seaboards: (Default)
seaboards ([personal profile] seaboards) wrote in [community profile] escordvi2023-08-18 12:48 pm

« test sail »



Welcome to the first Test Drive Meme for [community profile] escordvi! Anyone can participate in the test drive, regardless of invite eligibility. Just keep in mind that only those who have received invitations from the mods can actually reserve on August 25th and apply on September 1st. Our Interest Check can be found here.

For your toplevel, please include the following: Character Name | Canon | Armada Choice. If undecided, put "Undecided" for the Armada.

For everyone's convenience, TDM threads can be carried over in game if you wish! If you are still unsure which armada to place your character, you can play it a bit loose and vague in the TDM and make retroactive changes if you carryover the threads. We'll have more armada focused prompts in the opening log in September. The log itself is set to cover the next two weeks, until the end of the month. Characters will appear at random intervals during this time rather than all at once, so players have some more flexibility on how much more adjusted they are for someone else.

IMPORTANT REMINDER FOR MAGIC USERS!! All magic abilities will be "sealed" until characters get their tattoo from the Inkwave parlor in Eltrut. That means no magic on the starter ships before docking.

We do require TDM threads for samples for our application!

If you have any question about the TDM, comment here. If you have questions about the game in general, please comment to the Game Info.

TOPLEVEL DIRECTORY (Updated August 28)
Avatar: The Last Airbender - Mai | Undecided
Azur Lane - Bremerton | Paladin
Azur Lane - Enterprise | Paladin
Baldur’s Gate 3 - Astarion | Corsair
Bloodstained: Ritual of the Night - Miriam | Paladin
Critical Role - Percy DeRolo | Paladin
Dragon Age 2 - Fenris | Corsair
Dungeons and Dragons: Honour Among Thieves - Xenk Yendar | Paladin
Fate/Grand Order - Edward Teach | Corsair
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy VII - Aerith Gainsborough | Undecided
Final Fantasy VII - Cloud Strife | Paladin
Final Fantasy VII - Nanaki/Red XIII | Paladin
Final Fantasy VII - Reno | Corsair
Final Fantasy VII - Zack Fair | Paladin
Final Fantasy VIII - Laguna Loire | Paladin
Final Fantasy X-2 - Rikku | Undecided
Final Fantasy XII - Ashe | Corsair
Final Fantasy XIV - G’raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Clive Rosfield | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Gav | Undecided
Final Fantasy XVI - Midadol Telamon | Corsair
Final Fantasy: Type-0 - Rem | Corsair
Forgotten Realms - Jarlaxle Baenre | Corsair
Friends at the Table: Twilight Mirage - Morning’s Observation | Corsair
Genshin Impact - Lyney | Corsair
Genshin Impact - Wanderer | Undecided
Good Omens - Aziraphale | Undecided
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Corsair
Honkai Star Rail - March 7th | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Kingdom Hearts - Roxas | Paladin
The Legend of Zelda: Wind Waker - Tetra | Paladin
Nimona - Nimona | Paladin
One Piece - Roronoa Zoro | Corsair
Overwatch - Reaper | Corsair
The Owl House - Gus Porter | Undecided
Pokemon - Professor Turo | Paladin
Samurai Jack - Ashi | Paladin
Shades of Magic - Alucard Emery | Paladin
Skies of Arcadia - Fina | Corsair
Star Wars Jedi: Survivor - Cal Kestis | Undecided
Stormlight Archive - Shallan Davar | Corsair
Sweetness and Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crow | Corsair
Tales of Zestiria - Sorey | Undecided
Welcome Home - Julie Joyful | Corsair


STARTER SHIPS: ORIENTATION

There are two ships that serve as starting ships for each armada: Stormbringer for the Corsairs, and Royal Fortune for the Paladins. There are various ways new arrivals—or riftfarers as they will be called, among other creative names—will appear on or by these ships.



