Entry tags:
- -event,
- -tdm,
- aether,
- alucard emery,
- ashelia b'nargin dalmasca,
- ashi,
- astarion,
- balthier,
- barnabas tharmr,
- benedikta harman,
- cidolfus telamon,
- clive rosfield,
- cloud strife,
- dion lesage,
- eizen,
- eustace,
- faris scherwiz,
- fenris,
- graha tia,
- jarlaxe baenre,
- jill warrick,
- joshua rosfield,
- kotori iida,
- ky kiske,
- lyney,
- march 7th,
- miriam,
- nanaki,
- nimona,
- professor turo,
- reaper,
- reno,
- rikku,
- roxas,
- sorey,
- tifa lockhart,
- toge inumaki,
- velvet crowe,
- xenk yendar,
- zack fair
« test sail »
Welcome to the first Test Drive Meme for
escordvi! Anyone can participate in the test drive, regardless of invite eligibility. Just keep in mind that only those who have received invitations from the mods can actually reserve on August 25th and apply on September 1st. Our Interest Check can be found here.
For your toplevel, please include the following: Character Name | Canon | Armada Choice. If undecided, put "Undecided" for the Armada.
For everyone's convenience, TDM threads can be carried over in game if you wish! If you are still unsure which armada to place your character, you can play it a bit loose and vague in the TDM and make retroactive changes if you carryover the threads. We'll have more armada focused prompts in the opening log in September. The log itself is set to cover the next two weeks, until the end of the month. Characters will appear at random intervals during this time rather than all at once, so players have some more flexibility on how much more adjusted they are for someone else.
IMPORTANT REMINDER FOR MAGIC USERS!! All magic abilities will be "sealed" until characters get their tattoo from the Inkwave parlor in Eltrut. That means no magic on the starter ships before docking.
We do require TDM threads for samples for our application!
If you have any question about the TDM, comment here. If you have questions about the game in general, please comment to the Game Info.
Avatar: The Last Airbender - Mai | Undecided
Azur Lane - Bremerton | Paladin
Azur Lane - Enterprise | Paladin
Baldur’s Gate 3 - Astarion | Corsair
Bloodstained: Ritual of the Night - Miriam | Paladin
Critical Role - Percy DeRolo | Paladin
Dragon Age 2 - Fenris | Corsair
Dungeons and Dragons: Honour Among Thieves - Xenk Yendar | Paladin
Fate/Grand Order - Edward Teach | Corsair
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy VII - Aerith Gainsborough | Undecided
Final Fantasy VII - Cloud Strife | Paladin
Final Fantasy VII - Nanaki/Red XIII | Paladin
Final Fantasy VII - Reno | Corsair
Final Fantasy VII - Zack Fair | Paladin
Final Fantasy VIII - Laguna Loire | Paladin
Final Fantasy X-2 - Rikku | Undecided
Final Fantasy XII - Ashe | Corsair
Final Fantasy XIV - G’raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Clive Rosfield | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Gav | Undecided
Final Fantasy XVI - Midadol Telamon | Corsair
Final Fantasy: Type-0 - Rem | Corsair
Forgotten Realms - Jarlaxle Baenre | Corsair
Friends at the Table: Twilight Mirage - Morning’s Observation | Corsair
Genshin Impact - Lyney | Corsair
Genshin Impact - Wanderer | Undecided
Good Omens - Aziraphale | Undecided
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Corsair
Honkai Star Rail - March 7th | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Kingdom Hearts - Roxas | Paladin
The Legend of Zelda: Wind Waker - Tetra | Paladin
Nimona - Nimona | Paladin
One Piece - Roronoa Zoro | Corsair
Overwatch - Reaper | Corsair
The Owl House - Gus Porter | Undecided
Pokemon - Professor Turo | Paladin
Samurai Jack - Ashi | Paladin
Shades of Magic - Alucard Emery | Paladin
Skies of Arcadia - Fina | Corsair
Star Wars Jedi: Survivor - Cal Kestis | Undecided
Stormlight Archive - Shallan Davar | Corsair
Sweetness and Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crow | Corsair
Tales of Zestiria - Sorey | Undecided
Welcome Home - Julie Joyful | Corsair
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
For your toplevel, please include the following: Character Name | Canon | Armada Choice. If undecided, put "Undecided" for the Armada.
