seaboards: (Default)
seaboards ([personal profile] seaboards) wrote in [community profile] escordvi2023-09-05 07:52 am

<< september: maiden voyage >>


Welcome to our Maiden Voyage log for the game! Because the grand opening is a bit different from how things will normally flow, the log is more like an event log with the MANTA Board included at the bottom. The focus of the log will be everyone getting a first taste of the home base for each armada, but not before having a farewell celebration in Eltrut to the new initiates! Since it is a little beefy, we've included navigation links to help jump between sections.

Players are welcome to use the MANTA Board as additional prompts in the log, or create your own open logs for them. There is no wrong or right way, whatever is most convenient for you.

If you have any questions about the log, comment here. If you have questions about the game in general, please comment to the Game Info.

TOPLEVEL DIRECTORY (Updated September 13)
Bloodstained: Ritual of the Night - Miriam | Paladin
Dungeons and Dragons: Honor Among Thieves - Xenk Yendar | Paladin
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy X-2 - Rikku | Corsair
Final Fantasy XII - Ashe | Corsair
Final Fantasy XII - Balthier | Corsair
Final Fantasy XIV - G'raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Jill Warrick | Corsair
Final Fantasy XVI - Joshua Rosfield | Corsair
Kingdom Hearts - Roxas | Paladin
Forgotten Realms - Jarlaxle Baenre | Corsair
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Nimona - Nimona | Paladin
Pokémon Violet - Professor Turo | Paladin
Samurai Jack - Ashi | Corsair
Sweetness & Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crowe | Corsair
Tales of Zestiria - Sorey | Paladin


ELTRUT: FAREWELL SENDOFF

It's been about a week or so since the newest batch of riftfarers arrived, and now the ships are ready to take them to their native armada base. But before everyone goes their separate ways, a special "sendoff" is held for the new initiates. Hosted by older, veteran riftfarers and their respective armada affiliation, two major competitions are held. One is to promote partnership between the armadas, the other is for their competitiveness.



A fan favorite for a number of years now, Legends of the Gutsy Ultimate Sailor Warrior Competition is a massive two-person obstacle course that has a whole suite of challenges to test sailor's physical and mental resolve…and teamwork. The only real rule is each pair needs one Corsair and one Paladin, which can be made voluntarily or randomly. Along with crossing a pool via spinning logs, swinging and climbing ropes, and plummeting down ziplines, there are a few notable obstacles teams will need to get through.

🚪 Steering a giant ship's wheel in order to lift the door to the next obstacle. Both partners need to take turns, one spinning it upwards and the other continuing down.
🦑 They must piece together the three parts of the Silver Squid Statue, fitting each piece properly and vertically together (have to hear the snap to ensure the pieces connected!) and then placed it into a hole in a door to move on.
⛰️ The final obstacle is called Mount Grog, where the team must climb to the peak of this hill of craggy stone. While there are footholes aplenty, there are also steam vents, "landslides" of small boulder-shaped pillows, and warm "lava" of red-dyed ale, making the terrain slippery and sticky! Mind the steam and ale, they are made of strong liquor and may make those with low tolerance a bit…intoxicated.
🐱‍👤 While some are free to spectate and cheer in the audience, others may volunteer to try and sabotage the rest of the competition by chucking wilted produce, or if you're really lucky, the showrunners will pull you from the audience to hit switches to change up the layout of the map mid-race!




The second event is Capture the Flag and takes place along a long stretch of beach using the remains of two retired ships on either end: one with each of the three masts flying a red flag, the other with three blue flags. Each player will have a small flag of their armada colors attached to a belt on their waist, along with a few very full colored water balloons. The goal is to steal as many of the other team's flags as possible and bring them back to their ship before the hourglass runs out. The only rule is no magic allowed! Have to use good ol' wit and grit. All magic will be suppressed and all weapons taken/forced to be left behind.

💧 Everyone is armed with water balloons of their respective team color. Use them to pelt your opponents and get that flag!
🚩 Some may want to try and score big by capturing one of the ship's flags. But it won't be easy. There will be a "crew" defending their ships and will have cannons filled with giant water balloons, sticky nets, and life preserver rings to deploy against attackers. They can also use the rings to quickly grab their own teammates and pull them to safety.
⛓ There is a jail that caught opponents can be taken to right next to the ship. Either escape, help a caught teammate, or defend it!

