Entry tags:
- -event,
- -tdm,
- aether,
- alucard emery,
- ashelia b'nargin dalmasca,
- ashi,
- astarion,
- balthier,
- barnabas tharmr,
- benedikta harman,
- cidolfus telamon,
- clive rosfield,
- cloud strife,
- dion lesage,
- eizen,
- eustace,
- faris scherwiz,
- fenris,
- graha tia,
- jarlaxe baenre,
- jill warrick,
- joshua rosfield,
- kotori iida,
- ky kiske,
- lyney,
- march 7th,
- miriam,
- nanaki,
- nimona,
- professor turo,
- reaper,
- reno,
- rikku,
- roxas,
- sorey,
- tifa lockhart,
- toge inumaki,
- velvet crowe,
- xenk yendar,
- zack fair
« test sail »
Welcome to the first Test Drive Meme for
escordvi! Anyone can participate in the test drive, regardless of invite eligibility. Just keep in mind that only those who have received invitations from the mods can actually reserve on August 25th and apply on September 1st. Our Interest Check can be found here.
For your toplevel, please include the following: Character Name | Canon | Armada Choice. If undecided, put "Undecided" for the Armada.
For everyone's convenience, TDM threads can be carried over in game if you wish! If you are still unsure which armada to place your character, you can play it a bit loose and vague in the TDM and make retroactive changes if you carryover the threads. We'll have more armada focused prompts in the opening log in September. The log itself is set to cover the next two weeks, until the end of the month. Characters will appear at random intervals during this time rather than all at once, so players have some more flexibility on how much more adjusted they are for someone else.
IMPORTANT REMINDER FOR MAGIC USERS!! All magic abilities will be "sealed" until characters get their tattoo from the Inkwave parlor in Eltrut. That means no magic on the starter ships before docking.
We do require TDM threads for samples for our application!
If you have any question about the TDM, comment here. If you have questions about the game in general, please comment to the Game Info.
Avatar: The Last Airbender - Mai | Undecided
Azur Lane - Bremerton | Paladin
Azur Lane - Enterprise | Paladin
Baldur’s Gate 3 - Astarion | Corsair
Bloodstained: Ritual of the Night - Miriam | Paladin
Critical Role - Percy DeRolo | Paladin
Dragon Age 2 - Fenris | Corsair
Dungeons and Dragons: Honour Among Thieves - Xenk Yendar | Paladin
Fate/Grand Order - Edward Teach | Corsair
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy VII - Aerith Gainsborough | Undecided
Final Fantasy VII - Cloud Strife | Paladin
Final Fantasy VII - Nanaki/Red XIII | Paladin
Final Fantasy VII - Reno | Corsair
Final Fantasy VII - Zack Fair | Paladin
Final Fantasy VIII - Laguna Loire | Paladin
Final Fantasy X-2 - Rikku | Undecided
Final Fantasy XII - Ashe | Corsair
Final Fantasy XIV - G’raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Clive Rosfield | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Gav | Undecided
Final Fantasy XVI - Midadol Telamon | Corsair
Final Fantasy: Type-0 - Rem | Corsair
Forgotten Realms - Jarlaxle Baenre | Corsair
Friends at the Table: Twilight Mirage - Morning’s Observation | Corsair
Genshin Impact - Lyney | Corsair
Genshin Impact - Wanderer | Undecided
Good Omens - Aziraphale | Undecided
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Corsair
Honkai Star Rail - March 7th | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Kingdom Hearts - Roxas | Paladin
The Legend of Zelda: Wind Waker - Tetra | Paladin
Nimona - Nimona | Paladin
One Piece - Roronoa Zoro | Corsair
Overwatch - Reaper | Corsair
The Owl House - Gus Porter | Undecided
Pokemon - Professor Turo | Paladin
Samurai Jack - Ashi | Paladin
Shades of Magic - Alucard Emery | Paladin
Skies of Arcadia - Fina | Corsair
Star Wars Jedi: Survivor - Cal Kestis | Undecided
Stormlight Archive - Shallan Davar | Corsair
Sweetness and Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crow | Corsair
Tales of Zestiria - Sorey | Undecided
Welcome Home - Julie Joyful | Corsair
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
For your toplevel, please include the following: Character Name | Canon | Armada Choice. If undecided, put "Undecided" for the Armada.