🚪 Random room. It could be empty, filled with crates or supplies; down in the hull where the livestock are kept; have the luck to awaken in a bed...or the misfortune of that bed already occupied; somewhere in the kitchens; in the bathroom—any room! Now let's hope the doors can open or someone may have to try and ask for help. Or jump through the porthole if there is one and it's above water.
On deck. If not in the ship itself, another possible spot to wake up to is somewhere on the maindeck. If they're lucky, they're on the deck itself. More unfortunate souls may find themselves caught in the sails or netting, the crow's nest, or on the top of the masts. Someone should be able to help, right? Or catch.
🌊 In the water. The most unlucky sods will find themselves appearing in mid-air just past the ship and plummeting straight into the water. Good news, there's always someone on the look out for such a thing and calls for help to throw a lifesaver get the rowboat will be made. Are there sharks? Well... ...Are there?

However the new riftfarers arrive, they will be poorly clothed, practically rags or loose uniforms depending on the ship. Fortunately, veteran crewmates will guide them, escorting them to a room with a strange typewriter in it. After typing their name, the typewriter will magically continue and type by itself at a fast pace until it dings and rolls out the paper. This paper will have the following information:



Name and Shellphone ID (journalname)
Armada (Corsair or Paladin, will match the starter ship)
Cabin Number for their personal cabin on the starter ship
Apartment Address for their personal address at their base armada location
• A basic map of the starting locations in Eltrut, including written directions (continued in the Eltrut section)
• A basic map of where they can find a chest with their original clothes and belongings (this will be different for every person and will be anywhere either on the starter ship or on Eltrut—players can be creative here).

After that, the crewmate will do their best to explain the basics of how they got here, what's going on, and what they'll need to do to live in Escordvi while they are here, giving them a small leather pouch with money. They will be reaching Eltrut soon, so the crewmate will suggest they look around, meet the others who have arrived. Even from their distance, they will be able to see the giant sea turtle that serves as Eltrut's leviathan.



ELTRUT: FIRST GLIMPSE

After reaching the port of Eltrut, several birdfolk will appear and happily greet all the new arrivals from both starter ships. Here it doesn't matter which side they are affiliated with, as long as they keep those swords and weapons sheathed and not pointed at each other's throats. The birdfolk will even act as guides, showing them the main places they should visit and give them a visitor's map to help guide them.



🐚 Microshell. The first stop that is encouraged will be Microshell, the main store to acquire their own personal Shellphone. The paper they received on their starter ship will have their ID and the staff at the store will set them up, explaining how the device and the network works.
✒️ Inkwave, Tattoo Parlor. The next stop is Inkwave, a tattoo parlor run by a very burly but friendly octopus, Knistej. Here everyone receives their own unique magic tattoo, allowing anyone to cast specific single element spells and other magic. Note: tattoos are required before anyone will be able to use their original magical abilities.
📜 MANTA office. The final stop is the MANTA office, where all the request, mission, and task notices are posted. Each armada has their own branch office for armada specific notices as well. A great place to find jobs to earn some cash so they don't stay a hobo forever.

It's a lot to take in for sure, with the port city bustling with all walks of life. Not only do they have both armadas mingling with each other, there are different races and species from all over Escordvi gathered here. It's not just humans, which many riftfarers always seem to be surprised about. There are also plenty of veteran riftfarers who will gladly give some advice and even share stories of their world. Maybe some are familiar.

After finding their belongings, exploring the town, and meeting other people, being able to just sit back and enjoy a drink and warm meal will be in order. While there are plenty of places to choose from, the Minstrel and Cask will be the top recommended tavern for all newcomers to visit at least once. Great drinks, great food, and can learn a lot from the patrons or meet more people.

Of course, as expected of a highly popular tavern, it's not always peaceful. A man will ask travelers what they want to do with their life. Clearly drunk, he only accepts answers that hint at wanting to find riches. If told this he will give out a treasure map. But if told anything else, he'll put up a fight, hoping to deliver a black eye. Those who do receive the map will be sorely disappointed—it will lead them down a long, winding, circuitous path around town and end at a random outhouse, likely occupied and certainly stinking to high heavens. There's likely some kind of moral here, but at some point, others who have been duped will return to the tavern to sling their fists around.