After another night of reveling in various taverns (and likely getting into more bar fights), everyone will set sail the following morning, with or without the hangovers. Everyone should be prepared to pitch in their weight, as during the trip, they will learn how to be a deckhand, learning the literal ropes of pitching sails, swabbing decks, and working the galley. There could be other areas they might have access to if they have the skill for it. They will also have a chance to practice their magic. Don't worry, the ships are fitted with special protection that even a stray spell won't cause too much damage (though if it does, they better be prepared to repair and clean it up). And since it will take a few days to get to their respective leviathans, everyone should remember their temporary cabin number. Some may even have roommates.

But the number one rule for both ships is no fighting between members. Save it for when they're back on shore!



ELAH: PALADIN BASE

Compared to the bright colors and bustle of Eltrut, Elah is much more refined and orderly, especially the capital city of Baleen. Tall, sturdy buildings of polished marble and white coral with accents of gold and mother-of-pearl, set in tiered, orderly rings of sandstone-cobbled streets organized by purpose and class. The higher it is, the more affluent, with the Chambers of Council seated at its highest point. Yet there is very little to no poverty, as the citizens are diligent in keeping everything clean and everyone taken care of. That isn't to say there aren't "dirty" parts of the city…but for the most part it's a prosperous, bustling city that takes pride not only in its Paladin force, but in the arts and pursuit of higher education and research. High above one may see gondolas seemingly sailing in the air, but they are just riding the "breath streams'' of Elah that connect to the three blowholes spiracles lining the leviathan's back. In the distant north, one may even catch a glimpse of the main blowhole spiracle releasing a huge stream of water. Access is currently under construction, but new riftfarers will be able to access it soon.

At the center is the city's pride and joy: the Plaza Fontea. Around the outer rim are daily markets and performers to help cultivate the arts and casual business, and there are a number of gardens and ponds for visitors to relax and enjoy. And at its center is a grand mosaic in the great whale's image with a series of "water spouts" that shoot water up through the ground, sometimes to music. However, something is amiss. Without warning, the water is turning different colors and making fart noises. While anyone who might know some engineering is free to help those beneath the fountain to try and figure out what happened and repair it, others can try and catch the culprits who pulled this deplorable prank (hint, bunch of Corsairs, of course).



At the Nodding Kettle, there are some special items that new Paladins can receive. These items are also available on the Rewards Shop, but new members can choose one for free. These items are also special in that they will start at a basic level, but can be upgraded and refined for better effects (for a fee).

🔪 Dowsing Blade: Lvl 1. A short sword that once fully upgraded can find special treasures and precious metals. At level 1, it will only find junk, but who knows? One man's trash is another man's treasure. And rusted metal can still hurt in a fight—
🫧 Bubble Shield: Lvl 1. A shield that will grow in size and strength once fully upgraded and provide protection in the form of a dome. At level 1, it creates a small bubble that covers a small area next to the user and can only take a few hits before it pops.
🔦 Wayfinder Torch: Lvl 1. A torch that burns brighter and can illuminate and find any path to a designated location or exit once fully upgraded. At level 1, it can only illuminate up to a few feet and must be charged with magic to continue.




The educational district is one of the many prides and joys of Elah, and especially the block containing the sprawling, U-shaped Archives framing the massive, gold-framed glass dome of the Conservatory. The core of the Archives is a blocky building of very weathered marble, with two longer and more slender wings; nearly every room inside is dedicated to some sort of specialized library, lecture hall, laboratory, or archaeological restoration room. The Conservatory, meanwhile, is teeming with the rarest of plants, flocks of birds, skittering reptiles, and even small artificial tide pools hosting reef-dwelling fauna and small schools of fish. As new members explore the complex, they may find the new items will come in handy for their tasks.

📖 There's been intel of Corsairs targeting the Archives for their next heist, especially the special collection in the library. Newer Paladins will be asked to guard the library in shifts and keep an eye out for anyone suspicious.
🦤 Oh no, Angus the Dodo has escaped the conservatory again! Capture him and bring him back unharmed. Thankfully he's peaceful and not very smart, but he is easily startled and surprisingly fast. He's a glutton for fruit, nuts, and seeds, and he's infamous for stealing fancy hats, especially if they have feathers on them.
🏰 Reports have come in of a nearby island with ruins of an ancient castle standing on them. Venture out, document the site, and retrieve any artifacts for proper cataloging at the Archives before the Corsairs break or steal anything important.