For everyone's convenience, TDM threads can be carried over in game if you wish! If you are still unsure which armada to place your character, you can play it a bit loose and vague in the TDM and make retroactive changes if you carryover the threads. We'll have more armada focused prompts in the opening log in September. The log itself is set to cover the next two weeks, until the end of the month. Characters will appear at random intervals during this time rather than all at once, so players have some more flexibility on how much more adjusted they are for someone else.
IMPORTANT REMINDER FOR MAGIC USERS!! All magic abilities will be "sealed" until characters get their tattoo from the Inkwave parlor in Eltrut. That means no magic on the starter ships before docking.
We do require TDM threads for samples for our application!
If you have any question about the TDM, comment here. If you have questions about the game in general, please comment to the Game Info.
TOPLEVEL DIRECTORY (Updated August 28)
Avatar: The Last Airbender - Mai | Undecided
Azur Lane - Bremerton | Paladin
Azur Lane - Enterprise | Paladin
Baldur’s Gate 3 - Astarion | Corsair
Bloodstained: Ritual of the Night - Miriam | Paladin
Critical Role - Percy DeRolo | Paladin
Dragon Age 2 - Fenris | Corsair
Dungeons and Dragons: Honour Among Thieves - Xenk Yendar | Paladin
Fate/Grand Order - Edward Teach | Corsair
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy VII - Aerith Gainsborough | Undecided
Final Fantasy VII - Cloud Strife | Paladin
Final Fantasy VII - Nanaki/Red XIII | Paladin
Final Fantasy VII - Reno | Corsair
Final Fantasy VII - Zack Fair | Paladin
Final Fantasy VIII - Laguna Loire | Paladin
Final Fantasy X-2 - Rikku | Undecided
Final Fantasy XII - Ashe | Corsair
Final Fantasy XIV - G’raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Clive Rosfield | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Gav | Undecided
Final Fantasy XVI - Midadol Telamon | Corsair
Final Fantasy: Type-0 - Rem | Corsair
Forgotten Realms - Jarlaxle Baenre | Corsair
Friends at the Table: Twilight Mirage - Morning’s Observation | Corsair
Genshin Impact - Lyney | Corsair
Genshin Impact - Wanderer | Undecided
Good Omens - Aziraphale | Undecided
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Corsair
Honkai Star Rail - March 7th | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Kingdom Hearts - Roxas | Paladin
The Legend of Zelda: Wind Waker - Tetra | Paladin
Nimona - Nimona | Paladin
One Piece - Roronoa Zoro | Corsair
Overwatch - Reaper | Corsair
The Owl House - Gus Porter | Undecided
Pokemon - Professor Turo | Paladin
Samurai Jack - Ashi | Paladin
Shades of Magic - Alucard Emery | Paladin
Skies of Arcadia - Fina | Corsair
Star Wars Jedi: Survivor - Cal Kestis | Undecided
Stormlight Archive - Shallan Davar | Corsair
Sweetness and Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crow | Corsair
Tales of Zestiria - Sorey | Undecided
Welcome Home - Julie Joyful | Corsair
STARTER SHIPS: ORIENTATION
There are two ships that serve as starting ships for each armada: Stormbringer for the Corsairs, and Royal Fortune for the Paladins. There are various ways new arrivals—or riftfarers as they will be called, among other creative names—will appear on or by these ships.
However the new riftfarers arrive, they will be poorly clothed, practically rags or loose uniforms depending on the ship. Fortunately, veteran crewmates will guide them, escorting them to a room with a strange typewriter in it. After typing their name, the typewriter will magically continue and type by itself at a fast pace until it dings and rolls out the paper. This paper will have the following information:
After that, the crewmate will do their best to explain the basics of how they got here, what's going on, and what they'll need to do to live in Escordvi while they are here, giving them a small leather pouch with money. They will be reaching Eltrut soon, so the crewmate will suggest they look around, meet the others who have arrived. Even from their distance, they will be able to see the giant sea turtle that serves as Eltrut's leviathan.
🚪 Random room. It could be empty, filled with crates or supplies; down in the hull where the livestock are kept; have the luck to awaken in a bed...or the misfortune of that bed already occupied; somewhere in the kitchens; in the bathroom—any room! Now let's hope the doors can open or someone may have to try and ask for help. Or jump through the porthole if there is one and it's above water.
