Entry tags:
- -event,
- ashelia b'nargin dalmasca,
- ashi,
- astarion,
- balthier,
- barnabas tharmr,
- benedikta harman,
- cidolfus telamon,
- clive rosfield,
- cloud strife,
- dion lesage,
- eizen,
- eustace,
- faris scherwiz,
- fenris,
- graha tia,
- jarlaxe baenre,
- jill warrick,
- joshua rosfield,
- kotori iida,
- ky kiske,
- lyney,
- march 7th,
- miriam,
- nanaki,
- nimona,
- professor turo,
- reno,
- rikku,
- roxas,
- shallan davar,
- sorey,
- tifa lockhart,
- toge inumaki,
- velvet crowe,
- xenk yendar,
- zack fair
<< september: maiden voyage >>
Welcome to our Maiden Voyage log for the game! Because the grand opening is a bit different from how things will normally flow, the log is more like an event log with the MANTA Board included at the bottom. The focus of the log will be everyone getting a first taste of the home base for each armada, but not before having a farewell celebration in Eltrut to the new initiates! Since it is a little beefy, we've included navigation links to help jump between sections.
Players are welcome to use the MANTA Board as additional prompts in the log, or create your own open logs for them. There is no wrong or right way, whatever is most convenient for you.
If you have any questions about the log, comment here. If you have questions about the game in general, please comment to the Game Info.
Bloodstained: Ritual of the Night - Miriam | Paladin
Dungeons and Dragons: Honor Among Thieves - Xenk Yendar | Paladin
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy X-2 - Rikku | Corsair
Final Fantasy XII - Ashe | Corsair
Final Fantasy XII - Balthier | Corsair
Final Fantasy XIV - G'raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Jill Warrick | Corsair
Final Fantasy XVI - Joshua Rosfield | Corsair
Kingdom Hearts - Roxas | Paladin
Forgotten Realms - Jarlaxle Baenre | Corsair
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Nimona - Nimona | Paladin
Pokémon Violet - Professor Turo | Paladin
Samurai Jack - Ashi | Corsair
Sweetness & Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crowe | Corsair
Tales of Zestiria - Sorey | Paladin
Players are welcome to use the MANTA Board as additional prompts in the log, or create your own open logs for them. There is no wrong or right way, whatever is most convenient for you.
If you have any questions about the log, comment here. If you have questions about the game in general, please comment to the Game Info.
TOPLEVEL DIRECTORY (Updated September 13)
Bloodstained: Ritual of the Night - Miriam | Paladin
Dungeons and Dragons: Honor Among Thieves - Xenk Yendar | Paladin
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy X-2 - Rikku | Corsair
Final Fantasy XII - Ashe | Corsair
Final Fantasy XII - Balthier | Corsair
Final Fantasy XIV - G'raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Jill Warrick | Corsair
Final Fantasy XVI - Joshua Rosfield | Corsair
Kingdom Hearts - Roxas | Paladin
Forgotten Realms - Jarlaxle Baenre | Corsair
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Nimona - Nimona | Paladin
Pokémon Violet - Professor Turo | Paladin
Samurai Jack - Ashi | Corsair
Sweetness & Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crowe | Corsair
Tales of Zestiria - Sorey | Paladin
ELTRUT: FAREWELL SENDOFF
It's been about a week or so since the newest batch of riftfarers arrived, and now the ships are ready to take them to their native armada base. But before everyone goes their separate ways, a special "sendoff" is held for the new initiates. Hosted by older, veteran riftfarers and their respective armada affiliation, two major competitions are held. One is to promote partnership between the armadas, the other is for their competitiveness.
After another night of reveling in various taverns (and likely getting into more bar fights), everyone will set sail the following morning, with or without the hangovers. Everyone should be prepared to pitch in their weight, as during the trip, they will learn how to be a deckhand, learning the literal ropes of pitching sails, swabbing decks, and working the galley. There could be other areas they might have access to if they have the skill for it. They will also have a chance to practice their magic. Don't worry, the ships are fitted with special protection that even a stray spell won't cause too much damage (though if it does, they better be prepared to repair and clean it up). And since it will take a few days to get to their respective leviathans, everyone should remember their temporary cabin number. Some may even have roommates.
