seaboards: (Default)
seaboards ([personal profile] seaboards) wrote in [community profile] escordvi2023-09-05 07:52 am

<< september: maiden voyage >>


Welcome to our Maiden Voyage log for the game! Because the grand opening is a bit different from how things will normally flow, the log is more like an event log with the MANTA Board included at the bottom. The focus of the log will be everyone getting a first taste of the home base for each armada, but not before having a farewell celebration in Eltrut to the new initiates! Since it is a little beefy, we've included navigation links to help jump between sections.

Players are welcome to use the MANTA Board as additional prompts in the log, or create your own open logs for them. There is no wrong or right way, whatever is most convenient for you.

If you have any questions about the log, comment here. If you have questions about the game in general, please comment to the Game Info.

TOPLEVEL DIRECTORY (Updated September 13)
Bloodstained: Ritual of the Night - Miriam | Paladin
Dungeons and Dragons: Honor Among Thieves - Xenk Yendar | Paladin
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy X-2 - Rikku | Corsair
Final Fantasy XII - Ashe | Corsair
Final Fantasy XII - Balthier | Corsair
Final Fantasy XIV - G'raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Jill Warrick | Corsair
Final Fantasy XVI - Joshua Rosfield | Corsair
Kingdom Hearts - Roxas | Paladin
Forgotten Realms - Jarlaxle Baenre | Corsair
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Nimona - Nimona | Paladin
Pokémon Violet - Professor Turo | Paladin
Samurai Jack - Ashi | Corsair
Sweetness & Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crowe | Corsair
Tales of Zestiria - Sorey | Paladin


ELTRUT: FAREWELL SENDOFF

It's been about a week or so since the newest batch of riftfarers arrived, and now the ships are ready to take them to their native armada base. But before everyone goes their separate ways, a special "sendoff" is held for the new initiates. Hosted by older, veteran riftfarers and their respective armada affiliation, two major competitions are held. One is to promote partnership between the armadas, the other is for their competitiveness.



A fan favorite for a number of years now, Legends of the Gutsy Ultimate Sailor Warrior Competition is a massive two-person obstacle course that has a whole suite of challenges to test sailor's physical and mental resolve…and teamwork. The only real rule is each pair needs one Corsair and one Paladin, which can be made voluntarily or randomly. Along with crossing a pool via spinning logs, swinging and climbing ropes, and plummeting down ziplines, there are a few notable obstacles teams will need to get through.

🚪 Steering a giant ship's wheel in order to lift the door to the next obstacle. Both partners need to take turns, one spinning it upwards and the other continuing down.
🦑 They must piece together the three parts of the Silver Squid Statue, fitting each piece properly and vertically together (have to hear the snap to ensure the pieces connected!) and then placed it into a hole in a door to move on.
⛰️ The final obstacle is called Mount Grog, where the team must climb to the peak of this hill of craggy stone. While there are footholes aplenty, there are also steam vents, "landslides" of small boulder-shaped pillows, and warm "lava" of red-dyed ale, making the terrain slippery and sticky! Mind the steam and ale, they are made of strong liquor and may make those with low tolerance a bit…intoxicated.
🐱‍👤 While some are free to spectate and cheer in the audience, others may volunteer to try and sabotage the rest of the competition by chucking wilted produce, or if you're really lucky, the showrunners will pull you from the audience to hit switches to change up the layout of the map mid-race!




The second event is Capture the Flag and takes place along a long stretch of beach using the remains of two retired ships on either end: one with each of the three masts flying a red flag, the other with three blue flags. Each player will have a small flag of their armada colors attached to a belt on their waist, along with a few very full colored water balloons. The goal is to steal as many of the other team's flags as possible and bring them back to their ship before the hourglass runs out. The only rule is no magic allowed! Have to use good ol' wit and grit. All magic will be suppressed and all weapons taken/forced to be left behind.

💧 Everyone is armed with water balloons of their respective team color. Use them to pelt your opponents and get that flag!
🚩 Some may want to try and score big by capturing one of the ship's flags. But it won't be easy. There will be a "crew" defending their ships and will have cannons filled with giant water balloons, sticky nets, and life preserver rings to deploy against attackers. They can also use the rings to quickly grab their own teammates and pull them to safety.
⛓ There is a jail that caught opponents can be taken to right next to the ship. Either escape, help a caught teammate, or defend it!