For everyone's convenience, TDM threads can be carried over in game if you wish! If you are still unsure which armada to place your character, you can play it a bit loose and vague in the TDM and make retroactive changes if you carryover the threads. We'll have more armada focused prompts in the opening log in September. The log itself is set to cover the next two weeks, until the end of the month. Characters will appear at random intervals during this time rather than all at once, so players have some more flexibility on how much more adjusted they are for someone else.
IMPORTANT REMINDER FOR MAGIC USERS!! All magic abilities will be "sealed" until characters get their tattoo from the Inkwave parlor in Eltrut. That means no magic on the starter ships before docking.
We do require TDM threads for samples for our application!
If you have any question about the TDM, comment here. If you have questions about the game in general, please comment to the Game Info.
TOPLEVEL DIRECTORY (Updated August 28)
Avatar: The Last Airbender - Mai | Undecided
Azur Lane - Bremerton | Paladin
Azur Lane - Enterprise | Paladin
Baldur’s Gate 3 - Astarion | Corsair
Bloodstained: Ritual of the Night - Miriam | Paladin
Critical Role - Percy DeRolo | Paladin
Dragon Age 2 - Fenris | Corsair
Dungeons and Dragons: Honour Among Thieves - Xenk Yendar | Paladin
Fate/Grand Order - Edward Teach | Corsair
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy VII - Aerith Gainsborough | Undecided
Final Fantasy VII - Cloud Strife | Paladin
Final Fantasy VII - Nanaki/Red XIII | Paladin
Final Fantasy VII - Reno | Corsair
Final Fantasy VII - Zack Fair | Paladin
Final Fantasy VIII - Laguna Loire | Paladin
Final Fantasy X-2 - Rikku | Undecided
Final Fantasy XII - Ashe | Corsair
Final Fantasy XIV - G’raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Clive Rosfield | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Gav | Undecided
Final Fantasy XVI - Midadol Telamon | Corsair
Final Fantasy: Type-0 - Rem | Corsair
Forgotten Realms - Jarlaxle Baenre | Corsair
Friends at the Table: Twilight Mirage - Morning’s Observation | Corsair
Genshin Impact - Lyney | Corsair
Genshin Impact - Wanderer | Undecided
Good Omens - Aziraphale | Undecided
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Corsair
Honkai Star Rail - March 7th | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Kingdom Hearts - Roxas | Paladin
The Legend of Zelda: Wind Waker - Tetra | Paladin
Nimona - Nimona | Paladin
One Piece - Roronoa Zoro | Corsair
Overwatch - Reaper | Corsair
The Owl House - Gus Porter | Undecided
Pokemon - Professor Turo | Paladin
Samurai Jack - Ashi | Paladin
Shades of Magic - Alucard Emery | Paladin
Skies of Arcadia - Fina | Corsair
Star Wars Jedi: Survivor - Cal Kestis | Undecided
Stormlight Archive - Shallan Davar | Corsair
Sweetness and Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crow | Corsair
Tales of Zestiria - Sorey | Undecided
Welcome Home - Julie Joyful | Corsair
STARTER SHIPS: ORIENTATION
There are two ships that serve as starting ships for each armada: Stormbringer for the Corsairs, and Royal Fortune for the Paladins. There are various ways new arrivals—or riftfarers as they will be called, among other creative names—will appear on or by these ships.
