fully upgraded can find special treasures and precious metals. At level 1, it will only find junk, but who knows? One man's trash is another man's treasure. And rusted metal can still hurt in a fight—
🫧 Bubble Shield: Lvl 1. A shield that will grow in size and strength once fully upgraded and provide protection in the form of a dome. At level 1, it creates a small bubble that covers a small area next to the user and can only take a few hits before it pops.
🔦 Wayfinder Torch: Lvl 1. A torch that burns brighter and can illuminate and find any path to a designated location or exit once fully upgraded. At level 1, it can only illuminate up to a few feet and must be charged with magic to continue.
The educational district is one of the many prides and joys of Elah, and especially the block containing the sprawling, U-shaped Archives framing the massive, gold-framed glass dome of the Conservatory. The core of the Archives is a blocky building of very weathered marble, with two longer and more slender wings; nearly every room inside is dedicated to some sort of specialized library, lecture hall, laboratory, or archaeological restoration room. The Conservatory, meanwhile, is teeming with the rarest of plants, flocks of birds, skittering reptiles, and even small artificial tide pools hosting reef-dwelling fauna and small schools of fish. As new members explore the complex, they may find the new items will come in handy for their tasks.
📖 There's been intel of Corsairs targeting the Archives for their next heist, especially the special collection in the library. Newer Paladins will be asked to guard the library in shifts and keep an eye out for anyone suspicious.
🦤 Oh no, Angus the Dodo has escaped the conservatory again! Capture him and bring him back unharmed. Thankfully he's peaceful and not very smart, but he is easily startled and surprisingly fast. He's a glutton for fruit, nuts, and seeds, and he's infamous for stealing fancy hats, especially if they have feathers on them.
🏰 Reports have come in of a nearby island with ruins of an ancient castle standing on them. Venture out, document the site, and retrieve any artifacts for proper cataloging at the Archives before the Corsairs break or steal anything important.
📖 There's been intel of Corsairs targeting the Archives for their next heist, especially the special collection in the library. Newer Paladins will be asked to guard the library in shifts and keep an eye out for anyone suspicious.
🦤 Oh no, Angus the Dodo has escaped the conservatory again! Capture him and bring him back unharmed. Thankfully he's peaceful and not very smart, but he is easily startled and surprisingly fast. He's a glutton for fruit, nuts, and seeds, and he's infamous for stealing fancy hats, especially if they have feathers on them.
🏰 Reports have come in of a nearby island with ruins of an ancient castle standing on them. Venture out, document the site, and retrieve any artifacts for proper cataloging at the Archives before the Corsairs break or steal anything important.
NOGARD: CORSAIR BASE
While Eltrut and Elah both have relatively smooth surfaces to build on, Nogard's back is covered in jutting ridges and spines. Between the uneven terrain, the transformation between Nogard's living sea form and skeletal land form, and the demon-ridden forest, structures here focus much more on defense and ease of repair or relocation as needed than on matching a set theme. Buildings in Fang are made from a mishmash of old metal, driftwood, and bone, but are often decorated with bright murals and graffiti, drapes of colorful fabrics, and intricate sea glass creations. Taverns and pubs can be found on nearly every corner, loud music and cheers and more than occasionally the sounds of a brawl pouring out from about noon to the wee hours of the morning.
Currently Nogard has settled on a remote island, its skeletal structure nestled deep within the island's cove, creating a natural barrier that will only allow Corsair ships in and out. They will be there for a while, taking advantage of the beasts that inhabit the island and provide valuable materials to be sold. But of course it can get boring, so it's not surprising to see the more "reckless" ziplining from one curved rib to another high above the city. There are also some makeshift fighting arenas for members to test their strength. Those who prefer to actually learn about Nogard's current settlement set out to canvas and explore the island, hoping to find some other ruins or resources that could be useful.
Currently Nogard has settled on a remote island, its skeletal structure nestled deep within the island's cove, creating a natural barrier that will only allow Corsair ships in and out. They will be there for a while, taking advantage of the beasts that inhabit the island and provide valuable materials to be sold. But of course it can get boring, so it's not surprising to see the more "reckless" ziplining from one curved rib to another high above the city. There are also some makeshift fighting arenas for members to test their strength. Those who prefer to actually learn about Nogard's current settlement set out to canvas and explore the island, hoping to find some other ruins or resources that could be useful.
