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seaboards ([personal profile] seaboards) wrote in [community profile] escordvi2023-09-05 07:52 am

<< september: maiden voyage >>


Welcome to our Maiden Voyage log for the game! Because the grand opening is a bit different from how things will normally flow, the log is more like an event log with the MANTA Board included at the bottom. The focus of the log will be everyone getting a first taste of the home base for each armada, but not before having a farewell celebration in Eltrut to the new initiates! Since it is a little beefy, we've included navigation links to help jump between sections.

Players are welcome to use the MANTA Board as additional prompts in the log, or create your own open logs for them. There is no wrong or right way, whatever is most convenient for you.

If you have any questions about the log, comment here. If you have questions about the game in general, please comment to the Game Info.

TOPLEVEL DIRECTORY (Updated September 13)
Bloodstained: Ritual of the Night - Miriam | Paladin
Dungeons and Dragons: Honor Among Thieves - Xenk Yendar | Paladin
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy X-2 - Rikku | Corsair
Final Fantasy XII - Ashe | Corsair
Final Fantasy XII - Balthier | Corsair
Final Fantasy XIV - G'raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Jill Warrick | Corsair
Final Fantasy XVI - Joshua Rosfield | Corsair
Kingdom Hearts - Roxas | Paladin
Forgotten Realms - Jarlaxle Baenre | Corsair
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Nimona - Nimona | Paladin
Pokémon Violet - Professor Turo | Paladin
Samurai Jack - Ashi | Corsair
Sweetness & Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crowe | Corsair
Tales of Zestiria - Sorey | Paladin


ELTRUT: FAREWELL SENDOFF

It's been about a week or so since the newest batch of riftfarers arrived, and now the ships are ready to take them to their native armada base. But before everyone goes their separate ways, a special "sendoff" is held for the new initiates. Hosted by older, veteran riftfarers and their respective armada affiliation, two major competitions are held. One is to promote partnership between the armadas, the other is for their competitiveness.



A fan favorite for a number of years now, Legends of the Gutsy Ultimate Sailor Warrior Competition is a massive two-person obstacle course that has a whole suite of challenges to test sailor's physical and mental resolve…and teamwork. The only real rule is each pair needs one Corsair and one Paladin, which can be made voluntarily or randomly. Along with crossing a pool via spinning logs, swinging and climbing ropes, and plummeting down ziplines, there are a few notable obstacles teams will need to get through.

🚪 Steering a giant ship's wheel in order to lift the door to the next obstacle. Both partners need to take turns, one spinning it upwards and the other continuing down.
🦑 They must piece together the three parts of the Silver Squid Statue, fitting each piece properly and vertically together (have to hear the snap to ensure the pieces connected!) and then placed it into a hole in a door to move on.
⛰️ The final obstacle is called Mount Grog, where the team must climb to the peak of this hill of craggy stone. While there are footholes aplenty, there are also steam vents, "landslides" of small boulder-shaped pillows, and warm "lava" of red-dyed ale, making the terrain slippery and sticky! Mind the steam and ale, they are made of strong liquor and may make those with low tolerance a bit…intoxicated.
🐱‍👤 While some are free to spectate and cheer in the audience, others may volunteer to try and sabotage the rest of the competition by chucking wilted produce, or if you're really lucky, the showrunners will pull you from the audience to hit switches to change up the layout of the map mid-race!




The second event is Capture the Flag and takes place along a long stretch of beach using the remains of two retired ships on either end: one with each of the three masts flying a red flag, the other with three blue flags. Each player will have a small flag of their armada colors attached to a belt on their waist, along with a few very full colored water balloons. The goal is to steal as many of the other team's flags as possible and bring them back to their ship before the hourglass runs out. The only rule is no magic allowed! Have to use good ol' wit and grit. All magic will be suppressed and all weapons taken/forced to be left behind.