However the new riftfarers arrive, they will be poorly clothed, practically rags or loose uniforms depending on the ship. Fortunately, veteran crewmates will guide them, escorting them to a room with a strange typewriter in it. After typing their name, the typewriter will magically continue and type by itself at a fast pace until it dings and rolls out the paper. This paper will have the following information:
After that, the crewmate will do their best to explain the basics of how they got here, what's going on, and what they'll need to do to live in Escordvi while they are here, giving them a small leather pouch with money. They will be reaching Eltrut soon, so the crewmate will suggest they look around, meet the others who have arrived. Even from their distance, they will be able to see the giant sea turtle that serves as Eltrut's leviathan.
🚪 Random room. It could be empty, filled with crates or supplies; down in the hull where the livestock are kept; have the luck to awaken in a bed...or the misfortune of that bed already occupied; somewhere in the kitchens; in the bathroom—any room! Now let's hope the doors can open or someone may have to try and ask for help. Or jump through the porthole if there is one and it's above water.
⛵ On deck. If not in the ship itself, another possible spot to wake up to is somewhere on the maindeck. If they're lucky, they're on the deck itself. More unfortunate souls may find themselves caught in the sails or netting, the crow's nest, or on the top of the masts. Someone should be able to help, right? Or catch.
🌊 In the water. The most unlucky sods will find themselves appearing in mid-air just past the ship and plummeting straight into the water. Good news, there's always someone on the look out for such a thing and calls for help to throw a lifesaver get the rowboat will be made. Are there sharks? Well... ...Are there?
⛵ On deck. If not in the ship itself, another possible spot to wake up to is somewhere on the maindeck. If they're lucky, they're on the deck itself. More unfortunate souls may find themselves caught in the sails or netting, the crow's nest, or on the top of the masts. Someone should be able to help, right? Or catch.
🌊 In the water. The most unlucky sods will find themselves appearing in mid-air just past the ship and plummeting straight into the water. Good news, there's always someone on the look out for such a thing and calls for help to throw a lifesaver get the rowboat will be made. Are there sharks? Well... ...Are there?
However the new riftfarers arrive, they will be poorly clothed, practically rags or loose uniforms depending on the ship. Fortunately, veteran crewmates will guide them, escorting them to a room with a strange typewriter in it. After typing their name, the typewriter will magically continue and type by itself at a fast pace until it dings and rolls out the paper. This paper will have the following information:
• Name and Shellphone ID (journalname)
• Armada (Corsair or Paladin, will match the starter ship)
• Cabin Number for their personal cabin on the starter ship
• Apartment Address for their personal address at their base armada location
• A basic map of the starting locations in Eltrut, including written directions (continued in the Eltrut section)
• A basic map of where they can find a chest with their original clothes and belongings (this will be different for every person and will be anywhere either on the starter ship or on Eltrut—players can be creative here).
• Armada (Corsair or Paladin, will match the starter ship)
• Cabin Number for their personal cabin on the starter ship
• Apartment Address for their personal address at their base armada location
• A basic map of the starting locations in Eltrut, including written directions (continued in the Eltrut section)
• A basic map of where they can find a chest with their original clothes and belongings (this will be different for every person and will be anywhere either on the starter ship or on Eltrut—players can be creative here).
After that, the crewmate will do their best to explain the basics of how they got here, what's going on, and what they'll need to do to live in Escordvi while they are here, giving them a small leather pouch with money. They will be reaching Eltrut soon, so the crewmate will suggest they look around, meet the others who have arrived. Even from their distance, they will be able to see the giant sea turtle that serves as Eltrut's leviathan.
ELTRUT: FIRST GLIMPSE
After reaching the port of Eltrut, several birdfolk will appear and happily greet all the new arrivals from both starter ships. Here it doesn't matter which side they are affiliated with, as long as they keep those swords and weapons sheathed and not pointed at each other's throats. The birdfolk will even act as guides, showing them the main places they should visit and give them a visitor's map to help guide them.
It's a lot to take in for sure, with the port city bustling with all walks of life. Not only do they have both armadas mingling with each other, there are different races and species from all over Escordvi gathered here. It's not just humans, which many riftfarers always seem to be surprised about. There are also plenty of veteran riftfarers who will gladly give some advice and even share stories of their world. Maybe some are familiar.
