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seaboards ([personal profile] seaboards) wrote in [community profile] escordvi2023-09-05 07:52 am

<< september: maiden voyage >>


Welcome to our Maiden Voyage log for the game! Because the grand opening is a bit different from how things will normally flow, the log is more like an event log with the MANTA Board included at the bottom. The focus of the log will be everyone getting a first taste of the home base for each armada, but not before having a farewell celebration in Eltrut to the new initiates! Since it is a little beefy, we've included navigation links to help jump between sections.

Players are welcome to use the MANTA Board as additional prompts in the log, or create your own open logs for them. There is no wrong or right way, whatever is most convenient for you.

If you have any questions about the log, comment here. If you have questions about the game in general, please comment to the Game Info.

TOPLEVEL DIRECTORY (Updated September 13)
Bloodstained: Ritual of the Night - Miriam | Paladin
Dungeons and Dragons: Honor Among Thieves - Xenk Yendar | Paladin
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy X-2 - Rikku | Corsair
Final Fantasy XII - Ashe | Corsair
Final Fantasy XII - Balthier | Corsair
Final Fantasy XIV - G'raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Jill Warrick | Corsair
Final Fantasy XVI - Joshua Rosfield | Corsair
Kingdom Hearts - Roxas | Paladin
Forgotten Realms - Jarlaxle Baenre | Corsair
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Nimona - Nimona | Paladin
Pokémon Violet - Professor Turo | Paladin
Samurai Jack - Ashi | Corsair
Sweetness & Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crowe | Corsair
Tales of Zestiria - Sorey | Paladin


ELTRUT: FAREWELL SENDOFF

It's been about a week or so since the newest batch of riftfarers arrived, and now the ships are ready to take them to their native armada base. But before everyone goes their separate ways, a special "sendoff" is held for the new initiates. Hosted by older, veteran riftfarers and their respective armada affiliation, two major competitions are held. One is to promote partnership between the armadas, the other is for their competitiveness.



A fan favorite for a number of years now, Legends of the Gutsy Ultimate Sailor Warrior Competition is a massive two-person obstacle course that has a whole suite of challenges to test sailor's physical and mental resolve…and teamwork. The only real rule is each pair needs one Corsair and one Paladin, which can be made voluntarily or randomly. Along with crossing a pool via spinning logs, swinging and climbing ropes, and plummeting down ziplines, there are a few notable obstacles teams will need to get through.

🚪 Steering a giant ship's wheel in order to lift the door to the next obstacle. Both partners need to take turns, one spinning it upwards and the other continuing down.
🦑 They must piece together the three parts of the Silver Squid Statue, fitting each piece properly and vertically together (have to hear the snap to ensure the pieces connected!) and then placed it into a hole in a door to move on.
⛰️ The final obstacle is called Mount Grog, where the team must climb to the peak of this hill of craggy stone. While there are footholes aplenty, there are also steam vents, "landslides" of small boulder-shaped pillows, and warm "lava" of red-dyed ale, making the terrain slippery and sticky! Mind the steam and ale, they are made of strong liquor and may make those with low tolerance a bit…intoxicated.
🐱‍👤 While some are free to spectate and cheer in the audience, others may volunteer to try and sabotage the rest of the competition by chucking wilted produce, or if you're really lucky, the showrunners will pull you from the audience to hit switches to change up the layout of the map mid-race!




The second event is Capture the Flag and takes place along a long stretch of beach using the remains of two retired ships on either end: one with each of the three masts flying a red flag, the other with three blue flags. Each player will have a small flag of their armada colors attached to a belt on their waist, along with a few very full colored water balloons. The goal is to steal as many of the other team's flags as possible and bring them back to their ship before the hourglass runs out. The only rule is no magic allowed! Have to use good ol' wit and grit. All magic will be suppressed and all weapons taken/forced to be left behind.

💧 Everyone is armed with water balloons of their respective team color. Use them to pelt your opponents and get that flag!
🚩 Some may want to try and score big by capturing one of the ship's flags. But it won't be easy. There will be a "crew" defending their ships and will have cannons filled with giant water balloons, sticky nets, and life preserver rings to deploy against attackers. They can also use the rings to quickly grab their own teammates and pull them to safety.
⛓ There is a jail that caught opponents can be taken to right next to the ship. Either escape, help a caught teammate, or defend it!

