Entry tags:
- -event,
- ashelia b'nargin dalmasca,
- ashi,
- astarion,
- balthier,
- barnabas tharmr,
- benedikta harman,
- cidolfus telamon,
- clive rosfield,
- cloud strife,
- dion lesage,
- eizen,
- eustace,
- faris scherwiz,
- fenris,
- graha tia,
- jarlaxe baenre,
- jill warrick,
- joshua rosfield,
- kotori iida,
- ky kiske,
- lyney,
- march 7th,
- miriam,
- nanaki,
- nimona,
- professor turo,
- reno,
- rikku,
- roxas,
- shallan davar,
- sorey,
- tifa lockhart,
- toge inumaki,
- velvet crowe,
- xenk yendar,
- zack fair
<< september: maiden voyage >>
Welcome to our Maiden Voyage log for the game! Because the grand opening is a bit different from how things will normally flow, the log is more like an event log with the MANTA Board included at the bottom. The focus of the log will be everyone getting a first taste of the home base for each armada, but not before having a farewell celebration in Eltrut to the new initiates! Since it is a little beefy, we've included navigation links to help jump between sections.
Players are welcome to use the MANTA Board as additional prompts in the log, or create your own open logs for them. There is no wrong or right way, whatever is most convenient for you.
If you have any questions about the log, comment here. If you have questions about the game in general, please comment to the Game Info.
Bloodstained: Ritual of the Night - Miriam | Paladin
Dungeons and Dragons: Honor Among Thieves - Xenk Yendar | Paladin
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy X-2 - Rikku | Corsair
Final Fantasy XII - Ashe | Corsair
Final Fantasy XII - Balthier | Corsair
Final Fantasy XIV - G'raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Jill Warrick | Corsair
Final Fantasy XVI - Joshua Rosfield | Corsair
Kingdom Hearts - Roxas | Paladin
Forgotten Realms - Jarlaxle Baenre | Corsair
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Nimona - Nimona | Paladin
Pokémon Violet - Professor Turo | Paladin
Samurai Jack - Ashi | Corsair
Sweetness & Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crowe | Corsair
Tales of Zestiria - Sorey | Paladin
Players are welcome to use the MANTA Board as additional prompts in the log, or create your own open logs for them. There is no wrong or right way, whatever is most convenient for you.
If you have any questions about the log, comment here. If you have questions about the game in general, please comment to the Game Info.
TOPLEVEL DIRECTORY (Updated September 13)
Bloodstained: Ritual of the Night - Miriam | Paladin
Dungeons and Dragons: Honor Among Thieves - Xenk Yendar | Paladin
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy X-2 - Rikku | Corsair
Final Fantasy XII - Ashe | Corsair
Final Fantasy XII - Balthier | Corsair
Final Fantasy XIV - G'raha Tia | Corsair
Final Fantasy XVI - Benedikta Harman | Corsair
Final Fantasy XVI - Cidolfus Telamon | Corsair
Final Fantasy XVI - Dion Lesage | Paladin
Final Fantasy XVI - Jill Warrick | Corsair
Final Fantasy XVI - Joshua Rosfield | Corsair
Kingdom Hearts - Roxas | Paladin
Forgotten Realms - Jarlaxle Baenre | Corsair
Granblue Fantasy - Eustace | Corsair
Guilty Gear - Ky Kiske | Paladin
Jujutsu Kaisen - Toge Inumaki | Corsair
Nimona - Nimona | Paladin
Pokémon Violet - Professor Turo | Paladin
Samurai Jack - Ashi | Corsair
Sweetness & Lightning - Kotori Iida | Paladin
Tales of Berseria - Eizen | Corsair
Tales of Berseria - Velvet Crowe | Corsair
Tales of Zestiria - Sorey | Paladin
ELTRUT: FAREWELL SENDOFF
It's been about a week or so since the newest batch of riftfarers arrived, and now the ships are ready to take them to their native armada base. But before everyone goes their separate ways, a special "sendoff" is held for the new initiates. Hosted by older, veteran riftfarers and their respective armada affiliation, two major competitions are held. One is to promote partnership between the armadas, the other is for their competitiveness.