NOGARD: CORSAIR BASE

While Eltrut and Elah both have relatively smooth surfaces to build on, Nogard's back is covered in jutting ridges and spines. Between the uneven terrain, the transformation between Nogard's living sea form and skeletal land form, and the demon-ridden forest, structures here focus much more on defense and ease of repair or relocation as needed than on matching a set theme. Buildings in Fang are made from a mishmash of old metal, driftwood, and bone, but are often decorated with bright murals and graffiti, drapes of colorful fabrics, and intricate sea glass creations. Taverns and pubs can be found on nearly every corner, loud music and cheers and more than occasionally the sounds of a brawl pouring out from about noon to the wee hours of the morning.

Currently Nogard has settled on a remote island, its skeletal structure nestled deep within the island's cove, creating a natural barrier that will only allow Corsair ships in and out. They will be there for a while, taking advantage of the beasts that inhabit the island and provide valuable materials to be sold. But of course it can get boring, so it's not surprising to see the more "reckless" ziplining from one curved rib to another high above the city. There are also some makeshift fighting arenas for members to test their strength. Those who prefer to actually learn about Nogard's current settlement set out to canvas and explore the island, hoping to find some other ruins or resources that could be useful.



At the Leviathan's Maw, there are some special items that new Corsairs can receive. These items are also available on the Rewards Shop, but new members can choose one for free. These items are also special in that they will start at a basic level, but can be upgraded and refined for better effects (for a fee).

🧥 Camouflage Cloak: Lvl 1. A cloak that once upgraded will allow the wearer to shift and blend into their surroundings. At level 1, it's a bit ratty looking and only useful if hiding in shadows. Even then it's only for a few seconds, but better than none.
🔁 Ring of Returning: Lvl 1. A ring that once upgraded will allow the wearer to return to a specific location upon activation. At level 1, it can only be used once per day and returns you to a public space.
🔀 Ring of Evasion: Lvl 1. A ring that once upgraded will allow the wearer to have increased movement speed and dodging ability. At level 1, it is only effective in avoiding small objects and getting through crowds easier. Not useful for combat until upgraded.




While there are some "respectable" stores and merchants around Nogard, the Black Market is what the city of Fang is best known for. And as part of their initiation, new members are sent to the literal underbelly of the leviathan's skeletal remains where the Black Market exists. Those new free items offered by the Leviathan's Maw may be useful…

💍 Several sellers have put up requests for certain "special rare items" to help restock their wares, but these items are "special" and "rare" for a reason. From needing to kill monsters on the island Nogard has settled on and harvesting for certain materials, to stealing from certain ships and rich houses in Elah (oops).
🏰 On a certain island, there are some castle ruins that has been recently discovered and there are some artifacts and relics that could catch a hefty price if brought back. Just ignore the Paladins who may be excavating…and perhaps take their finds.
📦 Some merchants have special wares that need to be delivered to their clients all over Nogard and on some neighboring islands. Of course, there are many others who might try to steal it…whatever is inside it. Wait—did the box just shake? What, protect the package and deliver it safely!



MANTA BOARD

As mentioned above, usually the Quest Board will be posted separately as we won't normally have logs like these. But for everyone's convenience, we've included it here for additional prompts. Players can either use the quest board here in their toplevels, or create their own open log for them if they prefer to keep it separate and spread things out more.

» GENERAL (4pts)
Dockside Repairs
Reward: 100 dubloons and a serving of cinnamon sugar grog for each day of hard work.

A recent tempestuous storm wreaked havoc upon Eltrut’s main port, leaving many of its docks in dire need of repair.

We are seeking dedicated workers to lend a helping hand in restoring the damaged docks. We encourage those with specialized abilities in carpentry, construction, or any related field (magic, physical or otherwise) to join in the collective effort to repair the docks as soon as possible.

As we are not sure how many newcomers we will have in the future we must restore the port to its former glory, ensuring it serves as a steadfast foundation for our maritime activities! Please help out!

Seahorse Whisperers
Reward: 100 dubloons and a seahorse charm that allows you to bond with gentle sea creatures easily. Doesn’t appear to work well on the angry ones.

Atnam Island has been graced with the arrival of a spirited new batch of young seahorses.

These magnificent creatures are wild and energetic and difficult to tame. We are seeking daring individuals who are up to the challenge of calming and training these giant temperamental seahorses to become reliable and majestic mounts in the water.