After another night of reveling in various taverns (and likely getting into more bar fights), everyone will set sail the following morning, with or without the hangovers. Everyone should be prepared to pitch in their weight, as during the trip, they will learn how to be a deckhand, learning the literal ropes of pitching sails, swabbing decks, and working the galley. There could be other areas they might have access to if they have the skill for it. They will also have a chance to practice their magic. Don't worry, the ships are fitted with special protection that even a stray spell won't cause too much damage (though if it does, they better be prepared to repair and clean it up). And since it will take a few days to get to their respective leviathans, everyone should remember their temporary cabin number. Some may even have roommates.

But the number one rule for both ships is no fighting between members. Save it for when they're back on shore!



ELAH: PALADIN BASE

Compared to the bright colors and bustle of Eltrut, Elah is much more refined and orderly, especially the capital city of Baleen. Tall, sturdy buildings of polished marble and white coral with accents of gold and mother-of-pearl, set in tiered, orderly rings of sandstone-cobbled streets organized by purpose and class. The higher it is, the more affluent, with the Chambers of Council seated at its highest point. Yet there is very little to no poverty, as the citizens are diligent in keeping everything clean and everyone taken care of. That isn't to say there aren't "dirty" parts of the city…but for the most part it's a prosperous, bustling city that takes pride not only in its Paladin force, but in the arts and pursuit of higher education and research. High above one may see gondolas seemingly sailing in the air, but they are just riding the "breath streams'' of Elah that connect to the three blowholes spiracles lining the leviathan's back. In the distant north, one may even catch a glimpse of the main blowhole spiracle releasing a huge stream of water. Access is currently under construction, but new riftfarers will be able to access it soon.

At the center is the city's pride and joy: the Plaza Fontea. Around the outer rim are daily markets and performers to help cultivate the arts and casual business, and there are a number of gardens and ponds for visitors to relax and enjoy. And at its center is a grand mosaic in the great whale's image with a series of "water spouts" that shoot water up through the ground, sometimes to music. However, something is amiss. Without warning, the water is turning different colors and making fart noises. While anyone who might know some engineering is free to help those beneath the fountain to try and figure out what happened and repair it, others can try and catch the culprits who pulled this deplorable prank (hint, bunch of Corsairs, of course).



At the Nodding Kettle, there are some special items that new Paladins can receive. These items are also available on the Rewards Shop, but new members can choose one for free. These items are also special in that they will start at a basic level, but can be upgraded and refined for better effects (for a fee).

🔪 Dowsing Blade: Lvl 1. A short sword that once fully upgraded can find special treasures and precious metals. At level 1, it will only find junk, but who knows? One man's trash is another man's treasure. And rusted metal can still hurt in a fight—
🫧 Bubble Shield: Lvl 1. A shield that will grow in size and strength once fully upgraded and provide protection in the form of a dome. At level 1, it creates a small bubble that covers a small area next to the user and can only take a few hits before it pops.
🔦 Wayfinder Torch: Lvl 1. A torch that burns brighter and can illuminate and find any path to a designated location or exit once fully upgraded. At level 1, it can only illuminate up to a few feet and must be charged with magic to continue.




The educational district is one of the many prides and joys of Elah, and especially the block containing the sprawling, U-shaped Archives framing the massive, gold-framed glass dome of the Conservatory. The core of the Archives is a blocky building of very weathered marble, with two longer and more slender wings; nearly every room inside is dedicated to some sort of specialized library, lecture hall, laboratory, or archaeological restoration room. The Conservatory, meanwhile, is teeming with the rarest of plants, flocks of birds, skittering reptiles, and even small artificial tide pools hosting reef-dwelling fauna and small schools of fish. As new members explore the complex, they may find the new items will come in handy for their tasks.

📖 There's been intel of Corsairs targeting the Archives for their next heist, especially the special collection in the library. Newer Paladins will be asked to guard the library in shifts and keep an eye out for anyone suspicious.
🦤 Oh no, Angus the Dodo has escaped the conservatory again! Capture him and bring him back unharmed. Thankfully he's peaceful and not very smart, but he is easily startled and surprisingly fast. He's a glutton for fruit, nuts, and seeds, and he's infamous for stealing fancy hats, especially if they have feathers on them.
🏰 Reports have come in of a nearby island with ruins of an ancient castle standing on them. Venture out, document the site, and retrieve any artifacts for proper cataloging at the Archives before the Corsairs break or steal anything important.