But the number one rule for both ships is no fighting between members. Save it for when they're back on shore!
A fan favorite for a number of years now, Legends of the Gutsy Ultimate Sailor Warrior Competition is a massive two-person obstacle course that has a whole suite of challenges to test sailor's physical and mental resolve…and teamwork. The only real rule is each pair needs one Corsair and one Paladin, which can be made voluntarily or randomly. Along with crossing a pool via spinning logs, swinging and climbing ropes, and plummeting down ziplines, there are a few notable obstacles teams will need to get through.
🚪 Steering a giant ship's wheel in order to lift the door to the next obstacle. Both partners need to take turns, one spinning it upwards and the other continuing down.
🦑 They must piece together the three parts of the Silver Squid Statue, fitting each piece properly and vertically together (have to hear the snap to ensure the pieces connected!) and then placed it into a hole in a door to move on.
⛰️ The final obstacle is called Mount Grog, where the team must climb to the peak of this hill of craggy stone. While there are footholes aplenty, there are also steam vents, "landslides" of small boulder-shaped pillows, and warm "lava" of red-dyed ale, making the terrain slippery and sticky! Mind the steam and ale, they are made of strong liquor and may make those with low tolerance a bit…intoxicated.
🐱👤 While some are free to spectate and cheer in the audience, others may volunteer to try and sabotage the rest of the competition by chucking wilted produce, or if you're really lucky, the showrunners will pull you from the audience to hit switches to change up the layout of the map mid-race!
🚪 Steering a giant ship's wheel in order to lift the door to the next obstacle. Both partners need to take turns, one spinning it upwards and the other continuing down.
🦑 They must piece together the three parts of the Silver Squid Statue, fitting each piece properly and vertically together (have to hear the snap to ensure the pieces connected!) and then placed it into a hole in a door to move on.
⛰️ The final obstacle is called Mount Grog, where the team must climb to the peak of this hill of craggy stone. While there are footholes aplenty, there are also steam vents, "landslides" of small boulder-shaped pillows, and warm "lava" of red-dyed ale, making the terrain slippery and sticky! Mind the steam and ale, they are made of strong liquor and may make those with low tolerance a bit…intoxicated.
🐱👤 While some are free to spectate and cheer in the audience, others may volunteer to try and sabotage the rest of the competition by chucking wilted produce, or if you're really lucky, the showrunners will pull you from the audience to hit switches to change up the layout of the map mid-race!
The second event is Capture the Flag and takes place along a long stretch of beach using the remains of two retired ships on either end: one with each of the three masts flying a red flag, the other with three blue flags. Each player will have a small flag of their armada colors attached to a belt on their waist, along with a few very full colored water balloons. The goal is to steal as many of the other team's flags as possible and bring them back to their ship before the hourglass runs out. The only rule is no magic allowed! Have to use good ol' wit and grit. All magic will be suppressed and all weapons taken/forced to be left behind.
💧 Everyone is armed with water balloons of their respective team color. Use them to pelt your opponents and get that flag!
🚩 Some may want to try and score big by capturing one of the ship's flags. But it won't be easy. There will be a "crew" defending their ships and will have cannons filled with giant water balloons, sticky nets, and life preserver rings to deploy against attackers. They can also use the rings to quickly grab their own teammates and pull them to safety.
⛓ There is a jail that caught opponents can be taken to right next to the ship. Either escape, help a caught teammate, or defend it!
💧 Everyone is armed with water balloons of their respective team color. Use them to pelt your opponents and get that flag!
🚩 Some may want to try and score big by capturing one of the ship's flags. But it won't be easy. There will be a "crew" defending their ships and will have cannons filled with giant water balloons, sticky nets, and life preserver rings to deploy against attackers. They can also use the rings to quickly grab their own teammates and pull them to safety.
⛓ There is a jail that caught opponents can be taken to right next to the ship. Either escape, help a caught teammate, or defend it!
After another night of reveling in various taverns (and likely getting into more bar fights), everyone will set sail the following morning, with or without the hangovers. Everyone should be prepared to pitch in their weight, as during the trip, they will learn how to be a deckhand, learning the literal ropes of pitching sails, swabbing decks, and working the galley. There could be other areas they might have access to if they have the skill for it. They will also have a chance to practice their magic. Don't worry, the ships are fitted with special protection that even a stray spell won't cause too much damage (though if it does, they better be prepared to repair and clean it up). And since it will take a few days to get to their respective leviathans, everyone should remember their temporary cabin number. Some may even have roommates.