After another night of reveling in various taverns (and likely getting into more bar fights), everyone will set sail the following morning, with or without the hangovers. Everyone should be prepared to pitch in their weight, as during the trip, they will learn how to be a deckhand, learning the literal ropes of pitching sails, swabbing decks, and working the galley. There could be other areas they might have access to if they have the skill for it. They will also have a chance to practice their magic. Don't worry, the ships are fitted with special protection that even a stray spell won't cause too much damage (though if it does, they better be prepared to repair and clean it up). And since it will take a few days to get to their respective leviathans, everyone should remember their temporary cabin number. Some may even have roommates.

But the number one rule for both ships is no fighting between members. Save it for when they're back on shore!



ELAH: PALADIN BASE

Compared to the bright colors and bustle of Eltrut, Elah is much more refined and orderly, especially the capital city of Baleen. Tall, sturdy buildings of polished marble and white coral with accents of gold and mother-of-pearl, set in tiered, orderly rings of sandstone-cobbled streets organized by purpose and class. The higher it is, the more affluent, with the Chambers of Council seated at its highest point. Yet there is very little to no poverty, as the citizens are diligent in keeping everything clean and everyone taken care of. That isn't to say there aren't "dirty" parts of the city…but for the most part it's a prosperous, bustling city that takes pride not only in its Paladin force, but in the arts and pursuit of higher education and research. High above one may see gondolas seemingly sailing in the air, but they are just riding the "breath streams'' of Elah that connect to the three blowholes spiracles lining the leviathan's back. In the distant north, one may even catch a glimpse of the main blowhole spiracle releasing a huge stream of water. Access is currently under construction, but new riftfarers will be able to access it soon.

At the center is the city's pride and joy: the Plaza Fontea. Around the outer rim are daily markets and performers to help cultivate the arts and casual business, and there are a number of gardens and ponds for visitors to relax and enjoy. And at its center is a grand mosaic in the great whale's image with a series of "water spouts" that shoot water up through the ground, sometimes to music. However, something is amiss. Without warning, the water is turning different colors and making fart noises. While anyone who might know some engineering is free to help those beneath the fountain to try and figure out what happened and repair it, others can try and catch the culprits who pulled this deplorable prank (hint, bunch of Corsairs, of course).



At the Nodding Kettle, there are some special items that new Paladins can receive. These items are also available on the Rewards Shop, but new members can choose one for free. These items are also special in that they will start at a basic level, but can be upgraded and refined for better effects (for a fee).

🔪 Dowsing Blade: Lvl 1. A short sword that once fully upgraded can find special treasures and precious metals. At level 1, it will only find junk, but who knows? One man's trash is another man's treasure. And rusted metal can still hurt in a fight—
🫧 Bubble Shield: Lvl 1. A shield that will grow in size and strength once fully upgraded and provide protection in the form of a dome. At level 1, it creates a small bubble that covers a small area next to the user and can only take a few hits before it pops.
🔦 Wayfinder Torch: Lvl 1. A torch that burns brighter and can illuminate and find any path to a designated location or exit once fully upgraded. At level 1, it can only illuminate up to a few feet and must be charged with magic to continue.




The educational district is one of the many prides and joys of Elah, and especially the block containing the sprawling, U-shaped Archives framing the massive, gold-framed glass dome of the Conservatory. The core of the Archives is a blocky building of very weathered marble, with two longer and more slender wings; nearly every room inside is dedicated to some sort of specialized library, lecture hall, laboratory, or archaeological restoration room. The Conservatory, meanwhile, is teeming with the rarest of plants, flocks of birds, skittering reptiles, and even small artificial tide pools hosting reef-dwelling fauna and small schools of fish. As new members explore the complex, they may find the new items will come in handy for their tasks.

📖 There's been intel of Corsairs targeting the Archives for their next heist, especially the special collection in the library. Newer Paladins will be asked to guard the library in shifts and keep an eye out for anyone suspicious.
🦤 Oh no, Angus the Dodo has escaped the conservatory again! Capture him and bring him back unharmed. Thankfully he's peaceful and not very smart, but he is easily startled and surprisingly fast. He's a glutton for fruit, nuts, and seeds, and he's infamous for stealing fancy hats, especially if they have feathers on them.
🏰 Reports have come in of a nearby island with ruins of an ancient castle standing on them. Venture out, document the site, and retrieve any artifacts for proper cataloging at the Archives before the Corsairs break or steal anything important.