⛵ On deck. If not in the ship itself, another possible spot to wake up to is somewhere on the maindeck. If they're lucky, they're on the deck itself. More unfortunate souls may find themselves caught in the sails or netting, the crow's nest, or on the top of the masts. Someone should be able to help, right? Or catch.
🌊 In the water. The most unlucky sods will find themselves appearing in mid-air just past the ship and plummeting straight into the water. Good news, there's always someone on the look out for such a thing and calls for help to throw a lifesaver get the rowboat will be made. Are there sharks? Well... ...Are there?
⛵ On deck. If not in the ship itself, another possible spot to wake up to is somewhere on the maindeck. If they're lucky, they're on the deck itself. More unfortunate souls may find themselves caught in the sails or netting, the crow's nest, or on the top of the masts. Someone should be able to help, right? Or catch.
🌊 In the water. The most unlucky sods will find themselves appearing in mid-air just past the ship and plummeting straight into the water. Good news, there's always someone on the look out for such a thing and calls for help to throw a lifesaver get the rowboat will be made. Are there sharks? Well... ...Are there?
However the new riftfarers arrive, they will be poorly clothed, practically rags or loose uniforms depending on the ship. Fortunately, veteran crewmates will guide them, escorting them to a room with a strange typewriter in it. After typing their name, the typewriter will magically continue and type by itself at a fast pace until it dings and rolls out the paper. This paper will have the following information:
• Name and Shellphone ID (journalname)
• Armada (Corsair or Paladin, will match the starter ship)
• Cabin Number for their personal cabin on the starter ship
• Apartment Address for their personal address at their base armada location
• A basic map of the starting locations in Eltrut, including written directions (continued in the Eltrut section)
• A basic map of where they can find a chest with their original clothes and belongings (this will be different for every person and will be anywhere either on the starter ship or on Eltrut—players can be creative here).
• Armada (Corsair or Paladin, will match the starter ship)
• Cabin Number for their personal cabin on the starter ship
• Apartment Address for their personal address at their base armada location
• A basic map of the starting locations in Eltrut, including written directions (continued in the Eltrut section)
• A basic map of where they can find a chest with their original clothes and belongings (this will be different for every person and will be anywhere either on the starter ship or on Eltrut—players can be creative here).
After that, the crewmate will do their best to explain the basics of how they got here, what's going on, and what they'll need to do to live in Escordvi while they are here, giving them a small leather pouch with money. They will be reaching Eltrut soon, so the crewmate will suggest they look around, meet the others who have arrived. Even from their distance, they will be able to see the giant sea turtle that serves as Eltrut's leviathan.
ELTRUT: FIRST GLIMPSE
After reaching the port of Eltrut, several birdfolk will appear and happily greet all the new arrivals from both starter ships. Here it doesn't matter which side they are affiliated with, as long as they keep those swords and weapons sheathed and not pointed at each other's throats. The birdfolk will even act as guides, showing them the main places they should visit and give them a visitor's map to help guide them.
It's a lot to take in for sure, with the port city bustling with all walks of life. Not only do they have both armadas mingling with each other, there are different races and species from all over Escordvi gathered here. It's not just humans, which many riftfarers always seem to be surprised about. There are also plenty of veteran riftfarers who will gladly give some advice and even share stories of their world. Maybe some are familiar.
After finding their belongings, exploring the town, and meeting other people, being able to just sit back and enjoy a drink and warm meal will be in order. While there are plenty of places to choose from, the Minstrel and Cask will be the top recommended tavern for all newcomers to visit at least once. Great drinks, great food, and can learn a lot from the patrons or meet more people.
Of course, as expected of a highly popular tavern, it's not always peaceful. A man will ask travelers what they want to do with their life. Clearly drunk, he only accepts answers that hint at wanting to find riches. If told this he will give out a treasure map. But if told anything else, he'll put up a fight, hoping to deliver a black eye. Those who do receive the map will be sorely disappointed—it will lead them down a long, winding, circuitous path around town and end at a random outhouse, likely occupied and certainly stinking to high heavens. There's likely some kind of moral here, but at some point, others who have been duped will return to the tavern to sling their fists around.