💧 Everyone is armed with water balloons of their respective team color. Use them to pelt your opponents and get that flag!
🚩 Some may want to try and score big by capturing one of the ship's flags. But it won't be easy. There will be a "crew" defending their ships and will have cannons filled with giant water balloons, sticky nets, and life preserver rings to deploy against attackers. They can also use the rings to quickly grab their own teammates and pull them to safety.
⛓ There is a jail that caught opponents can be taken to right next to the ship. Either escape, help a caught teammate, or defend it!

After another night of reveling in various taverns (and likely getting into more bar fights), everyone will set sail the following morning, with or without the hangovers. Everyone should be prepared to pitch in their weight, as during the trip, they will learn how to be a deckhand, learning the literal ropes of pitching sails, swabbing decks, and working the galley. There could be other areas they might have access to if they have the skill for it. They will also have a chance to practice their magic. Don't worry, the ships are fitted with special protection that even a stray spell won't cause too much damage (though if it does, they better be prepared to repair and clean it up). And since it will take a few days to get to their respective leviathans, everyone should remember their temporary cabin number. Some may even have roommates.

But the number one rule for both ships is no fighting between members. Save it for when they're back on shore!



ELAH: PALADIN BASE

Compared to the bright colors and bustle of Eltrut, Elah is much more refined and orderly, especially the capital city of Baleen. Tall, sturdy buildings of polished marble and white coral with accents of gold and mother-of-pearl, set in tiered, orderly rings of sandstone-cobbled streets organized by purpose and class. The higher it is, the more affluent, with the Chambers of Council seated at its highest point. Yet there is very little to no poverty, as the citizens are diligent in keeping everything clean and everyone taken care of. That isn't to say there aren't "dirty" parts of the city…but for the most part it's a prosperous, bustling city that takes pride not only in its Paladin force, but in the arts and pursuit of higher education and research. High above one may see gondolas seemingly sailing in the air, but they are just riding the "breath streams'' of Elah that connect to the three blowholes spiracles lining the leviathan's back. In the distant north, one may even catch a glimpse of the main blowhole spiracle releasing a huge stream of water. Access is currently under construction, but new riftfarers will be able to access it soon.

At the center is the city's pride and joy: the Plaza Fontea. Around the outer rim are daily markets and performers to help cultivate the arts and casual business, and there are a number of gardens and ponds for visitors to relax and enjoy. And at its center is a grand mosaic in the great whale's image with a series of "water spouts" that shoot water up through the ground, sometimes to music. However, something is amiss. Without warning, the water is turning different colors and making fart noises. While anyone who might know some engineering is free to help those beneath the fountain to try and figure out what happened and repair it, others can try and catch the culprits who pulled this deplorable prank (hint, bunch of Corsairs, of course).



At the Nodding Kettle, there are some special items that new Paladins can receive. These items are also available on the Rewards Shop, but new members can choose one for free. These items are also special in that they will start at a basic level, but can be upgraded and refined for better effects (for a fee).

🔪 Dowsing Blade: Lvl 1. A short sword that once fully upgraded can find special treasures and precious metals. At level 1, it will only find junk, but who knows? One man's trash is another man's treasure. And rusted metal can still hurt in a fight—
🫧 Bubble Shield: Lvl 1. A shield that will grow in size and strength once fully upgraded and provide protection in the form of a dome. At level 1, it creates a small bubble that covers a small area next to the user and can only take a few hits before it pops.
🔦 Wayfinder Torch: Lvl 1. A torch that burns brighter and can illuminate and find any path to a designated location or exit once fully upgraded. At level 1, it can only illuminate up to a few feet and must be charged with magic to continue.




The educational district is one of the many prides and joys of Elah, and especially the block containing the sprawling, U-shaped Archives framing the massive, gold-framed glass dome of the Conservatory. The core of the Archives is a blocky building of very weathered marble, with two longer and more slender wings; nearly every room inside is dedicated to some sort of specialized library, lecture hall, laboratory, or archaeological restoration room. The Conservatory, meanwhile, is teeming with the rarest of plants, flocks of birds, skittering reptiles, and even small artificial tide pools hosting reef-dwelling fauna and small schools of fish. As new members explore the complex, they may find the new items will come in handy for their tasks.