After another night of reveling in various taverns (and likely getting into more bar fights), everyone will set sail the following morning, with or without the hangovers. Everyone should be prepared to pitch in their weight, as during the trip, they will learn how to be a deckhand, learning the literal ropes of pitching sails, swabbing decks, and working the galley. There could be other areas they might have access to if they have the skill for it. They will also have a chance to practice their magic. Don't worry, the ships are fitted with special protection that even a stray spell won't cause too much damage (though if it does, they better be prepared to repair and clean it up). And since it will take a few days to get to their respective leviathans, everyone should remember their temporary cabin number. Some may even have roommates.
But the number one rule for both ships is no fighting between members. Save it for when they're back on shore!
A fan favorite for a number of years now, Legends of the Gutsy Ultimate Sailor Warrior Competition is a massive two-person obstacle course that has a whole suite of challenges to test sailor's physical and mental resolve…and teamwork. The only real rule is each pair needs one Corsair and one Paladin, which can be made voluntarily or randomly. Along with crossing a pool via spinning logs, swinging and climbing ropes, and plummeting down ziplines, there are a few notable obstacles teams will need to get through.
🚪 Steering a giant ship's wheel in order to lift the door to the next obstacle. Both partners need to take turns, one spinning it upwards and the other continuing down.
🦑 They must piece together the three parts of the Silver Squid Statue, fitting each piece properly and vertically together (have to hear the snap to ensure the pieces connected!) and then placed it into a hole in a door to move on.
⛰️ The final obstacle is called Mount Grog, where the team must climb to the peak of this hill of craggy stone. While there are footholes aplenty, there are also steam vents, "landslides" of small boulder-shaped pillows, and warm "lava" of red-dyed ale, making the terrain slippery and sticky! Mind the steam and ale, they are made of strong liquor and may make those with low tolerance a bit…intoxicated.
🐱👤 While some are free to spectate and cheer in the audience, others may volunteer to try and sabotage the rest of the competition by chucking wilted produce, or if you're really lucky, the showrunners will pull you from the audience to hit switches to change up the layout of the map mid-race!
🚪 Steering a giant ship's wheel in order to lift the door to the next obstacle. Both partners need to take turns, one spinning it upwards and the other continuing down.
🦑 They must piece together the three parts of the Silver Squid Statue, fitting each piece properly and vertically together (have to hear the snap to ensure the pieces connected!) and then placed it into a hole in a door to move on.
⛰️ The final obstacle is called Mount Grog, where the team must climb to the peak of this hill of craggy stone. While there are footholes aplenty, there are also steam vents, "landslides" of small boulder-shaped pillows, and warm "lava" of red-dyed ale, making the terrain slippery and sticky! Mind the steam and ale, they are made of strong liquor and may make those with low tolerance a bit…intoxicated.
🐱👤 While some are free to spectate and cheer in the audience, others may volunteer to try and sabotage the rest of the competition by chucking wilted produce, or if you're really lucky, the showrunners will pull you from the audience to hit switches to change up the layout of the map mid-race!
The second event is Capture the Flag and takes place along a long stretch of beach using the remains of two retired ships on either end: one with each of the three masts flying a red flag, the other with three blue flags. Each player will have a small flag of their armada colors attached to a belt on their waist, along with a few very full colored water balloons. The goal is to steal as many of the other team's flags as possible and bring them back to their ship before the hourglass runs out. The only rule is no magic allowed! Have to use good ol' wit and grit. All magic will be suppressed and all weapons taken/forced to be left behind.
💧 Everyone is armed with water balloons of their respective team color. Use them to pelt your opponents and get that flag!
🚩 Some may want to try and score big by capturing one of the ship's flags. But it won't be easy. There will be a "crew" defending their ships and will have cannons filled with giant water balloons, sticky nets, and life preserver rings to deploy against attackers. They can also use the rings to quickly grab their own teammates and pull them to safety.
⛓ There is a jail that caught opponents can be taken to right next to the ship. Either escape, help a caught teammate, or defend it!
💧 Everyone is armed with water balloons of their respective team color. Use them to pelt your opponents and get that flag!