Looks like another tavern brawl for the night.
🐚 Microshell. The first stop that is encouraged will be Microshell, the main store to acquire their own personal Shellphone. The paper they received on their starter ship will have their ID and the staff at the store will set them up, explaining how the device and the network works.
✒️ Inkwave, Tattoo Parlor. The next stop is Inkwave, a tattoo parlor run by a very burly but friendly octopus, Knistej. Here everyone receives their own unique magic tattoo, allowing anyone to cast specific single element spells and other magic. Note: tattoos are required before anyone will be able to use their original magical abilities.
📜 MANTA office. The final stop is the MANTA office, where all the request, mission, and task notices are posted. Each armada has their own branch office for armada specific notices as well. A great place to find jobs to earn some cash so they don't stay a hobo forever.
✒️ Inkwave, Tattoo Parlor. The next stop is Inkwave, a tattoo parlor run by a very burly but friendly octopus, Knistej. Here everyone receives their own unique magic tattoo, allowing anyone to cast specific single element spells and other magic. Note: tattoos are required before anyone will be able to use their original magical abilities.
📜 MANTA office. The final stop is the MANTA office, where all the request, mission, and task notices are posted. Each armada has their own branch office for armada specific notices as well. A great place to find jobs to earn some cash so they don't stay a hobo forever.
It's a lot to take in for sure, with the port city bustling with all walks of life. Not only do they have both armadas mingling with each other, there are different races and species from all over Escordvi gathered here. It's not just humans, which many riftfarers always seem to be surprised about. There are also plenty of veteran riftfarers who will gladly give some advice and even share stories of their world. Maybe some are familiar.
After finding their belongings, exploring the town, and meeting other people, being able to just sit back and enjoy a drink and warm meal will be in order. While there are plenty of places to choose from, the Minstrel and Cask will be the top recommended tavern for all newcomers to visit at least once. Great drinks, great food, and can learn a lot from the patrons or meet more people.
Of course, as expected of a highly popular tavern, it's not always peaceful. A man will ask travelers what they want to do with their life. Clearly drunk, he only accepts answers that hint at wanting to find riches. If told this he will give out a treasure map. But if told anything else, he'll put up a fight, hoping to deliver a black eye. Those who do receive the map will be sorely disappointed—it will lead them down a long, winding, circuitous path around town and end at a random outhouse, likely occupied and certainly stinking to high heavens. There's likely some kind of moral here, but at some point, others who have been duped will return to the tavern to sling their fists around.
Looks like another tavern brawl for the night.
QUESTS
For those who want to try their hand at some quests, there are a few that would do well for newcomers. Teaming up is of course encouraged, no matter what the affiliation. You can assume they acquired some kind of ship for the quests out at sea, either the starter ship or some other ship heading out there.
There is a traveling food ship (think food truck but on the water) that has been going around challenging ships to their extraordinary Hornswaggle's Spicy Squid Eating Challenge. If participants can scarf down a prepared three-pound bowl of exceptionally spicy ghost pepper squid and rice, they will win their meal for free as well as a crate of dried spicy squid for their ship's stores. If participants fail, they will have to pay for the meal and the crate.
...Careful, are some of the squid tentacles still moving?
Rumour has it that certain types of coral reefs contain unique properties that can make you more alluring to the one you desire, but no one is sure what the side effects are. Test this out by trying to crunch into chunks of coral reef pieces to see if there are any added effects on your body. Hopefully, they don't ruin your teeth in the meantime.
Oh, and you have to find the correct coral reef too! Red chunks seem to make you more affectionate towards others, while blue chunks seem to make you more volatile towards others. Eaters, beware!
Giant sea slugs tend to only attack ships if they feel threatened but are otherwise peaceful creatures. They're about the size of a large wild cat. They also secrete a slime that contains strong disinfectant properties. This thick slime is highly sought after for its ability to heal wounds cleanly, so kill them and collect as much slime as possible.
Seagulls can be a pain to most ships. Yet, seagulls that have evolved to be violently carnivorous can be even worse. These new birds, effectively named sharkgulls, have been seen attacking ships and ports alike. They are big enough to eat small children in one gulp or will do their best to eat full-grown humans after they've ripped them to bite-sized shreds. Beware and kill them before they can kill you!