📖 There's been intel of Corsairs targeting the Archives for their next heist, especially the special collection in the library. Newer Paladins will be asked to guard the library in shifts and keep an eye out for anyone suspicious.
🦤 Oh no, Angus the Dodo has escaped the conservatory again! Capture him and bring him back unharmed. Thankfully he's peaceful and not very smart, but he is easily startled and surprisingly fast. He's a glutton for fruit, nuts, and seeds, and he's infamous for stealing fancy hats, especially if they have feathers on them.
🏰 Reports have come in of a nearby island with ruins of an ancient castle standing on them. Venture out, document the site, and retrieve any artifacts for proper cataloging at the Archives before the Corsairs break or steal anything important.



NOGARD: CORSAIR BASE

While Eltrut and Elah both have relatively smooth surfaces to build on, Nogard's back is covered in jutting ridges and spines. Between the uneven terrain, the transformation between Nogard's living sea form and skeletal land form, and the demon-ridden forest, structures here focus much more on defense and ease of repair or relocation as needed than on matching a set theme. Buildings in Fang are made from a mishmash of old metal, driftwood, and bone, but are often decorated with bright murals and graffiti, drapes of colorful fabrics, and intricate sea glass creations. Taverns and pubs can be found on nearly every corner, loud music and cheers and more than occasionally the sounds of a brawl pouring out from about noon to the wee hours of the morning.

Currently Nogard has settled on a remote island, its skeletal structure nestled deep within the island's cove, creating a natural barrier that will only allow Corsair ships in and out. They will be there for a while, taking advantage of the beasts that inhabit the island and provide valuable materials to be sold. But of course it can get boring, so it's not surprising to see the more "reckless" ziplining from one curved rib to another high above the city. There are also some makeshift fighting arenas for members to test their strength. Those who prefer to actually learn about Nogard's current settlement set out to canvas and explore the island, hoping to find some other ruins or resources that could be useful.



At the Leviathan's Maw, there are some special items that new Corsairs can receive. These items are also available on the Rewards Shop, but new members can choose one for free. These items are also special in that they will start at a basic level, but can be upgraded and refined for better effects (for a fee).

🧥 Camouflage Cloak: Lvl 1. A cloak that once upgraded will allow the wearer to shift and blend into their surroundings. At level 1, it's a bit ratty looking and only useful if hiding in shadows. Even then it's only for a few seconds, but better than none.
🔁 Ring of Returning: Lvl 1. A ring that once upgraded will allow the wearer to return to a specific location upon activation. At level 1, it can only be used once per day and returns you to a public space.
🔀 Ring of Evasion: Lvl 1. A ring that once upgraded will allow the wearer to have increased movement speed and dodging ability. At level 1, it is only effective in avoiding small objects and getting through crowds easier. Not useful for combat until upgraded.




While there are some "respectable" stores and merchants around Nogard, the Black Market is what the city of Fang is best known for. And as part of their initiation, new members are sent to the literal underbelly of the leviathan's skeletal remains where the Black Market exists. Those new free items offered by the Leviathan's Maw may be useful…

💍 Several sellers have put up requests for certain "special rare items" to help restock their wares, but these items are "special" and "rare" for a reason. From needing to kill monsters on the island Nogard has settled on and harvesting for certain materials, to stealing from certain ships and rich houses in Elah (oops).
🏰 On a certain island, there are some castle ruins that has been recently discovered and there are some artifacts and relics that could catch a hefty price if brought back. Just ignore the Paladins who may be excavating…and perhaps take their finds.
📦 Some merchants have special wares that need to be delivered to their clients all over Nogard and on some neighboring islands. Of course, there are many others who might try to steal it…whatever is inside it. Wait—did the box just shake? What, protect the package and deliver it safely!