NOGARD: CORSAIR BASE

While Eltrut and Elah both have relatively smooth surfaces to build on, Nogard's back is covered in jutting ridges and spines. Between the uneven terrain, the transformation between Nogard's living sea form and skeletal land form, and the demon-ridden forest, structures here focus much more on defense and ease of repair or relocation as needed than on matching a set theme. Buildings in Fang are made from a mishmash of old metal, driftwood, and bone, but are often decorated with bright murals and graffiti, drapes of colorful fabrics, and intricate sea glass creations. Taverns and pubs can be found on nearly every corner, loud music and cheers and more than occasionally the sounds of a brawl pouring out from about noon to the wee hours of the morning.

Currently Nogard has settled on a remote island, its skeletal structure nestled deep within the island's cove, creating a natural barrier that will only allow Corsair ships in and out. They will be there for a while, taking advantage of the beasts that inhabit the island and provide valuable materials to be sold. But of course it can get boring, so it's not surprising to see the more "reckless" ziplining from one curved rib to another high above the city. There are also some makeshift fighting arenas for members to test their strength. Those who prefer to actually learn about Nogard's current settlement set out to canvas and explore the island, hoping to find some other ruins or resources that could be useful.



At the Leviathan's Maw, there are some special items that new Corsairs can receive. These items are also available on the Rewards Shop, but new members can choose one for free. These items are also special in that they will start at a basic level, but can be upgraded and refined for better effects (for a fee).

🧥 Camouflage Cloak: Lvl 1. A cloak that once upgraded will allow the wearer to shift and blend into their surroundings. At level 1, it's a bit ratty looking and only useful if hiding in shadows. Even then it's only for a few seconds, but better than none.
🔁 Ring of Returning: Lvl 1. A ring that once upgraded will allow the wearer to return to a specific location upon activation. At level 1, it can only be used once per day and returns you to a public space.
🔀 Ring of Evasion: Lvl 1. A ring that once upgraded will allow the wearer to have increased movement speed and dodging ability. At level 1, it is only effective in avoiding small objects and getting through crowds easier. Not useful for combat until upgraded.




While there are some "respectable" stores and merchants around Nogard, the Black Market is what the city of Fang is best known for. And as part of their initiation, new members are sent to the literal underbelly of the leviathan's skeletal remains where the Black Market exists. Those new free items offered by the Leviathan's Maw may be useful…

💍 Several sellers have put up requests for certain "special rare items" to help restock their wares, but these items are "special" and "rare" for a reason. From needing to kill monsters on the island Nogard has settled on and harvesting for certain materials, to stealing from certain ships and rich houses in Elah (oops).
🏰 On a certain island, there are some castle ruins that has been recently discovered and there are some artifacts and relics that could catch a hefty price if brought back. Just ignore the Paladins who may be excavating…and perhaps take their finds.
📦 Some merchants have special wares that need to be delivered to their clients all over Nogard and on some neighboring islands. Of course, there are many others who might try to steal it…whatever is inside it. Wait—did the box just shake? What, protect the package and deliver it safely!



MANTA BOARD

As mentioned above, usually the Quest Board will be posted separately as we won't normally have logs like these. But for everyone's convenience, we've included it here for additional prompts. Players can either use the quest board here in their toplevels, or create their own open log for them if they prefer to keep it separate and spread things out more.

» GENERAL (4pts)
Dockside Repairs
Reward: 100 dubloons and a serving of cinnamon sugar grog for each day of hard work.

A recent tempestuous storm wreaked havoc upon Eltrut’s main port, leaving many of its docks in dire need of repair.

We are seeking dedicated workers to lend a helping hand in restoring the damaged docks. We encourage those with specialized abilities in carpentry, construction, or any related field (magic, physical or otherwise) to join in the collective effort to repair the docks as soon as possible.

As we are not sure how many newcomers we will have in the future we must restore the port to its former glory, ensuring it serves as a steadfast foundation for our maritime activities! Please help out!

Seahorse Whisperers
Reward: 100 dubloons and a seahorse charm that allows you to bond with gentle sea creatures easily. Doesn’t appear to work well on the angry ones.

Atnam Island has been graced with the arrival of a spirited new batch of young seahorses.