Looks like another tavern brawl for the night.



QUESTS

For those who want to try their hand at some quests, there are a few that would do well for newcomers. Teaming up is of course encouraged, no matter what the affiliation. You can assume they acquired some kind of ship for the quests out at sea, either the starter ship or some other ship heading out there.



Spicy Squid Eating Challenge
Eltrut Port

There is a traveling food ship (think food truck but on the water) that has been going around challenging ships to their extraordinary Hornswaggle's Spicy Squid Eating Challenge. If participants can scarf down a prepared three-pound bowl of exceptionally spicy ghost pepper squid and rice, they will win their meal for free as well as a crate of dried spicy squid for their ship's stores. If participants fail, they will have to pay for the meal and the crate.

...Careful, are some of the squid tentacles still moving?


Coral Reef Snacks
Eltrut

Rumour has it that certain types of coral reefs contain unique properties that can make you more alluring to the one you desire, but no one is sure what the side effects are. Test this out by trying to crunch into chunks of coral reef pieces to see if there are any added effects on your body. Hopefully, they don't ruin your teeth in the meantime.

Oh, and you have to find the correct coral reef too! Red chunks seem to make you more affectionate towards others, while blue chunks seem to make you more volatile towards others. Eaters, beware!


Giant Sea Slugs
Starter Ships

Giant sea slugs tend to only attack ships if they feel threatened but are otherwise peaceful creatures. They're about the size of a large wild cat. They also secrete a slime that contains strong disinfectant properties. This thick slime is highly sought after for its ability to heal wounds cleanly, so kill them and collect as much slime as possible.


Killer Sharkgulls
Eltrut port and ships

Seagulls can be a pain to most ships. Yet, seagulls that have evolved to be violently carnivorous can be even worse. These new birds, effectively named sharkgulls, have been seen attacking ships and ports alike. They are big enough to eat small children in one gulp or will do their best to eat full-grown humans after they've ripped them to bite-sized shreds. Beware and kill them before they can kill you!


Siren's Serenade
Out at Sea

A merchant's ship has crashed upon an outcropping of rocks after being lured in by a group of rogue sirens. These captivating creatures possess the power to ensnare their prey with their enchanting voices, luring unsuspecting souls into the depths to meet the grim fate of drowning.

Search for the missing ship and help rescue the captive sailors before it's too late! You will be supplied with special earplugs to muffle out the siren's voices so be careful to keep your ears effectively plugged. You don't want to succumb to the siren's bloodlust yourself.

Any sailors or rescuers affected by the siren's song can be treated with a harpy's potion that can reverse the song's effect. Or tie up the afflicted for twenty-four hours to wait out the effects.


starshower: (temp 177)

[personal profile] starshower 2023-08-26 05:22 am (UTC)(link)
[It's so close that she can practically feel the heat of the gunshot as it flies past her, only inches from where she stands on her guard. She's fast, but not fast enough to dodge a bullet, let alone react quick enough when she hears that crack of lightning around the rifle. All she can do is shield herself with her arms, hoping that maybe her gauntlets can catch it...

But then the shot lands next to her, and she hears an unworldly shriek echo through the air and shake her through the earplugs. Whirling around, she sees a siren on the shore, squirming and writhing in pain.

... Ah.]


A little warning would've been—

[Except she sees that he has another shot coming and she leaps out of the way before he fires so she doesn't get nearly clipped by the next one.]
flamekthunder: (ϟ 014)

[personal profile] flamekthunder 2023-08-26 05:38 am (UTC)(link)
[He fires immediately after she clears the way, another burst of lightning that will sear into the siren. It will convulse before it finally stills, its body blackened and smoke rising from its remains. Seeing this, Eustace will straighten and holster his weapon before looking at Tifa.

...]


Stay on guard.

[AND THEN HE JUST TURNS RIGHT BACK AROUND TO PICK UP THE GUY HE WAS DEALING WITH BEFORE, slinging him over his shoulders like a sack of potatoes.]
starshower: (temp 176)

[personal profile] starshower 2023-08-26 06:05 am (UTC)(link)
Huh—?