But the number one rule for both ships is no fighting between members. Save it for when they're back on shore!
ELAH: PALADIN BASE
Compared to the bright colors and bustle of Eltrut, Elah is much more refined and orderly, especially the capital city of Baleen. Tall, sturdy buildings of polished marble and white coral with accents of gold and mother-of-pearl, set in tiered, orderly rings of sandstone-cobbled streets organized by purpose and class. The higher it is, the more affluent, with the Chambers of Council seated at its highest point. Yet there is very little to no poverty, as the citizens are diligent in keeping everything clean and everyone taken care of. That isn't to say there aren't "dirty" parts of the city…but for the most part it's a prosperous, bustling city that takes pride not only in its Paladin force, but in the arts and pursuit of higher education and research. High above one may see gondolas seemingly sailing in the air, but they are just riding the "breath streams'' of Elah that connect to the three blowholes spiracles lining the leviathan's back. In the distant north, one may even catch a glimpse of the main blowhole spiracle releasing a huge stream of water. Access is currently under construction, but new riftfarers will be able to access it soon.
At the center is the city's pride and joy: the Plaza Fontea. Around the outer rim are daily markets and performers to help cultivate the arts and casual business, and there are a number of gardens and ponds for visitors to relax and enjoy. And at its center is a grand mosaic in the great whale's image with a series of "water spouts" that shoot water up through the ground, sometimes to music. However, something is amiss. Without warning, the water is turning different colors and making fart noises. While anyone who might know some engineering is free to help those beneath the fountain to try and figure out what happened and repair it, others can try and catch the culprits who pulled this deplorable prank (hint, bunch of Corsairs, of course).
At the center is the city's pride and joy: the Plaza Fontea. Around the outer rim are daily markets and performers to help cultivate the arts and casual business, and there are a number of gardens and ponds for visitors to relax and enjoy. And at its center is a grand mosaic in the great whale's image with a series of "water spouts" that shoot water up through the ground, sometimes to music. However, something is amiss. Without warning, the water is turning different colors and making fart noises. While anyone who might know some engineering is free to help those beneath the fountain to try and figure out what happened and repair it, others can try and catch the culprits who pulled this deplorable prank (hint, bunch of Corsairs, of course).
At the Nodding Kettle, there are some special items that new Paladins can receive. These items are also available on the Rewards Shop, but new members can choose one for free. These items are also special in that they will start at a basic level, but can be upgraded and refined for better effects (for a fee).
🔪 Dowsing Blade: Lvl 1. A short sword that once fully upgraded can find special treasures and precious metals. At level 1, it will only find junk, but who knows? One man's trash is another man's treasure. And rusted metal can still hurt in a fight—
🫧 Bubble Shield: Lvl 1. A shield that will grow in size and strength once fully upgraded and provide protection in the form of a dome. At level 1, it creates a small bubble that covers a small area next to the user and can only take a few hits before it pops.
🔦 Wayfinder Torch: Lvl 1. A torch that burns brighter and can illuminate and find any path to a designated location or exit once fully upgraded. At level 1, it can only illuminate up to a few feet and must be charged with magic to continue.
🔪 Dowsing Blade: Lvl 1. A short sword that once fully upgraded can find special treasures and precious metals. At level 1, it will only find junk, but who knows? One man's trash is another man's treasure. And rusted metal can still hurt in a fight—
🫧 Bubble Shield: Lvl 1. A shield that will grow in size and strength once fully upgraded and provide protection in the form of a dome. At level 1, it creates a small bubble that covers a small area next to the user and can only take a few hits before it pops.
🔦 Wayfinder Torch: Lvl 1. A torch that burns brighter and can illuminate and find any path to a designated location or exit once fully upgraded. At level 1, it can only illuminate up to a few feet and must be charged with magic to continue.