MANTA BOARD

As mentioned above, usually the Quest Board will be posted separately as we won't normally have logs like these. But for everyone's convenience, we've included it here for additional prompts. Players can either use the quest board here in their toplevels, or create their own open log for them if they prefer to keep it separate and spread things out more.

» GENERAL (4pts)
Dockside Repairs
Reward: 100 dubloons and a serving of cinnamon sugar grog for each day of hard work.

A recent tempestuous storm wreaked havoc upon Eltrut’s main port, leaving many of its docks in dire need of repair.

We are seeking dedicated workers to lend a helping hand in restoring the damaged docks. We encourage those with specialized abilities in carpentry, construction, or any related field (magic, physical or otherwise) to join in the collective effort to repair the docks as soon as possible.

As we are not sure how many newcomers we will have in the future we must restore the port to its former glory, ensuring it serves as a steadfast foundation for our maritime activities! Please help out!

Seahorse Whisperers
Reward: 100 dubloons and a seahorse charm that allows you to bond with gentle sea creatures easily. Doesn’t appear to work well on the angry ones.

Atnam Island has been graced with the arrival of a spirited new batch of young seahorses.

These magnificent creatures are wild and energetic and difficult to tame. We are seeking daring individuals who are up to the challenge of calming and training these giant temperamental seahorses to become reliable and majestic mounts in the water.

Those who dare to embark on this training journey will be rewarded for their efforts. Alongside the profound satisfaction of witnessing the growth and development of these magnificent creatures, you will receive a special token of appreciation for your successful training.

Caviar Conundrum
Reward: 100 dubloons and one tin of orange lanternfish caviar. The caviar itself is said to induce vivid lucid dreams.

A fresh shipment of rare live orange lanternfish has arrived.

There are barrels of them ready to be harvested for their delicious caviar. We are looking for able hands to help collect the fish eggs from this rare fish. You’ll be equipped with the buckets and scoops needed.

However, be forewarned, for these fish are highly territorial and possess a potent electrical bite. Slowly navigating their space and avoiding their electrifying defences will require careful strategy and patience. The tales caution that even a single bite from these remarkable creatures can induce paralysis lasting an hour.

Woody Rarities
Reward: 100 dubloons and a piece of crystal wood that faintly glows when it is about to rain.

A cluster of ancient trees has piqued curiosity, as they appear to defy nature's laws by remaining dry during rainfall.

This phenomenon has caught the attention of keen observers, and we now seek crafty individuals to investigate further.

Venture to the tops of hills or mountains on Eltrut Island and examine these remarkable trees, and gather samples of their purportedly waterproof bark and wood for thorough testing. If proven true, this extraordinary property could revolutionize shipbuilding techniques and open new horizons for maritime exploration.

Bottle Voyage!
Reward: Probably some bad advice. Or a love letter. Or maybe a new friend?

Have you heard of messages in a bottle?

Embrace the sea's powerful enchantment! Pen a heartfelt letter, place it in a glass bottle and release it into the ocean's waves to see what happens.

Rumour has it that within three days, the bottle will return to you with a reply. Discover personal advice, fortunes, or messages from far away. Perhaps even find a lifelong pen pal through this method! Unleash your heartfelt words into the water and let the sea work its wonders!

Results may vary. (Optional: For added flavour attempt posting your bottle message to a random character's inbox.)

» PALADINS (4pts)
Paws of Valor
Reward: A voucher for a free dagger at The Nodding Kettle: Blacksmith and Wares.

Hello, aspiring recruits! We are in need of your assistance to gather iron ore at the local mines, a vital resource for crafting cannonballs to fortify the armada. Although the task at hand may be arduous, it is of utmost importance!

However, we must provide one gentle warning. One of our captains recently lost his pet wildcat, Whiskerbeard, and she has been left to roam freely. Whiskerbeard has a mischievous streak and enjoys playing pranks on new recruits. While she may pose a playful challenge during your ore collection, we trust that you young and agile newcomers will find ways to work around her more violent antics. Please do not harm her or your coin will be cut in half for an entire month!