After finding their belongings, exploring the town, and meeting other people, being able to just sit back and enjoy a drink and warm meal will be in order. While there are plenty of places to choose from, the Minstrel and Cask will be the top recommended tavern for all newcomers to visit at least once. Great drinks, great food, and can learn a lot from the patrons or meet more people.
Of course, as expected of a highly popular tavern, it's not always peaceful. A man will ask travelers what they want to do with their life. Clearly drunk, he only accepts answers that hint at wanting to find riches. If told this he will give out a treasure map. But if told anything else, he'll put up a fight, hoping to deliver a black eye. Those who do receive the map will be sorely disappointed—it will lead them down a long, winding, circuitous path around town and end at a random outhouse, likely occupied and certainly stinking to high heavens. There's likely some kind of moral here, but at some point, others who have been duped will return to the tavern to sling their fists around.
Looks like another tavern brawl for the night.
🐚 Microshell. The first stop that is encouraged will be Microshell, the main store to acquire their own personal Shellphone. The paper they received on their starter ship will have their ID and the staff at the store will set them up, explaining how the device and the network works.
✒️ Inkwave, Tattoo Parlor. The next stop is Inkwave, a tattoo parlor run by a very burly but friendly octopus, Knistej. Here everyone receives their own unique magic tattoo, allowing anyone to cast specific single element spells and other magic. Note: tattoos are required before anyone will be able to use their original magical abilities.
📜 MANTA office. The final stop is the MANTA office, where all the request, mission, and task notices are posted. Each armada has their own branch office for armada specific notices as well. A great place to find jobs to earn some cash so they don't stay a hobo forever.
✒️ Inkwave, Tattoo Parlor. The next stop is Inkwave, a tattoo parlor run by a very burly but friendly octopus, Knistej. Here everyone receives their own unique magic tattoo, allowing anyone to cast specific single element spells and other magic. Note: tattoos are required before anyone will be able to use their original magical abilities.
📜 MANTA office. The final stop is the MANTA office, where all the request, mission, and task notices are posted. Each armada has their own branch office for armada specific notices as well. A great place to find jobs to earn some cash so they don't stay a hobo forever.
It's a lot to take in for sure, with the port city bustling with all walks of life. Not only do they have both armadas mingling with each other, there are different races and species from all over Escordvi gathered here. It's not just humans, which many riftfarers always seem to be surprised about. There are also plenty of veteran riftfarers who will gladly give some advice and even share stories of their world. Maybe some are familiar.
After finding their belongings, exploring the town, and meeting other people, being able to just sit back and enjoy a drink and warm meal will be in order. While there are plenty of places to choose from, the Minstrel and Cask will be the top recommended tavern for all newcomers to visit at least once. Great drinks, great food, and can learn a lot from the patrons or meet more people.
Of course, as expected of a highly popular tavern, it's not always peaceful. A man will ask travelers what they want to do with their life. Clearly drunk, he only accepts answers that hint at wanting to find riches. If told this he will give out a treasure map. But if told anything else, he'll put up a fight, hoping to deliver a black eye. Those who do receive the map will be sorely disappointed—it will lead them down a long, winding, circuitous path around town and end at a random outhouse, likely occupied and certainly stinking to high heavens. There's likely some kind of moral here, but at some point, others who have been duped will return to the tavern to sling their fists around.
Looks like another tavern brawl for the night.
QUESTS
For those who want to try their hand at some quests, there are a few that would do well for newcomers. Teaming up is of course encouraged, no matter what the affiliation. You can assume they acquired some kind of ship for the quests out at sea, either the starter ship or some other ship heading out there.
There is a traveling food ship (think food truck but on the water) that has been going around challenging ships to their extraordinary Hornswaggle's Spicy Squid Eating Challenge. If participants can scarf down a prepared three-pound bowl of exceptionally spicy ghost pepper squid and rice, they will win their meal for free as well as a crate of dried spicy squid for their ship's stores. If participants fail, they will have to pay for the meal and the crate.