🚩 Some may want to try and score big by capturing one of the ship's flags. But it won't be easy. There will be a "crew" defending their ships and will have cannons filled with giant water balloons, sticky nets, and life preserver rings to deploy against attackers. They can also use the rings to quickly grab their own teammates and pull them to safety.
⛓ There is a jail that caught opponents can be taken to right next to the ship. Either escape, help a caught teammate, or defend it!
After another night of reveling in various taverns (and likely getting into more bar fights), everyone will set sail the following morning, with or without the hangovers. Everyone should be prepared to pitch in their weight, as during the trip, they will learn how to be a deckhand, learning the literal ropes of pitching sails, swabbing decks, and working the galley. There could be other areas they might have access to if they have the skill for it. They will also have a chance to practice their magic. Don't worry, the ships are fitted with special protection that even a stray spell won't cause too much damage (though if it does, they better be prepared to repair and clean it up). And since it will take a few days to get to their respective leviathans, everyone should remember their temporary cabin number. Some may even have roommates.
But the number one rule for both ships is no fighting between members. Save it for when they're back on shore!
ELAH: PALADIN BASE
Compared to the bright colors and bustle of Eltrut, Elah is much more refined and orderly, especially the capital city of Baleen. Tall, sturdy buildings of polished marble and white coral with accents of gold and mother-of-pearl, set in tiered, orderly rings of sandstone-cobbled streets organized by purpose and class. The higher it is, the more affluent, with the Chambers of Council seated at its highest point. Yet there is very little to no poverty, as the citizens are diligent in keeping everything clean and everyone taken care of. That isn't to say there aren't "dirty" parts of the city…but for the most part it's a prosperous, bustling city that takes pride not only in its Paladin force, but in the arts and pursuit of higher education and research. High above one may see gondolas seemingly sailing in the air, but they are just riding the "breath streams'' of Elah that connect to the three blowholes spiracles lining the leviathan's back. In the distant north, one may even catch a glimpse of the main blowhole spiracle releasing a huge stream of water. Access is currently under construction, but new riftfarers will be able to access it soon.
At the center is the city's pride and joy: the Plaza Fontea. Around the outer rim are daily markets and performers to help cultivate the arts and casual business, and there are a number of gardens and ponds for visitors to relax and enjoy. And at its center is a grand mosaic in the great whale's image with a series of "water spouts" that shoot water up through the ground, sometimes to music. However, something is amiss. Without warning, the water is turning different colors and making fart noises. While anyone who might know some engineering is free to help those beneath the fountain to try and figure out what happened and repair it, others can try and catch the culprits who pulled this deplorable prank (hint, bunch of Corsairs, of course).
At the center is the city's pride and joy: the Plaza Fontea. Around the outer rim are daily markets and performers to help cultivate the arts and casual business, and there are a number of gardens and ponds for visitors to relax and enjoy. And at its center is a grand mosaic in the great whale's image with a series of "water spouts" that shoot water up through the ground, sometimes to music. However, something is amiss. Without warning, the water is turning different colors and making fart noises. While anyone who might know some engineering is free to help those beneath the fountain to try and figure out what happened and repair it, others can try and catch the culprits who pulled this deplorable prank (hint, bunch of Corsairs, of course).
At the Nodding Kettle, there are some special items that new Paladins can receive. These items are also available on the Rewards Shop, but new members can choose one for free. These items are also special in that they will start at a basic level, but can be upgraded and refined for better effects (for a fee).
🔪 Dowsing Blade: Lvl 1. A short sword that once fully upgraded can find special treasures and precious metals. At level 1, it will only find junk, but who knows? One man's trash is another man's treasure. And rusted metal can still hurt in a fight—
🫧 Bubble Shield: Lvl 1. A shield that will grow in size and strength once fully upgraded and provide protection in the form of a dome. At level 1, it creates a small bubble that covers a small area next to the user and can only take a few hits before it pops.
🔦 Wayfinder Torch: Lvl 1. A torch that burns brighter and can illuminate and find any path to a designated location or exit once fully upgraded. At level 1, it can only illuminate up to a few feet and must be charged with magic to continue.