NOGARD: CORSAIR BASE

While Eltrut and Elah both have relatively smooth surfaces to build on, Nogard's back is covered in jutting ridges and spines. Between the uneven terrain, the transformation between Nogard's living sea form and skeletal land form, and the demon-ridden forest, structures here focus much more on defense and ease of repair or relocation as needed than on matching a set theme. Buildings in Fang are made from a mishmash of old metal, driftwood, and bone, but are often decorated with bright murals and graffiti, drapes of colorful fabrics, and intricate sea glass creations. Taverns and pubs can be found on nearly every corner, loud music and cheers and more than occasionally the sounds of a brawl pouring out from about noon to the wee hours of the morning.

Currently Nogard has settled on a remote island, its skeletal structure nestled deep within the island's cove, creating a natural barrier that will only allow Corsair ships in and out. They will be there for a while, taking advantage of the beasts that inhabit the island and provide valuable materials to be sold. But of course it can get boring, so it's not surprising to see the more "reckless" ziplining from one curved rib to another high above the city. There are also some makeshift fighting arenas for members to test their strength. Those who prefer to actually learn about Nogard's current settlement set out to canvas and explore the island, hoping to find some other ruins or resources that could be useful.



At the Leviathan's Maw, there are some special items that new Corsairs can receive. These items are also available on the Rewards Shop, but new members can choose one for free. These items are also special in that they will start at a basic level, but can be upgraded and refined for better effects (for a fee).

🧥 Camouflage Cloak: Lvl 1. A cloak that once upgraded will allow the wearer to shift and blend into their surroundings. At level 1, it's a bit ratty looking and only useful if hiding in shadows. Even then it's only for a few seconds, but better than none.
🔁 Ring of Returning: Lvl 1. A ring that once upgraded will allow the wearer to return to a specific location upon activation. At level 1, it can only be used once per day and returns you to a public space.
🔀 Ring of Evasion: Lvl 1. A ring that once upgraded will allow the wearer to have increased movement speed and dodging ability. At level 1, it is only effective in avoiding small objects and getting through crowds easier. Not useful for combat until upgraded.




While there are some "respectable" stores and merchants around Nogard, the Black Market is what the city of Fang is best known for. And as part of their initiation, new members are sent to the literal underbelly of the leviathan's skeletal remains where the Black Market exists. Those new free items offered by the Leviathan's Maw may be useful…

💍 Several sellers have put up requests for certain "special rare items" to help restock their wares, but these items are "special" and "rare" for a reason. From needing to kill monsters on the island Nogard has settled on and harvesting for certain materials, to stealing from certain ships and rich houses in Elah (oops).
🏰 On a certain island, there are some castle ruins that has been recently discovered and there are some artifacts and relics that could catch a hefty price if brought back. Just ignore the Paladins who may be excavating…and perhaps take their finds.
📦 Some merchants have special wares that need to be delivered to their clients all over Nogard and on some neighboring islands. Of course, there are many others who might try to steal it…whatever is inside it. Wait—did the box just shake? What, protect the package and deliver it safely!



MANTA BOARD

As mentioned above, usually the Quest Board will be posted separately as we won't normally have logs like these. But for everyone's convenience, we've included it here for additional prompts. Players can either use the quest board here in their toplevels, or create their own open log for them if they prefer to keep it separate and spread things out more.

» GENERAL (4pts)
Dockside Repairs
Reward: 100 dubloons and a serving of cinnamon sugar grog for each day of hard work.

A recent tempestuous storm wreaked havoc upon Eltrut’s main port, leaving many of its docks in dire need of repair.

We are seeking dedicated workers to lend a helping hand in restoring the damaged docks. We encourage those with specialized abilities in carpentry, construction, or any related field (magic, physical or otherwise) to join in the collective effort to repair the docks as soon as possible.

As we are not sure how many newcomers we will have in the future we must restore the port to its former glory, ensuring it serves as a steadfast foundation for our maritime activities! Please help out!

Seahorse Whisperers
Reward: 100 dubloons and a seahorse charm that allows you to bond with gentle sea creatures easily. Doesn’t appear to work well on the angry ones.

Atnam Island has been graced with the arrival of a spirited new batch of young seahorses.

These magnificent creatures are wild and energetic and difficult to tame. We are seeking daring individuals who are up to the challenge of calming and training these giant temperamental seahorses to become reliable and majestic mounts in the water.