Those who dare to embark on this training journey will be rewarded for their efforts. Alongside the profound satisfaction of witnessing the growth and development of these magnificent creatures, you will receive a special token of appreciation for your successful training.

Caviar Conundrum
Reward: 100 dubloons and one tin of orange lanternfish caviar. The caviar itself is said to induce vivid lucid dreams.

A fresh shipment of rare live orange lanternfish has arrived.

There are barrels of them ready to be harvested for their delicious caviar. We are looking for able hands to help collect the fish eggs from this rare fish. You’ll be equipped with the buckets and scoops needed.

However, be forewarned, for these fish are highly territorial and possess a potent electrical bite. Slowly navigating their space and avoiding their electrifying defences will require careful strategy and patience. The tales caution that even a single bite from these remarkable creatures can induce paralysis lasting an hour.

Woody Rarities
Reward: 100 dubloons and a piece of crystal wood that faintly glows when it is about to rain.

A cluster of ancient trees has piqued curiosity, as they appear to defy nature's laws by remaining dry during rainfall.

This phenomenon has caught the attention of keen observers, and we now seek crafty individuals to investigate further.

Venture to the tops of hills or mountains on Eltrut Island and examine these remarkable trees, and gather samples of their purportedly waterproof bark and wood for thorough testing. If proven true, this extraordinary property could revolutionize shipbuilding techniques and open new horizons for maritime exploration.

Bottle Voyage!
Reward: Probably some bad advice. Or a love letter. Or maybe a new friend?

Have you heard of messages in a bottle?

Embrace the sea's powerful enchantment! Pen a heartfelt letter, place it in a glass bottle and release it into the ocean's waves to see what happens.

Rumour has it that within three days, the bottle will return to you with a reply. Discover personal advice, fortunes, or messages from far away. Perhaps even find a lifelong pen pal through this method! Unleash your heartfelt words into the water and let the sea work its wonders!

Results may vary. (Optional: For added flavour attempt posting your bottle message to a random character's inbox.)

» PALADINS (4pts)
Paws of Valor
Reward: A voucher for a free dagger at The Nodding Kettle: Blacksmith and Wares.

Hello, aspiring recruits! We are in need of your assistance to gather iron ore at the local mines, a vital resource for crafting cannonballs to fortify the armada. Although the task at hand may be arduous, it is of utmost importance!

However, we must provide one gentle warning. One of our captains recently lost his pet wildcat, Whiskerbeard, and she has been left to roam freely. Whiskerbeard has a mischievous streak and enjoys playing pranks on new recruits. While she may pose a playful challenge during your ore collection, we trust that you young and agile newcomers will find ways to work around her more violent antics. Please do not harm her or your coin will be cut in half for an entire month!

Five Finger Discount-inued
Reward: The sheer satisfaction of doing the right thing.

Reports have emerged of pickpockets and thieves falling victim to a frustrated shop owner–turned–vigilante, resulting in severed fingers and a growing stain on the Paladin’s reputation for maintaining order among the various port marketplaces.

In order to address this issue and uphold the principles of justice, we need your expertise to delve into the local shops and uncover the truth behind these vigilante actions. It is crucial to identify the shop owner responsible as well as apprehend any theives and restore a sense of balance and fairness to the markets.

However, it is essential to approach this investigation with a focus on fairness and adherence to the law. Our aim is to ensure a just and lawful resolution, and a few fewer fingers being cut off, including yours.

Chasing Tuna Titans
Reward: A casket of fine wine. The bigger the fish, the bigger the casket.

The recent influx of newcomers has led to an increased demand for foodstuffs, placing a strain on our hardworking fishermen. To aid them in meeting these demands, the fishermen have requested assistance from the Paladin's vessels to catch a fresh supply of large tuna fish until new fishermen can be trained.

Join the fishing ships in procuring a bountiful supply of giant tuna fish. Be prepared for the challenge, for these magnificent creatures can grow to sizes ranging from sixty pounds to a staggering four hundred pounds. Good luck reeling them in!

» CORSAIRS (4pts)
Traded Secrets
Reward: A recipe for a dubious-looking soup made to be highly addictive and whatever else you steal from the ship.

There is a popular merchant ship that sells soup out of its main deck that is travelling the seas lately. Its tantalising flavours have ignited such fervent desire that people are willing to engage in battles and even sink ships to secure a coveted bowl. And you’ll be damned if you don’t get a bowl of it before it’s all gone! Find the secrets behind the renowned travelling ship's irresistibly delectable soup!