The educational district is one of the many prides and joys of Elah, and especially the block containing the sprawling, U-shaped Archives framing the massive, gold-framed glass dome of the Conservatory. The core of the Archives is a blocky building of very weathered marble, with two longer and more slender wings; nearly every room inside is dedicated to some sort of specialized library, lecture hall, laboratory, or archaeological restoration room. The Conservatory, meanwhile, is teeming with the rarest of plants, flocks of birds, skittering reptiles, and even small artificial tide pools hosting reef-dwelling fauna and small schools of fish. As new members explore the complex, they may find the new items will come in handy for their tasks.
📖 There's been intel of Corsairs targeting the Archives for their next heist, especially the special collection in the library. Newer Paladins will be asked to guard the library in shifts and keep an eye out for anyone suspicious.
🦤 Oh no, Angus the Dodo has escaped the conservatory again! Capture him and bring him back unharmed. Thankfully he's peaceful and not very smart, but he is easily startled and surprisingly fast. He's a glutton for fruit, nuts, and seeds, and he's infamous for stealing fancy hats, especially if they have feathers on them.
🏰 Reports have come in of a nearby island with ruins of an ancient castle standing on them. Venture out, document the site, and retrieve any artifacts for proper cataloging at the Archives before the Corsairs break or steal anything important.
📖 There's been intel of Corsairs targeting the Archives for their next heist, especially the special collection in the library. Newer Paladins will be asked to guard the library in shifts and keep an eye out for anyone suspicious.
🦤 Oh no, Angus the Dodo has escaped the conservatory again! Capture him and bring him back unharmed. Thankfully he's peaceful and not very smart, but he is easily startled and surprisingly fast. He's a glutton for fruit, nuts, and seeds, and he's infamous for stealing fancy hats, especially if they have feathers on them.
🏰 Reports have come in of a nearby island with ruins of an ancient castle standing on them. Venture out, document the site, and retrieve any artifacts for proper cataloging at the Archives before the Corsairs break or steal anything important.
NOGARD: CORSAIR BASE
While Eltrut and Elah both have relatively smooth surfaces to build on, Nogard's back is covered in jutting ridges and spines. Between the uneven terrain, the transformation between Nogard's living sea form and skeletal land form, and the demon-ridden forest, structures here focus much more on defense and ease of repair or relocation as needed than on matching a set theme. Buildings in Fang are made from a mishmash of old metal, driftwood, and bone, but are often decorated with bright murals and graffiti, drapes of colorful fabrics, and intricate sea glass creations. Taverns and pubs can be found on nearly every corner, loud music and cheers and more than occasionally the sounds of a brawl pouring out from about noon to the wee hours of the morning.
Currently Nogard has settled on a remote island, its skeletal structure nestled deep within the island's cove, creating a natural barrier that will only allow Corsair ships in and out. They will be there for a while, taking advantage of the beasts that inhabit the island and provide valuable materials to be sold. But of course it can get boring, so it's not surprising to see the more "reckless" ziplining from one curved rib to another high above the city. There are also some makeshift fighting arenas for members to test their strength. Those who prefer to actually learn about Nogard's current settlement set out to canvas and explore the island, hoping to find some other ruins or resources that could be useful.
Currently Nogard has settled on a remote island, its skeletal structure nestled deep within the island's cove, creating a natural barrier that will only allow Corsair ships in and out. They will be there for a while, taking advantage of the beasts that inhabit the island and provide valuable materials to be sold. But of course it can get boring, so it's not surprising to see the more "reckless" ziplining from one curved rib to another high above the city. There are also some makeshift fighting arenas for members to test their strength. Those who prefer to actually learn about Nogard's current settlement set out to canvas and explore the island, hoping to find some other ruins or resources that could be useful.
At the Leviathan's Maw, there are some special items that new Corsairs can receive. These items are also available on the Rewards Shop, but new members can choose one for free. These items are also special in that they will start at a basic level, but can be upgraded and refined for better effects (for a fee).
🧥 Camouflage Cloak: Lvl 1. A cloak that once upgraded will allow the wearer to shift and blend into their surroundings. At level 1, it's a bit ratty looking and only useful if hiding in shadows. Even then it's only for a few seconds, but better than none.
🔁 Ring of Returning: Lvl 1. A ring that once upgraded will allow the wearer to return to a specific location upon activation. At level 1, it can only be used once per day and returns you to a public space.