Those who dare to embark on this training journey will be rewarded for their efforts. Alongside the profound satisfaction of witnessing the growth and development of these magnificent creatures, you will receive a special token of appreciation for your successful training.

Caviar Conundrum
Reward: 100 dubloons and one tin of orange lanternfish caviar. The caviar itself is said to induce vivid lucid dreams.

A fresh shipment of rare live orange lanternfish has arrived.

There are barrels of them ready to be harvested for their delicious caviar. We are looking for able hands to help collect the fish eggs from this rare fish. You’ll be equipped with the buckets and scoops needed.

However, be forewarned, for these fish are highly territorial and possess a potent electrical bite. Slowly navigating their space and avoiding their electrifying defences will require careful strategy and patience. The tales caution that even a single bite from these remarkable creatures can induce paralysis lasting an hour.

Woody Rarities
Reward: 100 dubloons and a piece of crystal wood that faintly glows when it is about to rain.

A cluster of ancient trees has piqued curiosity, as they appear to defy nature's laws by remaining dry during rainfall.

This phenomenon has caught the attention of keen observers, and we now seek crafty individuals to investigate further.

Venture to the tops of hills or mountains on Eltrut Island and examine these remarkable trees, and gather samples of their purportedly waterproof bark and wood for thorough testing. If proven true, this extraordinary property could revolutionize shipbuilding techniques and open new horizons for maritime exploration.

Bottle Voyage!
Reward: Probably some bad advice. Or a love letter. Or maybe a new friend?

Have you heard of messages in a bottle?

Embrace the sea's powerful enchantment! Pen a heartfelt letter, place it in a glass bottle and release it into the ocean's waves to see what happens.

Rumour has it that within three days, the bottle will return to you with a reply. Discover personal advice, fortunes, or messages from far away. Perhaps even find a lifelong pen pal through this method! Unleash your heartfelt words into the water and let the sea work its wonders!

Results may vary. (Optional: For added flavour attempt posting your bottle message to a random character's inbox.)

» PALADINS (4pts)
Paws of Valor
Reward: A voucher for a free dagger at The Nodding Kettle: Blacksmith and Wares.

Hello, aspiring recruits! We are in need of your assistance to gather iron ore at the local mines, a vital resource for crafting cannonballs to fortify the armada. Although the task at hand may be arduous, it is of utmost importance!

However, we must provide one gentle warning. One of our captains recently lost his pet wildcat, Whiskerbeard, and she has been left to roam freely. Whiskerbeard has a mischievous streak and enjoys playing pranks on new recruits. While she may pose a playful challenge during your ore collection, we trust that you young and agile newcomers will find ways to work around her more violent antics. Please do not harm her or your coin will be cut in half for an entire month!

Five Finger Discount-inued
Reward: The sheer satisfaction of doing the right thing.

Reports have emerged of pickpockets and thieves falling victim to a frustrated shop owner–turned–vigilante, resulting in severed fingers and a growing stain on the Paladin’s reputation for maintaining order among the various port marketplaces.

In order to address this issue and uphold the principles of justice, we need your expertise to delve into the local shops and uncover the truth behind these vigilante actions. It is crucial to identify the shop owner responsible as well as apprehend any theives and restore a sense of balance and fairness to the markets.

However, it is essential to approach this investigation with a focus on fairness and adherence to the law. Our aim is to ensure a just and lawful resolution, and a few fewer fingers being cut off, including yours.

Chasing Tuna Titans
Reward: A casket of fine wine. The bigger the fish, the bigger the casket.

The recent influx of newcomers has led to an increased demand for foodstuffs, placing a strain on our hardworking fishermen. To aid them in meeting these demands, the fishermen have requested assistance from the Paladin's vessels to catch a fresh supply of large tuna fish until new fishermen can be trained.

Join the fishing ships in procuring a bountiful supply of giant tuna fish. Be prepared for the challenge, for these magnificent creatures can grow to sizes ranging from sixty pounds to a staggering four hundred pounds. Good luck reeling them in!

» CORSAIRS (4pts)
Traded Secrets
Reward: A recipe for a dubious-looking soup made to be highly addictive and whatever else you steal from the ship.

There is a popular merchant ship that sells soup out of its main deck that is travelling the seas lately. Its tantalising flavours have ignited such fervent desire that people are willing to engage in battles and even sink ships to secure a coveted bowl. And you’ll be damned if you don’t get a bowl of it before it’s all gone! Find the secrets behind the renowned travelling ship's irresistibly delectable soup!