Surely, there has to be a trick to it. Begin by infiltrating the merchant’s ship, whether by legitimate means or through becoming a discreet passenger and find out what that secret ingredient is. What makes this soup so tantalising that people are willing to give someone a black eye to get it. Is it a frog's legs? Eye of newt? Some kind of illegal drug? Paprika?

Unconventional Couture
Reward: A silk dress of your choice and a pocket gun that can be concealed in a boot.

A renowned mistress from the lantern light district in Naughtilust seeks diverse bodies to showcase her exquisite collection of rare silks and gowns. Don’t worry, she disregards conventional standards and welcomes individuals of any body type or gender, recognizing the beauty in diversity. The more types the better, actually!

However, it is imperative to maintain utmost discretion, as these precious garments were acquired through unconventional means (they were stolen). This gathering is intended for a select group of haughty guests who will appreciate the opulence and allure of these clandestine treasures. So keep it hush-hush! There are dubloons to be squeezed!

Pickpocketing Practice
Reward: A lesson learned for every pocket picked.

With the influx of new scallywags on our shores, the Corsair ships have taken it upon themselves to impart their expertise in the art of pickpocketing. If you're ready to master the craft and enhance your acting, lying, and sleight-of-hand skills, then step forward and join their pickpocketing seminars!

Under the guidance of experienced Corsairs, you'll learn the tricks of the trade, honing your abilities to make a quick dubloon when navigating crowded streets or lively gatherings.

Remember, with great power comes great responsibility. As you venture out to test your newfound skills, exercise caution and subtlety. A successful pickpocket knows the importance of being undetected. The Corsairs will not come to your aid should you find yourself hanging around in the gallows. Or losing a few fingers.

» BOUNTIES (6pts)
Giga Mantis Shrimp
Reward: 500 dubloons.

Said to be as large as a horse with a sting as powerful as a hundred stinging jellyfish. This creature has somehow grown larger than most other mantis shrimp and it has been hunting down and eating the heads of male prey. Find this creature in the ocean and kill it before it hunts and eats more innocent sailors.

Read More.

✦ Size: Medium
✦ Type: Sea creature
✦ Strengths: Powerful pincers, Swift swimmer, Carnivorous, Stinging spines
✦ Weaknesses: Lightning, Sharp weapons, Piercing weapons

Horned Dolphin
Reward: 1000 dubloons. An extra 500 dubloons for the horn.

A rare dolphin with a strange magical glowing horn has been sighted in the ocean. Although some of the rumours are saying that the dolphin is merely a lost narwhal. It seems to only appear when the weather is foggy which makes it particularly difficult to find. Find it and record proof of its existence or kill it and farm the horn for an extra bounty.

Read More.

✦ Size: Large
✦ Type: Sea creature
✦ Strengths: Light magic, Swift swimmer, Omnivourous, Peaceful
✦ Weaknesses: Wind magic, Darkness magic, Blunt weapons

» SPECIALS (12pts)
None
Reward: None

No special quests at this time.


garudas: (temp-156)

[personal profile] garudas 2023-09-17 04:59 am (UTC)(link)
You'd dare mock me!?

[She would draw her sword on her if she was not just a mere girl, and even then, she is testing Benedikta's already very thin thread of patience. So, she's left in the very awkward place in between.

That is, until she turns into a... what even is that!? It's a weird cross between a giant human and beast? And she's pulling with a might she didn't know a small girl could have.]


What magick is this!?

[It's INFURIATING!!!

And she's left with no choice but to swing her sword upward and slice the strap clean in half so that she can give it a good pull with the hopes of tugging it completely free from this thing's grasp... all the while blowing a gust of wind directly into her face.]
pinksidekicking: (gorilla)

[personal profile] pinksidekicking 2023-09-22 11:45 pm (UTC)(link)
Oh, I'm doing more than daring.

[ The girl-turned-gorilla is now sticking her tongue out at Benedikta. Don't worry, Nimona tests a lot of people's patience.

She doesn't even know why she's fighting for the contents of this bag, it's not really her style. But this woman is demanding things from Nimona. That isn't nice. ]


It's not magic, it's just me.

[ She gives the bag one more strong pull, even as that blade comes up - then suddenly let's go. Hoping to unbalance the blond, while regaining her own balance after that blast wind.