Five Finger Discount-inued
Reward: The sheer satisfaction of doing the right thing.

Reports have emerged of pickpockets and thieves falling victim to a frustrated shop owner–turned–vigilante, resulting in severed fingers and a growing stain on the Paladin’s reputation for maintaining order among the various port marketplaces.

In order to address this issue and uphold the principles of justice, we need your expertise to delve into the local shops and uncover the truth behind these vigilante actions. It is crucial to identify the shop owner responsible as well as apprehend any theives and restore a sense of balance and fairness to the markets.

However, it is essential to approach this investigation with a focus on fairness and adherence to the law. Our aim is to ensure a just and lawful resolution, and a few fewer fingers being cut off, including yours.

Chasing Tuna Titans
Reward: A casket of fine wine. The bigger the fish, the bigger the casket.

The recent influx of newcomers has led to an increased demand for foodstuffs, placing a strain on our hardworking fishermen. To aid them in meeting these demands, the fishermen have requested assistance from the Paladin's vessels to catch a fresh supply of large tuna fish until new fishermen can be trained.

Join the fishing ships in procuring a bountiful supply of giant tuna fish. Be prepared for the challenge, for these magnificent creatures can grow to sizes ranging from sixty pounds to a staggering four hundred pounds. Good luck reeling them in!

» CORSAIRS (4pts)
Traded Secrets
Reward: A recipe for a dubious-looking soup made to be highly addictive and whatever else you steal from the ship.

There is a popular merchant ship that sells soup out of its main deck that is travelling the seas lately. Its tantalising flavours have ignited such fervent desire that people are willing to engage in battles and even sink ships to secure a coveted bowl. And you’ll be damned if you don’t get a bowl of it before it’s all gone! Find the secrets behind the renowned travelling ship's irresistibly delectable soup!

Surely, there has to be a trick to it. Begin by infiltrating the merchant’s ship, whether by legitimate means or through becoming a discreet passenger and find out what that secret ingredient is. What makes this soup so tantalising that people are willing to give someone a black eye to get it. Is it a frog's legs? Eye of newt? Some kind of illegal drug? Paprika?

Unconventional Couture
Reward: A silk dress of your choice and a pocket gun that can be concealed in a boot.

A renowned mistress from the lantern light district in Naughtilust seeks diverse bodies to showcase her exquisite collection of rare silks and gowns. Don’t worry, she disregards conventional standards and welcomes individuals of any body type or gender, recognizing the beauty in diversity. The more types the better, actually!

However, it is imperative to maintain utmost discretion, as these precious garments were acquired through unconventional means (they were stolen). This gathering is intended for a select group of haughty guests who will appreciate the opulence and allure of these clandestine treasures. So keep it hush-hush! There are dubloons to be squeezed!

Pickpocketing Practice
Reward: A lesson learned for every pocket picked.

With the influx of new scallywags on our shores, the Corsair ships have taken it upon themselves to impart their expertise in the art of pickpocketing. If you're ready to master the craft and enhance your acting, lying, and sleight-of-hand skills, then step forward and join their pickpocketing seminars!

Under the guidance of experienced Corsairs, you'll learn the tricks of the trade, honing your abilities to make a quick dubloon when navigating crowded streets or lively gatherings.

Remember, with great power comes great responsibility. As you venture out to test your newfound skills, exercise caution and subtlety. A successful pickpocket knows the importance of being undetected. The Corsairs will not come to your aid should you find yourself hanging around in the gallows. Or losing a few fingers.

» BOUNTIES (6pts)
Giga Mantis Shrimp
Reward: 500 dubloons.

Said to be as large as a horse with a sting as powerful as a hundred stinging jellyfish. This creature has somehow grown larger than most other mantis shrimp and it has been hunting down and eating the heads of male prey. Find this creature in the ocean and kill it before it hunts and eats more innocent sailors.