...Careful, are some of the squid tentacles still moving?
Rumour has it that certain types of coral reefs contain unique properties that can make you more alluring to the one you desire, but no one is sure what the side effects are. Test this out by trying to crunch into chunks of coral reef pieces to see if there are any added effects on your body. Hopefully, they don't ruin your teeth in the meantime.
Oh, and you have to find the correct coral reef too! Red chunks seem to make you more affectionate towards others, while blue chunks seem to make you more volatile towards others. Eaters, beware!
Giant sea slugs tend to only attack ships if they feel threatened but are otherwise peaceful creatures. They're about the size of a large wild cat. They also secrete a slime that contains strong disinfectant properties. This thick slime is highly sought after for its ability to heal wounds cleanly, so kill them and collect as much slime as possible.
Seagulls can be a pain to most ships. Yet, seagulls that have evolved to be violently carnivorous can be even worse. These new birds, effectively named sharkgulls, have been seen attacking ships and ports alike. They are big enough to eat small children in one gulp or will do their best to eat full-grown humans after they've ripped them to bite-sized shreds. Beware and kill them before they can kill you!
A merchant's ship has crashed upon an outcropping of rocks after being lured in by a group of rogue sirens. These captivating creatures possess the power to ensnare their prey with their enchanting voices, luring unsuspecting souls into the depths to meet the grim fate of drowning.
Search for the missing ship and help rescue the captive sailors before it's too late! You will be supplied with special earplugs to muffle out the siren's voices so be careful to keep your ears effectively plugged. You don't want to succumb to the siren's bloodlust yourself.
Any sailors or rescuers affected by the siren's song can be treated with a harpy's potion that can reverse the song's effect. Or tie up the afflicted for twenty-four hours to wait out the effects.

Spicy Squid Eating Challenge
Eltrut PortThere is a traveling food ship (think food truck but on the water) that has been going around challenging ships to their extraordinary Hornswaggle's Spicy Squid Eating Challenge. If participants can scarf down a prepared three-pound bowl of exceptionally spicy ghost pepper squid and rice, they will win their meal for free as well as a crate of dried spicy squid for their ship's stores. If participants fail, they will have to pay for the meal and the crate.
...Careful, are some of the squid tentacles still moving?

Coral Reef Snacks
Eltrut Rumour has it that certain types of coral reefs contain unique properties that can make you more alluring to the one you desire, but no one is sure what the side effects are. Test this out by trying to crunch into chunks of coral reef pieces to see if there are any added effects on your body. Hopefully, they don't ruin your teeth in the meantime.
Oh, and you have to find the correct coral reef too! Red chunks seem to make you more affectionate towards others, while blue chunks seem to make you more volatile towards others. Eaters, beware!

Giant Sea Slugs
Starter ShipsGiant sea slugs tend to only attack ships if they feel threatened but are otherwise peaceful creatures. They're about the size of a large wild cat. They also secrete a slime that contains strong disinfectant properties. This thick slime is highly sought after for its ability to heal wounds cleanly, so kill them and collect as much slime as possible.

Killer Sharkgulls
Eltrut port and shipsSeagulls can be a pain to most ships. Yet, seagulls that have evolved to be violently carnivorous can be even worse. These new birds, effectively named sharkgulls, have been seen attacking ships and ports alike. They are big enough to eat small children in one gulp or will do their best to eat full-grown humans after they've ripped them to bite-sized shreds. Beware and kill them before they can kill you!

Siren's Serenade
Out at SeaA merchant's ship has crashed upon an outcropping of rocks after being lured in by a group of rogue sirens. These captivating creatures possess the power to ensnare their prey with their enchanting voices, luring unsuspecting souls into the depths to meet the grim fate of drowning.
Search for the missing ship and help rescue the captive sailors before it's too late! You will be supplied with special earplugs to muffle out the siren's voices so be careful to keep your ears effectively plugged. You don't want to succumb to the siren's bloodlust yourself.