At the Leviathan's Maw, there are some special items that new Corsairs can receive. These items are also available on the Rewards Shop, but new members can choose one for free. These items are also special in that they will start at a basic level, but can be upgraded and refined for better effects (for a fee).
🧥 Camouflage Cloak: Lvl 1. A cloak that once upgraded will allow the wearer to shift and blend into their surroundings. At level 1, it's a bit ratty looking and only useful if hiding in shadows. Even then it's only for a few seconds, but better than none.
🔁 Ring of Returning: Lvl 1. A ring that once upgraded will allow the wearer to return to a specific location upon activation. At level 1, it can only be used once per day and returns you to a public space.
🔀 Ring of Evasion: Lvl 1. A ring that once upgraded will allow the wearer to have increased movement speed and dodging ability. At level 1, it is only effective in avoiding small objects and getting through crowds easier. Not useful for combat until upgraded.
🧥 Camouflage Cloak: Lvl 1. A cloak that once upgraded will allow the wearer to shift and blend into their surroundings. At level 1, it's a bit ratty looking and only useful if hiding in shadows. Even then it's only for a few seconds, but better than none.
🔁 Ring of Returning: Lvl 1. A ring that once upgraded will allow the wearer to return to a specific location upon activation. At level 1, it can only be used once per day and returns you to a public space.
🔀 Ring of Evasion: Lvl 1. A ring that once upgraded will allow the wearer to have increased movement speed and dodging ability. At level 1, it is only effective in avoiding small objects and getting through crowds easier. Not useful for combat until upgraded.
While there are some "respectable" stores and merchants around Nogard, the Black Market is what the city of Fang is best known for. And as part of their initiation, new members are sent to the literal underbelly of the leviathan's skeletal remains where the Black Market exists. Those new free items offered by the Leviathan's Maw may be useful…
💍 Several sellers have put up requests for certain "special rare items" to help restock their wares, but these items are "special" and "rare" for a reason. From needing to kill monsters on the island Nogard has settled on and harvesting for certain materials, to stealing from certain ships and rich houses in Elah (oops).
🏰 On a certain island, there are some castle ruins that has been recently discovered and there are some artifacts and relics that could catch a hefty price if brought back. Just ignore the Paladins who may be excavating…and perhaps take their finds.
📦 Some merchants have special wares that need to be delivered to their clients all over Nogard and on some neighboring islands. Of course, there are many others who might try to steal it…whatever is inside it. Wait—did the box just shake? What, protect the package and deliver it safely!
💍 Several sellers have put up requests for certain "special rare items" to help restock their wares, but these items are "special" and "rare" for a reason. From needing to kill monsters on the island Nogard has settled on and harvesting for certain materials, to stealing from certain ships and rich houses in Elah (oops).
🏰 On a certain island, there are some castle ruins that has been recently discovered and there are some artifacts and relics that could catch a hefty price if brought back. Just ignore the Paladins who may be excavating…and perhaps take their finds.
📦 Some merchants have special wares that need to be delivered to their clients all over Nogard and on some neighboring islands. Of course, there are many others who might try to steal it…whatever is inside it. Wait—did the box just shake? What, protect the package and deliver it safely!
MANTA BOARD
As mentioned above, usually the Quest Board will be posted separately as we won't normally have logs like these. But for everyone's convenience, we've included it here for additional prompts. Players can either use the quest board here in their toplevels, or create their own open log for them if they prefer to keep it separate and spread things out more.
cabins
And so Xenk walks past the open door and spots Turo inside. He isn't one to eavesdrop, in fact he was probably going to close the door for him, but he's not immune to curiosity. And the giant creature was definitely not with Turo on deck earlier. ]
Is this creature one of the pokémon you spoke of?
no subject
[Those 'wings' seemed to moved one after the other, the 'eyes' of it's face moving towards the door as the robotic creature made an odd sounds. Turo's hand remained on it, as if to half keep it in place.]
This is Iron Moth- something known as a Paradox Pokémon, given it's design and possibility of being a pokémon from my world's future.
[Quite the handful as well—]
Four of them arrived here with me.
no subject
It is an honor to meet you, Iron Moth.
[ He says this and bows his head to the... moth. A Paradox Pokemon? Well, if it's made of iron and it flies, that sounds like a Paradox to him. Xenk turns his attention from the moth, back to Turo. ]
Are all of them creatures from the future? Did they arrive with you here?
no subject
Always was that small chance with the Paradox Pokémon.]