🔪 Dowsing Blade: Lvl 1. A short sword that once fully upgraded can find special treasures and precious metals. At level 1, it will only find junk, but who knows? One man's trash is another man's treasure. And rusted metal can still hurt in a fight—
🫧 Bubble Shield: Lvl 1. A shield that will grow in size and strength once fully upgraded and provide protection in the form of a dome. At level 1, it creates a small bubble that covers a small area next to the user and can only take a few hits before it pops.
🔦 Wayfinder Torch: Lvl 1. A torch that burns brighter and can illuminate and find any path to a designated location or exit once fully upgraded. At level 1, it can only illuminate up to a few feet and must be charged with magic to continue.
The educational district is one of the many prides and joys of Elah, and especially the block containing the sprawling, U-shaped Archives framing the massive, gold-framed glass dome of the Conservatory. The core of the Archives is a blocky building of very weathered marble, with two longer and more slender wings; nearly every room inside is dedicated to some sort of specialized library, lecture hall, laboratory, or archaeological restoration room. The Conservatory, meanwhile, is teeming with the rarest of plants, flocks of birds, skittering reptiles, and even small artificial tide pools hosting reef-dwelling fauna and small schools of fish. As new members explore the complex, they may find the new items will come in handy for their tasks.
📖 There's been intel of Corsairs targeting the Archives for their next heist, especially the special collection in the library. Newer Paladins will be asked to guard the library in shifts and keep an eye out for anyone suspicious.
🦤 Oh no, Angus the Dodo has escaped the conservatory again! Capture him and bring him back unharmed. Thankfully he's peaceful and not very smart, but he is easily startled and surprisingly fast. He's a glutton for fruit, nuts, and seeds, and he's infamous for stealing fancy hats, especially if they have feathers on them.
🏰 Reports have come in of a nearby island with ruins of an ancient castle standing on them. Venture out, document the site, and retrieve any artifacts for proper cataloging at the Archives before the Corsairs break or steal anything important.
📖 There's been intel of Corsairs targeting the Archives for their next heist, especially the special collection in the library. Newer Paladins will be asked to guard the library in shifts and keep an eye out for anyone suspicious.
🦤 Oh no, Angus the Dodo has escaped the conservatory again! Capture him and bring him back unharmed. Thankfully he's peaceful and not very smart, but he is easily startled and surprisingly fast. He's a glutton for fruit, nuts, and seeds, and he's infamous for stealing fancy hats, especially if they have feathers on them.
🏰 Reports have come in of a nearby island with ruins of an ancient castle standing on them. Venture out, document the site, and retrieve any artifacts for proper cataloging at the Archives before the Corsairs break or steal anything important.
NOGARD: CORSAIR BASE
While Eltrut and Elah both have relatively smooth surfaces to build on, Nogard's back is covered in jutting ridges and spines. Between the uneven terrain, the transformation between Nogard's living sea form and skeletal land form, and the demon-ridden forest, structures here focus much more on defense and ease of repair or relocation as needed than on matching a set theme. Buildings in Fang are made from a mishmash of old metal, driftwood, and bone, but are often decorated with bright murals and graffiti, drapes of colorful fabrics, and intricate sea glass creations. Taverns and pubs can be found on nearly every corner, loud music and cheers and more than occasionally the sounds of a brawl pouring out from about noon to the wee hours of the morning.
Currently Nogard has settled on a remote island, its skeletal structure nestled deep within the island's cove, creating a natural barrier that will only allow Corsair ships in and out. They will be there for a while, taking advantage of the beasts that inhabit the island and provide valuable materials to be sold. But of course it can get boring, so it's not surprising to see the more "reckless" ziplining from one curved rib to another high above the city. There are also some makeshift fighting arenas for members to test their strength. Those who prefer to actually learn about Nogard's current settlement set out to canvas and explore the island, hoping to find some other ruins or resources that could be useful.
Currently Nogard has settled on a remote island, its skeletal structure nestled deep within the island's cove, creating a natural barrier that will only allow Corsair ships in and out. They will be there for a while, taking advantage of the beasts that inhabit the island and provide valuable materials to be sold. But of course it can get boring, so it's not surprising to see the more "reckless" ziplining from one curved rib to another high above the city. There are also some makeshift fighting arenas for members to test their strength. Those who prefer to actually learn about Nogard's current settlement set out to canvas and explore the island, hoping to find some other ruins or resources that could be useful.