[Tifa looks to the siren as her wails fade to nothing, then back to Eustace as he's already hoisting the sailor over his shoulder... What in the world just happened? Her mind is spinning, and it takes her a moment—several, actually—to fully register the sequence of events that just unfolded.

...

Before she rushes over to Eustace.]


Th-thanks... [She starts, because she will at least give him that.] ... but next time, a shout to let someone know you're not shooting them would do just fine!
flamekthunder: (ϟ 006)

[personal profile] flamekthunder 2023-08-26 06:08 am (UTC)(link)
If I shouted, the siren would have noticed and taken cover.

[And that's all he says as he continues to walk.]
starshower: (temp 050)

[personal profile] starshower 2023-08-26 03:27 pm (UTC)(link)
[Well, he has a point, but still... You shouldn't just point guns at people and shoot so close like that. One misstep and that could have ended very differently.

And now things are awkward again as he continues to walk with the sailor... Which is at least something that Tifa can focus on rather than the terrible churning of her stomach at being stuck on a faraway island with him, of all people, and not another person within range to help make this un-awkward.]


Is there... anything I can do to help...? He wasn't the only one, was he?
flamekthunder: (ϟ 139)

[personal profile] flamekthunder 2023-08-26 06:14 pm (UTC)(link)
[Meanwhile, Eustace has the confidence and skill to never worry, misstep or not, so it's all practically behind him as just continues forward.]

He was the only one I found, but I'll go back once I drop him off at the safe point. If you have the potion, you can give it to him there.
starshower: (temp 034)

[personal profile] starshower 2023-08-26 08:28 pm (UTC)(link)
I have a few.

[She gives the pocket of her new, borrowed coat a tap, and there's a light clink of the vials inside. Though, she's not sure if it'll be enough given the scale of the job, from what she's heard...

Whatever the case, she's going to keep up with him, looking at the man draped over his shoulder as they move, easily forgetting in the moment that things are... still a bit tense...]


And what about the sirens? Besides the one... there's gotta be way more of them?
flamekthunder: (ϟ 141)

[personal profile] flamekthunder 2023-08-26 09:25 pm (UTC)(link)
Of course.

[He's just going to give Tifa a look that suggests she just asked the dumbest question—]
starshower: (temp 057)

[personal profile] starshower 2023-08-26 09:40 pm (UTC)(link)
[Well, it's a fair question? Maybe he took care of them before she got there? She doesn't know...! But she sees that look and frowns at him before continuing to follow along with a huff.]

Is it true what they say about sirens? That they only affect men?
flamekthunder: all official art/sprites (ϟ 001)

[personal profile] flamekthunder 2023-08-26 10:53 pm (UTC)(link)
[....Hm.

This time he contemplates.]


As far as I am aware of, that is what I've heard. But it's said they draw on their target's desires, so I wouldn't put it past them to try and lure women as well if they are hungry enough. Even without, they are deadly in the water, so stay on land.
starshower: (temp 048)

[personal profile] starshower 2023-08-27 02:50 am (UTC)(link)
[Well, she's just going to hope that the sirens have had their fill with the sailors they've captured...]

What about luring them out of the water?
Edited 2023-08-27 02:57 (UTC)
flamekthunder: (ϟ 006)

[personal profile] flamekthunder 2023-08-27 03:03 am (UTC)(link)
[Wow, way to give those poor victims a death sentence!!!]

It's possible. However, they wouldn't make it easy, knowing their weakness would be on land.
starshower: (temp 250)

[personal profile] starshower 2023-08-27 03:21 am (UTC)(link)
[Wow, what!? The whole reason they are here is to save the poor sailors!!!]

But if they're really that desperate for something, then... would they come all the way out to land to get it anyway? If no one is answering their calls, then they've gotta find some way to get it...?

[She doesn't know a lot about how sirens work, but that's the gist of it, right?]