A merchant's ship has crashed upon an outcropping of rocks after being lured in by a group of rogue sirens. These captivating creatures possess the power to ensnare their prey with their enchanting voices, luring unsuspecting souls into the depths to meet the grim fate of drowning.
Search for the missing ship and help rescue the captive sailors before it's too late! You will be supplied with special earplugs to muffle out the siren's voices so be careful to keep your ears effectively plugged. You don't want to succumb to the siren's bloodlust yourself.
Any sailors or rescuers affected by the siren's song can be treated with a harpy's potion that can reverse the song's effect. Or tie up the afflicted for twenty-four hours to wait out the effects.

Spicy Squid Eating Challenge
Eltrut PortThere is a traveling food ship (think food truck but on the water) that has been going around challenging ships to their extraordinary Hornswaggle's Spicy Squid Eating Challenge. If participants can scarf down a prepared three-pound bowl of exceptionally spicy ghost pepper squid and rice, they will win their meal for free as well as a crate of dried spicy squid for their ship's stores. If participants fail, they will have to pay for the meal and the crate.
...Careful, are some of the squid tentacles still moving?

Coral Reef Snacks
Eltrut Rumour has it that certain types of coral reefs contain unique properties that can make you more alluring to the one you desire, but no one is sure what the side effects are. Test this out by trying to crunch into chunks of coral reef pieces to see if there are any added effects on your body. Hopefully, they don't ruin your teeth in the meantime.
Oh, and you have to find the correct coral reef too! Red chunks seem to make you more affectionate towards others, while blue chunks seem to make you more volatile towards others. Eaters, beware!

Giant Sea Slugs
Starter ShipsGiant sea slugs tend to only attack ships if they feel threatened but are otherwise peaceful creatures. They're about the size of a large wild cat. They also secrete a slime that contains strong disinfectant properties. This thick slime is highly sought after for its ability to heal wounds cleanly, so kill them and collect as much slime as possible.

Killer Sharkgulls
Eltrut port and shipsSeagulls can be a pain to most ships. Yet, seagulls that have evolved to be violently carnivorous can be even worse. These new birds, effectively named sharkgulls, have been seen attacking ships and ports alike. They are big enough to eat small children in one gulp or will do their best to eat full-grown humans after they've ripped them to bite-sized shreds. Beware and kill them before they can kill you!

Siren's Serenade
Out at SeaA merchant's ship has crashed upon an outcropping of rocks after being lured in by a group of rogue sirens. These captivating creatures possess the power to ensnare their prey with their enchanting voices, luring unsuspecting souls into the depths to meet the grim fate of drowning.
Search for the missing ship and help rescue the captive sailors before it's too late! You will be supplied with special earplugs to muffle out the siren's voices so be careful to keep your ears effectively plugged. You don't want to succumb to the siren's bloodlust yourself.
Any sailors or rescuers affected by the siren's song can be treated with a harpy's potion that can reverse the song's effect. Or tie up the afflicted for twenty-four hours to wait out the effects.
no subject
Hm?
[ Bedfellows? Is that what Astarion thinks he means? Despite himself, Xenk finds that he's blushing. But why? ]
I have not bedded anyone since arriving here.
[ But Xenk isn't totally oblivious to context, that much is proven. He has spent the better part of several hours enjoying Astarion's company. They've talked of their homes and goals and sex, and all the pratfalls that come with their curses. Xenk even felt comfortable enough to tell Astarion that he deserves his freedom regardless of his past, even regardless of whether Xenk's oath says it is right. Dangerous ground.
Is there more to this? Xenk considers Astarion to be a dear friend, and the two share much in common, certainly things no one else could understand. And for all their differences, Xenk enjoys his company not for the philosophical debates or their difference in opinion, but simply to enjoy these little things that make their eternal lives have meaning. He's someone who understands, even with the pain of 200 years, that an eternity is lonely. And that maybe with another person, it could be... not so lonely.
Oh. So that's what this is. Xenk turns to Astarion as if seeing him for the first time. As if noticing the wrinkles on his face when he emotes, the deep red of his eyes and the angle of his long, pointed ears. It happens so rarely, Xenk hadn't even noticed. He was falling for Astarion.
Curious, indeed. He has no idea what to do with that. ]
no subject
[ Xenk, please!!