At the Leviathan's Maw, there are some special items that new Corsairs can receive. These items are also available on the Rewards Shop, but new members can choose one for free. These items are also special in that they will start at a basic level, but can be upgraded and refined for better effects (for a fee).
🧥 Camouflage Cloak: Lvl 1. A cloak that once upgraded will allow the wearer to shift and blend into their surroundings. At level 1, it's a bit ratty looking and only useful if hiding in shadows. Even then it's only for a few seconds, but better than none.
🔁 Ring of Returning: Lvl 1. A ring that once upgraded will allow the wearer to return to a specific location upon activation. At level 1, it can only be used once per day and returns you to a public space.
🔀 Ring of Evasion: Lvl 1. A ring that once upgraded will allow the wearer to have increased movement speed and dodging ability. At level 1, it is only effective in avoiding small objects and getting through crowds easier. Not useful for combat until upgraded.
🧥 Camouflage Cloak: Lvl 1. A cloak that once upgraded will allow the wearer to shift and blend into their surroundings. At level 1, it's a bit ratty looking and only useful if hiding in shadows. Even then it's only for a few seconds, but better than none.
🔁 Ring of Returning: Lvl 1. A ring that once upgraded will allow the wearer to return to a specific location upon activation. At level 1, it can only be used once per day and returns you to a public space.
🔀 Ring of Evasion: Lvl 1. A ring that once upgraded will allow the wearer to have increased movement speed and dodging ability. At level 1, it is only effective in avoiding small objects and getting through crowds easier. Not useful for combat until upgraded.
While there are some "respectable" stores and merchants around Nogard, the Black Market is what the city of Fang is best known for. And as part of their initiation, new members are sent to the literal underbelly of the leviathan's skeletal remains where the Black Market exists. Those new free items offered by the Leviathan's Maw may be useful…
💍 Several sellers have put up requests for certain "special rare items" to help restock their wares, but these items are "special" and "rare" for a reason. From needing to kill monsters on the island Nogard has settled on and harvesting for certain materials, to stealing from certain ships and rich houses in Elah (oops).
🏰 On a certain island, there are some castle ruins that has been recently discovered and there are some artifacts and relics that could catch a hefty price if brought back. Just ignore the Paladins who may be excavating…and perhaps take their finds.
📦 Some merchants have special wares that need to be delivered to their clients all over Nogard and on some neighboring islands. Of course, there are many others who might try to steal it…whatever is inside it. Wait—did the box just shake? What, protect the package and deliver it safely!
💍 Several sellers have put up requests for certain "special rare items" to help restock their wares, but these items are "special" and "rare" for a reason. From needing to kill monsters on the island Nogard has settled on and harvesting for certain materials, to stealing from certain ships and rich houses in Elah (oops).
🏰 On a certain island, there are some castle ruins that has been recently discovered and there are some artifacts and relics that could catch a hefty price if brought back. Just ignore the Paladins who may be excavating…and perhaps take their finds.
📦 Some merchants have special wares that need to be delivered to their clients all over Nogard and on some neighboring islands. Of course, there are many others who might try to steal it…whatever is inside it. Wait—did the box just shake? What, protect the package and deliver it safely!
MANTA BOARD
As mentioned above, usually the Quest Board will be posted separately as we won't normally have logs like these. But for everyone's convenience, we've included it here for additional prompts. Players can either use the quest board here in their toplevels, or create their own open log for them if they prefer to keep it separate and spread things out more.
no subject
After glaring at him, she turns to climb into the boat, and she kicks around a few things here and there, not wanting to move her arms or bend too far this way and that, so she makes quite a racket where she is. Shoving around small crates and tarps along the floor, and she picks up her sword on the way, but...
She leaves disappointed as she climbs back out of the boat and crosses over to him.]
Nothing.
[Not that she would want to drink from the otter-man's freshwater flask anyway, if he'd left it behind. She should have brought her own, but she didn't think she would wind up on some small island with Cidolfus when she set out to do this.]
We can worry about that after if we need to. It's not as though we'll be here for long.
[Right? Just going to dry off and patch up themselves and then she will be off.]
no subject
Great. He'll also need to get his clothes mended...]