Or at least close enough to shore that we can do something about them. Not really doing much with them swimming around in the water, are we?
flamekthunder: (ϟ 139)

[personal profile] flamekthunder 2023-08-27 03:28 am (UTC)(link)
["Had their fill" implying eaten!??!]

I can instantly electrocute them even if they're in the water.

[As shown with his gun. However—]

But it's only if they are contained in a spot, so we'd still need to lure and contain them somehow.

[And now he's just going to eye her.]

If you have an idea, just say it.
starshower: (temp 165)

[personal profile] starshower 2023-08-27 03:55 am (UTC)(link)
[...

It might not be the best idea—far from it, but she can't think of many others to get them contained. And, if they don't take care of the siren problem, this is just going to keep happening, isn't it? So...]


We lure them out. With the sailors. Just far enough that we can group them together and hit them all at once. I know it's risky, but... otherwise they'll just keep coming back. And so will we.
flamekthunder: (ϟ 178)

[personal profile] flamekthunder 2023-08-27 04:09 am (UTC)(link)
[He looks at her strangely.]

You want to use the sailors as bait? Put them in more harm's way?

[He's not necessarily rebuking her... In a way it makes sense, and if they have no other option then also no choice. However, to hear it from her of all people seems...strange.]
starshower: (temp 259)

[personal profile] starshower 2023-08-27 04:25 am (UTC)(link)
[She shrinks back under that look he gives her because yes, even she can't believe she's suggesting it. She hates bringing other people into the fold, hates that others have been caught in her crosshairs before...]

Well, when you put it that way...

[But she corrects herself rather quickly because again, she reminds herself that they are so low on options right now that it might be the best and most efficient way.]

Is it really putting them there if we're around to watch over them?
flamekthunder: (ϟ 043)

[personal profile] flamekthunder 2023-08-27 04:28 am (UTC)(link)
If the sailors were more mobile, it wouldn't be the worst plan... But we'd need to not only position them a place where the sirens can't get to them, but also be out of the way whenever we attack. It would be easy for them to get caught in the crossfire.
starshower: (temp 275)

[personal profile] starshower 2023-08-27 04:47 am (UTC)(link)
And that's why we've got us.

[Tifa huffs, her shoulders rising and falling in a single breath.]

If I can distract them and keep them away long enough... then could you take them out?
flamekthunder: (ϟ 101)

[personal profile] flamekthunder 2023-08-27 04:56 am (UTC)(link)
How would you distract them? Would they even hold any interest?

[He's not trying to poke holes in her plan, but he does have to ask since they can't just rush into it.]
starshower: (temp 023)

[personal profile] starshower 2023-08-27 05:17 am (UTC)(link)
I don't know.

[This is why it was always Barret who came up with the plans and doled out instructions to everyone else.]

But I'll figure it out. They won't get to me at least. And I can take pretty good care of myself.
flamekthunder: (ϟ 137)

[personal profile] flamekthunder 2023-08-27 05:26 am (UTC)(link)
[...Sighs.]

That's not going to work. You can't be so reckless when lives are at stake.

[By now they've reached the base and he sets the man down and gestures for her to get the potion.]

I'll be the bait.
starshower: (temp 057)

[personal profile] starshower 2023-08-27 05:46 am (UTC)(link)
[Tifa reaches into her pocket without hesitation and brings out one of the small vials, popping the lid right off, and she kneels in front of the sailor to get a better look at him.]

And how's that supposed to work? I can't do anything from far away...
flamekthunder: (ϟ 172)

[personal profile] flamekthunder 2023-08-27 06:01 am (UTC)(link)
You made that wall of fire, didn't you?
starshower: (temp 168)

[personal profile] starshower 2023-08-27 06:05 am (UTC)(link)
Well, yeah...

[A pause, and she tips the sailor's head back gently to open his mouth slightly, and though he's unconscious, she still can't help giving him an apologetic look as she tips the vial and pours it past his lips.]

But what good is fire against a bunch of wet monsters? Least up close, I could get my fists in there.

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