These magnificent creatures are wild and energetic and difficult to tame. We are seeking daring individuals who are up to the challenge of calming and training these giant temperamental seahorses to become reliable and majestic mounts in the water.

Those who dare to embark on this training journey will be rewarded for their efforts. Alongside the profound satisfaction of witnessing the growth and development of these magnificent creatures, you will receive a special token of appreciation for your successful training.

Caviar Conundrum
Reward: 100 dubloons and one tin of orange lanternfish caviar. The caviar itself is said to induce vivid lucid dreams.

A fresh shipment of rare live orange lanternfish has arrived.

There are barrels of them ready to be harvested for their delicious caviar. We are looking for able hands to help collect the fish eggs from this rare fish. You’ll be equipped with the buckets and scoops needed.

However, be forewarned, for these fish are highly territorial and possess a potent electrical bite. Slowly navigating their space and avoiding their electrifying defences will require careful strategy and patience. The tales caution that even a single bite from these remarkable creatures can induce paralysis lasting an hour.

Woody Rarities
Reward: 100 dubloons and a piece of crystal wood that faintly glows when it is about to rain.

A cluster of ancient trees has piqued curiosity, as they appear to defy nature's laws by remaining dry during rainfall.

This phenomenon has caught the attention of keen observers, and we now seek crafty individuals to investigate further.

Venture to the tops of hills or mountains on Eltrut Island and examine these remarkable trees, and gather samples of their purportedly waterproof bark and wood for thorough testing. If proven true, this extraordinary property could revolutionize shipbuilding techniques and open new horizons for maritime exploration.

Bottle Voyage!
Reward: Probably some bad advice. Or a love letter. Or maybe a new friend?

Have you heard of messages in a bottle?

Embrace the sea's powerful enchantment! Pen a heartfelt letter, place it in a glass bottle and release it into the ocean's waves to see what happens.

Rumour has it that within three days, the bottle will return to you with a reply. Discover personal advice, fortunes, or messages from far away. Perhaps even find a lifelong pen pal through this method! Unleash your heartfelt words into the water and let the sea work its wonders!

Results may vary. (Optional: For added flavour attempt posting your bottle message to a random character's inbox.)

» PALADINS (4pts)
Paws of Valor
Reward: A voucher for a free dagger at The Nodding Kettle: Blacksmith and Wares.

Hello, aspiring recruits! We are in need of your assistance to gather iron ore at the local mines, a vital resource for crafting cannonballs to fortify the armada. Although the task at hand may be arduous, it is of utmost importance!

However, we must provide one gentle warning. One of our captains recently lost his pet wildcat, Whiskerbeard, and she has been left to roam freely. Whiskerbeard has a mischievous streak and enjoys playing pranks on new recruits. While she may pose a playful challenge during your ore collection, we trust that you young and agile newcomers will find ways to work around her more violent antics. Please do not harm her or your coin will be cut in half for an entire month!

Five Finger Discount-inued
Reward: The sheer satisfaction of doing the right thing.

Reports have emerged of pickpockets and thieves falling victim to a frustrated shop owner–turned–vigilante, resulting in severed fingers and a growing stain on the Paladin’s reputation for maintaining order among the various port marketplaces.

In order to address this issue and uphold the principles of justice, we need your expertise to delve into the local shops and uncover the truth behind these vigilante actions. It is crucial to identify the shop owner responsible as well as apprehend any theives and restore a sense of balance and fairness to the markets.

However, it is essential to approach this investigation with a focus on fairness and adherence to the law. Our aim is to ensure a just and lawful resolution, and a few fewer fingers being cut off, including yours.

Chasing Tuna Titans
Reward: A casket of fine wine. The bigger the fish, the bigger the casket.

The recent influx of newcomers has led to an increased demand for foodstuffs, placing a strain on our hardworking fishermen. To aid them in meeting these demands, the fishermen have requested assistance from the Paladin's vessels to catch a fresh supply of large tuna fish until new fishermen can be trained.

Join the fishing ships in procuring a bountiful supply of giant tuna fish. Be prepared for the challenge, for these magnificent creatures can grow to sizes ranging from sixty pounds to a staggering four hundred pounds. Good luck reeling them in!

» CORSAIRS (4pts)
Traded Secrets
Reward: A recipe for a dubious-looking soup made to be highly addictive and whatever else you steal from the ship.