Here comes a gorilla to tackle! ]
garudas: (🗡️ 224)

[personal profile] garudas 2023-09-24 02:37 am (UTC)(link)
[Benedikta only just manages to dodge the tackle, even when she is knocked off balance, that violent pull at the same time Nimona lets go does wonders to send her reeling backwards.]

You brat!

[Why is she even fighting this child... thing? She still hasn't quite figured out what she's supposed to be now... but whatever. Rational thought? What's that? She threw it all away when she kicked Cidolfus out of her room on the Stormbringer.]

What are you even going to do with these anyway!?

[SHE IS A CHILD!!]
pinksidekicking: (otter)

[personal profile] pinksidekicking 2023-09-28 10:09 pm (UTC)(link)
[ While Benedikta is stumbling, the large pink creature is becoming another one. Small and wily, coming to scurry up the woman's leg and body towards that bag. An otter. ]

I'm a lot older than you, lady.

[ And full of tricks, apparently. No one ever has to be rational when Nimona's around, she will help them lose their rational thoughts. ]

I don't know, but it'll be good enough to keep it away from you.

[ WHAT DIFFERENCE DOES AGE MAKE WITH THIS? ]
garudas: (🗡️ 272)

[personal profile] garudas 2023-10-02 02:51 am (UTC)(link)
[Wait, what—!?

Now this thing is crawling up her leg and she tries to shake her off. And of course, she rolls a six, so it's absolutely no use as she tries to both kick her away and keep herself from falling over completely.

So instead, she's going to slam her foot down and try to make a run for it instead... otter on her leg be damned!]


I'd suggest you let go...!
pinksidekicking: (otter)

[personal profile] pinksidekicking 2023-10-02 10:55 pm (UTC)(link)
[ Welcome to Nimona's world!

It's clear that Benedikta has never quite faced an opponent like this cute little pink otter before. Little claws dig into fabric to keep from falling off as the woman attempts to shake her.

She continues her ascent up. ]


You let go of the bag first!
garudas: (🗡️ 224)

[personal profile] garudas 2023-10-04 12:58 am (UTC)(link)
[One last chance for Nimona to free Benedikta before things probably go terribly wrong—

But she's going to try and reach for her as she scurries up her leg, grabbing at whatever part of her she can reach to yank her off...!!! and the dice says she will be unsuccessful with a goddamn 3 so she only tumbles forward to the ground instead when she loses her balance.

Before she can hit it, however, another more violent gale will cut through them, and Benedikta's shriek echoes through the ruin.....]
pinksidekicking: (young girl vulnerable)

[personal profile] pinksidekicking 2023-10-04 08:51 pm (UTC)(link)
[ "Terribly wrong" is her middle and last name... probably. Meaning, she isn't letting go.

Maybe the grab goes unsuccessful, but Nimona is definitely going to be on the wrong side of that fall. So it's probably a good thing that wind comes along. Benedikta will also be treated to the sight of the little otter trying to cling to clothing with only her two front paws - the rest of her waving in the wind like a flag. ]


Woah!

[ That little otter lets go at this point, but before it hits the ground, her shape is changing again. The child is hitting the ground with a thump - flat on her back. ]

Fine, have it. It's probably some stupid thing anyway.

[ Yes, Nimona is giving up and has turned into... one of her most vulnerable forms. That shriek, that pain and agony and anger - Nimona knows what that feels like. ]
garudas: (🗡️ 304)

[personal profile] garudas 2023-10-06 03:27 pm (UTC)(link)
[She had been ready to transform, to semi-prime and fly away with both the relic and the otter clinging to her—for as long as she could hold on, anyway. She gets as far as that burst of aether, that violent wind that swirls around her, before—

Thump.

Everything stops as Benedikta looks down at the girl who's landed on the ground, including her. There's a terrible, sharp twinge in her chest, and she stares down at Nimona with a conflicted expression.

...

......]


What happened to you?
pinksidekicking: (young girl vulnerable)

[personal profile] pinksidekicking 2023-10-09 04:23 am (UTC)(link)
[ As much as Nimona was willing to do anything to make sure this woman didn't get her hands on that artifact. It didn't matter what it was, she just didn't want the other to have it.

That shriek changes things, though. ]


I gave up. Take it and go before some other Paladin shows up to fight you for it.

[ That little hand waves towards the shore. ]
garudas: (🗡️ 094)

[personal profile] garudas 2023-10-13 03:50 am (UTC)(link)
I'm not—

[What has gotten into her!? Why does she suddenly feel so terrible?