Read More.

✦ Size: Medium
✦ Type: Sea creature
✦ Strengths: Powerful pincers, Swift swimmer, Carnivorous, Stinging spines
✦ Weaknesses: Lightning, Sharp weapons, Piercing weapons

Horned Dolphin
Reward: 1000 dubloons. An extra 500 dubloons for the horn.

A rare dolphin with a strange magical glowing horn has been sighted in the ocean. Although some of the rumours are saying that the dolphin is merely a lost narwhal. It seems to only appear when the weather is foggy which makes it particularly difficult to find. Find it and record proof of its existence or kill it and farm the horn for an extra bounty.

Read More.

✦ Size: Large
✦ Type: Sea creature
✦ Strengths: Light magic, Swift swimmer, Omnivourous, Peaceful
✦ Weaknesses: Wind magic, Darkness magic, Blunt weapons

» SPECIALS (12pts)
None
Reward: None

No special quests at this time.


activatingcombatmode: <user name=fontech> (pic#16654631)

[personal profile] activatingcombatmode 2023-09-27 12:18 am (UTC)(link)
[Inside the ruins they go.

Zack will just watch with a bit of amusement as the fairy thing zips by. Miriam looks like she's totally in her element with this sort of thing too.]


You two seem pretty used to this kind of stuff. Did you deep dive into treasure hunts like this back home or something?
crystalrepose: (02)

[personal profile] crystalrepose 2023-09-28 02:31 am (UTC)(link)
[Miriam tested a smaller heap of rubble with her boot, and decided she didn't like how it was shifting underfoot. As she sidestepped around it, she answered:]

Yes; until quite recently, in fact.

[The dim hallway opened up into a slightly larger room, its walls still lined with bookshelves and cobwebs. The books had of course been ruined or torn up long ago by animal, thief, or weather. But there might still be something here. Carabosse was peering all around, but hadn't picked a direction yet.]

Hm.
activatingcombatmode: <user name=fontech> (pic#16654643)

[personal profile] activatingcombatmode 2023-10-02 01:19 am (UTC)(link)
Yeah?

[Meanwhile, Zack isn't entirely used to this kind of thing. The uneven ground catches him off guard only slightly and he manages not to slip up too much but he places his hand on the broken stone wall only for a brick or two to shift.]

Whoa... Look at this place. It looks like some sort of old study or library room.

[He's thinking there's bound to be something here. If the books are ruined there are stills shelves and some old broken things to check out. Near the back might even be a desk or two.]
crystalrepose: (04)

[personal profile] crystalrepose 2023-10-06 01:01 am (UTC)(link)
[Miriam reached up to one of the closer bookshelves, brushing cobwebs out of the way first for a cursory glance, then a more inquisitive one. The bricks behind the shelf seemed chiseled into shape--deliberately patterned, even.]

It looks like something's carved on this wall.

[Cautiously, she touched it; the glyphs bore a passing similarity to the Enochian script binding her curse, but they were more strange than familiar. The symbol didn't react to her touch, either.

Perhaps it was important. But perhaps it was just decoration someone found ugly and covered up with a bookshelf.
]

Do you have charcoal and paper?
activatingcombatmode: <user name=fontech> (pic#16654631)

[personal profile] activatingcombatmode 2023-10-07 04:14 pm (UTC)(link)
[Zack is nearby checking out one of the drawers that seems more broken than functional. When he looks over his shoulder at her he sees the strange glyphs that she's spotted and he joins her.]

Hmm... I don't have any of that on me. But maybe we could make our own. There's a lot of old paper around here.

[The etchings in the stone look... kind of cool.]
crystalrepose: (07)

[personal profile] crystalrepose 2023-10-09 08:32 pm (UTC)(link)
[The Shardbinder tugged experimentally at the shelf; there seemed to be more to the design, but the bookshelf was hiding most of it.]

Here, help me pull this out of the way first.