There is a popular merchant ship that sells soup out of its main deck that is travelling the seas lately. Its tantalising flavours have ignited such fervent desire that people are willing to engage in battles and even sink ships to secure a coveted bowl. And you’ll be damned if you don’t get a bowl of it before it’s all gone! Find the secrets behind the renowned travelling ship's irresistibly delectable soup!

Surely, there has to be a trick to it. Begin by infiltrating the merchant’s ship, whether by legitimate means or through becoming a discreet passenger and find out what that secret ingredient is. What makes this soup so tantalising that people are willing to give someone a black eye to get it. Is it a frog's legs? Eye of newt? Some kind of illegal drug? Paprika?

Unconventional Couture
Reward: A silk dress of your choice and a pocket gun that can be concealed in a boot.

A renowned mistress from the lantern light district in Naughtilust seeks diverse bodies to showcase her exquisite collection of rare silks and gowns. Don’t worry, she disregards conventional standards and welcomes individuals of any body type or gender, recognizing the beauty in diversity. The more types the better, actually!

However, it is imperative to maintain utmost discretion, as these precious garments were acquired through unconventional means (they were stolen). This gathering is intended for a select group of haughty guests who will appreciate the opulence and allure of these clandestine treasures. So keep it hush-hush! There are dubloons to be squeezed!

Pickpocketing Practice
Reward: A lesson learned for every pocket picked.

With the influx of new scallywags on our shores, the Corsair ships have taken it upon themselves to impart their expertise in the art of pickpocketing. If you're ready to master the craft and enhance your acting, lying, and sleight-of-hand skills, then step forward and join their pickpocketing seminars!

Under the guidance of experienced Corsairs, you'll learn the tricks of the trade, honing your abilities to make a quick dubloon when navigating crowded streets or lively gatherings.

Remember, with great power comes great responsibility. As you venture out to test your newfound skills, exercise caution and subtlety. A successful pickpocket knows the importance of being undetected. The Corsairs will not come to your aid should you find yourself hanging around in the gallows. Or losing a few fingers.

» BOUNTIES (6pts)
Giga Mantis Shrimp
Reward: 500 dubloons.

Said to be as large as a horse with a sting as powerful as a hundred stinging jellyfish. This creature has somehow grown larger than most other mantis shrimp and it has been hunting down and eating the heads of male prey. Find this creature in the ocean and kill it before it hunts and eats more innocent sailors.

Read More.

✦ Size: Medium
✦ Type: Sea creature
✦ Strengths: Powerful pincers, Swift swimmer, Carnivorous, Stinging spines
✦ Weaknesses: Lightning, Sharp weapons, Piercing weapons

Horned Dolphin
Reward: 1000 dubloons. An extra 500 dubloons for the horn.

A rare dolphin with a strange magical glowing horn has been sighted in the ocean. Although some of the rumours are saying that the dolphin is merely a lost narwhal. It seems to only appear when the weather is foggy which makes it particularly difficult to find. Find it and record proof of its existence or kill it and farm the horn for an extra bounty.

Read More.

✦ Size: Large
✦ Type: Sea creature
✦ Strengths: Light magic, Swift swimmer, Omnivourous, Peaceful
✦ Weaknesses: Wind magic, Darkness magic, Blunt weapons

» SPECIALS (12pts)
None
Reward: None

No special quests at this time.


verboaten: (pyrite ;; curious)

[personal profile] verboaten 2023-09-15 06:15 pm (UTC)(link)
[with both of them ready, eizen opens the door.

the darkness inside is lit up by a teeny light swaying from above with an uncomfortably loud creek coming at each sway. the very shadows themselves seem to move around, adding to the eerie atmosphere. in the middle of the room sits the large crate. however, a large hole now sits in the middle of the of the crate as though something tore it apart. wood is scattered around it as a result. within the crate, one can see some eggshells scattered about.

eizen's eyes narrow. well, something sure as hell hatched and let itself out. the question is what. a sudden movement catches the corner of his eye and his head immediately snaps over, his fists at the ready. just what sort of creature are they going to be facing here??

a bunny hops out from the shadows. its fur is a snowy white and its eyes a deep red. it blinks cutely up at the two men.

eizen blinks right back at it. his fists drop to his side as the sight of the teeny creature takes him off guard. it's... it's an actual goddamn bunny.]
ramuhs: (⚡ 129)

[personal profile] ramuhs 2023-09-17 07:29 pm (UTC)(link)
[Seeing that hole in the box is definitely not a good sign. Because what could have been strong enough to break through it?