Or is this another one of this girl's games?

Either way...]


I am not going to leave a girl to fend for herself in a place like this?

[Benedikta, weren't you just fighting with her???

But more importantly, that sharp twinge only grows sharper as she recalls a memory that she'd much rather forget.]
pinksidekicking: (young girl vulnerable)

[personal profile] pinksidekicking 2023-10-14 10:14 pm (UTC)(link)
[ This has taken such a turn, not even Nimona knows what to do with all of it.

First they were fighting and she was having fun, then it wasn't as fun, now the woman is... worried about her?

She peeks up at the woman curiously, wondering why the other even cares. ]


Look, I can still fight. I just don't want to fight you anymore.

[ They were both fighting so hard, probably about to unleash even more violent attacks on each other. That's what Benedikta felt like she was gearing up towards, and Nimona would have pulled out some of her own big guns. ]

I get it, okay? You've been hurt, and maybe it's not the same kind of hurt, but I can't fight you over something that probably isn't even all that important in the first place — because I know what it's like to feel that kind of pain.
garudas: (🗡️ 030)

[personal profile] garudas 2023-10-18 03:21 am (UTC)(link)
[Don't think too much about it, Nimona—

Except she keeps talking, talking as if she knows her, and Benedikta's face twists again, as if she's trying to bite down the fury that had been simmering. Yes, she has been hurt, time and time again and continues to be, but what does she know? To feel that pain that she has felt...?

...]


Ugh. Enough.

[Benedikta groans under her breath, her grip tightening on her sword before she slides it away.]

Let's go.
Edited 2023-10-18 03:22 (UTC)
pinksidekicking: (young girl vulnerable)

[personal profile] pinksidekicking 2023-10-19 06:18 am (UTC)(link)
[ Everyone experiences pain in their life, maybe it's the death of someone they love, or murdering their beloved queen when getting knighting, or something even more horrible. So Nimona can understand that much, even if not the exact experience. ]

What?

[ The child blinks up at the woman, before rolling over to her feet. No, she doesn't care to get the leaves and twigs out of her hair. ]

Where are we going?

[ Is she walking to her death? Who knows. ]
garudas: (🗡️ 062)

[personal profile] garudas 2023-10-21 04:03 am (UTC)(link)
I am taking you back to the Paladins.

[Benedikta clicks her tongue as she slings the broken bag over her shoulder.]

Now stop asking questions.
pinksidekicking: (young girl vulnerable)

[personal profile] pinksidekicking 2023-10-22 12:37 am (UTC)(link)
Oh, okay. Thanks.

[ Really, Benedikta doesn't have to do this. Nimona would have laid there for a bit, then gotten up to head back by herself. ]

What's your name? I'm Nimona.
garudas: (🗡️ 030)

[personal profile] garudas 2023-10-24 03:18 am (UTC)(link)
[Did she not just say to stop asking questions!? Benedikta huffs with a small groan under her breath as she leads the way back, because she is trying so very hard not to be wary and think this is some trick or appear at all vulnerable. Or more so than she already has, gods damn it.]

Benedikta.

[Her response is curt.]

Once we get you back, you are to stay there.
pinksidekicking: (young girl vulnerable)

[personal profile] pinksidekicking 2023-11-02 10:47 pm (UTC)(link)
[ Telling Nimona not to ask questions is fine, but her actually accomplishing that is a monumental task. Once she gets going, its hard to stop. ]

Okay. I don't feel like being here anymore, anyway.

[ Really, Nimona as a Paladin is just laughable sometimes. She really would have made a better Corsair. ]
garudas: (🗡️ 192)

[personal profile] garudas 2023-11-05 05:28 am (UTC)(link)
Well. The others can decide what to do with you.

[Once she is with the Paladins again, she is no longer Benedikta's responsibility. Not that she is her responsibility now, mind—why the fuck is this girl suddenly making her feel any sort of way at all? She thinks back... way, way back. Further than she should even remember when Midadol was no older than she looks. How she would follow her around like this...

Still, she can't help the nagging voice in the back of her mind that wonders if this is a trick. She'd transformed before, hadn't she? Could this simply be a ploy to make Benedikta lower her guard...?

For fucks sake.

And as they arrive back near the headquarters—near because she isn't going to wander any further—Benedikta stops, and she has a question sitting on the tip of her tongue, hip cocked and hand resting on the pommel of her sword.]


I don't care what you do from here.