Was hoping to use it to help clean up this mess, but guess we'll have to make do with the sea.
[The sea water isn't the cleanest, nor will it feel great, but it was going to hurt like a bitch no matter what. For a temp job, it'll have to do.
He then looks over at her as she approaches before pointing to where he spread out one of the blankets.]
Now sit here and take off your shirt.
no subject
You want me to—? For what!?
[She is not taking off her shirt, thank you very much, and she almost wraps her arm around herself in defense, but stops herself when she feels the sting and the ache and all the other myriad of things that are happening at her shoulder.]
No.
no subject
He just gives her a tired look before gesturing again.]
And you think you can treat yourself? Just get over here.
[In the past, even recent past, he would have been a lot more polite and gentler about this. However, given the current state of...them at the moment, he doesn't have as much of his usual patient to deal with her childish antics.
Not to mention his own wound and sores that aren't helping his mood.]
no subject
...
....
But he is right in that she can't treat herself, and she knew that all along. She would have been happy to simply deal with it until they returned to Nogard and had a physicker look at it there, but how long are they even going to be stuck here...?
The quicker she gets this over with, the faster she can leave... she supposes.
With another curse and groan under a breath, she stomps over to the blanket and defiantly sits.]
Ugh, fine.
[However, in her current state, she can't exactly reach around and pull her zipper down........ so she just waits for him to notice.]
no subject
What's the problem now?
[No, he doesn't notice. SHE'S GONNA HAVE TO TELL HIM.]
no subject
And she clicks her tongue.]
Really?
[He is really going to make her say it?
...
....
.....]
I can't reach like this.
no subject
[...
Oh.
It's only now, after studying her back up and down, left and right, that he finally sees the zipper. He doesn't know how her clothes work, okay!!! He didn't pay that much attention!!]
...All right, I got it.
[And he'll have to be careful, too, so as not to jostle her too much. So after a moment, he'll reach up and take that zipper and bring it down.
...He doesn't have to do it down all the way, right? Just enough to access her shoulder and inspect her back...
...
He really shouldn't feel anything right now, nor does he feel awkward per se. After all, this is to treat her wound and he's had to help both men and women in his day to do exactly this. However, because it's Benedikta and their current...whatever the hell they are, hard not to be a little conscious.
But any of that goes out the window as a hiss escapes through his teeth upon seeing the beginnings of that that cut on the back of her shoulder.]
Hold on, this might sting.
[After unzipping the leather all the way down to her waist, he'll be careful to start moving it off her shoulder.]
no subject
[...
Nothing about this should be making her feel anything. This is, after all, just a treatment of her wound—something that any physicker would have done back on the ship with ease. She could treat most injuries on her own, but with this, she no doubt would have had to seek help, much to her chagrin...
...
But like him, she feels just a little conscious. Anyone else and it would have been fine, but Cidolfus...
The sound of her zipper coming undone by his hand does all sorts of things to her, and for what it's worth, it takes her mind off the wound... for a breath... until that hiss of his draws it back. She knows it's bad; she can feel the sting as the air properly touches it now, but she isn't sure which is worse. That it is him at her back, or that the wound is worse than she initially thought.]
Fuck...
[She says nothing else, but he'll see her muscles twitch as she braces herself for it, and she dips her chin and bites her tongue, trying to stifle the pained exhale that still somehow finds its way out of her as he pulls back the leather to reveal the winged tattoo across her shoulder blade, and the clean cut that scores right over it.]
no subject
Without thinking his fingertips, now bare since he had taken off his gloves, brush against the lines of the tattoo first before he hastily draws his hand back because hello what is he doing?? It just seemed... Pretty. Fitting. —But no, he'll somehow adjust so that his touch is now near the wound, as if to brush off some of the dried blood and inspect it before he reaches for the cloth and the bottle of cleaning alcohol on hand.]
Good news is it doesn't look too deep... But may want to get it check for stitches later just in case.
[And after dabbing some of the alcohol on the cloth, he glances back at her.]
Have to clean it first, so mind your tongue.
[Because he knows that's her habit. And that will be her only warning, though he'll wait for her answer.]
no subject
Doesn't draw any further attention to it besides the way that particular spot tenses under his fingers, even when, as he pulls back, he leaves a burn on her skin.