In this light, though, with the reflection off the water and the setting sun, Astarion is definitely nice to look out. Not so light out that he looks washed out, but not so dark that he seems almost pearlescent. There are moments he can look almost alive, and this is certainly one of them--both in his complexion and the way that he talks, animated and present. Present in the moment. Present with Xenk. ]
The blush is cute, though. And you're relatively quiet--that's a first! Have I stunned you into silence?
no subject
Words are ill-fitting for feelings such as these, and Xenk may have been alive for over a century, but he can count on one hand the number of times he's felt attraction towards someone, and even less the number of times that that attraction coincided with a desire to be romantic with them.
He has absolutely no idea how to move forward. So much so that he's still blushing. ]
I apologize, I do not traffic in colloquialisms.
[ He's clearly distracted, though. His tea is completely cold, he can't even keep his hands busy. Instead he tries to find what to say. This revelation has struck him dumb. ]
It is, er... [ Has Xenk Yendar ever stumbled with his words? ] It seems so.
[ He's smiling. It's so weird. Why can't he control his face? ]
im just gonna do a little cw unhealthy relationships to sex
Oh.
He knows that look. Maybe not on Xenk Yendar, but he's seen it a thousand times before. The light blush, the touch to the cold tea cup again, the stumbling over his words, the smile. The loss of control. On someone like Xenk, it is all the more obvious to him.
Some part of his brain desperately tells him to stop, tries to pull him back, that he shouldn't do this to Xenk of all people, who has been nothing but kind to him. But he leans forward, resting his chin on one hand and the other sides along the table to touch Xenk's fingers where they're so desperately looking for distraction. This is so easy for him that it's practically rote. An instinct that is easier to accept than to deny. ]
You know, if there's something you want, you need only ask.
[ His voice has dipped, lower, quieter, just for him. The intent must be obvious. Astarion fixes his attention directly on Xenk like he's the most important person in all the realms. ]
I can show you what it's like.
[ He walks his fingers along the back of Xenk's hand and up up his forearm, gentle ghosting touches meant to tease and give him a taste of what he might have if he only let himself. ]
oh astarion wait till you see my reverse card
He feels his face warm under the attention. It isn't just attraction that Xenk feels towards Astarion. He would enjoy his company regardless of touch. Regardless of this new way that Astarion looks at him.
Once again, he's able to glean the context. He's not sure how Astarion managed to suss him out (despite being painfully obvious,) but Xenk need not ask for clarification here. It's clear what he's offering. The question is, of course, does he accept? ]
I would not presume.
[ Ever the gallant knight, but really, Xenk just doesn't have a clue. He's felt attraction so rarely. And allowed himself affection—true affection, even less. Astarion is not a simple mortal who will die from heartbreak, who will bore a mark into his soul the likes of which Xenk could not recover from. He is a man much like Xenk. And he is his friend.
And Xenk is a fool. A lovesick, idiotic, Jane Austen/Bridgerton fucking fool. He takes Astarion's hand in his, gazing right back into his eyes, voice just as low. ]
Know that I value our friendship dearly, Astarion. If these feelings would affect you negatively then I ask that you warn me, that I might cast them out.
no subject
Xenk takes his hand and speaks such pretty words and Astarion smiles softly, listening as he talks. When he finishes speaking, Astarion laughs light and gentle. Not at Xenk like he so often does, but fond. ]
I don't think feelings work like that. They cannot be extinguished as a flame. But even if they could, how could I think ill of you for something I am offering?
[ It is unfair, perhaps. What Astarion is offering is sex. What Xenk is speaking of is something much bigger, much more important. Xenk worries only about how death might affect him, but he doesn't think about the other kinds of heartbreak that even immortals can cause one another.
And yet, Astarion does it anyway. Even though he knows he will hurt Xenk. Even though he can never be the person Xenk thinks he is or wants him to be. He offers because it is what he knows best. Part of him, perhaps, still thinking that it will solidify their bond and cause Xenk to be devoted in every sense of his oath to him. But for once, that isn't even his main goal.
Astarion does it simply because he can. ]
no subject
As you say.