Surely, there has to be a trick to it. Begin by infiltrating the merchant’s ship, whether by legitimate means or through becoming a discreet passenger and find out what that secret ingredient is. What makes this soup so tantalising that people are willing to give someone a black eye to get it. Is it a frog's legs? Eye of newt? Some kind of illegal drug? Paprika?

Unconventional Couture
Reward: A silk dress of your choice and a pocket gun that can be concealed in a boot.

A renowned mistress from the lantern light district in Naughtilust seeks diverse bodies to showcase her exquisite collection of rare silks and gowns. Don’t worry, she disregards conventional standards and welcomes individuals of any body type or gender, recognizing the beauty in diversity. The more types the better, actually!

However, it is imperative to maintain utmost discretion, as these precious garments were acquired through unconventional means (they were stolen). This gathering is intended for a select group of haughty guests who will appreciate the opulence and allure of these clandestine treasures. So keep it hush-hush! There are dubloons to be squeezed!

Pickpocketing Practice
Reward: A lesson learned for every pocket picked.

With the influx of new scallywags on our shores, the Corsair ships have taken it upon themselves to impart their expertise in the art of pickpocketing. If you're ready to master the craft and enhance your acting, lying, and sleight-of-hand skills, then step forward and join their pickpocketing seminars!

Under the guidance of experienced Corsairs, you'll learn the tricks of the trade, honing your abilities to make a quick dubloon when navigating crowded streets or lively gatherings.

Remember, with great power comes great responsibility. As you venture out to test your newfound skills, exercise caution and subtlety. A successful pickpocket knows the importance of being undetected. The Corsairs will not come to your aid should you find yourself hanging around in the gallows. Or losing a few fingers.

» BOUNTIES (6pts)
Giga Mantis Shrimp
Reward: 500 dubloons.

Said to be as large as a horse with a sting as powerful as a hundred stinging jellyfish. This creature has somehow grown larger than most other mantis shrimp and it has been hunting down and eating the heads of male prey. Find this creature in the ocean and kill it before it hunts and eats more innocent sailors.

Read More.

✦ Size: Medium
✦ Type: Sea creature
✦ Strengths: Powerful pincers, Swift swimmer, Carnivorous, Stinging spines
✦ Weaknesses: Lightning, Sharp weapons, Piercing weapons

Horned Dolphin
Reward: 1000 dubloons. An extra 500 dubloons for the horn.

A rare dolphin with a strange magical glowing horn has been sighted in the ocean. Although some of the rumours are saying that the dolphin is merely a lost narwhal. It seems to only appear when the weather is foggy which makes it particularly difficult to find. Find it and record proof of its existence or kill it and farm the horn for an extra bounty.

Read More.

✦ Size: Large
✦ Type: Sea creature
✦ Strengths: Light magic, Swift swimmer, Omnivourous, Peaceful
✦ Weaknesses: Wind magic, Darkness magic, Blunt weapons

» SPECIALS (12pts)
None
Reward: None

No special quests at this time.


moremystyle: Brave Exvius artwork of Faris looking stern and serious (Our destiny lies in the waves.)

[personal profile] moremystyle 2023-09-12 02:49 am (UTC)(link)
[Faris has to exert all his self-control to stay still when the wild seahorse crashes through, upsetting the two that he's been so patiently trying to attract. But that's just bad luck. What isn't is the angry, uncontrolled woman sloshing over to keep making it worse.

He rounds on her, fists clenched, and has to make a visible effort to unclench them--lest his tension and outrage be conveyed to the animals.]


Aye, that it is. [Even with his efforts, the words come through tightly gritted teeth, and a tone of voice that is straining not to shout.] What in Neptune's name do you think you're doing, running them off like this?
garudas: (🗡️ 087)

[personal profile] garudas 2023-09-14 03:38 am (UTC)(link)
[She pays absolutely no mind to the way his teeth or fists are clenched, and instead stares down the defiant sea horse that stomps and splashes around with just as much indignation as she carries in her squared shoulders.]

I am doing no such thing. [She is.] This one... [She points to the sea horse that she has been working with, or trying to.] Will not stop splashing me.

[And, as if to make a point, it splashes her again with a loud grunt and a huff.]
moremystyle: Faris in grey background and green shawl, one hand on hip and looking skeptical (Drink & the devil had done for the rest.)