🔀 Ring of Evasion: Lvl 1. A ring that once upgraded will allow the wearer to have increased movement speed and dodging ability. At level 1, it is only effective in avoiding small objects and getting through crowds easier. Not useful for combat until upgraded.
🧥 Camouflage Cloak: Lvl 1. A cloak that once upgraded will allow the wearer to shift and blend into their surroundings. At level 1, it's a bit ratty looking and only useful if hiding in shadows. Even then it's only for a few seconds, but better than none.
🔁 Ring of Returning: Lvl 1. A ring that once upgraded will allow the wearer to return to a specific location upon activation. At level 1, it can only be used once per day and returns you to a public space.
🔀 Ring of Evasion: Lvl 1. A ring that once upgraded will allow the wearer to have increased movement speed and dodging ability. At level 1, it is only effective in avoiding small objects and getting through crowds easier. Not useful for combat until upgraded.
While there are some "respectable" stores and merchants around Nogard, the Black Market is what the city of Fang is best known for. And as part of their initiation, new members are sent to the literal underbelly of the leviathan's skeletal remains where the Black Market exists. Those new free items offered by the Leviathan's Maw may be useful…
💍 Several sellers have put up requests for certain "special rare items" to help restock their wares, but these items are "special" and "rare" for a reason. From needing to kill monsters on the island Nogard has settled on and harvesting for certain materials, to stealing from certain ships and rich houses in Elah (oops).
🏰 On a certain island, there are some castle ruins that has been recently discovered and there are some artifacts and relics that could catch a hefty price if brought back. Just ignore the Paladins who may be excavating…and perhaps take their finds.
📦 Some merchants have special wares that need to be delivered to their clients all over Nogard and on some neighboring islands. Of course, there are many others who might try to steal it…whatever is inside it. Wait—did the box just shake? What, protect the package and deliver it safely!
💍 Several sellers have put up requests for certain "special rare items" to help restock their wares, but these items are "special" and "rare" for a reason. From needing to kill monsters on the island Nogard has settled on and harvesting for certain materials, to stealing from certain ships and rich houses in Elah (oops).
🏰 On a certain island, there are some castle ruins that has been recently discovered and there are some artifacts and relics that could catch a hefty price if brought back. Just ignore the Paladins who may be excavating…and perhaps take their finds.
📦 Some merchants have special wares that need to be delivered to their clients all over Nogard and on some neighboring islands. Of course, there are many others who might try to steal it…whatever is inside it. Wait—did the box just shake? What, protect the package and deliver it safely!
MANTA BOARD
As mentioned above, usually the Quest Board will be posted separately as we won't normally have logs like these. But for everyone's convenience, we've included it here for additional prompts. Players can either use the quest board here in their toplevels, or create their own open log for them if they prefer to keep it separate and spread things out more.
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And says nothing as she looks over his back... over his skin, the wound, his muscles, the scars that she had grown so accustomed with in the past. Everything that she had memorized... and then... others that she didn't.
Particularly, the one on his lower right side. It looks fresh, new, and deep, and it's a good thing that she's sitting behind him else he might have seen the way that her throat tightens at the sight, as if he didn't have a worse one waiting to be tended to.]
... Where is that one from?
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[And he'll be oblivious to what she could be referring to, still feeling a bit...strange that she's helping at all. Which makes him feel strange that he feels this way. Before it wouldn't have bothered him as much... Hell he would probably be teasing her a bit for it.
Now...
Damn.]
no subject
...
But more than that, he had done it for her... and seeing him struggle like that... As much as she wished she could have just laughed and mocked him for it, there was something else within her that was drawing her to it. Compelled her to do it. Whatever it was, it was like pesky voice in the back of her head, or in her ear, that would not shut up until she finally took that cloth from him.
And before she gives her answer, he'll feel the dampness press to the edges of his wound. Mercilessly.
While her other hand reaches out...]
This one.
[... and her nails lightly graze over that scar below.
She doesn't remember this one.]
no subject
Fuck, could've least warned me—!
[Oh he so wants to swear her out so much right now. WHAT WAS THE POINT OF BEING NICE EARLIER— But he holds his tongue and just takes those breaths as the sharp pain eventually subsides for him to finally register her question.