[ Xenk grips that hand, bewitched by Astarion's knowing words, and simple promise. His fond laugh that speaks of comfort and familiarity. Astarion is very skilled, after all. He won't think ill of Xenk for his inexperience. He won't think ill of Xenk if he's strange or unnatural or forgets to breathe. Xenk relaxes minutely, the slightest shift in his always-solid posture.
Surely, Astarion will take care of him. He is kind. And he is good. And Xenk trusts him. Xenk doesn't know what this means, or what his feelings are, in words, but he feels warmth bloom from the contact. He's blushing still, as his dark eyes roam Astarion's face. Not for signs of duplicity or deceit, but to take him in. To see him. All of him.
He can look, at least. Whether he sees is another thing entirely. ]
Will you show me?
[ The words are soft, his lips barely parted. His tone level, yet pleading. He really is inexperienced. But he trusts Astarion. Astarion knows what he is, more than anyone. He would not offer if his experience were not freely given, nor if he felt Xenk was wrong or his advances were unwanted. ]
no subject
[ He squeezes Xenk's hand and stands up, still holding onto him, a gentleman to assist him in getting out of his chair. It's not too far back to the inn from here. Funny, he'd made this exact walk recently with Alcuard, only to be turned down when they got there.
Xenk won't do that to him. When Xenk stands, he leans forward to kiss his lips, a gentle touch that he knows makes a person like Xenk melt. He is careful with his fangs, not because he needs to hide them but because this kiss is meant to be chaste. Something to warm him up with. ]
no subject
And so he stands, taking that gentle kiss and closing his eyes. His perfect posture relaxes yet further, his lips so warm with the contact and the taste that he feels it throughout his entire body, vibrant and insisting that he follow—that he see this through, and get more of what Astarion has to give. ]
no subject
[ Astarion barely pulls pulls away, speaking the words quietly against his lips as if moving away would be too much now. An echo of when Xenk had told him how cold he was.
He rests his free hand on Xenk's chest to feel his beating heart. ]
Incredible.
[ another kiss to his lips, then his jaw, then his earlobe, his fangs gracing his skin just a touch on the last one before he speaks again. ]
Don't be scared, Xenk Yendar. I'll take care of you.
[ with that he pulls away so he can lead him back to the inn ]
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He smiles. Xenk may at times run a bit colder than your average person, but here with Astarion's cool touch and warm praise, he feels alight. The trail of kisses to his ear leaves him shivering, and the hint of fang is enough to make him gasp. ]
I am not afraid.
[ Xenk's free hand grasps at the one on his chest, chasing the touch as Astarion pulls away. Xenk wants that more than anything now. The real Astarion, the sharp fangs and the cold touch. He isn't afraid of what he'll do to him. He knows he's a good person. He knows, even being a vampire spawn, that Astarion is good.
Xenk has nothing to fear. He follows Astarion willingly, leaving the café with eyes only for the spawn. ]
I believe you, Astarion.
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Normally here, he'd ask what his partner wants. But Xenk wouldn't know the answer to that so there's no point asking. He'll help him figure it out.
So instead, Astarion is content to stay silent on the walk over, as it dusk starts to fade to night, holding his hand out here in front of Tyr and everyone. ]
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But like this, it feels right to let Astarion in closer. Astarion, who knows what he is. Who is so kind and so very good at this. Xenk finds he has no words for what he's feeling, nothing but the looping memory of Astarion's touch and lips to keep him company in his thoughts as they move on.
It's not bad company. It's rather good company, actually. Thoughts of Tyr and his Oath are ever present, but nothing of this is unholy. Nothing of this is unjust.
Xenk follows in silence, trusting and trusting that Astarion will follow through on his word. ]
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Astarion turns towards Xenk once the door is closed behind them and presses another kiss to his lips. This time he presses at him with his tongue, seeking invitation.
As he kisses him, he works on removing Xenk's gauntlets. He can do that entirely by touch, fingers easily finding fastenings to undo and pull them off. ]
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He helps with the gauntlet, a practiced gesture as he turns his hands over and helps with the fastening. Boots should come next, going by the order Xenk usually follows, but he's rather more preoccupied with kissing Astarion, and wrapping an arm around his waist once the gauntlets have clattered to the floor.