[personal profile] moremystyle 2023-09-17 04:51 am (UTC)(link)
Of course not. 'Tis a creature of the sea. If it doesn't talk, it'll use some other way to communicate with you.

[His eyes go from Benedikta and her intense glare to the recalcitrant horse. No wonder he's not being pliable.]

Not looking at him like you're trying to kill him with your steely gaze might help.
garudas: (🗡️ 097)

[personal profile] garudas 2023-09-19 02:16 am (UTC)(link)
And so what do you suggest!?

[Benedikta has only ever worked with chocobos before, and she wasn't even fond of them. While they did a fine job getting her from point A to point B on land, they could be troublesome in their own bird-like ways. One would think, being the Dominant of the fucking winged harpy, she would find some kinship in the birds, but no...

Apparently it doesn't work on sea creatures, either.]


I have exhausted all of my options, and my apples.
moremystyle: 1999 FMV Faris staring into the horizon with hands on hips (That call across the oceans.)

[personal profile] moremystyle 2023-09-20 01:47 pm (UTC)(link)
[Faris shakes her head. This isn't going to work if Benedikta keeps steaming and railing.]

If you're going to keep shouting at them like disobedient dogs? Go ashore and find another bounty to fill.

[That's not what Benedikta wants to hear, Faris is sure. She might lose her temper again. God knows that Faris can feel her own wanting to snap, but she stands calmly in the water, her body only moving in time with the motion of the waves. Not an invader, not a captor--just another creature in their midst, not being a threat.

That's why the horses pause to inspect her--some darting forward and swimming away shyly, others more venturesome in examining this two-legged thing standing in their sandy field. Faris doesn't take her eyes from Benedikta's face. She's had her down as a smart woman so far. The question is if she prefers to keep being angry instead of pulling it back to see.]
garudas: (🗡️ 022)

[personal profile] garudas 2023-09-22 01:05 am (UTC)(link)
[The unruly one comes stomping back around, swishing and splashing its tail with its head held proud and high, and it makes sure to really get her this time with a whip of water, to which she only growls lowly under her breath and grumbles...]

Would that this were a bounty... it would make it much simpler.

[The sea horse whirls its head around and grunts at her, as if to say, "I heard that!"

Truly, there is a sort of kinship here—just not the kind that she was hoping for.

But fine.

She takes a deep breath in, and then lets it out with a sharp exhale before she meets Faris's gaze.]


That wasn't much of a suggestion.
moremystyle: 1999 FMV Faris holding the rigging and staring to the horizon (Over the horizon to the great unknown.)

[personal profile] moremystyle 2023-09-25 04:28 am (UTC)(link)
[Faris' lips quirk in a smile. Not at Benedikta's suggestion that she'd rather just knife the horses, but at the particular reaction of one of them, as though it understands both her words and the implication.]

They're not humans. You can't shout 'em into obedience, and you can't just bribe them either. They've their own way of communicating with you, and you have to learn what it is.

That one. [She nods to the one that's in the midst of annoying Benedikta.] What do you think it's trying to say?
garudas: (🗡️ 192)

[personal profile] garudas 2023-09-27 03:57 am (UTC)(link)
[Benedikta looks to the indignant one... and frowns.]

That it's an unruly arse with little restraint, and even less respect.

[It stomps its hooves at her, and looks to Faris as if to say "see!?" Do you see what it has to deal with!?

But okay, is she really so wrong!?]
moremystyle: (A more challenging career.)

[personal profile] moremystyle 2023-10-03 01:20 am (UTC)(link)
Give it a reason to respect you. [Faris reaches out to stroke one of the horses near her under its jaw. The smooth wet skin isn't so different from dragonscales.] You're tense as a wire. Are you scared of it?
garudas: (🗡️ 030)

[personal profile] garudas 2023-10-04 12:58 am (UTC)(link)
Scared? [Benedikta huffs with a scoff.] Absolutely not.

[She wouldn't say she's scared, but she is very tense, though that is only because the horse keeps mocking her!!!]

I have never worked with beasts like these before. Chocobos were our choice of steed, so I am trying to figure out what we might gain from these.
moremystyle: Modern CGI Faris looking pleased. (The stars will be our compass.)

[personal profile] moremystyle 2023-10-08 05:39 pm (UTC)(link)
Then relax. If you look like you're gearing up to fight, of course he's going to.