As Cid glances upward in case their "little friend" somehow made it above, he hears that movement and turns at the same time...

...]


Huh. Now how'd this wee one get here? Lucky it hasn't been eaten yet.

[Yeah, he's not even considering the bunny is the culprit. So although still wary about whatever is still in hiding, Cid will slowly crouch down, hand out as if to beckon to it.]
verboaten: (emerald ;; the hell?!)

[personal profile] verboaten 2023-09-22 06:36 pm (UTC)(link)
[damn lucky. rabbits feet may be even luckier when you have four of them or something. but it's honestly odd. with furrowed brow, eizen crosses his arms while glancing around the room. nothing else is stirring in here. there's no footsteps, no noises, nothing attacking them, not so much as an out of place floorboard creaking. it's unnerving.

his eyes shift back over to the crate. that gaping hole PROVES something escaped. the wood pieces are scattered to the outside of the crate so it had to have come out of there...

while eizen ponders this oddity, the little, innocent bunny stares at that hand with its big bunny eyes, its cute little nose wiggling. it starts hopping over toward cid.

then two things happen simultaneously: eizen putting two and two together, and the rabbit seemingly readying itself for an extra-strength hop. as eizen turns toward cid, the bunny propels itself through the air via godlike-hop with bared fangs. it's out for blood!!]


Shi-- Look out!

[hopefully cid can dodge that!]
ramuhs: (⚡ 249)

[personal profile] ramuhs 2023-09-23 03:54 am (UTC)(link)
[While Eizen is pondering, Cid is just trying to get the bunny closer so he can grab it and get it out of here before whatever was in the crate makes its appearance. He's only met the guy for like five minutes, but he seemed trustworthy enough to be able to keep a lookout, anyway.

However, the sudden propel towards him and bared fangs surprise him, and the short distance and speed is too fast for him to do a full dodge. The best he can do is bring up his arm so it doesn't get his neck—]


Shit—

[—and have it bite deep into his arm, and not letting go.]
verboaten: (amethyst ;; watchful)

[personal profile] verboaten 2023-10-03 12:33 am (UTC)(link)
[bunny from hell. fantastic. this is exactly what eizen expects from the reaper's curse. ...actually, no, this is a bit of a twist. he expected a giant orge type creature or something. it being the most adorable little bunny that's also blood-starved is definitely different.

but now isn't the time to be impressed by the creativity of the curse. getting that fluffball off cid takes priority. eizen wastes no time in rushing over with his arm pulled back in a punch. the bunny, not about to let itself be hit so easily, releases its grip on cid's arm JUST in the nick of time to avoid being punted. doing some very nimble, matrix-esque flips, it lands on the ground a distance away from the two. the rabbit hisses, its fangs bared.

eizen stands next to cid while remaining fully on guard.]


Looks like we found what escaped from that crate.

[question is: can they shove it back into a crate (definitely not the original since it's in shambles) or is it better to cut their losses and take this thing down?]
ramuhs: (⚡ 119)

[personal profile] ramuhs 2023-10-03 11:22 pm (UTC)(link)
[He'd give thanks, but right now he's just hissing as he grips his arm, eyes glaring at the rabbit.]

And we can't let it get any farther. Bastard was aiming for my neck!

[If that thing was set loose on the ship, the whole crew would be in danger.]
verboaten: (pyrite ;; curious)

[personal profile] verboaten 2023-10-06 01:10 am (UTC)(link)
[and if they let it go, it might succeed with going at someone's neck. eizen nods and readies himself for the fight.]

Agreed.

[take it down it is.

the bunny continues hissing. however, it also quickly realizes that fighting two big, burly man in a small quarters is a bad idea. it watches them a moment longer before darting full speed toward the side. then BAM! it slams full force into the wall, smashing a huge hole through it and jumping out into the ocean.

eizen blinks. then, slowly, he walks toward the opening and stares out at the sea. the bunny swimming like a little lightning bolt through the water. where is it going? who knows. he blinks again.]


That... sure happened.
ramuhs: (⚡ 315)

[personal profile] ramuhs 2023-10-06 04:14 am (UTC)(link)
[...

..............................

............................................................

What.