Any sailors or rescuers affected by the siren's song can be treated with a harpy's potion that can reverse the song's effect. Or tie up the afflicted for twenty-four hours to wait out the effects.
no subject
And as he tries his grip strength, his left hand clutching the edge of the sink until his knuckles turn white, he again can't help but feel...strange. How long has it been since he could do more than just pick up normal things? Feel as he once did before the curse started taking his arm? He can't even feel the soreness, it's all just—gone.
Although, while he would have thought the same of Ramuh... It's faint. So faint he could have missed it, but that particular ghost's presence he is well acquainted with, and he can feel the Eikon in the deepest edges of his consciousness. Is it his own intuition or Ramuh's that's helping make his decisions right now? He doesn't know.
Hell, he still has no idea what the fuck is going on.
As the water runs as he starts wiping himself off, he tries to think of the situation he woke up to and what he's been told so far. A different world? Rifts? And from the sounds other people apparently finding themselves in similar situations, they're not the only ones?
But why them? If he even entertained the idea of world dimensional hopping, he'd expect it for the living.
Not the dead.
So is this some weird afterlife? A dream? Hell?
He may be seeming confident in front of Benedikta, but the truth is he's at much of a loss as she is. He's no fool—he's not taking everything at face value. He's going to need to investigate and look more into this whole situation. But if they really are in a new world, if they were somehow taken here then... What the bloody hell is that supposed to mean?
And what should he do?
After her death, he had been rattled far more than he'd like to admit, and at that point he was far more willing to go that length to take down the Mothercrystal. Ready to do it alone, too, before Clive and Jill waltzed back into his solar. He wouldn't say he did everything he did to save her, but it would be a lie to say she wasn't part of his motivation.
And the guilt, the regret. Of not being able to stop Clive before it was too late...or maybe it was, he doesn't know. Couldn't stop her from losing herself, couldn't stop her from spiraling down that path. A path he's afraid she'll take again. In some ways he's wondering if this a second chance, but in other ways he's wondering if her death was it. If it was a sign that he just needs to let her go. They both fought, cursed, even hated each other for so long and so often, one would think they would have cut everything long before now.
...Yet he can't, a thought that is reaffirmed when he finally steps out cleaned and changed and sees her standing there. Sees her up against that wall, her hands trembling, eyes red. The memory of the necklace.
Fuck.
He really is too nice for his own good.
Too nice and unable to forget or let go of that history they had. One that had been as genuine and real as anything else.]
...Benedikta.
[He quietly calls out to her, but he makes no move to reach out as instinct first tells him.]
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Not that she cares. That is the least of her worries, and it's a question of whether she even notices or not.]
What...?
[Benedikta's head turns away from him and she pushes herself away from the wall, that wave of shame sweeping over her again, making her tense up in response to his presence again. But it helps to at least stem the voices that she hears in her head, the many, many different ones pulling her every which way.]
no subject
Here.
no subject
...
... and holds it out to her, round, surprised eyes meeting his for just a moment before they go to her hands.
As she lifts it to her face to wipe away that blood, she asks herself again—why? Why is he doing this? If this is a dream, why is her subconscious making him do this? And why... in some strange way, in the deepest parts of her, is she actually fond of it?
It draws her back to the days she's tried to forget. Those first nights she spent in Stonehyrr with him when he would make the same offers, the same gestures of comfort to a girl who was alone and so very scared. He had the same look on his face then, too.
A look of pity.
A look she would not have him fix her with.]
Where do you mean to take me now?
[Asking like this really is a dream—that this Cidolfus is just a guide that will lead her to their next place.]
no subject
[Cid only watches her for a moment before he looks around, trying to get his bearings. If this ship is like any of the others...]
Let's head up deck, see if we can find some more answers about this place.
no subject
It's up on the deck where she lets Cid do all the talking while she listens intently. That is what she does—listens, absorbs, takes information as it comes and holds it with an iron grip. She watches, eyes scanning the faces, the voices, all the people who come and go. Who interacts with who. It is all a reflex, but it is not something she takes lightly. Not here. Even if this were a dream, if she stood any chance of escaping it and waking up again, she would need to know this place inside out just like she does the pillars that hold up Valisthea, weak as they all are.