He's going to regret that in the morning when they need extra polishing, but that's a problem for another day. And he has so many days left to live, he'd much rather enjoy this one for the moment. ]
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With the gauntlets removed, he moves onto his cape. But he only needs one hand for that so the other goes to the back of Xenk's head, fingers brushing through his short hair. The cape detaches easily enough, one side and then the other. ]
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He hardly notices that Astarion has unlatched his cape, too distracted by the hand on his head to pay attention. He's normally so poised and prepared for anything—to be so overwhelmed by another like this is completely new, and completely welcome. ]
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Astarion drags his nails against Xenk's scalp and then releases him there, too. He needs both hands to undo the buckles of his half-plate. Deft fingers find the fastenings easily. They undo them with ease while Astarion focuses his attention on Xenk himself. ]
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Who could fear this, when it feels so good? Astarion's hips seem to press close in time for his hands to find Xenk's scalp, and that touch alone is enough to draw a gasp in him, the sensation drawing him on crash course in Astarion's orbit. Xenk pulls closer, slotting his hips up against Astarion's in a plea for more. ]
Will you do that again?
[ He doesn't even care that he's being divested of his armor—a more dignified knight should take it off before engaging in anything sexual, but Xenk only has eyes for Astarion in this moment. His undead brain can worry about it later. ]
Oh this is nsfw now sorry flat viewers
[ Astarion smiles against his skin, happy to see that Xenk is asking for something himself. He rolls his hips up against him again, just like he asked, giving him friction where he knows he wants it.
His kisses turn a touch more possessive for it, he's careful still not to bite but he sucks on his skin in a way that might just leave a mark. The chest piece goes the way of the rest, he lets it fall after he removes it. ]
Let me show you something even better.
[ one hand slides down Xenk's front to the fastening of his pants. He undoes them and then slips inside, clever fingers easily finding their target to fondle. ]
ah shit I totally forgot I'm sorry flat view
The hand on his chest moves so efficiently, so perfectly. A deft hand that finds its mark, and sends a rush of warmth and blood there, so sudden that Xenk's perfect posture nearly buckles. His cock stirs under those deft fingers, faster than it ever did to Xenk's own hands. ]
Oh.
[ Xenk could write odes on how perfect that touch is. How much better it feels than the times he's touched himself. Instead, he very eloquently says the first thing his mind provides. ]
That is better.
It's me im flat view
[ Astarion kisses his way back up to Xenk's lips again, present and insistent for him. He imagines it's a little overwhelming, between the groping and the this but that's exactly what he wants. Something to make it hard for Xenk to have all those high level, Paladin-y thoughts and instead focus on what's being done to him.
When he pulls away again, he doesn't go far. His voice is low and quiet. ]
Be a dear and help with those pauldrons, won't you? My hands are a little busy.
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Help? Astarion wants help. Xenk can help. He's very good at help. ]
Yes. Do not stop.
[ He releases Astarion's waist and makes quick work of removing his pauldrons, pulling them up and over his shoulders and tossing them aside with a loud clatter. The noise is somewhat jarring in the otherwise quiet of the room, but with Xenk's dick quickly hardening under Astarion's touch, it's hard not to stay in the moment.
He feels like maybe there was something he wanted to say. Oh, well. It can wait. ]
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Astarion laughs fondly at his words. Of course he wouldn't leave him hanging now. And with Xenk's help, they're well on their way to getting him undressed.
Astarion makes quick work of undoing Xenk's pants the rest of the way and pushing them and his underwear down just enough that his hardening cock is exposed. Astarion eyes it a little hungrily and then presses a final, parting kiss to Xenk's lips before dropping to his knees in front of him. ]
Just let yourself enjoy it, alright?
[ With those words for warning, he gently guides Xenk's cock into his mouth. ]
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The cold air draws his attention back downward, his cock bared as Astarion steals one more kiss from him. Xenk feels nearly dizzy with want already, to see the vampire spawn drop to his knees only builds more of that anticipation. Once Astarion takes him in his mouth, Xenk finds his breath taken from him. The warmth of his touch feels icy compared to this now, wet and weighty and perfect beyond words.
It's overwhelming. Xenk clutches at Astarion's hair and holds perfectly still, pupils blown dark and focused on him, unseeing in the haze of so many new sensations.
It's probably a little unsettling, but I promise he's enjoying this. He's just strange. ]
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I'm putting another spoiler warning
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cw: references to sexual assault
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