Cid can only stare dumbfounded. He was ready to lightning strike that stupid thing when it just. BUST THROUGH THE SIDE OF THE SIDE OF THE SHIP AND INTO THE OCEAN??????

It takes him a moment more before he joins Eizen to peer out the hole. A hole they can at least patch up, but—]


The fuck.

[HE REALLY. WHAT.]

...World's bloody crazy.
verboaten: (pyrite ;; groan)

[personal profile] verboaten 2023-10-07 10:26 pm (UTC)(link)
['the fuck' sums things up nicely.]

You can damn well say that again.

[eizen watches the bunny disappear off into the horizen before heaving a heavy sigh. his gaze then shifts back over to the crate in the room. in addition to patching that hole up, they'll also have to explain to the client what happened.

...

he makes a face.]


'The cute, little rabbit rammed a hole through the crate, attacked us, then rammed a hole through the boat before swimming out to sea'.

[eizen sighs again.]

Even having seen it with my own eyes, I can still barely believe it, so it's not hard to imagine how our client'll react to that story.
ramuhs: (⚡ 130)

[personal profile] ramuhs 2023-10-08 02:49 am (UTC)(link)
That's assuming they knew it was a rabbit. And whether or not they did, we could probably play it off that we just found it like this.

Heard a sound, went in, was already gone. Got the damage to prove it.

[...And then he looks at his arm, hand still pressed over the bite wounds.]

Damn thing better not be poisoned.
verboaten: (amethyst ;; hands in pocket)

[personal profile] verboaten 2023-10-10 09:35 pm (UTC)(link)
[good point on all fronts. eizen nods lightly in approval.]

A solid story and with evidence to back it up.

[so they're set on that front. his gaze shifts toward cid's arm. damn, that rabbit really was out for blood.]

I can heal that up if you want, but my healing won't take care of any potential poison.

[so up to cid if he wants the healing with the poison still possibly being an issue or if they just wanna wrap that and hope they can get to shore before that potential poison kicks in.]
ramuhs: (⚡ 112)

[personal profile] ramuhs 2023-10-13 04:18 am (UTC)(link)
[.....Hrm.]

Healing magic, is it? Go ahead. Our ignorance will be less convincing if they see this.

[An idle wave of his arm that comes with a grimace.]

I can endure the rest if there is any.
verboaten: (amethyst ;; uh-ha)

[personal profile] verboaten 2023-10-15 01:00 am (UTC)(link)
[the grimace just makes eizen glad he wasn't on the receiving end of that bite. lucky him, for once. ...oddly lucky, actually.

thinking about luck or otherwise can come later. eizen focuses instead on patching cid up with his artes.]


If you can't, I'll at least make sure to put a good epitaph on your gravestone, one without mention of killer rabbits.
ramuhs: (⚡ 042)

[personal profile] ramuhs 2023-10-15 05:07 am (UTC)(link)
[A rough laugh.]

Appreciated. At least mention I went down bravely, and then avenge my death. Or put a bounty on it.

[And he'll let Eizen do what he needs, used to the concept of healing magic.]
verboaten: (amber ;; sure keep talking)

[personal profile] verboaten 2023-10-18 04:42 pm (UTC)(link)
[cue a laugh from eizen's end. guy's got a sense of humor similar to his own, which eizen very much appreciates.]

'Bravely he fought the fiercest foe, but alas, was tragically slain as he dealt a near-mortal blow. Though he may be gone, that warrior spirit remains to encourage another to finish what he had started'.

[the healing finishes up and the wound is nicely taken care of.]

And if I catch that rabbit, I'll spit roast it in your honor.
ramuhs: (⚡ 288)

[personal profile] ramuhs 2023-10-19 04:16 am (UTC)(link)
[There's a loud snort before a laugh escapes him upon hearing such a lovely epitaph.]

Just make sure you clean it for any poison—wouldn't want you to keel over in the end.
verboaten: (amber ;; ok you got me)

[personal profile] verboaten 2023-10-22 02:36 am (UTC)(link)
Knowing my luck, I'd not get all of it, anyway, so I might as well lick that plate clean as quick as I can.

[and bring all that furball with him down to hell as he goes.]
ramuhs: (⚡ 301)

[personal profile] ramuhs 2023-10-23 06:45 am (UTC)(link)
I feel I can rest easy knowing you're taking care of things.

But fortunately for the both of us, I'll live yet. What say we have a pint once we dock? Think we deserve one after this.