The attendants aboard the ship explain where they are, how they got there (though that answer leaves much to be desired), where they can go and what they can do. They mention a typewriter that they will have to visit downstairs (ugh, back they go) in order to get all of their information, and explains that their clothes will be found in a chest... somewhere on the island!?
And once that's through, Cid will find Benedikta standing slightly off to the side, and while she had been listening, she gazes out to the island spanning out in front of them.]
I suppose the typewriter is first?
[She addresses him with hardly a glance back.]
no subject
Just what kind of technology...?
And then there were the different sorts of people. ...If he could call them that. They were already exposed to a few, but on deck it's quite obvious that humans are not the only beings that live in this place. Human-sized, sometimes larger, animals walked as if it were natural. Creatures he's never seen himself. Birds, seals...was that a tuna!?
If this is a dream caused by the Mothercrystal, then they've been using the bloody things all wrong this entire time—
In any case, after learning what they need from the...colorful bird, he finds Benedikta and steps up beside to also stare at the island.
...
That is definitely a turtle.]
Seems like it.
[Yet he makes no move just yet, just staring out ahead, the cool wind and the smell of the sea so strong. Even the stray spray of water feels real.]
...Doesn't seem real, does it? Like one fucked up dream after a long night of drinking or some hallucinogenic. Though I doubt even my creative mind could come up with something like this.
no subject
I don't think that it is.
[She finally admits it. Now that she has seen it all, and not just the confines of that small room she woke up in or the narrow corridors that span the underbelly of the ship, she is now, more than ever, certain that—]
This is all just a fucking dream.
no subject
Honestly, he can't really argue with her. Not now, at least, when he's thinking the same.]
Well, dream or not, we might as well see how far it goes.
[It's now that he pushes away to head back down, waiting for her to follow.]
no subject
Though, her footsteps hesitate here and there as she runs it all over in her head again because there is that small part of her that does not think it is. That something really is going on here and that what those... animal people explained was all true. Honestly, like Cid, how in the world would her mind even come up with any of this?
Still, Benedikta walks after him back below the deck, allowing him to continue leading her on this merry chase for information and, apparently, their clothes.]
no subject
Bloody hell—is that thing moving on its own?
[Cid's eyes just light up at the sight of the typewriter automatically typing away, unable to help himself to step closer and bend down to watch.]
Benedikta, watch it! Hah, what a fascinating...what did you call it, a typewriter?
[And despite calling her over, Cid's focus will be on the person in charge of it, who seems happy to answer his questions.]
no subject
She approaches slowly and with some caution because why the fuck is this thing moving on its own? And more importantly, how is it spelling out those words on the page?]
Cute trick. How is this supposed to help us?
[But there is no denying that slight flicker of interest because anyone who hasn't seen this before would be bewildered by it.]
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"Oh, right! Here, it's your information... Uh, Cidol...foos? Te-lemon? Sorry, I'm no good at reading names."]
Close enough.
[He's too amused to be bothered. But he'll take the information and hold it out to Benedikta so she can follow along as the staff explains the different fields and the maps to help show them the main stops at the port.
"And if you, miss, type your name on the keys here, you'll get your personalized information."]
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You want me to what my name?
[She looks down at the keys clicking away, and then over her shoulder at Cidolfus with the biggest what the fuck look on her face because really, what the fuck?]
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"Type." That's the term they use when you press on the letters here, called keys.
[Since he shouldn't actually touch it since it's her turn, he'll just mimic the movements, showing her where her fingers would go. And somehow, she will notice how she's able to understand the letters on the keys and which ones would be used to spell her name.]
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[No, she didn't, but please can he stop?
Her expression hardly shifts from that initial confusion, her narrowed eyes flicking to his little tapping fingers before she clicks her tongue and moves them to the typewriter instead. And that "ability to understand" the letters doesn't make this any easier.