[This man was more than capable enough to help. Once the bookshelf was out of the way, though, the little pink sprite returned--and scooped something out of Miriam's pocket. While the creature often did so, they were usually medicines of some kind. Not Shellphones.]

Hm? What are you doing with that, Carabosse?

[It has a camera function! That Miriam has...never used. She's from 18th century England, cameras are hulking behemoths, not attached to phones.]
activatingcombatmode: <user name=sefirot> (pic#15953732)

[personal profile] activatingcombatmode 2023-10-14 04:08 am (UTC)(link)
[Zack will absolutely help her move the heavy shelf. With a heave, the thing gets pushed just enough out of the way to expose the markings on the wall. It's still very dusty and very old and worn but at least they can see the whole rune now.

Then he snorts.]


Is that what you wanted to do? Here I thought you were getting all artistic on me.

[Zack pulls out his own shellphone and opens the camera application all while showing her how to do that.]

It's a smart phone. We can take a picture of the rune with this.
crystalrepose: (13)

[personal profile] crystalrepose 2023-10-18 03:13 am (UTC)(link)
Well...yes, but--I was- [Miriam protested. She had been going to use that charcoal to make a print of the glyph.

She let go of her building fluster, though, sighing a bit instead.
]

Does it not need...something else, too? Some other mechanism?

[She'd used her phone for a bare minimum of things, mostly turning it on and off so she would know if it was using its limited power or not. Being able to communicate with others in an emergency was quite useful, so she mostly kept it safely tucked away.]
activatingcombatmode: <user name=sefirot> (pic#15953712)

[personal profile] activatingcombatmode 2023-10-20 05:32 pm (UTC)(link)
Another mechanism? Like what?

[Zack looks puzzled... Then he holds up his phone and turns on the camera function.]

Here, I'll take a picture of you and show you how it works. Smile for me?
crystalrepose: (02)

[personal profile] crystalrepose 2023-10-20 06:07 pm (UTC)(link)
[Oh, oh, Miriam understands this assignment! Sort of. She lowered her arms and stands quite still when the camera lens was pointed at her (it was awfully small, though...), and does smile. A small one, but one without hesitation. And she holds her breath for good measure.

Carabosse, though, wasn't quite so mannerly. She drifted down to plop herself on the Shardbinder's shoulder, since she was so agreeably holding still.
]
activatingcombatmode: <user name=fontech> (pic#16654643)

[personal profile] activatingcombatmode 2023-10-20 07:48 pm (UTC)(link)
There.

[And... click!

Zack grins and checks the picture and then shows the screen to her. The two of them look a bit candid and natural. It's a nice picture.]


See? Cute. It's as easy as that.
crystalrepose: (13)

[personal profile] crystalrepose 2023-10-20 09:26 pm (UTC)(link)
[Miriam kept holding her breath until Zack turned the shellphone around to show her the screen, when she let it all out at once in (somewhat) quiet surprise. Carabosse had refrained from making any silly faces, since she didn't realize a camera was there. She just kicked her spindly little feet like a child while her summoner was busy being perplexed.]

That's...it?

[No time spent waiting around for the thing to develop, no fighting dragons to get silver bromide, the photograph was just...there.]
activatingcombatmode: <user name=fontech> (pic#16654635)

[personal profile] activatingcombatmode 2023-10-26 06:01 pm (UTC)(link)
That's it.

[He grins at her reaction. Then he motions at the runes etched into the stone.]

All you've gotta do is snap a picture of that with your phone. Want to give it a try?
crystalrepose: (02)

[personal profile] crystalrepose 2023-11-02 02:29 am (UTC)(link)
[Carefully, Miriam picked up the shellphone as if it was a suddenly delicate thing. She mirrored what Zack had been doing, down to what hand he had been using as if she were copying a spell's ritual actions instead of just snapping a picture. The button she pressed was flush with the screen, and she wasn't entirely sure if her touch had gone through, so she tapped it twice more.