[She gives Benedikta an appraising glance.]

Chocobos, eh? They've got their own temperamental quirks, so if you can figure them out, you can figure out these fellows. I can see the use of a steed that can carry you through the water--chocobos aren't much up for that.
garudas: (🗡️ 192)

[personal profile] garudas 2023-10-13 03:50 am (UTC)(link)
I wasn't—

[She is taking everything that Faris is saying very, very personally. So sorry.

But Benedikta is also quick to realize her fault, and she takes in another deep breath through her nose, and then out through her mouth, trying to "relax", as he's told her to do.]


They are more temperamental than the average chocobo, but I suppose I can see the value.

[That one horse has ceased its whinnying and stomping to stare evenly at her from a distance, as if it can sense her growing ease, and Benedikta meets its eyes.]

Come here.

[No, Benna, that's not how you do it, because it stomps its hooves... though only the front ones, and it's not splashing, so that's a start?

She clears her throat and looks to Faris as if seeking some validation...]


I will fetch you another apple if you behave.
moremystyle: (A more challenging career.)

[personal profile] moremystyle 2023-10-19 03:45 pm (UTC)(link)
[Faris chuckles at the observation... yes they are, although he's always found Boko to be a fairly impetuous sort himself.

Benedikta seems to actually be unbending her pride enough to take advice. That's good. It pays to be flexible when dealing with animals. When Benedikta catches her eye, he does actually give her an approving look--and the horse seems interested in the suggestion, too.

Faris pats his pocket. Astonishingly he does still have some apple left even after this much time with the seahorses.]


Got some here. See if he'll let you pet his neck.
garudas: (🗡️ 034)

[personal profile] garudas 2023-10-21 04:03 am (UTC)(link)
[Benedikta reaches out, her hand darting towards the horse just a little too fast for its liking, and it splashes its hooves in the water, whinnying with a shake of its head. It makes her pull back slightly as she recalls the things that Faris has told her, though she could make the argument that she could look a lot more geared up to fight than this, you stubborn horse—

But she pauses, taking another sharp breath in, and more slowly stretches her hand this time. There's a wary look from the horse to match Benedikta's, but...

...

There is a moment where her fingers do touch the horse's neck, and she gives it a little stroke before it pulls back.]


Fickle creature.

[But hey!? They made progress!? Because it isn't stomping away?]
moremystyle: Modern CGI Faris looking pleased. (The stars will be our compass.)

[personal profile] moremystyle 2023-10-22 03:19 pm (UTC)(link)
[Faris presses his lips together to restrain himself when Benedikta makes the wrong move again, but he relaxes when she tries again.]

Now you've started learning his language, he'll be willing to talk. [He grins.] On his terms, o' course.

[That's what Faris likes about creatures. Fickle they may be, but they're never dishonest. What they tell you is what they are. They don't hide behind manners or half-truths--if you know how to read them, you know exactly how they feel.

To tell the truth, she envies it a little. No dragon ever had to hide her feelings or learn how to be angry instead of sad, or spend so long wondering who was safe with a secret that it was easiest never to tell any.

Of course, that's all beside the point of helping a short-tempered woman get along with a seahorse.]


I think you two will get along.
garudas: (🗡️ 094)

[personal profile] garudas 2023-10-24 11:04 pm (UTC)(link)
[Benedikta looks at Faris with a confused wrinkle in her brow.]

You're kidding, right? I am not about to talk to a sea horse.

[A defiant and prideful huff from the horse, but he doesn't move away from her, which is a start, and Benedikta returns the sentiment right back almost immediately.]
moremystyle: 1999 FMV Faris holding the rigging and staring to the horizon (Over the horizon to the great unknown.)

[personal profile] moremystyle 2023-11-04 10:01 pm (UTC)(link)
[Faris rolls her eyes. And here she thought you were getting it, Benedikta!]

Not literally. There's other ways to talk besides just using words.

[Communicating with animals can be preferable, even. Faris hates using words most of the time. It wasn't something her pirate family considered important, not when you could express yourself so well through cursing and fisticuffs instead.

That was why Syldra had been such a balm in her life. There was no second-guessing with her... what Syldra expressed was what she felt.]


Animals aren't big on deception. [She strokes the neck of the horse she's already tamed.] And they don't need to keep secrets. If they can trust you, then they'll stay at your side, no matter what.