The Paradox Pokemon are all from the future, yes. The four I have here were knocked out when I finally came across them with the rest of my belongings, but a good rest has gotten them back to normal.
[Turo gently pat just under Iron Moth's head.]
I am currently checking them over, one at a time, to make sure they are alright. The other three are currently in their pokéballs- devices that pokémon can rest within, and makes it easier to keep them close when traveling.
no subject
[ I mean, I guess it's not too strange. But if Xenk had shown up with his horse, would the horse have been in a box? That's painting a very funny picture. Though Turo's explanation on their storage at least sheds some light there. ]
Ah, this makes their travel here much more understandable. I feared they'd been trapped inside of a chest of some kind, until you freed them.
[ He may not be an Oath of the Ancients paladin, but he still would feel pretty bad for a bunch of animals being thrown about in a box! ]
no subject
[His hand finally moved from Iron Moth as the pokémon simply turned where it hovered as if to look Xenk over better.
Turo fetch the pokeball that had contained Iron Moth and held it up in his palm.]
An amusing, but likely distressing mental image indeed. This is much easier, given pokémon shrink down to fit within these comfortably. Much study went into pokéballs to ensure that once technology evolved to a point it could be assured.
no subject
[ Like horses, indeed! Xenk allows the Iron Moth to observe him, noting the creature's intelligence. He watches Turo with interest, keeping track of his explanation.
Yeah, the big giant moth fits into the ball. How exactly? Xenk places a hand on Turo's arm, mostly to ensure he's "for real" here. ]
My friend, you must forgive me for speaking so plainly, but how in the nine hells does your Iron Moth fit into so small a case?
no subject
[Those digital 'eyes' blinked on Iron Moth, and Turo's head tilted for a moment, fingers curled just enough to keep the pokéball held easily in hand.
Ah. Right.]
It shrinks, like a normal pokémon does, once the pokéball is activated to pull it back inside. Given that I have finished Iron Moth's check-up, I can demonstrate that if you would wish to see.
no subject
[ Xenk takes a step back, giving Turo and his Iron Moth some room. He's seen a Diminution spell, but nothing quite so small as this. He truly has no idea what to expect. ]
Please, do so. I am intrigued to see it for myself.
no subject
The bond between trainer and pokémon is important for both, to grow stronger together.
[The pokéball in Turo's hand enlarged just a tad more as he tipped his head in a nod, before looking back to Iron Moth.]
You are doing well, it is time for you to return and rest.
[There was that glow as the pokeball was activated, and for a moment Iron Moth was surrounded in a glow as well before shrinking down within seconds and vanishing into that light, which flowed and vanished into the ball that shrank back down to a smaller size in Turo's palm.
This he held up once sealed.]
It helps make it much easier to have them on hand.
no subject
[ Xenk nods as he listens to the explanation. If magical godlike creatures roamed his world and challenged humans, or lived like animals, would it really be so different? Well, their gods already do very strange things. Perhaps a world like Turo's is more similar than he's thought.
He thinks that, and observes the moment Iron Moth is drawn back into its tiny little ball. And blinks.
Yeah, ok, that's magic. Definitely magic. ]
Is it common, to carry these pokémon with you? Containing them does not harm them?
no subject
[A wonderous, even if at times dangerous, world that he had so badly wanted to see when he had the chance to actually look and watch as others made their way from challenge to challenge. Why he was willing to risk so much to save it- even in the end when he had made the choice that would put a stop to—
Turo nodded, pokéball rested carefully there in his hand.]
It is very common, and containing them does not harm them. They can actually—
[As he had been putting Iron Moth's ball down on an end table with the other four, one of the masterball pokéballs activated itself, and soon enough a pokemon just a few inches over being 4-foot tall stood before him, those sharp pink digital eyes cutting between them.
Turo held a hand up, and the pokémon looked towards him. At least those pink blades remained there on its arms.]
Easy, Iron Valiant. I am sorry for being slow to get to you, but that does not mean things are not okay; I do appreciate you wanting to check.
[Looking back towards Xenk then.] —as I was saying, it is not odd for a pokémon to release itself. Not a common behavior, but it depends on the Pokémon's temperament and what reason they feel to do so.
no subject
I see.