What scar is...
...
It's a good thing his head is already bowed down from the pain from before, because it hides how his eyes flick down towards his lower right abdomen where a matching scar can be found. One he'll have to be sure she doesn't notice if she hasn't already.
Fuck.]
Can't remember.
[A harsh hiss that's both in real pain and also a mask as he spins a plausible excuse.]
Probably a stab from something that got lucky some time ago.
[Not a complete lie. He definitely got hit by a "lucky" shot.]
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You can't remember how you got something like that?
[More of a rhetorical question.
It's new, for one, and it looks like it might be just as bad as the one she's treating now. Her very first instinct is to think him a liar, but... is she willing to give him the benefit of the doubt this time?
Who's to say...
But for all the time that they have spent apart, they have also spent a lot of time together, too. Time for her to memorize so much of his mannerisms that, no matter how hard she tried to forget, she would always remember, as she's learned here. Knows when he tenses, or when he pauses, or when he avoids her gaze...
...
She will give him one warning—]
Don't bite your tongue.
[—before she presses the alcohol-doused cloth right over the deepest part of the cut.]
no subject
Why, though? Why does he still think like this?
In some ways he's grateful for that searing pain that follows after that warning, and his hand not on the blanket digs into the sand as he feels as if someone is ripping his entire skin off it's so strong. He actually gasps a bit from the pain, hunched forward again as he tries to endure it.
Fuck. Fuck fuck fuck fuck—
Oh he's actually swearing out loud along with a muffled grit of his teeth.]
How deep is the damn thing?
[A question he somehow manages to hiss out, knowing she just went through the same thing.]
no subject
Worse than mine.
[There's an "I told you so" tone to her voice before she goes quiet as memories start to spill forth...
Memories of Stonhyrr, when she would do the very same thing, even as a younger girl who knew nothing about what it meant to be on the field. Tending to his cuts and bruises, cleaning them, bandaging him up, trying not to let her eyes wander more than they needed to...
Her other hand moves to the shoulder opposite to firmly wrap over it, like she means to hold him still before she's swiping the damp cloth over, knowing that the burn will likely only worsen. Throughout that, she's quiet too, listening to whatever sounds he might make as she's much more careful around the worst parts.
She may bear many, many grudges against him, but she is not about to leave him to bleed out on a beach. Not after that...
But once it's clean, Benedikta sets the cloth down so that she can pick up the ointment with a frown.]
There's hardly any left in here.
no subject
Until at least she's finished and he can finally breathe...or at least take a few deep breaths as he feels that strange cool air against the wound, the burning sting lingering. He said he's been through worse, and he has, but it never makes this any easier. Should he be glad that horn didn't skewer his shoulder completely?]
There wasn't a lot to begin with.
[Truth? Lie? Who knows... But he did put a generous amount on her. Not too much to be wasteful, but he could probably spared a bit more for himself.]
I'll be fine with what's left, don't worry.
no subject
[It's grumbled under her breath and beneath the little splat that the ointment makes when she squeezes it onto her hands.
But as she rubs her palms together and brings her hand up to his shoulder, she hesitates and stops just short of it.
...
....
The fuck is she doing...
And without any word of a warning, she presses on and slaps her palm over his cleaned cut. Not too hard that it will do anything more than sting before the cooling sensation washes it away, but hard enough that the sound echoes gently through the little cove behind them.
All in an effort to pull herself free of the thoughts that are swimming in her head now.]
And I'm going to have to come back to fetch a proper bounty later.
no subject
Was that really necessary? [He wants to take back all his kindness from earlier, dammit.] And I'll pay for it.
no subject
You are going to pay me back for losing this bounty, you mean?
[She knows that isn't what he meant, but as far as she's concerned, he owes her for that, too. She could care less about the boat or the first aid supplies at the end of the day. It was the fifteen hundred that she wanted, even more given that there were three of them.]
no subject
If you hadn't flew off the handle then you would have at least had something. Can imagine a documented family sighting would fetch for a bigger price.
no subject
He's lucky that she is still being gentle with the cream as she spreads it over his shoulder, but perhaps it's better that he snaps at her like this. It makes it easier to not focus on the other fucking pesky things that are still trying so hard to claw their way forward.]