B...
E...
If anything, it only frustrates her more while her hand hovers over the keys because where is the N!?!?!?]
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Didn't forget how to spell your own name, did you?
[Of course she didn't, but he couldn't resist as he reaches for her hand.]
Here.
[And he'll just take her hand to press the "N" key with her finger. He's not even thinking about it, the act just coming so naturally.]
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It hearkens her back to days long, long past, when he was still the Lord Commander, and she just a girl in rags. When she had asked him to teach her to take up the sword and how he would reach for her hands just like he had now, readjusting her grip on her sword. The same one that should be at her hip. It takes her back to when he would show her how to swing, how to thrust, how to back and sidestep...
How his fingers would caress the back of her hand just so, the leather of his gloves always an inconvenient barrier between them.
She isn't even sure how long she is lost in that sea, stuck swimming in that memory, because it's the click of a key that startles her back to the present, to the ship, and to the typewriter she stands in front of as he presses the key with her finger.
And she finally lets free that breath she wasn't aware she'd been holding.
Upon realizing what he's done, everything finally clicking into place, Benedikta snaps her hand away from his.]
I can do it myself—!
[She slams her fingers again on the E key, and then the D which she finds immediately, and then the I after some searching. She wants to pick up this fucking typewriter and hurl it across the room by the time she reaches the K...]
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Just trying to help.
[But as he takes another step back and stares at her back, his hands slowly lower until he's left staring at the one that had been over her hand. The memories flicker through his mind, memories he had forgotten as it had been so long. It makes him frown a little, and when he feels the eyes of the staffer, he only glances up and gives a wry grin and a hapless shrug, playing it off as nothing serious.
Who knows what all this...furry, weasel looking attendant has seen (it's an otter, but he's never seen one before—), so enjoy having another story to tell.
But he'll just wait in silence, watching Benedikta every now and then while also looking down at the parchment they received. ...They have a cabin here? Interesting...and lodgings already? Was this all preplanned or what?]
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M...
A...
N...
The typewriter's ding as it shifts to a new line startles her, and Benedikta falls back, nearly bumping into Cid as it starts typing away again, spitting out all of the information. Something about a "shellphone ID", her armada, cabin, apartment... and... that map.
The strange squirrel-like creature-man-person tugs the paper free and hands it to her with something of a relieved sigh that she's finally finished and, having explained everything already to Cid, beckons the next person in line forward while thanking Benedikta. Though, she has a feeling they would like her to get as far away from the typewriter as possible—
Meanwhile, she waves the paper violently in Cid's face.]
What am I supposed to do with this information? And how did it know...
[She wonders the same thing—how did it know what her apartment number is? Her "shellphone" ID (what the fuck is that???)? Did they know that they were coming?]
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Been wondering the same thing, but from what I could get from the animal people here, it's a magical device that has access to data...
[His voice is going to fade as he watches her expression and just coughs.]
We'll just have to follow it for now.
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....
..........?
He might as well be speaking something foreign when he mentions a device and data. What data? What sort of device? She is used to parchment and quills, leather-bound books, and her excellent memory to rely on. Nothing about devices or fancy typing machines that do all the lazy work for her.
She hears that cough, sees the way he is watching her, and remembers all of the things that had been said in that room and above deck, and she leans her head back just so, enough that he can very clearly see the dry sarcasm in the roll of her eyes.]
You must be loving this.
[But that is exactly why she is going to let him do all of the figuring out for her.]
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[A lopsided grin as he catches that look and knows very well she'll be using him to figure things out. Well he has to, too, so no real complaints.]
And this is just all on their ship. You have to wonder what our turtle friend has on its back.
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[Her nose wrinkles as she looks at the list, starting from the top.]
Shellphones.
[She still has no idea what a 'phone' is, and she is not sure how inclined or excited she is to find out after what she just experienced with that 'typewriter'.]
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Sounds interesting, doesn't it? But seems to come with some kind of identification...
We also seem to have cabins here if you want to look.
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