He does a fairly good job of putting her focus elsewhere with his comment, however.]
Does my tongue offend you?
[What's that supposed to mean!?]
no subject
[In case she tries to hold it in—which is to say, she shouldn't try and just scream and swear all she wants. He's probably heard everything she's ever managed to come up with, anyway.
And with that, he'll start to carefully dab around the wound, working to clean and wipe off the blood on her skin first before he edges in towards the raw parts. With this being alcohol and how the wound looks, he knows this is not going to go nicely.
But he really does try to be careful and gentle as he can, a little glad that she can't see the conflicted look and frown he wears as he stares at the wound.]
no subject
Greagor's fucking arsehole... What the fuck—
[She doesn't shout it, but it isn't cursed under a breath either. It's hissed, laced with every ounce of poison she has to spare, and she stiffens and jerks away from it for a moment before she forces herself to relax. What sort of alcohol is he using!?
Besides that, she tries to remain still, but there's a light tremble in her arms as they're wrapped around her, and she does bite her tongue and tighten her jaw through the pain. She's felt plenty before, but she's never managed a wound like this...]
Are you almost finished!?
no subject
[And there's none of the usual bite back, instead sounding more sympathetic and sorry for putting her through this.]
This stuff is stronger than what we're used to.
[Annnnnd he's going to brace himself as he has to directly dab it on the center of the wound itself. SORRY, BENEDIKTA, HE TRIES TO BE SOFT AND QUICK but it is probably gonna hurt.]
no subject
She feels so fucking weak under his gaze. She had endured worse hurts than this, she reminds herself. Wounds so much deeper than what that dolphin had done to her... wounds that will never be healed by alcohol or bandages or the frustratingly gentle ministrations by Cidolfus's hands.
They are so much worse than this, she tells herself, as she clenches her fists on her lap.]
I'm going to fucking tear your hands off...
[It's not so much a threat as just a way to cope with all of it, but she says it all the same. He asked her not to bite her tongue, did he not?]
no subject
Sorry, but better to hurt now than get a nasty infection later.
[Thank you Tarja for all the nagging and instilling this into his brain over the years—even if he didn't always follow it. Sometimes you just don't have the means.]
All that's left is putting on this ointment cream and the bandages, so just bear with it a little longer.
[As he speaks he's wiping his hands and she'll hear him quickly working to get said cream and bandages ready so he can do this quickly.]
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She listens to his shuffling behind her, however, focusing on that rather than the ebb and flow of the sting on her shoulder, and she gives yet another click of her tongue.]
... How bad is it?
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[She can hear the grimace in his voice as she'll start to feel the cool, soft cream on her skin. It may sting at first, but whatever medicinal properties it has, there will also be some soothing relief on the more raw parts.]
It goes from here—[A light touch of his fingertip as he gently swipes over the entire length of the gash.]—to here. But like I said earlier, it doesn't look too deep. No different than getting cut by a sword—or spear in this case.
But you'll need to go straight to physicker once we're back.
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This wouldn't have happened if you had just let me finish the job...
[And what better way to stamp them out than to point out where things had gone wrong—]
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Which wouldn't have happened if you hadn't started brandishing your sword to begin with. I warned you it had a child.
[He. May or may not have pressed down on the bandage a little tighter with his words—]
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And she curses at him under her breath when she feels him press a little more firmly with the bandage, shooting him a scowl over her shoulder.]
What were you expecting to happen? It was a bounty.
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[Well, it's not like he completely faults her, so he's not really scolding, just...pointing out a fact. Were it alone, would he have stopped her? He's not so sure. Rare creature it may be, but if the horn is useful for things, then that's just the way of life.]
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Ignoring that it jostled them around like ragdolls and then some—]
Were you not planning on killing them?
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No?
[...And now he looks at her—or tries to. She'll feel him peer over her shoulder as if to try and catch her face.]
I was fine with just taking the pictures.
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Benedikta immediately snaps her head away, feeling a heat blooming in her cheeks. It is already bad enough that he is at her back tending to this horrible wound, but dear gods, Cid...]
Then I'm sorry to tell you that you got on the wrong boat.
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🎀