More than the three horns that I could have sold? I would have been charitable enough to share the sum with you, but I've since reconsidered.
no subject
[No, he really shouldn't be snapping at her like this, but it is more reminiscent to their old ways of bickering at each other whenever they crossed paths in recent years. It's almost natural, second nature even, and it leaves a bit of a bitter feeling after he had wanted to try and fix things, but well. She sent her message about that and he received it loud and clear.]
no subject
I've some mind to fly off and leave you here now.
[Though she knows very well that she can't. Not while her shoulder is in this condition, but she would find a way if she had to...
... Only because his words are like a knife into her chest, leaving behind a sting that hurts more than whatever that dolphin could do to her. Even if there is some truth. After he stopped her back on the boat, she certainly did think about it.]
But is that what you think?
[As she starts to wind the bandage around his shoulder, grabbing his arm and moving it out of her way so that she can loop it around.]
If I had, I wouldn't have bothered letting you on the boat.
no subject
And just vent it out through his words instead.]
Does it matter if you did? Leaving once you're done is what you're good at.
[—which unfortunately means his mouth is going to run in the worst way possible.]
no subject
And while she is treating his wounds, no less? So, when she feels that very sudden and very sharp twist in her chest, she will do the same with the bandages, pulling them tight and firm around his shoulder before she just stops...
...
And barks out a dry laugh.]
Oh? I've only learned everything I know from the best there is.
no subject
Really? Still haven't learned how to be clear about what you want.
[Fans the flames.]
no subject
She gives the bandages one last pull before tying it all up into a knot to secure it.]
And what is it you think I want, Cidolfus? Since you seem to know everything so well.
[All the fucking men in her life seem to think so.]
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I don't bloody know—
[And he'll turn his upper body around so that he can now glare at her.]
—and I don't think you do, either. If you do, you make a piss poor show of it.
[Oh he has a lot of choice words he could say to her. He remembers well when she asked him that same question that night. And he remembers well nothing she said or did was honest. Everything contradicting each other to the point he couldn't tell what was real or wasn't.]
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Here he goes thinking that he knows what she’s feeling, what's on her mind, what has been on her mind since they separated that night, and all the years before that.
Even worse that he is not as wrong as she wishes he would be. There are a lot of things that Benedikta wants, but when it comes to him, it's as if it changes with every word or every look exchanged. One moment, she wants one thing and the next, she wants another and around and around it goes, always shifting like the wind.
But then again—]
You speak as if you think it's so easy...
[And now she's going to shove herself to her feet and stomp away from him to no one place in particular. Just to get away.]
You always have. You think that after leaving, you can simply walk back into my life and presume to know everything? For me to—?
[She cuts herself off there and lets the wind concentrate at her fingertips when she doesn't know what the fuck else to do with herself right now.]
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No, you're right. It's not that easy—or simple. On that I was clearly in the wrong.
[There's not much of that earlier bite, for it's something he had thought about and realized—both while and drunk and after when he was sobered up.
Whether the idea itself was good or not, he went about it all wrong. He can see how he was too quick, too hopeful that he could change her mind. Not easily, he knew that much, but perhaps easier than he should have.]
A lot was happening and I was only thinking of myself.
[Specifically, wanting her away from Barnabas. But he just drove her right to him.]
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While she doesn't turn to look at him—but gods does she wish she could—he may hear it in her voice. That little speck of doubt, that question that lingers there that she doesn't dare ask out loud for fear of what the answer may be...]
Why?
[Why think of himself? What does he have to gain from it? He made his intentions perfectly clear when he had rejected her again and again, so he has no right to be selfish. Not anymore.]
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Good question. Regret, maybe? Not wanting to see it all happen again?
[Just wanting her back?
He reaches for his jacket and fumbles around his pocket, pulling out a cigar. But he doesn't light yet, just stares at it.]
I know I have no right to. But after...
[He stops himself short, and it's now that he lights that cigar, the smell of tobacco drifting upward.]
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[They both have this terrible habit of not saying what it is they want to, so Benedikta won't scorn him for it lest he do the same for her.
So, she's simply going to come up with her own answer, venom bleeding into her voice.]
After you watched me die?
[Let her...]
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