[ He observes the rest of the pokeballs. What strange devices these are. ]
Their forms are quite varied. I thought them to be similar to animals, but this one is more akin to an elemental from my world.
no subject
Clearly the pokémon was looking the man over.]
They come in many different shapes and sizes, that is true. Some vaguely resemble a person in their shape, while others are far more animal like. It is unfortunate that I do not have access to a pokédex so I could show you others.
[Those that weren't of the paradox, but more... normal.]
The best I could do is create a sketch.
no subject
I would be interested in seeing your sketch, nonetheless.
[ I mean, if he's offering? It sounds kinda cool. ]
no subject
[While Turo spoke, Iron Valiant watched- and for a moment those digital bright pink eyes seemed to narrow, before returning to normal with a rather firm nod. Arms relaxed by its sides further.
Whatever the Paradox Pokémon had been looking for was found, so it would seem.]
no subject
[ Xenk gives the pokémon a short nod, then turns his attention back to Turo. ]
Your legendary pokémon sounded quite mystical. Perhaps one of those? If you can recall their appearance.
no subject
There are four known as the Treasures of Ruin. Long ago, there existed a set of four ancient treasures: a vessel, a sword, a set of tablets, and a set of beads. Throughout many centuries, and all the corrupted hands they were laid upon, the four treasures would be cursed by the negative emotions of humanity's sins. This particular one I will show you is the sword, given life by the hatred of people killed by those who wielded it thousands of years ago.
[After a moment, he held the notebook out to be taken. On the page was a highly detailed large-cat-like creature.]
It is said the body it possesses is one formed due to its control over ice, the fangs being it's true form- the broken blade. Most, of course, believe it and the others are mere myth.
no subject
A creature born from a cursed blade... And there are yet three more of them? How fascinating, and how sad, to be born from the hatred of others.
[ Naturally Xenk believes everything about Turo's story, that's really not unheard of in Faerûn either. ]
no subject
Together they destroyed the King of Paldea's castle in ancient times- Paldea is the region I am from, of course, and we hold all parts of history close to be learned from.
[There was evidence that pointed towards the myth being true, of course. One thing he might have enjoyed looking into, if he had ever gotten the chance.]
This particular one is called Chien-Pao.
no subject
[ Xenk looks upon the drawing again. And to think there were more of them? These pokemon must be like spirits in Faerun. ]
A ruined kingdom makes a mighty backdrop for a nation.
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[With so many shades in-between, things that Turo himself had been able to see. Experience in one hand as another slowly turned into something through obsession that was born out of a desire for something that could have once been good.
Turo nodded.]
It does, and it is still one many seek traveling to due to a richness in recorded history of others all around our world. A great store of knowledge to be learned from, and that produces quite a few strong trainers because of the care put in educating them.
Much of my knowledge comes from there, after all.
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How fascinating. You are fortunate indeed to have such rich history for your studies. Are there other such creatures as this? Do they haunt your lands, or are they oft appeased?
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The entire world holds so many mysteries still when it comes to pokémon, and there is always something new to discover- or simply uncover that had been lost to time.
[-and if given the notebook, the page would be flipped and another sketch started- this time it would be multiple of the same pokémon on the same page.]
There are many- in fact, the area I was before arriving here held many pokémon most thought as mere fairy-tale created by a researcher that delved in to the Great Crater of Paldea. I have the book he wrote with me- but this is one of the first very strange pokémon he encountered.
It is called Iron Treads, and by name you can guess it is very much like Iron Moth and Iron Valiant. Unfortunately one of his party didn't survive the encounter, given how dangerous the Crater and these pokémon truly are for the unprepared.
[In turning the supposedly returned notebook around there was just as detailed images like the single one Turo had drawn, but did clearly show far more familiarity with the subject. Something seen and studied in person-]
It was the book he wrote, his own drawings of what he saw there, which directed my path in life. These mysterious pokémon, and the want to see if they were real for myself. That it was more than just some fantasy and he had found something fantastic in his trip in to the Crater, and in to what is now known as Area Zero.
[The start of why he existed, and so many mistakes were made due to obsession- yet he could not help his own fascination and amazement that was just as much a part of him.]
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I am sorry to hear of their loss. This researcher must have been deeply devoted, to delve so far into so dangerous a place.
[ The things people do for knowledge... even Xenk has his limits, but he has to admire a man like that. ]
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