Thank god for autofocus.
]

Did it work?
activatingcombatmode: <user name=fontech> (pic#16654636)

[personal profile] activatingcombatmode 2023-11-05 06:48 pm (UTC)(link)
[Zack almost laughs but he manages to hold in his amusement as she works it out. He gives a nod once he leans over her shoulder to check it out.]

Yeah, think so. You can check the picture there.

[He points at it.

This is so funny to Zack because he never thought he'd be the one to give tech advice. Half the time he forgets to check his messages.]
crystalrepose: (02)

[personal profile] crystalrepose 2023-11-23 07:15 pm (UTC)(link)
[Hey, at least he remembered he had a phone!]

I see.

[Miriam will probably continue using her phone in the exact same stiff manner until told otherwise. But, with that sorted:]

Well, where to next?

[There was still a lot of ruin to explore.]
activatingcombatmode: <user name=fontech> (pic#16654631)

[personal profile] activatingcombatmode 2023-11-28 04:22 pm (UTC)(link)
[It's a big ruin to be sure. Zack nods.]

Maybe someone back in town can show us what this glyph means. Hopefully, it's something important.

[In the meantime... they have more of this dank ruin to explore.]

It's probably not safe to go searching too deep on our own but let's look around some more before we head back.

[Deeper into the ruins they'll find more broken chests and desks. Most of which have been ransacked already. Some old books and a few handfuls of overlooked gemstones and gold pieces, though.]
crystalrepose: (04)

[personal profile] crystalrepose 2023-11-29 09:25 pm (UTC)(link)
[Miriam went for the books first--Carabosse took an immediate interest in the gemstones, holding one up to her faceted eye and turning it about in her little palm. The little sprite giggled about it, reaching for a second one to make an additional matched set.

The Shardbinder gave her familiar an amused glance before cautiously trying to open one of the books; its pages were yellowed and rough, but not terribly stuck together. The ink was more brown than black, and the page she had turned to was some dusty, long-winded foreward at the start of a chapter. Something about naming things? It'd likely make more sense with the rest of the book's contents, but this wasn't the time for extensive reading.
]

These books are still usable.

[And she carefully tucked it into the waxed canvas pouch she'd brought with her, to keep it away from further damp unpleasantness.]
activatingcombatmode: <user name=fontech> (pic#16654659)

[personal profile] activatingcombatmode 2023-12-05 07:13 pm (UTC)(link)
[Zack isn't immediately interested in the books either. Instead, he goes with Carabosse only to grin at her and reach up and poke the little gemstone she has too.]

Pretty neat find, I think you get to keep those.

[He looks over his shoulder at Miriam.]

And books as old as this have gotta have something. Why don't we bring them back with us? The smart guys over in the archives might like them.
crystalrepose: (04)

[personal profile] crystalrepose 2023-12-05 07:30 pm (UTC)(link)
[What a thoughtful bribe! Carabosse titters again, and does in fact hang onto them--and when Zack turns to talk to Miriam, the sprite flits over to plop herself on his other shoulder. He was standing still for more than a few seconds, and there was lots of real estate up here. While she spared a second glance at the coins, it was more a magpie's interest in shiny things. And she had shiny things already. The sprite tossed the gems from one set of hands to the other, quite content with the new toys.

Miriam had been watching the whole thing, and laughed a bit before responding.
]

I was thinking the same. This isn't a good place for them to stay, anyway.

[It's not looting it's archiving.]
activatingcombatmode: <user name=fontech> (pic#16654643)

🎀

[personal profile] activatingcombatmode 2023-12-12 02:10 am (UTC)(link)
[Zack lets out a warm laugh when the little fairy perches right there on his shoulder. She can stay for as long as she wants. He's a free ride.]

Yeah, and it looks like my new friend here agrees.

[It's not looting it's archiving because what else are these gems and books going to do down here? Get even dustier? They might as well take them and make use of it. And since nothing weird happened like them setting off traps or something- it's probably fine.

It's time to head back.]


Alright! Let's head back.